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A dead world's dream

A dead world's dream Steam news

JoqLePecheur | Sep 20, 2016 | game

Released

0players observed · 5 October 2026 - 21:10:50 UTC

AdventurePlatformerExplorationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

A dead world's dream news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews54
  • Release dateSep 20, 2016
  • DeveloperJoqLePecheur
  • PublisherJoqLePecheur

Genres: Adventure

Company pages: Developer: JoqLePecheurPublisher: JoqLePecheur

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A dead world's dream Steam news

A dead world's dream news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Cool Headed - 3 April 2017

    Hi everyone ! I am launching the campaign for Cool Headed on GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=897950722 It is a puzzle game where the player has to give orders to robots. With a very simple interface, give all your orders and watch it unfold ! I need you help for the game to be available on steam :) I have been working on this project for 7 months, and will keep going for twice as much. There is currently a demo with levels that should already give you quite a challenge, try it out !

  • Cool Headed - 3 April 2017

    Edit: no need to vote or anything, Cool Headed is now out :) https://store.steampowered.com/app/848660/Cool_Headed/ Hi everyone ! I am launching the campaign for Cool Headed on GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=897950722 It is a puzzle game where the player has to give orders to robots. With a very simple interface, give all your orders and watch it unfold ! I need you help for the game to be available on steam :) I have been working on this project for 7 months, and will keep going for twice as much. There is currently a demo with levels that should already give you quite a challenge, try it out !

  • Speed update - 10 January 2017

    What's new ? 4 archives are now available. You can access them after finishing the game once in the library. Finishing all the mini-games will award you with an achievement. New speed achievement : finish the game in less than 17 minutes it is possible without glitches ! several minor level tweaks added to facilitate the run one new major secret. With it you can bypass almost completely the 2 levels with the most randoms elements ! seconds are now shown on the end screen achievement will not unlock in puzzle game mode Additionaly, I corrected a minor regression from last patch in ocean level, a sound issue, and a bug with pause menu. Unfortunately I don't have as much time as before to put into the game, still I hope you will enjoy this patch. I am currently working tons of hours on my current project "Cool Headed". You can check it out on gamejolt. For new players trying the game, don'…

  • Speed update - 10 January 2017

    What's new ? 4 archives are now available. You can access them after finishing the game once in the library. Finishing all the mini-games will award you with an achievement. New speed achievement : finish the game in less than 17 minutes it is possible without glitches ! several minor level tweaks added to facilitate the run one new major secret. With it you can bypass almost completely the 2 levels with the most randoms elements ! seconds are now shown on the end screen achievement will not unlock in puzzle game mode Additionaly, I corrected a minor regression from last patch in ocean level, a sound issue, and a bug with pause menu. Unfortunately I don't have as much time as before to put into the game, still I hope you will enjoy this patch. I am currently working tons of hours on my current project "Cool Headed". You can check it out on gamejolt. For new players trying the game, don'…

  • Puzzle update - 2 November 2016

    Hi there ! I am happy to announce the release of the Puzzle update. This update is mostly aimed toward players who are looking for a challenge after completing the game, but are not interested in the unfair "Hard" mode. Content is unlocked after finishing the game once. What's new ? The archives : 2 mini-challenges accessible from library's bookcases There are only 2 for now, but I will expand it from time to time until there are 8. Those mini-challenges give a little bit of insight on the hermit's plan. Puzzle game mode : a new game mode with a twist and an achievement to earn. And of course bug fixes, thank to all of you who brought bugs to my attention. What is puzzle mode? Puzzle mode is an alternate universe where the hermit plan has gone a little wrong : the main portal can only reach 4 places, all other portals forever out of reach. To complete this challenge, you will have to fi…

  • Puzzle update - 2 November 2016

    Hi there ! I am happy to announce the release of the Puzzle update. This update is mostly aimed toward players who are looking for a challenge after completing the game, but are not interested in the unfair "Hard" mode. Content is unlocked after finishing the game once. What's new ? The archives : 2 mini-challenges accessible from library's bookcases There are only 2 for now, but I will expand it from time to time until there are 8. Those mini-challenges give a little bit of insight on the hermit's plan. Puzzle game mode : a new game mode with a twist and an achievement to earn. And of course bug fixes, thank to all of you who brought bugs to my attention. What is puzzle mode? Puzzle mode is an alternate universe where the hermit plan has gone a little wrong : the main portal can only reach 4 places, all other portals forever out of reach. To complete this challenge, you will have to fi…

  • Performance update live - 30 September 2016

    Performance update is now live as of 2016-09-30. Improvements were a lot easier to implement than I originally thought: hub area improved factory area improved Other changes in this version include: a pointer to the registry at the beginning of the game (if you got less than 5 species) an additionnal hint in shroom level to find energy booster. No more excuses not finding it ! more contrast to branches in jungle a little addition to help come back from the end of toxic swamp, as well as some minor changes. spelling error corrected in a dialog a critter to help understand green/red light concept in ocean base other very minor changes Currently in experimental: In game clock in pause menu I will now stop the update frenzy, correcting bugs of course if necessary. Unless something major comes up, don't expect an update before november. Ideally, I would like to add something interesting for…

  • Performance update live - 30 September 2016

    Performance update is now live as of 2016-09-30. Improvements were a lot easier to implement than I originally thought: hub area improved factory area improved Other changes in this version include: a pointer to the registry at the beginning of the game (if you got less than 5 species) an additionnal hint in shroom level to find energy booster. No more excuses not finding it ! more contrast to branches in jungle a little addition to help come back from the end of toxic swamp, as well as some minor changes. spelling error corrected in a dialog a critter to help understand green/red light concept in ocean base other very minor changes Currently in experimental: In game clock in pause menu I will now stop the update frenzy, correcting bugs of course if necessary. Unless something major comes up, don't expect an update before november. Ideally, I would like to add something interesting for…

  • Performance update - 28 September 2016

    As of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory level

  • Performance update - 28 September 2016

    As of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory level

  • Controls update - 24 September 2016

    Experimental Branch is available 16-09-25 It is now easier to slow down in normal mode, but hard mode remains the same Cosmetic touches to improve contrast on some areas Added savepoints at the beginning of 3 levels Corrected one of the biologist lines 16-09-26 minor touches to contrast Detector now shows number of items per level missing End game Advanced detector if there is a teleporter in a level 16-09-27 added explicit power ups count in the lab added information to find the registry more easily at the start EDIT- this version is now live

  • Controls update - 24 September 2016

    Experimental Branch is available 16-09-25 It is now easier to slow down in normal mode, but hard mode remains the same Cosmetic touches to improve contrast on some areas Added savepoints at the beginning of 3 levels Corrected one of the biologist lines 16-09-26 minor touches to contrast Detector now shows number of items per level missing End game Advanced detector if there is a teleporter in a level 16-09-27 added explicit power ups count in the lab added information to find the registry more easily at the start EDIT- this version is now live

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2016Controls update4249665521686697245

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