SPSTEAMPULSELIVE ANALYTICS
Edge Guardian

Edge Guardian Steam metadata

Hypothermic Games | Sep 21, 2016 | game

Released

0players observed · 4 October 2026 - 12:15:43 UTC

ActionIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)513
  • Revenue (VGI)$2,873
  • Review score100% positive

Edge Guardian metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)513
  • Revenue (VGI)$2,873
  • Review score100% positive
  • Total reviews9
  • Release dateSep 21, 2016
  • DeveloperHypothermic Games
  • PublisherHypothermic Games

Genres: Action, Indie, Early Access

Company pages: Developer: Hypothermic GamesPublisher: Hypothermic Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Edge Guardian Steam metadata

Edge Guardian metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/518000/metadata
Steam Storehttps://store.steampowered.com/app/518000/
Steam Communityhttps://steamcommunity.com/app/518000
PCGamingWiki search
IGDB searchSearch IGDB for Edge Guardian

Reviews, pricing, and metadata

Review summary

9 user reviews

100% positive, 9 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Leaderboards, Family Sharing

Achievements

7

Platform releases
  • Steam 21 September 2016

Latest Steam announcements

  • Still Working, Guardians - 18 May 2017

    Hello Guardians, It’s Marco and I wanted do share with a list of the new feature of the updated version of Edge Guardian we are working on. Oculus and oculus touch support Automatic switch between different HMDs (vive and oculus at the moment) New Interactions/animations of the hands Updated “energy wall” animations Updated Enemy animations Rewrited audio source management system to improve performance Updated enemy movement system to avoid some annoying bugs and streamline management. Enemies that hook up to “the core” are more hit-responsive (new spring system) Fixed some problems with the "shot" and collision of enemies. Updated the particle smoke system in the desert to improve performance Implemented FXAA Filter and Replaced Bloom Effect by - Postprocessing Counterparty (Low Impact on Performance/Improved Graphic Performance) Optimized desert scene for better performance VR renderi…

  • Still Working, Guardians - 18 May 2017

    Hello Guardians, It’s Marco and I wanted do share with a list of the new feature of the updated version of Edge Guardian we are working on. Oculus and oculus touch support Automatic switch between different HMDs (vive and oculus at the moment) New Interactions/animations of the hands Updated “energy wall” animations Updated Enemy animations Rewrited audio source management system to improve performance Updated enemy movement system to avoid some annoying bugs and streamline management. Enemies that hook up to “the core” are more hit-responsive (new spring system) Fixed some problems with the "shot" and collision of enemies. Updated the particle smoke system in the desert to improve performance Implemented FXAA Filter and Replaced Bloom Effect by - Postprocessing Counterparty (Low Impact on Performance/Improved Graphic Performance) Optimized desert scene for better performance VR renderi…

  • Clarifications - 6 April 2017

    I need to clarify to everybody that we are still working on Edge Guardian and Unlimitris. The team changed and we are working on the games from the ground up again. The truth is that the previous version of Edge Guardian was a giant, huge mess and we cannot update or rely on that code and part of design anymore. I was searching for someone to help me in the development since november and now we are working steady to bring back the game on the track. In the meantime, I wrote the design document again for make it more consistent and the result is that the new version of the game has already a reworked control system, Oculus Rift compatibility and we are working on some options for other VR systems. There will be a free Demo of the game as soon as it’s ready and we will update to the new version for free for everyone that already bought the game on steam and viveport. I’m so sorry for bein…

  • Clarifications - 6 April 2017

    I need to clarify to everybody that we are still working on Edge Guardian and Unlimitris. The team changed and we are working on the games from the ground up again. The truth is that the previous version of Edge Guardian was a giant, huge mess and we cannot update or rely on that code and part of design anymore. I was searching for someone to help me in the development since november and now we are working steady to bring back the game on the track. In the meantime, I wrote the design document again for make it more consistent and the result is that the new version of the game has already a reworked control system, Oculus Rift compatibility and we are working on some options for other VR systems. There will be a free Demo of the game as soon as it’s ready and we will update to the new version for free for everyone that already bought the game on steam and viveport. I’m so sorry for bein…

  • New enemy Showcase next week at Casual Connect - 1 February 2017

    Do you have some spare time next week? Come in Berlin to fight a new enemy before the public release of Edge Guardian 0.3! More info on the 0.3 update coming soon.

  • New enemy Showcase next week at Casual Connect - 1 February 2017

    Do you have some spare time next week? Come in Berlin to fight a new enemy before the public release of Edge Guardian 0.3! More info on the 0.3 update coming soon.

  • Commercial Licence Available! - 15 November 2016

    if you have a cybercafe, an arcade or want to use our game in other public settings give it a shot!

