SPSTEAMPULSELIVE ANALYTICS
Tank Universal 2

Tank Universal 2 Steam metadata

Phil Jones | Oct 13, 2016 | game

Released

0players observed · 5 October 2026 - 12:50:24 UTC

ActionIndieSimulationTanksSingleplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,324
  • Revenue (VGI)$22,317
  • Review score77% positive

Tank Universal 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,324
  • Revenue (VGI)$22,317
  • Review score77% positive
  • Total reviews48
  • Release dateOct 13, 2016
  • DeveloperPhil Jones
  • PublisherDialogue Design

Genres: Action, Indie, Simulation

Company pages: Developer: Phil JonesPublisher: Dialogue Design

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tank Universal 2 Steam metadata

Tank Universal 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/523030/metadata
Steam Storehttps://store.steampowered.com/app/523030/
Steam Communityhttps://steamcommunity.com/app/523030
PCGamingWiki search
IGDB searchSearch IGDB for Tank Universal 2

Reviews, pricing, and metadata

Review summary

Mostly Positive

77% positive, 37 positive, 11 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 13 October 2016

Latest Steam announcements

  • Tank Universal 2 - May sale! - 21 May 2019

    Jump in your virtual tank and go head to head with the forces of Gorgon! 10% off until 30th May - now's the time to grab your copy.

  • Stickers! - 23 April 2019

    Cheap stickers! https://www.redbubble.com/people/madjack66/works/25000099-tank-universal-circuits?asc=u&p=sticker https://www.redbubble.com/people/madjack66/works/24999694-tank-universal-2-cyberdisc?asc=u&p=sticker https://www.redbubble.com/people/madjack66/works/24997082-tank-universal-2?asc=u&p=sticker

  • Update March 2019b: Reshade - 18 March 2019

    A second update this month. The biggest change is that TU2 now uses ReShade. ReShade is an open source DX wrapper - similar to ENB - which allows for a selection of postprocess fx to be added to a game. In this case, TU2 now uses a selection that includes a superior bloom + colour and levels enhancements. It makes the game look much prettier and more vibrant - more 'Tron-like'. These post process fx run on top of the game's internal fx. To access the ReShade config menu from within the game, hit Home To TOGGLE ReShade on/off, hit End The above hotkeys can be configured from within the ReShade config menu. IF RESHADE IS STOPPING TU2 FROM LAUNCHING To UNINSTALL ReShade (and run TU2 with original graphics), run ReShade_Setup_4.2.1.exe in STEAM\SteamApps\common\Tank Universal 2\BIN Choose DX9 and select choose TU2.GAME.exe in the above directory Choose 'no' to uninstall ReShade Other change…

  • Update March 2019: A patch, price drop and a bonus new unit - 2 March 2019

    PATCH New patch for the game Tank Universal 2 today. This includes fixes for upgrades not being correctly retained between levels or when restarting a level after game exited and reloaded. Issue also fixed whereby player could lose upgrades if restarting game at a level where player was first spawned on foot and not in a tank. Tank repair bay height increased so if player in heavy tank (or respawns in heavy tank) will not get stuck. This could be a problem in the level 'Difficulty Spike'. PRICE DROP The game has had a price drop recently, making it even more attractive to get in a tank and blast virtual baddies. So read what the reviews have to say and give it a go! BONUS NEW UNIT Finally, as mentioned in the discussion forum the other day, this update includes a new unit: the missile tank. https://www.pinterest.nz/pin/26247610314636291/ The Missile Tank only appears in zone 4 - so late…

  • Tank Universal2 - holiday sale! - 14 January 2019

    Take control of your virtual tank and confront the forces of Gorgon - now 20% OFF until 21 January!

