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Alchemy Master

Alchemy Master Steam news

Fengling Studio | Oct 3, 2026 | game

Released

10players observed · 11 October 2026 - 09:55:26 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed players10 · 11 October 2026 - 09:55:26 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Alchemy Master news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players10 · 11 October 2026 - 09:55:26 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 3, 2026
  • DeveloperFengling Studio
  • PublisherFengling Studio

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Fengling StudioPublisher: Fengling Studio

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Alchemy Master Steam news

Alchemy Master news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.2.1: Fixes for Artifact Pickup and Furnace Upgrades - 3 October 2026

    Hello, cultivators! We're Fengling Studio. Alchemy Master has been updated to version 1.2.1. This update fixes issues in the release version where artifacts never arrived and furnace upgrades did not take effect. Fixes Fixed artifacts collected in your chamber not entering your Artifact Inventory or being recorded in the Codex. Fixed artifacts collected by the Pill-Gathering Array with the Treasure-Felling Coin equipped also not reaching your Artifact Inventory. Fixed auction purchases taking your pills without delivering the artifact. Fixed Upgrade Furnace spending Spirit Stones without upgrading the furnace. Fixed sweeping the pointer over a crowded pile by the furnace sometimes collecting fewer pills than expected. Uncollected pills stayed in the furnace and were never lost. Fixed talent respecs not spending Spirit Stones. A respec now costs the amount shown on its button. About Reso…

  • Launch Offer Preview: 20% Off When Alchemy Master Launches - 3 October 2026

    Hello, cultivators! We're Fengling Studio. Alchemy Master will launch on Steam with a 20% launch discount. Thank you for following the chamber's progress. Add the game to your wishlist and come back when the first furnace is ready. About the Launch Offer Launch discount: 20% off the regular Steam price in your region, meaning you pay 80% of that price. Offer window: Check the Steam store page for the discount's actual start and end times. Price: Check the Steam store page for the price in your local currency and the active discount. This is a pre-release announcement. It does not mean the game is already available to buy or that the discount is active now. Your Path Begins with One Furnace Refine pills in a continuously operating alchemy chamber. Consume them for Cultivation, sell them for Spirit Stones, or save them for artifact trades. Expand from one furnace to six, then shape long-t…

  • Alchemy Master Is Out Now: Light Your First Furnace - 3 October 2026

    Hello, cultivators! We're Fengling Studio. Alchemy Master is now available on Steam. Your chamber is ready for its first flame. Thank you for following this journey through alchemy, management, cultivation, and reincarnation. Begin with One Furnace Alchemy Master is a single-room incremental game rooted in Chinese xianxia cultivation. Furnaces continually attempt pill recipes, and successful pills leap from the furnace and land nearby, ready to gather. Expand from one furnace to six, promote each independently, improve the room, unlock recipes, and let the Pill-Gathering Array take over repeated collection. Progress unfolds in the numbers and on the production floor in front of you. Give Every Batch a Purpose Consume: Gain Cultivation and decide how much goes toward realm breakthroughs or five talent paths. Sell: Earn Spirit Stones for recipes, the room, furnaces, and the Pill-Gathering…

  • One Artifact Can Rewrite the Rules: Ranks, Slots, and Rule Artifacts - 2 October 2026

    Hello, cultivators! We're Fengling Studio. Last time, we looked at the thirteen pill tiers. Today, let's turn to another reward your chamber can bring: artifacts. In Alchemy Master, artifacts do more than add bonuses. Some can rewrite how your furnaces refine. Eleven Ranks, 44 Artifacts Artifacts span eleven ranks, from Magic (T1) and Talisman (T2) all the way to Immortal (T10) and Law (T11). Each rank has four artifacts, for 44 in total. As you reach higher major realms, the realm auction gradually opens higher ranks, and trades are paid with pills of equivalent value. Artifacts occasionally appear in your chamber, too. Sweep the pointer over one to collect it. Some are even one rank above what the auction currently offers. The Pill-Gathering Array will not collect them for you, and they fade after a while, so pick them up in time. More Slots as Your Realm Rises Only equipped artifacts…

  • Thirteen Pill Tiers to Refine: Recipes, Furnace Caps, and First Refinements - 29 September 2026

    Hello, cultivators! We're Fengling Studio. Every kind of growth in Alchemy Master starts at the furnace. Today, let's look at what happens inside it: thirteen recipe tiers, furnaces with their own caps, and the moment each new pill emerges for the first time. Thirteen Tiers, Each with Its Own Name Regular pills range from Tier 0 to Tier 12. From Verdant Breath and Dawn Cleansing to Pure Moon Spirit and Taiji Infinity, every tier has its own name and look, and each is recorded in the Codex once refined. A new game begins with the Tier 0 recipe. As your realm rises, spend Spirit Stones to buy higher recipe tiers one by one. Higher tiers have a lower base success rate, but each pill has a higher base sell value and Cultivation value. Three Tiers per Furnace, Capped by Rank Each furnace refines around its own primary tier. The primary tier is attempted every cycle, while the next two tiers…