  • Commercial Licence Available! - 15 November 2016

    if you have a cybercafe, an arcade or want to use our game in other public settings give it a shot!

  • Road to update 0.4 - 10 November 2016

    Hi Guardians, we are here to take all of you on the road trip to the updates 0.3 and 0.4 We are working on the first "boss" enemy of the game, of which you can spot a glimpse in the very end of the latest trailer https://www.youtube.com/watch?v=3RmeTB1dRJA this will take a little longer to be made: he changes some game mechanics, we need you to understand this or the fun on this experience is screwed! So here is the catch: the enemy/boss will be implemented in a new tutorial that will take place in this arena this is the naked model of the bonus stage from the version 0.4 of the game, so we think that with a little more effort we can bring the bonus stage and the new powers earlier in the roadmap. Next step is the new environment this level gifts you with a new enemy that you must deal with. It's a flying level so you have (almost) no possibility of gaining corpses to shot back at the f…

  • Road to update 0.4 - 10 November 2016

    Hi Guardians, we are here to take all of you on the road trip to the updates 0.3 and 0.4 We are working on the first "boss" enemy of the game, of which you can spot a glimpse in the very end of the latest trailer https://www.youtube.com/watch?v=3RmeTB1dRJA this will take a little longer to be made: he changes some game mechanics, we need you to understand this or the fun on this experience is screwed! So here is the catch: the enemy/boss will be implemented in a new tutorial that will take place in this arena this is the naked model of the bonus stage from the version 0.4 of the game, so we think that with a little more effort we can bring the bonus stage and the new powers earlier in the roadmap. Next step is the new environment this level gifts you with a new enemy that you must deal with. It's a flying level so you have (almost) no possibility of gaining corpses to shot back at the f…

  • Fix only Update 0.0.2.1 - 3 November 2016

    A little bugfix update is live now! In this update we've got rid of these three nasty guys: Emitter enemy was not spawning correctly sometimes Sometimes taking down the Emitter was incorrectly resetting the multiplier And finally... NO MORE CUBES OUT OF PUNCH REACH! (we guess... let us know if it still happens) Meanwhile, as you can see from the image above, we are working on some bigger updates. Please bear with us, as this will require a bit more time than usual. Thank you all for your support!

  • Fix only Update 0.0.2.1 - 3 November 2016

    A little bugfix update is live now! In this update we've got rid of these three nasty guys: Emitter enemy was not spawning correctly sometimes Sometimes taking down the Emitter was incorrectly resetting the multiplier And finally... NO MORE CUBES OUT OF PUNCH REACH! (we guess... let us know if it still happens) Meanwhile, as you can see from the image above, we are working on some bigger updates. Please bear with us, as this will require a bit more time than usual. Thank you all for your support!

  • Edge Guardian V.0.2 out now! - 1 November 2016

    Hi fellow Guardians! Here is the new threat! This enemy cannot be shot down by the energy shields, so punch them fast before they drain all the pillar! https://youtu.be/3RmeTB1dRJA Updates Added Crowd enemy* Added new Punches sounds as requested Added 40 new quotes and lines for Hex Fixes Wave fix: doesn't get stuck on Emitter wave anymore Fixed a bad glitch that made you run out of Edges Fixed some enemy wave bugs Warning *Leaderboards will be reset, blame the new enemy again! Next update will take a little bit longer in preparation of the new levels, weapon and bonus stage. As usual, please let us know if you like the update and tell us if something doesn't work properly or needs improvement! Thanks for your support.

  • Edge Guardian V.0.2 out now! - 1 November 2016

    Hi fellow Guardians! Here is the new threat! This enemy cannot be shot down by the energy shields, so punch them fast before they drain all the pillar! https://youtu.be/3RmeTB1dRJA Updates Added Crowd enemy* Added new Punches sounds as requested Added 40 new quotes and lines for Hex Fixes Wave fix: doesn't get stuck on Emitter wave anymore Fixed a bad glitch that made you run out of Edges Fixed some enemy wave bugs Warning *Leaderboards will be reset, blame the new enemy again! Next update will take a little bit longer in preparation of the new levels, weapon and bonus stage. As usual, please let us know if you like the update and tell us if something doesn't work properly or needs improvement! Thanks for your support.

  • Edge Guardian V.0.1 available! - 18 October 2016

    Updates Added new Emitter enemy* Added preliminary mixed reality support Added wave counter on Hex https://youtu.be/iK6Z1-o76Z8 Fixes Fixed leaderboard display flicker Fixed enemies hitting player head and breaking combo Fixed some minor enemy wave behaviour bugs Warning *Leaderboards will be reset @12am EDT because of the new entry! Please let us know if you like the update and tell us if something doesn't works properly or needs improvement!