  • Tank Universal 2 out of early access - 11 December 2018

    With this latest update Tank Universal 2 moved out of early access and is now officially released. As a lone indie dev, I have to pause and read that line again. It's been a long road to get to this point - many, many hours of work, listening to feedback and incorporating it into code. Plus all the other bits and pieces that go into making a game. And no doubt there'll be a patch or two to come, but TU2 is officially released. Thanks to all those who've stuck with and supported the game over the years. I hope you all enjoy playing this release version and for fans of the first game, I hope it transports you back to that world you may have visited and enjoyed, perhaps ten years ago now. Madjack Notes for this update: Previously locked in upgrades can now be sold on the upgrades menu screen. Click on the small dollar sign icon next to an upgrade's install bar to sell one install level. Se…

  • Update December 2018: Pomf edition - 30 November 2018

    This version has since been updated to V1.00. For example, user Pomf recently reported that TU2 running at 4k would cause his 4k TV to switch to 30hz (note that this doesn't appear to be the case on 4k monitors). On further investigation it appears TU2 was creating a 4k window a few pixels wider than 3840x2160. This update tweaks how TU2 handles screen resolution in order to create a correctly sized game screen (hopefully this will fix Pomf's issue). Fullscreen_exclusive toggle added to game start dialog box. When enabled, this will start the game in exclusive mode, correctly sized. In this mode, alt-tab will hard switch out of game but note that some texture problems may occur on using alt-tab to re-open the game window. Toggle Fullscreen_exclusive OFF to be able to alt-tab to other programs in a safer fashion. Alternatively, uncheck the fullscreen box to choose standard windowed mode…

  • Update November 2018: bughunt - 31 October 2018

    Hi all. End of October, start of November? The year is rapidly dwindling and so it must be time for another TU2 update. At this point all content is in, so the focus is very much on balancing and bug fixing. This update won't fix all the bugs but there's been good progress on killing many of the more bothersome issues. First up is a rebalancing of upgrade costs and the amount of upgrade points awarded during play. Essential upgrades such as reload time, armor levels and shield regen have been made cheaper - other items such as rockets have been made more expensive. The nuke ability is now very expensive to both buy and use - as might be expected. Finding secret depots/tombs/villages after clearing a level can help greatly in scraping together more points. Users were seeing a crash after a number of hours playing. Seems a bunch of textures weren't being cleared from memory between levels…

  • Update October 2018: behemoth build - 1 October 2018

    It's October and the start of Spring down here in New Zealand, so obviously it's time for another TU2 build update. Some excellent additions this last month. Behemoth and (allied) Titans have been reworked. Behemoths can turn up during both offensive and defensive fortress battles in zone 3 and 4. Titans can be summmoned as a powerup by the player. Animations have been improved for both types. Behemoths no longer shoot a beam (which wasn't working well). Instead they now shoot ground shaking bolts with a wide area of effect (in addition to their stomp attack). These bolts are deadly so either get away and/or make sure to have armor collected for protection. There is a warning to watch for in that the Behemoth will stop and it's eye will begin to glow red. As in TU1, Behemoth's are tough and if they reach your fortress walls they can destroy them with stomp attacks. Behemoths can be brou…

  • Update September 2018: boss! - 30 August 2018

    Hi all. It's not quite September but close enough for another update! Some good content included in this new build. First up, a console and basic cheat commands. Hit the tilde key and type help for a list of these commands. God mode, level warp, get extra upgrade points and energy shards. Note that god mode may be turned off after some cutscenes. In addition to the console, a basic savegame system is in. Levels not yet completed will not be available (unless you use the console warp command). Note that if the player exits during a battle, they'll have to restart the level. Battle states are not saved. Good news is that upgrades are persistant. This means when restarting a level, the player will have the same upgrades installed as when they exited the level. It also means the player can replay any earlier level with their latest upgrades installed. Thiinking here is that if the player lo…