  • Step Back and Enjoy the View: Immersive Scenery - 28 September 2026

    Hello, cultivators! We're Fengling Studio. While your furnaces keep working, the world beyond the chamber is worth a moment of attention. Today, we'd like to introduce a quiet feature: immersive view. Move the Interface Aside Select the scene icon in the chamber's top-right corner. The top bar, alchemy chamber, and right-hand management panel slide toward the screen edges, leaving only a small margin so more of the current scene can be seen. When the selected scene has a looping animated background and Low Flash is not enabled, mist, light, and distant cultivators move gently through the view. With Low Flash enabled, you can still use immersive view with a static background. Return Whenever You Like Select the icon again: Restore the normal interface layout. Keyboard or controller: Press Esc, controller B, or Start to return. Visual only: Immersive view does not change scene unlocks, sa…

  • One Rebirth, One New Realm: Unlock Eight Scenes - 26 September 2026

    Hello, cultivators! We're Fengling Studio. As your furnaces grow brighter, the world around your cultivation can change too. Today, we'd like to introduce something we have not covered yet: the eight scene styles. Eight Scenes Unlocked Through Rebirth You begin in Verdant Mist Mortal Realm. Each reincarnation unlocks the next scene: Azure Depths Star Sea, Crimson Heaven Mystic Capital, Myriad Spirit Heaven, Shadow Ember Demon Abyss, Grand Void Immortal Palace, Silent Extinction Ashland, and finally Nine Heavens Dao Court. After seven total reincarnations, all eight scenes are available. View them anytime: Open the Codex and select Scenes to see all eight styles and their unlock requirements. Switch at no cost: Unlocked scenes can be applied immediately without spending Spirit Stones or Cultivation. Visual only: A scene changes the game shell, windows, and controls. It does not affect al…

  • A Few Questions Before Your First Batch - 24 September 2026

    Hello, cultivators! We're Fengling Studio. Before Alchemy Master arrives on Steam and you light your first furnace, here are a few things worth knowing. What Kind of Cultivation Game Is This? This is a single-room incremental game about running an alchemy chamber, refining pills, allocating production, and growing over time. It is not an action game in which you control the cinematic's characters to explore markets or fight. Consume pills for Cultivation, sell them for Spirit Stones, or save them for artifact trades. You decide the order of investment in facilities, breakthroughs, talents, and equipment. Do I Have to Keep Clicking to Collect Pills? Initially, sweep the pointer over pills on the floor to gather them. After buying the Pill-Gathering Array, collection becomes periodic and automatic. Set regular pills to be stored, sold, consumed, or split between selling and consuming. Aut…

  • Cultivation, Artifacts, and Rebirth: Plan Your Next Step - 23 September 2026

    Hello, cultivators! We're Fengling Studio. Once the chamber is running, new questions emerge. Should all your Cultivation go toward breakthroughs? Which artifact deserves your saved pills? How far should this cycle go before you reincarnate? Cultivation Has More Than One Use Fire Control, Alchemy, Spirit Sense, Formations, and Artifact Arts contain 118 talent nodes. Spend Cultivation on refining speed, success, multi-pill criticals, stability, automatic collection, or facility synergies. The same resource can bring a higher realm closer or improve future batches first. Every realm breakthrough succeeds. The trade-off is the order of investment, not a chance of failing the breakthrough. Priced in Spirit Stones, Traded for Pills Artifacts can appear as rare chamber drops or at the realm auction. The auction displays values in Spirit Stones, but a completed trade consumes an equivalent val…

  • From One Furnace to Six: Build Your Alchemy Chamber - 20 September 2026

    Hello, cultivators! We're Fengling Studio. The results of one batch can fund your next furnace. Today, let's look at the visible growth of your operation in Alchemy Master. One Room, a Growing Operation Begin with one furnace and expand to six, each promoted independently. Successful pills leap from the furnace and land nearby, rather than only adding to a resource counter. Furnaces span eight ranks, and the room has twenty levels. Spirit Stones earned from selling pills fund recipes and facilities, while higher realms gradually unlock further promotion opportunities. Active stoking speeds up every furnace. Automate Gathering, Keep the Decisions At first, sweep the pointer over pills to collect them. Once purchased, the Pill-Gathering Array periodically collects furnace-side products and eligible random pills. The Array can advance through ten levels. Choose how it handles regular pills…

  • Inside Alchemy Master: Every Pill Is a Choice - 19 September 2026

    Hello, cultivators! We're Fengling Studio. Your first batch is ready. Do you consume it to advance your Cultivation, sell it to fund another furnace, or save it for an artifact that suits your plans? That choice is at the heart of Alchemy Master, a single-room incremental game about Chinese xianxia cultivation and running an alchemy chamber. Today, we'd like to introduce the journey that begins with one furnace. Consume, Sell, or Save Furnaces continually attempt the recipes you have mastered. Successful pills leap from the furnace and land nearby, ready to collect. Each batch of regular pills has one destination: Consume: Gain Cultivation for realm breakthroughs or invest it in five talent paths. Sell: Earn Spirit Stones for recipes and upgrades to your room, furnaces, and Pill-Gathering Array. Save: Stockpile pills for artifacts at the realm auction. Artifact values are shown in Spiri…

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2026Update 1.2.1: Fixes for Artifact Pickup and Furnace Upgrades1845383656389979

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