  • Edge Guardian V.0.1 available! - 18 October 2016

    Updates Added new Emitter enemy* Added preliminary mixed reality support Added wave counter on Hex https://youtu.be/iK6Z1-o76Z8 Fixes Fixed leaderboard display flicker Fixed enemies hitting player head and breaking combo Fixed some minor enemy wave behaviour bugs Warning *Leaderboards will be reset @12am EDT because of the new entry! Please let us know if you like the update and tell us if something doesn't works properly or needs improvement!

  • V.0.0.6 Fixes and Updates - 28 September 2016

    First update ever on our game thanks to the awesome community feedbacks. Fixes No more UI blocking bug on game over, yay! You can now kill enemies with multiple energy by punching them faster. Updates Added text on UI Graphical changes on UI Hex now moves in the tutorial showing you things better More crispy image on Bill the Board (so you can finally read the Leaderboards!) New sounds for the ground selection New sounds for grabbing Changed the behavior of the Edges when the enemies suck the energy pillar (;V) We are working steady on the first major update! As you can see from the image above we are going to release a new enemy in the mix. Can you guess what this foe does? Let us know if you like this update. See you later!

  • V.0.0.6 Fixes and Updates - 28 September 2016

    First update ever on our game thanks to the awesome community feedbacks. Fixes No more UI blocking bug on game over, yay! You can now kill enemies with multiple energy by punching them faster. Updates Added text on UI Graphical changes on UI Hex now moves in the tutorial showing you things better More crispy image on Bill the Board (so you can finally read the Leaderboards!) New sounds for the ground selection New sounds for grabbing Changed the behavior of the Edges when the enemies suck the energy pillar (;V) We are working steady on the first major update! As you can see from the image above we are going to release a new enemy in the mix. Can you guess what this foe does? Let us know if you like this update. See you later!

  • Edge Guardian is now LIVE in early access! - 21 September 2016

    Edge Guardian, the first arcade beat-em-up on the HTC Vive is now live for you to try in early access! Help us grow our game by trying it out, throwing feedback at us, and showing your love. After a first round of internal tests, we already changed the following: Simplified the control system: now almost every action, except shooting, is handled with the trigger Extended tutorial, more reactive and with more runtime info Changed some sounds, including the cheesy punch one (thanks to everyone that pointed that out) https://www.youtube.com/watch?v=02Ha_mM16Vw Please, be aware that during all the early access period, leaderboards and achievements could be erased anytime without warning. We will try to do this as less as possible but at some point it could become inevitable. Thank you for your patience.

  • Edge Guardian is now LIVE in early access! - 21 September 2016

    Edge Guardian, the first arcade beat-em-up on the HTC Vive is now live for you to try in early access! Help us grow our game by trying it out, throwing feedback at us, and showing your love. After a first round of internal tests, we already changed the following: Simplified the control system: now almost every action, except shooting, is handled with the trigger Extended tutorial, more reactive and with more runtime info Changed some sounds, including the cheesy punch one (thanks to everyone that pointed that out) https://www.youtube.com/watch?v=02Ha_mM16Vw Please, be aware that during all the early access period, leaderboards and achievements could be erased anytime without warning. We will try to do this as less as possible but at some point it could become inevitable. Thank you for your patience.

Patch notes and updates

S.noRelease datePatch nameGID number
11 November 2016Edge Guardian V.0.2 out now!4249665521686699823

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID518000
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateSep 21, 2016
DeveloperHypothermic Games
PublisherHypothermic Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type9 user reviews
Positive review percent100%
Positive reviews9
Negative reviews0
Total reviews9
Steam recommendationsNot available
Achievements7
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/518000/

Short description

Edge Guardian is a surreal-futuristic action beat-em-up for the HTC Vive. You have been summoned to defend the fringe of reality itself from a horde of reality-eating void cubes. Find yourself immersed in many different, eerie landscapes, punching your way through wave after wave of enemies.

About this game

Edge Guardian is a surreal-futuristic action beat-em-up for the HTC Vive. You have been summoned to defend the fringe of reality itself from a horde of reality-eating void cubes. Find yourself immersed in many different, eerie landscapes, punching your way through wave after wave of enemies. Is it the future? Is it the past? Why do you need to stay inside the bounds to stay alive? And how do you turn off the voice of Hex, the white cube? We have created Edge Guardian specifically for the Htc Vive , it's a project born on this platform, for this platform. You need to move, you need to stay active and punch those cubed reality suckers in the face. The Guardian can attack with his fists, grab dead enemies, shoot them at other foes and create energy edges from the ground. Thanks to Hex and his built in radar you can easily understand where the enemy waves are coming from and plan a counter attack. Build combos, try to survive, and unfold the secret of the Guardian! Here is the game's planned roadmap from early access to full release:

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Edge Guardian's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Edge Guardian's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Edge Guardian at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$6.99$6.99No discountSteam Store

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