Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5219020 |
| Live current players | 39 |
| SteamPulse tracked peak | 40 |
| Live count (today's peak floor) | 39 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Sep 30, 2026 |
| Developer | Alerot |
| Publisher | Alerot |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 23 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5219020/ |
Short description
A dark-fantasy semi-idle MMORPG where you don't fight the fight — you engineer it. Pick your build, gear and hunting ground, then watch tick-by-tick combat carve you down through 19 zones of a descending abyss. A real player-run economy, clans, opt-in PvP. Farm. Upgrade. Conquer.
About this game
You don't fight the fight — you engineer it. Abyss Floors is a dark-fantasy semi-idle MMORPG , inspired by the brutal, economy-heavy worlds of the old-school online RPGs. It trades twitch reflexes for something slower and deeper: you choose the weapon, the build, the gear, the hunting ground, the house that sharpens your edge, and the clan that guards your back. Then the world turns, tick by tick, and your character carves its way down into the dark — while you watch the log scroll, or while you're away. Progression is measured in months and years , not evenings. Every level, every enchant, every rare drop is a real event in a living, shared economy where gold is conserved, wealth is earned and taxed, and the best gear in the game is won, not bought. How it plays Combat is [b]automated and shown as a live, colour-coded log[/b] — every hit, crit, dodge, kill and drop, resolved by the server tick by tick. The skill is in the decisions, not the button-mashing: which build, which gear, which enchanting risk, which room to camp. It runs in your browser and on desktop, it keeps progressing while you're offline, and it works on your phone. The core loop FARM — pick a hunting ground suited to your level and build, and let tick-based combat grind out XP, gold, resources and loot. Where you camp matters: throughput, rarity and danger shift zone to zone, room to room. UPGRADE — enchant your gear (no level cap — the odds and the exponential cost are the only ceiling), temper it with guaranteed upgrades, roll multi-affix rarity, craft what you can't find, and pour gold into a house whose rooms quietly compound every hour you play. CONQUER — flag for PvP and fight over loot-rich contested rooms, capture territory, raise a clan, fill its treasury, and climb toward the Mythic weapons and armour that mark the true endgame. Then repeat, one layer deeper. The descent The world is an abyss — 19 zones spiralling down from The Threshold at the surface to The Void Absolute, 500 levels below. Each layer is darker, richer and deadlier than the last: the Hollow Mire, the blood-soaked Crimson Marches, the Drowned Cathedral, the Godgrave, the Silence, the Erasure. 611 monsters…
Supported languages
English
