Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5225470 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $13.49 (10% off from $14.99) |
| Free to play | No |
| Discount | 10% |
| Original price USD | $14.99 |
| Current price USD | $13.49 |
| Release date | Oct 4, 2026 |
| Developer | Grey Line Interactive LLC |
| Publisher | Grey Line Interactive LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5225470/ |
Short description
A first-person psychological horror game set beneath a condemned 1989 telephone archive. Tune impossible calls, evade a creature that hunts every sound you make, and decide which evidence the city is allowed to remember.
About this game
It is 11:48 PM on November 6, 1989. Seventeen years after a fire sealed the telephone exchange beneath the Municipal Archive, its dead lines begin ringing again. You are the night archivist assigned to an unfinished intake. Below you: twelve impossible calls, one working service elevator, and an operator-shaped thing that turns every footstep and tuning pulse into a trail. MORROWTAPE is a no-combat first-person psychological horror game built around a compact, high-tension extraction loop. Take the field receiver. Follow the carrier. Decide what comes back to the surface. Tune the line. Take the tape. Reach the lift. Each of four escalating dives sends you deeper into a fixed, learnable complex whose objective placement, lighting, and dressing shift between runs. Match exact carrier frequencies to reveal sealed routes and recover three red-spooled call records. Find the lift fuse, choose when to sprint, and extract before your noise catches up with you. Every sound leaves an address Footsteps, tuning pulses, and dead circuits coming online all give The Listener somewhere to search. You have no weapon. Break its search through route knowledge, timing, and deciding when noise is worth the risk. Twelve calls. One buried line. Every recovered reel unlocks a complete on-screen dramatic transcript. Across twelve calls, a child counts telephone poles that appear after dark, a dead subscriber disputes his bill, a patrol officer hears her own voice issue impossible orders, and a vanished operator traces a line the city meant to bury. Choose the official record After every extraction, Preserve the Originals or Erase the Carrier. The record you build across four dives leads to one of three endings. Features • Four escalating extraction dives, each built around three reels, one lift fuse, and a route back out • Hands-on exact-frequency tuning that reveals sealed routes and recoverable evidence • The Listener: a sound-reactive threat that turns movement and activated circuits into risk • No combat — survive through route knowledge, timing, and nerve • Twelve complete on-screen call transcripts forming one buried municipal mystery • Preserve-or-Erase decis…
Supported languages
English
