SPSTEAMPULSELIVE ANALYTICS
Airship Commander

Airship Commander Steam metadata

CBL Industries | Oct 6, 2016 | game

Released

0players observed · 7 October 2026 - 20:53:42 UTC

SimulationEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)480
  • Revenue (VGI)$3,600
  • Review score25% positive

Airship Commander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)480
  • Revenue (VGI)$3,600
  • Review score25% positive
  • Total reviews8
  • Release dateOct 6, 2016
  • DeveloperCBL Industries
  • PublisherCBL Industries

Genres: Simulation, Early Access

Company pages: Developer: CBL IndustriesPublisher: CBL Industries

Top Steam chartsTop 100 gamesGame directorySteam Store page

Airship Commander Steam metadata

Airship Commander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/522960/metadata
Steam Storehttps://store.steampowered.com/app/522960/
Steam Communityhttps://steamcommunity.com/app/522960
PCGamingWiki search
IGDB searchSearch IGDB for Airship Commander

Reviews, pricing, and metadata

Review summary

8 user reviews

25% positive, 2 positive, 6 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Supported, VR Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 October 2016

Latest Steam announcements

  • Summer Release Update - 24 June 2017

    Hey folks. I wanted to give a quick update on the next Airship Commander release! Things have slowed down quite a bit in 2017. The main reason for that was the team had to get day jobs to support our families. For my art partner (who's also a new father) that meant pretty much the end of their involvement. For me however, my passion for military steampunk airships duking it out over smoggy cities remains undiminished. I've been steadily making progress on weekends and evenings, with most of my energy going into picking up the asset/art slack. This has meant I've been spending a lot of time far down the rabbit hole of 3d modeling, texturing and animation. The next release will include the first pass of those asset swaps. Two good examples are below: Vessel Augment Prop (old): Vessel Augment Prop (new): Strategic Room (old): Strategic Room (new): Beyond the new authoring burden of creatin…

  • Summer Release Update - 24 June 2017

    Hey folks. I wanted to give a quick update on the next Airship Commander release! Things have slowed down quite a bit in 2017. The main reason for that was the team had to get day jobs to support our families. For my art partner (who's also a new father) that meant pretty much the end of their involvement. For me however, my passion for military steampunk airships duking it out over smoggy cities remains undiminished. I've been steadily making progress on weekends and evenings, with most of my energy going into picking up the asset/art slack. This has meant I've been spending a lot of time far down the rabbit hole of 3d modeling, texturing and animation. The next release will include the first pass of those asset swaps. Two good examples are below: Vessel Augment Prop (old): Vessel Augment Prop (new): Strategic Room (old): Strategic Room (new): Beyond the new authoring burden of creatin…

  • Proof of Life! - 28 February 2017

    Hey folks. It's been too long since an update so I wanted to send a quick note. A few utterly self-inflicted crisis ate most of the last two weeks. Then this week is the Game Developers Conference, which tends to be a -75% productivity debuff applied across the entire industry. Excuses, excuses. The hardening sprint has made SOME progress despite those roadblocks. Airship Commander is now using the latest versions of Unity, SteamVR and the Virtual Reality Toolkit (the backbone of the touch controls). A couple of untextured props are looking better and the main deck of the Raptor is sporting much improved textures. We're currently in-progress on integrating the Interdiction and Escort mission gametypes into the Strategic Campaign. They're actually proving a little tricky from a design point of view. Let's look at Interdiction. The idea here is that if an enemy controls a Strategic Waypoi…

  • Proof of Life! - 28 February 2017

    Hey folks. It's been too long since an update so I wanted to send a quick note. A few utterly self-inflicted crisis ate most of the last two weeks. Then this week is the Game Developers Conference, which tends to be a -75% productivity debuff applied across the entire industry. Excuses, excuses. The hardening sprint has made SOME progress despite those roadblocks. Airship Commander is now using the latest versions of Unity, SteamVR and the Virtual Reality Toolkit (the backbone of the touch controls). A couple of untextured props are looking better and the main deck of the Raptor is sporting much improved textures. We're currently in-progress on integrating the Interdiction and Escort mission gametypes into the Strategic Campaign. They're actually proving a little tricky from a design point of view. Let's look at Interdiction. The idea here is that if an enemy controls a Strategic Waypoi…