  • Update August 2018: cutscene palooza - 1 August 2018

    Hi all. It's August and I'm happy to announce a new build for the month. The bulk of last month's work has been on completing the artwork for all the cutscenes throughout the game. Although a review may see tweaks to that artwork, the story aspect of the game is now complete. This is an important milestone in that it means dev work can return to fun things such as bug squashing, adding extra bosses and sorting out the save system. There's still a good block of work to be done, but I'd like to pose a question about release timing. When should TU2 leave early access? Do you guys have any thoughts? Doing some research on Google, a few points come up. Firstly, some say November. This is to take advantage of the Xmas buying splurge. Downsides are that everyone else will be doing the same along with a number of heavyweight triple-A titles. These big releases can suck the air out of the market…

  • Update June 2018: the Winter Kiwi - 8 June 2018

    Hi all. Happy summer to those northern hemisphere dwellers - it's winter down here in New Zealand and a bit chilly too. However time for a new build to be uploaded. Firstly, loading times (apart from the first load into the main menu) have been reduced. Seems that particle data did not need to be read again between levels ;-) The final two levels (26 and Epilogue) are 'finished'. 'Finished' means pending extra artwork for the static cutscenes and a general review of course. But this is still a milestone as it means that TU2 game dev is now moving into its final stages. Spent today playing through the entire game just to pick up any major issues before uploading this build. There's still a boat load of bugs, tweaks and balancing to fix and admittedly I set infinite upgrade points and powershards to speed my playthrough - but I got a sense of how the full game 'feels'. It's clunky in term…

  • Update May 2018: closing the loop - 2 May 2018

    Hi all. As promised, public build updated this month. The focus these two months past has been on getting all the levels in and being able to play from 'go to woah'. Well, it's almost there. The final level is under development now and a postscript to George's story comes after that. So it is possible now to play from level 1 to mid-way level 26. There are still bugs to be squashed and quality of life tweaks to be made of course, but the answer is yes. Regards bugs for example, in my last playthrough some UI elements were not being turned off during cutscenes or the odd situation was not dealt with. A classic was where a cutscene ended with the player having no time to avoid a nuke. But the shape of the game is finally lifting out of the nutrient bath so to speak. The new pylon level mentioned last month, is level 14, 'Difficulty Spike' To see more new content, start from level 22 onwar…

  • Update March 2018: level 10 playtesting - 1 March 2018

    February has come and gone and so it's time to update the public build. As with last month, it has been a mix of content creation + bugfixes + general improvements. Examples: Radar now shows enemy gun ranges as red shaded circles and gun directions as thin lines. This is very helpful in gauging how close to enemy beam turrets you are as these turrets are typically deadly. And if you're moving into an area with many overlapping red circles and a lot of lines converging on your position, you can probably expect trouble! Speaking of hardpoint beam turrets (in hub battles), enemy towers are now tougher and you'd be advised to claim a freed hardpoint as soon as possible. Additionally, beam tower build time has been shortened for the player and when in control of a beam turret, reload time for the player is shorter. These changes make building and jumping into beam towers more useful overall…

  • Update March 2018: level 10 playtesting - 1 March 2018

    February has come and gone and so it's time to update the public build. As with last month, it has been a mix of content creation + bugfixes + general improvements. Examples: Radar now shows enemy gun ranges as red shaded circles and gun directions as thin lines. This is very helpful in gauging how close to enemy beam turrets you are as these turrets are typically deadly. And if you're moving into an area with many overlapping red circles and a lot of lines converging on your position, you can probably expect trouble! Speaking of hardpoint beam turrets (in hub battles), enemy towers are now tougher and you'd be advised to claim a freed hardpoint as soon as possible. Additionally, beam tower build time has been shortened for the player and when in control of a beam turret, reload time for the player is shorter. These changes make building and jumping into beam towers more useful overall…

  • Update February 2018: level 15 playtesting - 1 February 2018

    Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST ################### Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense. Before the combat starts, recommend visiting the upgrade screen. Upgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time. I would also recommend upgrading your drop turrets and rockets. This is all to mimic the upgrades you might have earned by level 15 when playing each level sequentially in the full game. After exiting t…

