- EA Build 1209: Foundations of Fate - 23 October 2025
Epic Tavern – Early Access Build 1209: Foundations of Fate Adventurers — the tavern doors are open once more.This update represents the culmination of deep, foundational work: extensive refactoring, engine upgrades, and system reconstruction that bring Epic Tavern to a far more stable and flexible footing. Much of it happens under the hood, but it’s the groundwork that allows us to move forward with greater confidence and speed.---Core Systems RebuiltDeath, Dying, and Incapacitation OverhaulThe adventurer lifecycle has been rebuilt from the ground up. Death, exhaustion, recovery, and post-quest states now interact cleanly with the game’s core systems, resolving long-standing edge cases and logic conflicts. This work touched nearly every major gameplay system—party management, quest resolution, and data persistence—and provides the structural integrity those systems needed.Engine and Sha…
- Hotfix Patch 1195 - Spirit Tweaks - 10 August 2023
Hi, all! It's your friendly village programmer Rich here to let you know we've just gone live with a hotfix (version 1195) that adjusts some elements of spirit and fatigue to create a more player-friendly experience, building upon our recent major release (ver. 1193). As always, please keep in mind that we'll be doing a major balancing pass on the game as we head into final release. Please let us know if you experience any bugs that significantly harm your experience by contacting us on our Discord at: http://discord.gg/epictavern , or by creating a bug report on our Steam forum (we check the Discord a little more often, so expect a faster response there). If you encounter an issue and I can get your game saves and logs, that will be a tremendous help toward getting the issue fixed and improving the game experience for everyone. Thanks so much for being along with us for Epic Tavern's d…
- Critical Choices update is Live! - 24 July 2023
Good morning, Tavernmasters. We are all kinds of psyched to unleash our new Critical Choices update, including an overhaul of adventuring, hunger, spirit management and resting on the road. The Critical Choices feature will allow for greater control over your parties in the field and more opportunities to use their specific skills. Included in this feature are Conditional buttons that only appear if you have certain heroes or skills present. In the screenshot above, the Fireball button only appears if you have a fire mage in your current party. Casting fireball will cost a bit of spirit, weaken enemies for the upcoming fight (if not end the battle outright), and potentially damage any destructible loot. Below you can see that the fireball destroyed the treasure chest, so instead of the Bandolier of the Goblin Chief, you receive the slightly less powerful (but definitely more cool) Charr…
- Test Build 1193 is Live on Unstable! - 21 July 2023
Greetings, tavernmasters! We've now completed our main overhaul of the adventuring experience. Micromanaging hunger and starvation effects are a thing of the past. In its place is a whole new system for managing Spirit through midday Rest stops. Each day, your parties in the field will receive a popup offering a choice between Resting (+10 Spirit) or going on one of our new Side Quests, each with 10 different results. Side Quests include three new popup shops (Weapons, Armor, Accessories) with rotating inventories, exploring a seemingly deserted cave, gambling at an Undermarket pavilion, helping rangers track down dangerous fugitives, and lots more. In all my time testing this new feature, I have yet to encounter the same Side Quest result twice. I'll break down the Side Quests a little more in the patch notes for the upcoming Stable release, but we wanted to put it up this weekend for…
- When Good Heroes Break Bad - 30 May 2023
Greetings, tavernkeepers! While we're chipping away at the last major bug preventing the release of our new Rest Stop patch, I thought I'd shoot you folks a quick update on one of my favorite aspects of Epic Tavern... the fact that heroes you fail to recruit will continue their careers without you and often become your enemy. SPOILER WARNING: I deliberately stay pretty vague with the info below, but folks who would rather discover everything on their own might want to skip reading this update. Here are 11 Epic Tavern characters who can Break Bad... Emilia Mortalis If you bungle your attempt to recruit the animal-loving necromancer Emilia, she runs off your heroes with her swarm of Zombees, signs up with the Necromancer Guild, and you'll encounter her again in the Frozen Games. I have another Emilia Gone Bad quest chain outlined that I'll sneak into an upcoming patch. Carver If you encou…
