SPSTEAMPULSELIVE ANALYTICS
Skull Ball Heroes

Skull Ball Heroes Steam metadata

Strength in Numbers Studios, Inc | Sep 14, 2016 | game

Released

1players observed · 22 September 2026 - 11:07:30 UTC

ActionCasualFree To PlayIndieSportsSteam Store

  • Latest observed players1 · 22 September 2026 - 11:07:30 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)3,846
  • Revenue (VGI)$50,235
  • Review score76% positive

Skull Ball Heroes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 11:07:30 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)3,846
  • Revenue (VGI)$50,235
  • Review score76% positive
  • Total reviews72
  • Release dateSep 14, 2016
  • DeveloperStrength in Numbers Studios, Inc
  • PublisherStrength in Numbers Studios, Inc

Genres: Action, Casual, Free To Play, Indie, Sports

Company pages: Developer: Strength in Numbers Studios, IncPublisher: Strength in Numbers Studios, Inc

Top Steam chartsTop 100 gamesGame directorySteam Store page

Skull Ball Heroes Steam metadata

Skull Ball Heroes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/521330/metadata
Steam Storehttps://store.steampowered.com/app/521330/
Steam Communityhttps://steamcommunity.com/app/521330
PCGamingWiki search
IGDB searchSearch IGDB for Skull Ball Heroes

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 55 positive, 17 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Trading Cards, In-App Purchases

Achievements

Not available

Platform releases
  • Steam 15 September 2016

Latest Steam announcements

  • A Quick Update - 22 April 2022

    In response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and not have to worry about which region it's in. I'm a solo dev now (down from the 50-some I'd employed during the making of the game). And I've been slowly working in updates when I'm able, but sadly it's slow going due to needing to pivot from this being my full-time job, to working a day job and then trying to find time to dev too. I've got plans for this game which include releasing all of the heroes I'd planned (planned 60, got 30 done by EA launch), more arenas (been working on about 5 more, j…

  • Menu Updates - Unreine Gone - 4 January 2021

    Main Menu * Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health. * Adjusted background of My Heroes tabs a little more. Breath of Fire Map * Unreine has been chased away until I can figure out how to tame her better.

  • AntBeeBird (Grachawk) Animations Fixed - 2 January 2021

    All animations for Grachawk's abiliites 1-4 have been fixed and now display correctly.

  • Menu System Updates Continue - 29 December 2020

    Menu Updates: * Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal. * Repositioned some main menu cameras for better angles included My Heroes landing page to be closer to the hero. Only Manco has a problem with this. * Added more graphic novel style outline options to Video Options from menu system. There is now Very Thin, Thin, Thick and Heavy. These increase the thickness of the outline border on in-game and menu models. * Rebaked all main menu light builds for better shadows and visual appeal. * Added new option to Options tab for damage flow chart, but I'm stupid and didn't link it correctly this build so it's just Controls vs. 2.0 tab currently. Known bugs: * Unreine Kreiger is floating about in Breath of Fire but has taken a vow of passive aggressiveness and refuses to attack anyone, causing a distraction to the bots.

  • Menu Optimizations and Load Times - 26 December 2020

    * Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k. * Removed input mapping in favor of control scheme image due to some UI breaking from pressing LMB RMB or ESC while input mapping controls.

  • Menu GPU FPS throttling and Khurnn ability revision. - 24 December 2020

    The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU. Heroes: * Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata. Levels: * Breath of fire has had its lighting rebaked for better static shadow textures.

  • Menu System Updates - File Size Updates - 19 December 2020

    The following changes have been deployed to the game: Main Menu System * My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it is easier to understand and read. * Added new tool tips to some loading screens * Removed some meshes from main menu to give it a more streamlined look (work in progress, more to come). Game Size * Excluded old maps from previous game builds, the total installation size has shrunk from 21GB installed down to 11GB installed.

  • Rager is now playing. - 4 December 2020

    Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack anyone within arms reach. She's over powered and tough to kill, just like a good juggernaut should be. Things you should know about Rager: * She won't help you, or your opponents, but she will stun lock you. * She has 50,000 health, good luck with all that. * She's sometimes stupid from all the hits she's taken to the head, sometimes she'll just stand there confused. * She's OP.

  • First update coming since 2018 to Steam - 21 November 2020

    I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed). First Updates: I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build: * Reverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed. * Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area. Planned next small updates Maps and Heroes * Fix Grawchawks missing animation montages (all abil…

  • Servers back online effective 16-NOV-20 - 16 November 2020

    Backup and migration work completed early, testing went well and database and game servers are back online. Minor updates: Database backup complete UE Engine version update progressing slowly Website and branding conversion underway slowly Ideal First Big Planned Update Bodies explode when character is killed (date tbd)

  • Servers offline for updates from 13-NOV-20 Until 30-NOV-20 - 14 November 2020

    The login servers will be offline until the 30th of November, 2020 for updates. During this time you will not be able to login to the game.

  • SkullBall Players Tonight 10pm EST (UTC -04:00) - 13 November 2020

    We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great! Cheers My Dudes!

  • Salvage Awarded for August, September, and October 2020 - 7 October 2020

    Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020. If you log in you should see the updated Salvage as of 11:00 am EST. Feel free to spend on skins and training and other fun unlocks. I'm continuing to work on the code re-build machine to allow for edits to the game. Stay tuned (loosely).