  • Update February 2018: level 15 playtesting - 1 February 2018

    Cripes - it's February already. Now that dev is fulltime, things are moving along. A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17. However additional time has gone into some essential bug fixes. LEVEL 15 PLAYTESTING REQUEST ################### Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense. Before the combat starts, recommend visiting the upgrade screen. Upgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time. I would also recommend upgrading your drop turrets and rockets. This is all to mimic the upgrades you might have earned by level 15 when playing each level sequentially in the full game. After exiting t…

  • Update January 2018: sabotage and messaging - 8 January 2018

    Hi all. A new year is here and what better way to get into it than a TU2 update! This update includes: Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text. Linking between levels improved. Generally each level will now end with the player being able to call a lifter in when they're ready. This does depend on the player having survived (note: lifters are still a bit buggy and often clip below the terrain. They also need to take the player north rather than south, as they currently do, so another pass needed here.) Hidden caches are in and working. Once you've won a level, go searching for hidden caches in amongst nearby forests. Rewards include extra upgrade points, player spawns, a beam tank as a wingman or a free sabotage team(see below). Note that caches are not enabled for custom missions. Upgrade screen no…

  • Update January 2018: sabotage and messaging - 8 January 2018

    Hi all. A new year is here and what better way to get into it than a TU2 update! This update includes: Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text. Linking between levels improved. Generally each level will now end with the player being able to call a lifter in when they're ready. This does depend on the player having survived (note: lifters are still a bit buggy and often clip below the terrain. They also need to take the player north rather than south, as they currently do, so another pass needed here.) Hidden caches are in and working. Once you've won a level, go searching for hidden caches in amongst nearby forests. Rewards include extra upgrade points, player spawns, a beam tank as a wingman or a free sabotage team(see below). Note that caches are not enabled for custom missions. Upgrade screen no…

  • Update August 2017: bugfixes and bombers - 3 August 2017

    Hi all End of the month and given a month was skipped update wise, definitely time to have one now. Not a massive update, but a number of very useful bug fixes and some tasty new content. BUG FIXES Turret blocking exit to level 1 was clipping below ground. Enemy harvesters will not now be deployed in level 2. Level 5 cut-scene crash fixed. Further tweaks to resolve tank traffic jams. Fixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player. Intro scene being replayed on exiting to main menu no longer occcurs. Tweaks to reduce occurrence of tanks driving over ground switches and change not being registered. Harvester status in tactical info panel (bottom, mid-left) now updates correctly. Fortress status in tactical info panel (bottom, mid-left) now updates correctly. Artillery shell particle distance cutoff extended. Heavy tank ba…

Patch notes and updates

S.noRelease datePatch nameGID number
17 June 2017TU2 update June 2017: a bit of a messy one4249665521686728823
22 March 2017It's March? Must be time for an update!4249665521686729190
323 January 2017Major update for Tank Universal 24249665521686729303

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID523030
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 13, 2016
DeveloperPhil Jones
PublisherDialogue Design
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent77%
Positive reviews37
Negative reviews11
Total reviews48
Steam recommendationsNot available
AchievementsNot available
Average playtime forever492 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/523030/

Short description

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.

About this game

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield! Key features GAME LENGTH. Approximately 10 - 12 hours to complete the campaign. Design your own battles with the custom battle builder. EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play. UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game? EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control. ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles. CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Tank Universal 2's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tank Universal 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tank Universal 2 at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,6475 October 2026 - 14:25:36 UTC93,196377,014Paradox Development Studio
Project Zomboid44,0105 October 2026 - 11:25:53 UTC122,811467,999The Indie Stone
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 237,7825 October 2026 - 13:34:24 UTC73,289940,058SCS Software

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8555 October 2026 - 13:13:50 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust118,7065 October 2026 - 14:20:16 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 284,8825 October 2026 - 14:25:33 UTC574,638199,438Mega Crit
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero75,8245 October 2026 - 12:30:01 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment

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