- Test build 1191 is live on Unstable! - 24 April 2023
Greetings, Tavernkeepers! Our new testing build 1191 is now live on Unstable. Included are a host of little fixes and tuning adjustments to our new Rest Stop feature that gives each party a mid-day choice between Resting, Healing (only if a healer is present), or sustaining a spirit penalty to skip rest and pursue a small side adventure. Rest stop stages include: three new vendors with rotating inventories, food- and drink-tasting events with a chance to unlock new menu items for your tavern, assisting dwarven miners with a dangerous task, training local soldiers, drawing a card from the Oracle Ophelia's mysterious Deck of Mixed Blessings, exploring a nearby cave or mysterious lights floating through a cemetery, or a couple dozen other options. Each of these little Rest Stop encounters has at least 10 different results, so you can hit them multiple times and still get a different experi…
- Development Update - 5 April 2023
Greetings, fellow tavern keepers! It's time for an update on the latest happenings in Epic Tavern. Our development team has been slaying bugs and responding to community feedback on the Unstable branch. We appreciate your patience and support as we work to make the tavern even more epic! In response to your requests for more regular news, we'll be posting behind-the-scenes updates to keep you in the loop. Stay tuned for more information on the exciting changes and features we have in store for you. Speaking of changes and features, get ready for critical decisions and revamped hero rest stops to hit Stable branch soon, adding even more strategy to your fantasy management narrative. From serving up ale to managing resources, these changes will keep you on your toes! So gather your heroes, sharpen your blades, and get ready for the ultimate RPG tavern experience. We value your feedback an…
- Test build 1189 is live on Unstable! - 16 March 2023
Greetings, Tavernkeepers! We're excited to announce that a new Unstable testing build is now live! This update rolls out our new Critical Choices feature in full force along with a new approach to rest stops and hunger. Say goodbye to micromanaging hunger and stopping twice a day to eat/rest. We’ve scrapped hunger/starvation effects and having to manually feed your heroes. Any food shortages on the road will now be handled directly through the story instead of as a separate mechanic. In our new system, each party will instead be presented with a midday choice using our new Critical Decision feature. The options: Option 1: Rest and recover spirit Option 2: Heal (if you have a healer in the party) Option 3: Embark on a mini adventure (and pay a small spirit penalty for skipping rest) That's right, heroes can now embark on fun little mini adventures during their daily rest stop, including…
- Build 1184 is live! - 27 October 2022
Greetings, brave heroes! We have been hard at work overhauling some of the outdated mechanics from the earlier incarnations of the game to lay the groundwork for a much more robust narrative experience. In addition to a host of bug fixes, the new 1184 build contains your first early peek at Critical Decisions, my personal Holy Grail feature that I've been searching for a way to make work since I started on Epic Tavern. Here's an advanced look at what this new more robust style of questing looks like... The previous version of Bandito Verde had the heroes attempting to negotiate with a group of goblin raiders. Walk there, roll once, walk home. Super simple, kinda boring. Here's what it looks like after being overhauled with new features... Before the fight, your crew encounters an orc barbarian also scouting out the goblin encampment. A potential ally in the fight ahead? Which leads to a…
- New Unstable testing build 1181 is up! - 11 August 2022
Greetings, brave heroes. We have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky behavior upon reload. That fix unleashed a few other bugs that we have also since tracked down and squashed with the help of our faithful players on Discord (https://discord.com/invite/epictavern). There are also data fixes for a dozen or so random encounters that could cause the game to soft lock and force you to reload. And we’ve squashed an issue where dead heroes were occasionally eligible for the infirmary, which would transform them into a still-dead, but somewhat functioning zombie hero. While funny and kind of cool, that was not intended behavior. We’ll give the build a few days on Unstable to see if you folks are able to break anything we weren’t in our internal tes…
- Build 1171 is Live on Stable - 23 May 2022
