Intravenous 3 Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 8, 2026
- DeveloperExplosive Squat Games
- PublisherNot available
Genres: Action, Adventure, Simulation, Strategy
Company pages: Developer: Explosive Squat Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Intravenous 3 Playtest Steam news
Intravenous 3 Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build #14 - last playtest day! - 15 September 2026
Hey folks! The playtest ends today, and before it does I'm uploading one more build, with a couple more fixes, and some changes based on player feedback. CHANGES - the headshot gauge will now fade in the more full it is, instead of being fully opaque always - movement inertia changes: - all actors (players and goons) will now receive greater reduction in movement speed from sudden movement direction changes - ceasing to move will now reduce your movement speed acceleration down to minimum, and the momentum will need to be built back up over time BUGFIXES - fixed inverse sound icons on ammo types - fixed dropping the held-in-hands weapon not re-equipping the previously held weapon - fixed being able to leave shell casings on water
- Build #13 - 14 September 2026
Hey everyone! This build fixes more issues recently reported by the community. BUGFIXES - fixed incorrect animation layer disable on Baldie being shot - fixed being able to make throwable objects float on water - fixed finishing an enemy off using the old blood visuals - fixed enemies not reacting to their allies being tazed mid-scene - fixed cases where exiting to main menu during slo-mo use would make the entire screen white when loading back into a save afterwards - fixed bad render depth on several throwable objects - fixed the armor ammo bonus not showing in the loadout menu when loading into the level - fixed various visual issues with fullscreen blur - fixed being able to bug out the cutscene door, leading to a softlock - fixed incorrect suppressed/unsuppressed icon used for most ammo types in the loadout menu - fixed being able to start drinking soda while prone - fixed one of t…
- Build #12 - 10 September 2026
Hey everyone! Yet another build coming through, this one, you guessed it, fixes more issues reported by the community, and introduces various changes based on the playtest feedback. CHANGES - increased Disruptor weapon mod unlock price to $4,000 and made it a universal unlock - object position markers which are shown following successful eavesdrop will no longer be removed after finishing a cutscene - interact priority of dropped weapons outside of combat is now medium, to prioritise interactions with bodies over weapons, and very high in combat - interact priority of bodies in combat is now low, and very high outside of combat - beanbag headshots now produce a different headshot sound FIXES - fixed a crash that could occur if the goon entered the smoke-the-player-out state with a missing target destination - fixed pickup glints showing up when they should've been hidden - fixed the spr…
- Build #10 - 10 September 2026
Hey everyone! This build fixes more issues reported by the community. The amount of bugs you guys have reported has been immensely helpful in making the full game, and the upcoming free prologue, a much better experience. Thank you so much! CHANGES - the player now emits noise when throwing up after overdosing on slo-mo BUGFIXES - fixed beanbags not being capable of breaking lamps - fixed kicked unbashable doors not making noise when being kicked - fixed being able to drop weapons while inside a vent, causing various issues - fixed the ammo HUD not updating when entering a vent shaft with a throwable item in hand - fixed frames being pushed not disabling/clearing the ammo selection/weapon selection screen - fixed throwable objects phasing through doors when thrown under certain conditions - fixed a crash that occurred when the object interaction display would update it's visuals without…
- Build #7 - 9 September 2026
Hey everyone! This build fixes a handful of bugs recently reported by the community. FIXES - fixed render depth issues on various decals - fixed an infinite taser mine and noisemaker bug - fixed bad render depth on thrown objects - fixed bad saving/loading of the "Highlight tall objects" setting - fixed being able to fill all gadget slots with painkillers - fixed bad math on spent Learning Capacity when maxing out a skill - disabling NVGs when viewing security cameras now, which fixes a visual glitch Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
- Build #5 - 9 September 2026
Build #5 Hey folks! This build fixes a myriad of issues reported by the community. It focuses on the most important issues. CHANGES - reduced the volume of the car alarms - increased the needed movement speed to trigger a car alarm by bumping into it - enabled staged reloads on the Flaregun FIXES - refunding a perk with no other perks in that tier will now refund all the perks in the superior tier - fixed bad oil spread visuals when breaking a generator - fixed spending Learning Capacity adding progress to perk point level ups - fixed the Load Bearing skill not increasing the amount of carried magazines - fixed bad blur effect if resetting to last save while under the effects of slo-mo blur - fixed bad visuals on the SF19 when installing the Recoil Reduction Spring - fixed slo-mo charges resetting after closing the skills menu - fixed the perks "Stim Tolerance" and "Overdose" not functi…
- Build #3 - 8 September 2026
Build #3 Hey folks! Thank you very much for playing the playtest! This new build fixes various issues the community has reported. This build fixes the most important issues that were reported, before I inevitably have to go sleep, so that you guys can continue playing, testing, and finding new issues for me to fix. To be sure that you are playing on the correct build version, check whether the version number reads "CBT-2026-SEPT-3" BUILD #3: - fixed drinking soda not allowing the player to turn - fixed bushes blocking all LOS with enemies - fixed the "Hiding in Plain Sight" perk increasing visibility if standing in areas darker than perk activation floor - fixed bad clearing of perks on save reset - fixed fuse time not resetting after throwing cooked grenade - fixed bad visuals on Glock-20 when installing the recoil reduction spring - fixed a crash that would occur when the player would…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 September 2026 | Build #14 - last playtest day! | 1843481262703873 |
| 2 | 14 September 2026 | Build #13 | 1843481262701089 |
| 3 | 10 September 2026 | Build #12 | 1843481262693277 |
| 4 | 10 September 2026 | Build #10 | 1843481262691743 |
| 5 | 9 September 2026 | Build #7 | 1843481262689413 |
| 6 | 9 September 2026 | Build #5 | 1843481262688649 |
| 7 | 8 September 2026 | Build #3 | 1842846814456483 |
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