  • Closing in on half-way! - 13 February 2017

    Hey folks. We're working on the 0.5 release for Airship Commander. On our original timeline, 0.5 would be roughly half-way to the full release, and we're excited to be nearing such a milestone! The team has been spending a lot of time playing the game, and it's looking like we're going to take February to develop a "hardening" version. The goal isn't to add very many NEW features in a release like this, but rather polish, solidify and improve what's already present. We're thinking of a couple of angles of attack: - Audio: The sound experience for Airship Commander has a huge amount of room for improvement. Some features are working great like the High Pass Filter on the explosions (gives distance ones a cool "booom" effect). Others work but don't really accomplish much (UI SFX for example). Lastly there's loads of SFX that are just missing (mine explosions, robot VO). - AI: The AI still…

  • Closing in on half-way! - 13 February 2017

    Hey folks. We're working on the 0.5 release for Airship Commander. On our original timeline, 0.5 would be roughly half-way to the full release, and we're excited to be nearing such a milestone! The team has been spending a lot of time playing the game, and it's looking like we're going to take February to develop a "hardening" version. The goal isn't to add very many NEW features in a release like this, but rather polish, solidify and improve what's already present. We're thinking of a couple of angles of attack: - Audio: The sound experience for Airship Commander has a huge amount of room for improvement. Some features are working great like the High Pass Filter on the explosions (gives distance ones a cool "booom" effect). Others work but don't really accomplish much (UI SFX for example). Lastly there's loads of SFX that are just missing (mine explosions, robot VO). - AI: The AI still…

  • 0.4 Airship Commander is RELEASED! - 4 February 2017

    Hey folks! The latest version of Airship Commander has been released! Airship Commander 0.4 Changelist New - Strategic Campaign Prototype: Hunt the enemy capital ship while protecting your own. - Missile Combat in Core Combat Loop: Anti-vessel missiles have been added to the Falcon and Raptor vessels. ALL vessels have been equipped with point defense. - Fleet Customization: Spend resources acquired by participating in the Strategic Campaign to customize the airships in your fleet. - Order Friendly Squadrons: Use the Order Gun mode to first select the friendly, then select the enemy it should target. - Miniatures: A collection of each airship miniatures are available in the Strategic Hub. - Capture Gametype: Send a rowboat to capture the tower, protecting it from missiles during it's journey. - Sargasso Scenario: The old "mission select" scene with the floating wrecks is now a stand alon…

  • 0.4 Airship Commander is RELEASED! - 4 February 2017

    Hey folks! The latest version of Airship Commander has been released! Airship Commander 0.4 Changelist New - Strategic Campaign Prototype: Hunt the enemy capital ship while protecting your own. - Missile Combat in Core Combat Loop: Anti-vessel missiles have been added to the Falcon and Raptor vessels. ALL vessels have been equipped with point defense. - Fleet Customization: Spend resources acquired by participating in the Strategic Campaign to customize the airships in your fleet. - Order Friendly Squadrons: Use the Order Gun mode to first select the friendly, then select the enemy it should target. - Miniatures: A collection of each airship miniatures are available in the Strategic Hub. - Capture Gametype: Send a rowboat to capture the tower, protecting it from missiles during it's journey. - Sargasso Scenario: The old "mission select" scene with the floating wrecks is now a stand alon…

  • 0.4 Airship Commander Overview - 1 February 2017

    Hey folks! We're very close on the next Airship Commander release, 0.4. It's a doozy, with four new major features: - Strategic Campaign - Missile Combat in core Airship Combat Loop - Player Fleet Customization - Issue Orders to Friendly Squadrons In addition there are tons of polish, optimizations and bug fixes. We've put together at video that outlines each of those better than I could with words. Check it out! https://youtu.be/ItX_Ku3BH4M If all goes well the update should release in the next day or so. Thanks again for your continued support and attention!