Greetings, adventurers! Our new build just went live on Stable, containing fixes for every Achievement that wasn't previously triggering properly. New achievements await on your next trip to Beor. Along with a host of stability fixes, Build 1171 contains a fix for our Death & Dying system for heroes. Character deaths could sometimes get a little wonky if you only had one living hero in your party, and the system never really handled party wipes elegantly up until now. This fix means I now have much more leeway in my writing to unleash potentially lethal consequences for failed missions. Look for a deadlier adventuring experience in coming patches. Mwahahahaha!!! UP NEXT Your choice between siding with the Undermarket or Fantastical Crimes Unit will play a much more significant role in the reworked first month of quests and we're expanding the Spirit/Hunger/Foraging system. We're also te…
- New Unstable Test build: Achievements & Dead Heroes - 11 May 2022
Greetings, brave adventurers! We have a new Unstable testing build up if you'd like an early peek of the patch that will be released to everyone in just a few days. Every achievement in Epic Tavern is now confirmed working, which required Rich take a deep dive into every remaining area of the game that was acting a little wonky, including the dreaded Death & Dying system for heroes. Hero deaths, and particularly full party wipes, were always a little dodgy. If you got down to one surviving hero in the party, you could sometimes encounter strange behavior. And full party wipes never quite worked right... until now. Expect to see much deadlier storylines arriving in future patches. UP NEXT The next patch we're already working on is a big one. In addition to overhauling our Spirit/Hunger/Foraging system, we're ripping out the first 30ish days of quests and replacing them with more robust c…
- Tavern Trophies are now live on Stable! - 25 January 2022
Greetings, heroes! A special thanks to all you folks who helped test out our new Tavern Trophy feature, which is now live for everyone to enjoy on our latest Stable build! Tavern trophies offer a fun new way to customize your taverns. Upon completing quests, you’ll now sometimes unlock special trophies to commemorate your victories and defeats. These trophies can be displayed on the new wall mounts found all around your tavern, allowing you to deck out your Epic Tavern exactly how you want it. How it works... Upon returning to the tavern after accomplishing important story events, you'll now see a special popup that tells you a trophy has been unlocked. From the tavern floor, click on the DECOR button in the top-right to access your new trophy mounts! There are dozens of trophies already implemented and awaiting your discovery, including a Flaming Netherkin Head just for completing the…
- Trophies are live on our Unstable testing build - 13 January 2022
Greetings, brave adventurers! We are all kinds of excited to roll out a cool new way to customize your taverns. As you complete quests, you'll now sometimes unlock special trophies that commemorate your victories and defeats. These trophies can be hung on the new wall mounts found all around your tavern, allowing you to deck out your Epic Tavern however you wish. How it works... Upon returning to the tavern after accomplishing important story events, you'll now see a special popup that tells you a trophy has been unlocked. From the tavern floor, click on the DECOR button in the top-right to access your new trophy mounts! There are dozens of trophies already implemented and awaiting your discovery, including a Flaming Netherkin Head just for completing the prologue. Will you fall victim to the mighty Waspzilla or vanquish it and mount its head on in the tavern for all to see? Each playth…
- Hot Fix for prologue issue affecting some international users - 9 December 2021
Greetings, mighty adventurers. After our last update, some players encountered a bug that could cause the prologue to fail. With the help of you folks who submitted bug reports, logs, and save files, we were able to trace it to an issue where numbers were being parsed in local formats after our upgrade to Unity 2020, which could change periods to commas and wreak all kinds of havoc for players outside the United States. The fix is confirmed working by all our international players who stopped by our Discord to report it and is now live as Stable build 1158. Huge thanks to our friends across the world who came together to help us crack an elusive region-based bug that no one on our team could reproduce initially. A super special thanks to our Barkeeps and community member Mandal, who was instrumental in helping diagnose the issue so we could get a fix out to you. Stay safe out there, fri…
- New Adventure Actions, Quests, Wealth Ranks, Rest Stops, Bug Fixes and a Puzzle! - 24 November 2021
