Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5195360 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Oct 13, 2026 |
| Developer | Faint Current |
| Publisher | Faint Current |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Close the loop and the lamp lights. Build the relay, the gate, the adder, the latch, the counter, and a machine that reads Morse. Every circuit runs on a real simulator, and the parts you build become parts you build with. 238 levels about electricity and the machines people made from it.
About this game
Close the loop, and the lamp lights. That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A. BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it. Build it once, then build with it Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself. Seven chapters, one engine The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself. The Spark. Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap. Currents & Light. Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen. The Electromechanical Arts. Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor. The Boolean Engine. AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see. The Calculating Engine. Read bits as a number, then teach dead metal to add, carry, subtract, and multiply. Memory & Time. Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program. The Telegraph. Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you. Live current on every wire Analog benches run on the same nodal analys…
Supported languages
English