  • 0.4 Airship Commander Overview - 1 February 2017

    Hey folks! We're very close on the next Airship Commander release, 0.4. It's a doozy, with four new major features: - Strategic Campaign - Missile Combat in core Airship Combat Loop - Player Fleet Customization - Issue Orders to Friendly Squadrons In addition there are tons of polish, optimizations and bug fixes. We've put together at video that outlines each of those better than I could with words. Check it out! https://youtu.be/ItX_Ku3BH4M If all goes well the update should release in the next day or so. Thanks again for your continued support and attention!

  • 0.4 Going Into Test! - 25 January 2017

    Hey folks! Airship Commander 0.4 has hit feature complete and is going into test. If all goes well it will release in the next week! 0.4 is a MASSIVE update. We're working on a video to preview all the 0.4 features, and cannot wait to show you all the new ways to play. It contains as many new features as all the previous updates combined, and dramatically expands all the activities players can partake in. There is one bit of news that might not be welcome to everyone: we're dropping non-touch controller support. As we continue to embrace all the cool mechanics touch allows, it's become a major task to mirror that functionality for keyboard/mouse or xbox 360 controller. As an example, the new strategic layer is all about grabbing miniatures and placing them on multiple maps. Creating equivalent controls requires us to essentially restart from scratch on the UI and input mechanics. This i…

  • 0.4 Going Into Test! - 25 January 2017

    Hey folks! Airship Commander 0.4 has hit feature complete and is going into test. If all goes well it will release in the next week! 0.4 is a MASSIVE update. We're working on a video to preview all the 0.4 features, and cannot wait to show you all the new ways to play. It contains as many new features as all the previous updates combined, and dramatically expands all the activities players can partake in. There is one bit of news that might not be welcome to everyone: we're dropping non-touch controller support. As we continue to embrace all the cool mechanics touch allows, it's become a major task to mirror that functionality for keyboard/mouse or xbox 360 controller. As an example, the new strategic layer is all about grabbing miniatures and placing them on multiple maps. Creating equivalent controls requires us to essentially restart from scratch on the UI and input mechanics. This i…

  • New Campaign Structure for Airship Commander in 0.4 Release - 15 January 2017

    Hey folks! Thanks for checking out a quick preview of Airship Commander 0.4. The team came back from the holiday break more fired up than ever and we're happy to show off two work-in-progress features that we're planning on including in the next release. When thinking about the second campaign for Airship Commander, something quickly became apparent. While the Narcopope Campaign that shipped in 0.1 accomplished what it set out to do, we felt like there was a lot of areas to improve upon. The first area we targeted was mission structure. The Narcopope campaign is a combination of 15 hand-crafted "missions," but they're pretty much locked. Nothing the player does (except dying) has any impact on future scenarios. Giving the player agency over the types of scenarios and fights they embarked upon appealed to us immensely. Thinking back to Wing Commander Armada, we started to wonder if havin…

  • New Campaign Structure for Airship Commander in 0.4 Release - 15 January 2017

    Hey folks! Thanks for checking out a quick preview of Airship Commander 0.4. The team came back from the holiday break more fired up than ever and we're happy to show off two work-in-progress features that we're planning on including in the next release. When thinking about the second campaign for Airship Commander, something quickly became apparent. While the Narcopope Campaign that shipped in 0.1 accomplished what it set out to do, we felt like there was a lot of areas to improve upon. The first area we targeted was mission structure. The Narcopope campaign is a combination of 15 hand-crafted "missions," but they're pretty much locked. Nothing the player does (except dying) has any impact on future scenarios. Giving the player agency over the types of scenarios and fights they embarked upon appealed to us immensely. Thinking back to Wing Commander Armada, we started to wonder if havin…

  • Quick Post-Holiday Update! - 8 January 2017

    Hey folks! After a great holiday break the Airship Commander team is back to work cranking on the 0.4 release. There are three major features being developed and we plan to start showing them off in next week's announcement. We're continuing to focus on giving the player things to do beyond gawk at the battle vistas, and these brand new elements certainly accomplish that. We can't thank all of you enough for enabling us to realize our little steampunk fantasy. It's been an unforgettable journey and the best is yet to come!