Well met, good heroes. We are psyched to roll out a major new Feature Patch today, with a host of new gameplay options, bug fixes, and quality of life improvements. Let's take a look... Buffs/Debuffs are Working! As we mentioned in our last update, Buffs/Debuffs are now correctly modifying hero rolls, meaning it's now super important to use your facilities wisely to treat heroes with negative conditions. New Adventuring Actions Balanced Spirit Cost: 2 Special Effect: None Aggressive Spirit Cost: 3 Special Effect: +15% power, -10% success (lower chance to succeed, but contributes more points upon success) Precise Spirit Cost: 5 Special Effect: -20% Power, +10% Success (more likely to succeed, but contributes fewer points on a success) Cautious Spirit Cost: 10 Special Effect: -30% Power, Failure still contributes 25% to success (contribute fewer points, but guaranteed to contribute someth…
- New Unstable Build: Buffs/Debuffs fixed! - 19 November 2021
Greetings, brave heroes. As we were preparing to release our next Stable build, we were able to find and correct an issue that had been preventing Buffs/Debuffs from properly influencing character rolls and we didn't want to leave out that important fix. So we've just released a new Unstable build for the weekend to give Buffs/Debuffs a little test run before we put out our next Stable update. As you can see here, your characters' die rolls are now altered according to their status effects. Buffs are shown in green and debuffs are in red. -Dugorim is suffering a 60% penalty for being Heavily Wounded and a 10% bonus for Bless, reducing his overall roll to 50%. -Katris has offsetting Buffs/Debuffs, as Cursed and Bless both influence rolls by 10%. -Murgul, whose only condition is Blessed, has her rolls boosted to 110%. What this means is that your heroes who have a pile of health issues wi…
- ET's comic-book, Tales from the Fantastical Crimes Unit, is on sale now! - 4 November 2021
Big news, mighty adventurers. Epic Tavern’s official comic-book adaptation, Tales from the Fantastical Crimes Unit, just hit shelves world-wide courtesy of Scout Comics/Black Caravan! Tales from the FCU features some of our favorite Epic Tavern heroes (Emilia Mortalis, Grusilla Marrowsucker, Victor Marshall, and Norman Henderson), villains (Alzabar Pandemonium, Braarg Faceripper, Zeddicus Gnash), and storylines (the Lost Menagerie and the Fantastical Crimes Unit) all mashed together to create an epic new comic adventure. Written by Epic Tavern's own Shawn French, with art by Steve Mardo and colors by Steve Lavigne from the original Teenage Mutant Ninja Turtles! As an added bonus for Epic Tavern players, we’ve created a puzzle which can only be solved by following a series of clues from the comic into the game and back. Clever adventurers who solve the puzzle will unlock a secret ending…
- New Unstable Testing Build! - 6 October 2021
Greetings, brave heroes! We are all kinds of psyched to announce a new batch of features are available for testing on our newest Unstable build. Disclaimer: Unstable testing builds can be, well, unstable. If you’ll be using a beloved tavern in the test build, we recommend creating a backup of your save file, just in case. How to access the Unstable testing build 1. Go to your Steam Library 2. Right-Click Epic Tavern 3. Select Properties 4. Click the Betas tab at the top of the pop-up window 5. Click the drop-down arrow and select Unstable - Public Test Tavern What’s New? New Adventuring Actions! One of the big changes to adventuring is that different types of rolls now have different spirit costs attached, adding a whole new layer of strategy to encounter resolution. A closer look... Balanced Spirit Cost: 2 Special Effect: None Aggressive Spirit Cost: 3 Special Effect: +15% power, -10%…
- Epic Tavern Comic-Book Preview and Upcoming Feature Patch! - 12 July 2021
An Epic Tavern comic book? It’s true! We are all kinds of psyched to announce the official adaptation of Epic Tavern coming this October from Black Caravan and Scout Comics… Tales from the Fantastical Crimes Unit!https://i2.wp.com/graphicpolicy.com/wp-content/uploads/2021/07/Epic-Taverns-Tales-from-the-Fantastical-Crimes-Unit-1.jpg A limited-edition black and white ashcan preview of the first eight story pages is on sale RIGHT NOW through Scout Comics (https://www.scoutcomics.com/collections/black-caravan/products/epic-taverns-tales-from-the-fantastical-crime-unit-ashcan-preview) and the fully-colored book will be available to pre-order at your local comic book shop in just a few weeks! Much more to come on that as we progress. THE STORY The series follows the adventures of the Fantastical Crimes Unit, tasked with investigating crimes committed by Beor’s mythological and supernatural cr…