- Arcade Mode Progress Update #3 - 29 August 2018
Okay, first off we feel obligated to apologize for the long spell without providing any word. Even with everything on our plate, we should have been more consistent with our progress reports. It isn't fair to the few people who have eyes on this game, and it was our mistake. Alright, so that pill’s down. Let's get to the meat: In this Version: - Implemented screen shake. - Implemented Grenade Pickups. Bug Fixes: There have been a lot of them, but here's a couple of the main ones that we've nailed down: - Fixed a game breaker involving body parts crashing the game. - Fixed a problem with the general accuracy system firing bullets from above and below the barrel by recalculating the angles used to determine a gun's accuracy upon firing. - Fixed a grip of bugs with the trap grenade. - Tons of other quality of life bugs, specifically with the movement system. Feels like a dream! In the Work…
- Hey all! - 30 June 2018
Just popping in to let you know that the Mayhem ZX dev team is still going hard till death to put together a solid arcade experience! We're currently gathering development screenshots for a full description of where we're at, so stay tuned!
- Arcade Update #2 - 28 April 2018
Hey, everybody! I just thought it would be a good idea to sort of lay out Mayhem ZX's current state of development and give an idea of where we're at, and what you have to look forward to. Let us know if you have any thoughts or questions! General - Movement system reworked. - New platforms implemented that allow the player to drop through. Bullets can not pass through the platform. Grenades can, however. Arcade - Framework - All zones are in place with placeholder (PH) collision maps. - All zones have PH title cards. - Random zone order generator is functional. - Last zone completed successfully transitions to Cutscene Z. - Final Zone successfully transitions to Cutscene X. - Cutscene X successfully transitions to Game Loop 2, and so on (GL). - Player death via enemy and Game Over screen are functional. - Scoring is functional. Higher score is tied to lower health, to encourage dangero…
- Mayhem ZX -Arcade Update #1 - 10 March 2018
Hey what's going on guys, we're excited to talk about the progress we've been making with the new Arcade Mode for Mayhem ZX! Just a quick disclaimer though, first off, Sorry for the quality of the gif's you're about to see, we need to find better ways of creating them. And secondly, just about all the art you are about to see are strictly place holders. Also, we post full blog post about development on our website as well that you can find here . Alright, one of the first things we wanna show is a glimpse of the cut-scene system we've implemented. There won't be very many of them, or if there is, you'll be able to skip them, but we wanted some form of showing a backstory (albeit very loose backstory). The gif directly below show's how a cut-scene will transition into the 'pre-stage' screen, which will show the player which weapon and grenade they currently have equipped, how many lives…
- Mayhem ZX -Arcade Update #1 - 10 March 2018
Hey what's going on guys, we're excited to talk about the progress we've been making with the new Arcade Mode for Mayhem ZX! Just a quick disclaimer though, first off, Sorry for the quality of the gif's you're about to see, we need to find better ways of creating them. And secondly, just about all the art you are about to see are strictly place holders. Also, we post full blog post about development on our website as well that you can find here . Alright, one of the first things we wanna show is a glimpse of the cut-scene system we've implemented. There won't be very many of them, or if there is, you'll be able to skip them, but we wanted some form of showing a backstory (albeit very loose backstory). The gif directly below show's how a cut-scene will transition into the 'pre-stage' screen, which will show the player which weapon and grenade they currently have equipped, how many lives…
- Mayhem ZX - Arcade Phase Two & Enemy Design Competition! - 26 January 2018
We are happy to announce that the early access price for Mayhem ZX has been lowered from the original amount by two thirds! This means that it's the best time to get involved in the development of a fun, chaotic arcade game! First of all, the price has been lowered from the original amount for several reasons, most importantly due to the lack of content, most especially a solid single player experience. Other reasons would be bringing in more players to provide valuable feedback to the developers, and in order to better fund the development itself. The price will remain at the lower amount until more notable content is added. With each major addition, the price will increment upward, so get in on the mayhem as soon as you can! The price increases will not include things like bug fixes, obviously, strictly new features and content. The price will not exceed what we have already decided a…
- Mayhem ZX - Arcade Phase Two & Enemy Design Competition! - 26 January 2018
We are happy to announce that the early access price for Mayhem ZX has been lowered from the original amount by two thirds! This means that it's the best time to get involved in the development of a fun, chaotic arcade game! First of all, the price has been lowered from the original amount for several reasons, most importantly due to the lack of content, most especially a solid single player experience. Other reasons would be bringing in more players to provide valuable feedback to the developers, and in order to better fund the development itself. The price will remain at the lower amount until more notable content is added. With each major addition, the price will increment upward, so get in on the mayhem as soon as you can! The price increases will not include things like bug fixes, obviously, strictly new features and content. The price will not exceed what we have already decided a…
- 2017 Steam Winter Sale - Mayhem ZX now 50% off! - 22 December 2017
We're glad to announce that Numb Thumb Studios are participating in the 2017 Steam Winter Sale! Mayhem ZX will be 50% off its original price from December 21st through January 4th, 2018! Now is your chance to get in on the Mayhem early and cheap, so have at it, and be sure to influence the shape of the final experience by chiming into the Steam Community Hub, or by getting in touch via through Contact Page!