  • Quick Post-Holiday Update! - 8 January 2017

    Hey folks! After a great holiday break the Airship Commander team is back to work cranking on the 0.4 release. There are three major features being developed and we plan to start showing them off in next week's announcement. We're continuing to focus on giving the player things to do beyond gawk at the battle vistas, and these brand new elements certainly accomplish that. We can't thank all of you enough for enabling us to realize our little steampunk fantasy. It's been an unforgettable journey and the best is yet to come!

  • Airship Commander 0.3 Released! - 14 December 2016

    Hey folks! We've just made the Airship Commander 0.3 release LIVE! The build notes: New: Destroy Capital Ship scenario. Spawn from your own Warhawk, traverse the battlefield, and destroy the three critical hit locations on the enemy capital ship. Anti-CapShip and Anti-Airship missiles now available. Anti-CapShip gun: Man portable weapon that paints critical locations on the enemy CapShip to destroy with missile (keep on target for 5 seconds to fire). Point Defense gun: Man portable weapon that paints incoming Anti-Airship missiles to destroy with point defense projectiles (just touch target to fire). Bird gun: Man portable weapon that can be used to destroy robo-birds flying around airship. Rowboat Pointer: Used to designate the target of raiding rowboats (moved off player gaze) Tooltips added to Steering, Altitude, Map, Waypoint, Gun, Change Deck, and Option props. Chaperon Toggle: Tog…

  • Airship Commander 0.3 Released! - 14 December 2016

    Hey folks! We've just made the Airship Commander 0.3 release LIVE! The build notes: New: Destroy Capital Ship scenario. Spawn from your own Warhawk, traverse the battlefield, and destroy the three critical hit locations on the enemy capital ship. Anti-CapShip and Anti-Airship missiles now available. Anti-CapShip gun: Man portable weapon that paints critical locations on the enemy CapShip to destroy with missile (keep on target for 5 seconds to fire). Point Defense gun: Man portable weapon that paints incoming Anti-Airship missiles to destroy with point defense projectiles (just touch target to fire). Bird gun: Man portable weapon that can be used to destroy robo-birds flying around airship. Rowboat Pointer: Used to designate the target of raiding rowboats (moved off player gaze) Tooltips added to Steering, Altitude, Map, Waypoint, Gun, Change Deck, and Option props. Chaperon Toggle: Tog…

  • Quick Update on Airship Commander 0.3 - 12 December 2016

    Hey folks. I've got Marty Feldman eyes so that must mean the next Airship Commander update is getting close to release. Spending 8 hours a day in the HMD takes it's toll :P. We're down to three bugs so it shouldn't be long now. Thank you for checking in on these updates and following Airship Commander!

  • Quick Update on Airship Commander 0.3 - 12 December 2016

    Hey folks. I've got Marty Feldman eyes so that must mean the next Airship Commander update is getting close to release. Spending 8 hours a day in the HMD takes it's toll :P. We're down to three bugs so it shouldn't be long now. Thank you for checking in on these updates and following Airship Commander!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID522960
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 6, 2016
DeveloperCBL Industries
PublisherCBL Industries
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type8 user reviews
Positive review percent25%
Positive reviews2
Negative reviews6
Total reviews8
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/522960/

Short description

Steampunk Airship Battle Simulation

About this game

Airship Commander is my attempt to cram together a Wing Commander inspired mission structure, with the multi-station B-17 bomber sim popular in 1990s. Except with airships. Over a steampunk mega city one. The game is all about doing what VR does well. Namely move slowly, communicate a tremendous sense of scale, and have all kinds of wild spectacle occurring around the player at different distances.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
53VR Supported
31VR Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Airship Commander's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Airship Commander's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Airship Commander at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$9.99$9.99No discountSteam Store

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