  • Server cook machine rebuild almost completed - 20 August 2020

    After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling. Improvements coming down the pipe to load times and UI first.

  • August 2020 Free Tester/Player Loot Challenge - 17 August 2020

    August 1st, 2020 - August 31st All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items). Jump in and play a round or two, beat up the bots, learn the controls, give it a whirl. I'm testing the db and server functionality so do whatever you'd like. Updating @Sin_studios so go there as well. When I figure out how to add unlock codes I'll be posting those online from time to time.

  • Tuebor is becoming Skull Ball Heroes - 3 August 2020

    What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did. The game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game. All of the heroes are still available, and anything previously purchased or unlocked will still be available at this time. All user accounts have been credited with 200,000 in-game currency (Salvage) to spend on skills, skins, and unlocks as a thank you to anyone who played Tuebor with us in its early stages. There are still bots to help round out the matches (as it will likely be scarce for a while), and no, they still don't know what the ball is so you will likely always win against them, so bring a friend, the game is now completely free (except for the Extra Life backpack). The Extra Life backpack is the only DLC…

  • Development changes underway. - 4 August 2019

    A core development crew is being assembled and Tuebor itself will be transitioning into something easier to play and to understand. There are too many things to list right now, but changes are in the works. Much like how Blizzard abandoned Project Titan in favor of a boiled down Overwatch and Epic pivoted on Fortnite to be Battle Royale, we are looking at how we can best utilize what we've already built and tested and found to be the most fun. Admittedly I tried to do too much with too little time and resources in my quest to make a game the whole world would think would be fun. The title of the game will be updated once we've finalized changes and begin the more focused game. It will utilize a great many of the assets and art already in Tuebor, but in a way that is more fun and far far easier to understand. Anyone who already has a Tuebor game key will still retail the key for the new…

  • Pricing update - 21 June 2019

    Due to the lag in marketing and player acquisition I have decided to move the price down permanently while in Early Access (and beyond). The intention now is simply to remove the big gate to have anyone play and just have fun. All existing user accounts have been credited with 200,000 in-game Salvage to spend on skins and ability training and upgrades to help balance out the price drop. Servers will be online so long as I draw breath so feel free to come and go as you please. Players are still only randomly joining in and it looks like most play with others that are likely friends. Should you want to play with any of them I'd recommend posting on the community forum. Otherwise feel free to school the bots whom are forever trapped in-game and at the mercy of your whims. Cheers! ViciousVoid

  • Back to Gigabit network - 31 May 2019

    Starting June 4th, 2019, we will be moving to a new gigabit network connection and looking at new development options. Classic slow-boat-for-the-win technique.

  • Servers migration - 27 August 2018

    Servers have been migrated to reduce cost while we figure out how to move forward. :D

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2021Menu Updates - Unreine Gone3917534300111655613
22 January 2021AntBeeBird (Grachawk) Animations Fixed3917534300104785486
326 December 2020Menu Optimizations and Load Times3917534300081735238
424 December 2020Menu GPU FPS throttling and Khurnn ability revision.3917534300071583830
54 December 2020Rager is now playing.3856733878296770505
621 November 2020First update coming since 2018 to Steam3856732771961381027
717 August 2020August 2020 Free Tester/Player Loot Challenge4828375451934352722
84 August 2019Development changes underway.2412159905937106290
921 June 2019Pricing update2415533798136655797
1031 May 2019Back to Gigabit network2400895196206828530
1110 April 2018More players coming along.4249665521686719047
125 November 2017Power restored, network back online for NA servers.4249665521686719164
134 November 2017Power outage for all servers - we're working on it!4249665521686719290
1426 October 2017Continued Optimizations and backend work while we hunt for a publisher!4249665521686719413
153 October 2017Build 1.0264L is now live4249665521686719535
162 October 2017Minor bug with Skull Ball respawning.4249665521686719656
1727 September 2017Closer to Gold - Content and Gameplay!4249665521686719768
1827 September 2017Build 1.0257L is now Live!4249665521686719892
1914 September 2017Build 1.0239L is now live4249665521686720012
206 September 2017Updates on the way!4249665521686720255

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID521330
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateSep 14, 2016
DeveloperStrength in Numbers Studios, Inc
PublisherStrength in Numbers Studios, Inc
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent76%
Positive reviews55
Negative reviews17
Total reviews72
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/521330/

Short description

Sick of playing non-violent sports games? Kill your opponents instead of watching them roll around the ground like babies. Skull Ball Heroes lets you suck at e-sports and still have a great time harassing your enemies, scoring goals, and being an overall champion. 4v4 Online PvP murdery soccer.

About this game

Sick of playing non-violent sports games? Wish you could kill your opponents instead of just watching them roll around the ground like babies? Suck at aerial ball juggling? Worry no more, Skull Ball Heroes lets you suck at e-sports and still have a great time harassing your enemies, scoring goals, and being an overall champion. 4v4 Online PvP murdery soccer (futbol for you non-freedom speaking heathens). Lots of arenas with different level-based murder-machine goodness, no two are alike.

Supported languages

English * , French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Swedish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
29Steam Trading Cards
35In-App Purchases
18Partial Controller Support
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Skull Ball Heroes's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Skull Ball Heroes's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Skull Ball Heroes at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 418,57322 September 2026 - 12:12:52 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Unturned13,31122 September 2026 - 11:31:37 UTC112,648564,603Smartly Dressed Games
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic

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