- 2017 Steam Winter Sale - Mayhem ZX now 50% off! - 22 December 2017
We're glad to announce that Numb Thumb Studios are participating in the 2017 Steam Winter Sale! Mayhem ZX will be 50% off its original price from December 21st through January 4th, 2018! Now is your chance to get in on the Mayhem early and cheap, so have at it, and be sure to influence the shape of the final experience by chiming into the Steam Community Hub, or by getting in touch via through Contact Page!
- Update - 18 December 2017
Original post here. Added content: New Grenade: The Seed is now available as equipment! Aim true to sap health from your enemies! New Mode: Training Zone is now accessible! This is basically a sandbox meant for testing damage output at this point. Also useful for bug hunting! Fully redesigned text elements, and animated menus! Ain't that just purty? Fixes: Subtle balancing on the background music. This is an ongoing process. Known issues: Sound levels. Bow collision issues. Please let us know of any issues you run into while playing by using the Contact Form or by posting them here on the Steam Community Hub and they will be addressed as soon as possible! After this update, we'll be drafting and prototyping the elements that will ultimately become the Solo Arcade game aspect to Mayhem ZX! This means fully functional enemies and bosses, dialog and semi-animated movie sequences, and a lot…
- Update - 18 December 2017
Original post here. Added content: New Grenade: The Seed is now available as equipment! Aim true to sap health from your enemies! New Mode: Training Zone is now accessible! This is basically a sandbox meant for testing damage output at this point. Also useful for bug hunting! Fully redesigned text elements, and animated menus! Ain't that just purty? Fixes: Subtle balancing on the background music. This is an ongoing process. Known issues: Sound levels. Bow collision issues. Please let us know of any issues you run into while playing by using the Contact Form or by posting them here on the Steam Community Hub and they will be addressed as soon as possible! After this update, we'll be drafting and prototyping the elements that will ultimately become the Solo Arcade game aspect to Mayhem ZX! This means fully functional enemies and bosses, dialog and semi-animated movie sequences, and a lot…
- Prepare for Mayhem! - Update 1.03 On the Way and Gearing Up for Arcade Mode! - 5 December 2017
Original post here. Greetings, players! We know it's been a minute since we've updated or been very active, but we assure you that development of Mayhem ZX is forging onward! We have a couple things in the works for the next update, and they're just about ready! After this next update, we'll be gearing up for a full on linear arcade mode, which will feature at least 12 stages, a host of deadly enemy minions, and four boss fights leading up to the showdown with the master of the Great Meteor, Margamoth Jaldabaoth! This new arcade mode will be accompanied by a grip of new features as well, including a set of unique abilities for each fighter. The plan is to post the update and make it available by Sunday, the 17th of December, however the team is going through some life changes that may cause a delay. Our programmer, Josh, is at a pivot point in his career, finally moving from food servic…
- Prepare for Mayhem! - Update 1.03 On the Way and Gearing Up for Arcade Mode! - 5 December 2017
Original post here. Greetings, players! We know it's been a minute since we've updated or been very active, but we assure you that development of Mayhem ZX is forging onward! We have a couple things in the works for the next update, and they're just about ready! After this next update, we'll be gearing up for a full on linear arcade mode, which will feature at least 12 stages, a host of deadly enemy minions, and four boss fights leading up to the showdown with the master of the Great Meteor, Margamoth Jaldabaoth! This new arcade mode will be accompanied by a grip of new features as well, including a set of unique abilities for each fighter. The plan is to post the update and make it available by Sunday, the 17th of December, however the team is going through some life changes that may cause a delay. Our programmer, Josh, is at a pivot point in his career, finally moving from food servic…
- KNOWN ISSUES - 15 November 2017
Any major bugs or issues brought to our attention in the Steam Community Hub, or through the Official Contact Page will be listed as they're discovered, so that players can see what challenges we are currently facing. For a current list of known issues please refer to this page Anything listed will be erased from the page as soon as the issue is resolved. For a detailed changelog, refer to the Dev-Blogs.
