Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5176950 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Sep 18, 2026 |
| Developer | Dusty Rocket Games |
| Publisher | Dusty Rocket Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 36 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5176950/ |
Short description
A brutal precision platformer where the level itself is lying to you. Run, jump and die through 200 handcrafted rooms of vanishing floors, fleeing doors and gravity that flips mid-jump. Then build your own lies in the editor and share them as codes.
About this game
The floor was there a second ago. The door was on the right. You checked the platform before you jumped - and the level rewrote it while you were in the air. GLITCH PROTOCOL is a fast, hostile, hand-built precision platformer about a corrupted machine that fights back. One thing in every room is true: the purple exit. Everything else is negotiable. 200 ROOMS. EVERY ONE OF THEM LIES. Floors that open under your feet - and floors that were never there Exits that sprint away the moment you get close Gravity that flips because you dared to jump Platforms that only exist while you are looking at the other ones A shadow that replays your exact route, one second behind you Saws, snipers, crushers, floods, lasers - and worse things with no honest name Controls that stop meaning what they said they meant Two boss fights against the machine itself BUILD YOUR OWN LIES Everything the game does to you, you can do to somebody else. The built-in level editor hands you the same toolbox the campaign was made with, and a room you build is a room anyone can play. Fifteen tools - walls, spikes, phantom tiles, mines, collapsing floors, crumbling planks, hunting saws, pulsing lasers, falling spikes, moving lifts and fake doors Six room-wide rules - the ghost that copies you, lights out, inverted controls, a fleeing exit, screen wrap, and forced auto-run Test any room instantly, then jump straight back to editing Out of ideas? ROLL A RANDOM ROOM - the generator builds a guaranteed-beatable room around a single idea, and you edit it from there SHARE A ROOM WITH A LINE OF TEXT Every finished room becomes a short code. Paste it in Discord, on the forums, in a comment - anyone with the game can paste it back and play the exact room you built. No servers, no accounts, no uploads, nothing to sign up for. And one rule keeps the junk out: you cannot share a room until you have beaten it yourself. FOUR WAYS TO PLAY CAMPAIGN - all 200 rooms, unlimited retries, progress saved DON'T DIE - one life. One mistake ends the run DAILY CHALLENGE - eight rooms, one life, the same set for everyone on Earth today, one scored run, and a streak to protect LEVEL EDITOR - build, test, shar…
Supported languages
English