- KNOWN ISSUES - 15 November 2017
Any major bugs or issues brought to our attention in the Steam Community Hub, or through the Official Contact Page will be listed as they're discovered, so that players can see what challenges we are currently facing. For a current list of known issues please refer to this page Anything listed will be erased from the page as soon as the issue is resolved. For a detailed changelog, refer to the Dev-Blogs.
- Update Version 1.02 - 13 November 2017
Original Post Here Added content: New Fighter: Axl Action smashes into the mayhem! New Final Kill Snapshot feature: Kill your friends and share their pain on the Steam Community Hub! Fixes: Target mode bug fixes. General performance improvements. Optimized disk space usage, game files went from 108MB to 40MB Known issues: Sound levels (will be addressed when soundtrack is complete) Bow collision issues. Fighters dropping bow capsule when killed holding a different weapon. Please let us know of any issues you run into while playing by posting them in the Steam Community Hub or by using the Contact Page and they will be addressed as soon as possible!
- Update Version 1.02 - 13 November 2017
Original Post Here Added content: New Fighter: Axl Action smashes into the mayhem! New Final Kill Snapshot feature: Kill your friends and share their pain on the Steam Community Hub! Fixes: Target mode bug fixes. General performance improvements. Optimized disk space usage, game files went from 108MB to 40MB Known issues: Sound levels (will be addressed when soundtrack is complete) Bow collision issues. Fighters dropping bow capsule when killed holding a different weapon. Please let us know of any issues you run into while playing by posting them in the Steam Community Hub or by using the Contact Page and they will be addressed as soon as possible!
- Update Version 1.01 - 8 November 2017
Original Post Here Added content: New Fighter: Forest Lee has pulled up his roots to join the mayhem! New Weapon: Bow - Fire repeatedly and fill your opponents with arrows, or draw your string tight and send forth a focused, fatal strike. New Stage: Target Practice Level 02 Graphics updates: Progress on the Sky Zone. Various text improvements. Laid out structure for animated menus. Altered depth of Flamer's fire balls to show more of the characters. Balancing: Lowered Flamer damage against targets. Lowered Flamer fire ball speed and distance, to improve visuals as well as to balance against other weapons. Sped up Blades strike speed. Fixes: Fixed Shock Barrel suicide giving a kill and not counting suicides. Fixed Shotgun only registering collision for one bullet when shooting a Crate. We've already begun working on some new features and content for the next update. These updates will be…
- Update Version 1.01 - 8 November 2017
Original Post Here Added content: New Fighter: Forest Lee has pulled up his roots to join the mayhem! New Weapon: Bow - Fire repeatedly and fill your opponents with arrows, or draw your string tight and send forth a focused, fatal strike. New Stage: Target Practice Level 02 Graphics updates: Progress on the Sky Zone. Various text improvements. Laid out structure for animated menus. Altered depth of Flamer's fire balls to show more of the characters. Balancing: Lowered Flamer damage against targets. Lowered Flamer fire ball speed and distance, to improve visuals as well as to balance against other weapons. Sped up Blades strike speed. Fixes: Fixed Shock Barrel suicide giving a kill and not counting suicides. Fixed Shotgun only registering collision for one bullet when shooting a Crate. We've already begun working on some new features and content for the next update. These updates will be…
- Update #01 Available! - 7 November 2017
Get ready for the first Mayhem ZX update, featuring fighter Forest Lee and the deadly hunter's Bow! We've also included a second level for target practice, as well as some visual progress on the Sky Zone. A detailed update report will be posted soon, so for now, get your update and starting slinging arrows!