- Added shortcut to easily duplicate selected elements! - 12 April 2022
While using the move tool, you can easily duplicate a selected element by pulling the right hand trigger while the left hand trigger is being pulled. This function only works when the selection mode is Object or Face. Texture Paint tool now has a mode that allows painting one pixel at a time. This is useful for pixel-art style painting with low-resolution textures. Features -While using the move tool, you can easily duplicate a selected element by pulling the right hand trigger while the left hand trigger is being pulled. This function only works when the selection mode is Object or Face. -Texture Paint tool now has a mode that allows painting one pixel at a time. This is useful for pixel-art style painting with low-resolution textures. -A "Merge All Objects" button has been added to the object menu. It merges all objects that are not locked. Changes -When creating, resizing, or baking…
- Pin and snaps are now also applied when manipulating the handle. - 14 November 2020
Update Ver0.9.5 Nov/14/2020 "Pin x zero vertices" and snaps are now also applied when manipulating the handle. Improvement -"Pin x zero vertices" and snaps are now also applied when manipulating the handle. Changes -Updated UV packing library Fixes -The edge highlighting flashes. note: Features of early access are not stable. These may be changed or abolished.
- Improved "Add stroke tool"! UV overlap measures! - 7 June 2020
Update Ver0.9.4 Jun/07/2020 For me, Artstage has already all the necessary features for modeling, so I started modeling in earnest myself using Artstage. I noticed it only after actually using it, but the stroke addition tool is more convenient than expected. The shape of the stroke can be set in detail, and the width of the stroke can be changed by the depth of pulling the trigger. The great thing is that you can edit the mesh of your strokes after you create them. You can adjust the shape of the entire stroke with proportional editing, or move individual vertices. For example, you can easily and quickly create a character's hair with a triangular stroke. This is a video that actually creates hair using the stroke addition tool and adjusts the shape by proportional editing. Watch video in this tweet! https://twitter.com/_darger/status/1268171220156944384 Two options have been added to…
- Implemented movement and extrusion in the normal direction! - 28 May 2020
Update Ver0.9.3 May/27/2020 Watch video in this tweet! https://twitter.com/_darger/status/1265659110462111745 Added "Treat scaling operation as normal direction moves" option to the config of move / extrude tool. With the check box selected, pull the trigger and tilt the thumbstick left or right to move or extrude in the normal direction. Added options for model open, import and export. You can scale the model, invert the specified axis direction, rotate, move to the center(Only when opening or importing). When importing or exporting a model from Blender, it was displayed as inverted in the X direction, but it can be corrected with this options. We have found that the best quality UV unwraping does not work properly when the model contains polygons that not triangle and not flat. This feature depends on third party libraries and is difficult to fix. A warning message is now displayed wh…
- Implemented "Add stroke tool" and great improvement of UV unwrapping! - 17 February 2020
Update Ver0.9.2 Feb/17/2020 Implemented "Add stroke tool"! You can create a stroke mesh freely. A new high-performance automatic UV unwrapping library has been integrated into Artstage. The quality of UV unwrapping is dramatically improved. With conventional UV unwrapping, the density of the UV chart was not enough. In addition, there was a problem that it could generate overlapping UVs. New UV unwrapping can alleviate these problems. At the time of "Unwrap & Bake", select "Best" in the quality setting and a new high quality UV unwrapping will be performed. If you select "Fast", the conventional method will be used. If problems arise with the new UV unwrapping, you can also choose the traditional method. For example, if the model has a very large number of polygons, high quality UV unwrapping may have impractical long wait times. In the past, all texture layers were merged when "Unwrap…
- Proportional editing! - 22 January 2020
Update Ver0.9.1 Jun/21/2020 Implemented proportional editing! A new toon shader has been added! Watch video in this tweet! https://twitter.com/_darger/status/1219296908335706112 Features -Implemented proportional editing. A proportional edit checkbox has been added to the tool config of Move tool. From here you can enable proportional editing. At the moment when the trigger is pulled, the influence of the movement becomes greater at the vertex near the center of the cursor sphere. You can choose from four types of curves: smooth, sphere, linear, and sharp. #5 #15 #46 -The back faces is now displayed. You can select the back faces display on / off from preferences. You can also select the back color. #4 -A new toon shader has been added. Toon shaders have outlines. You can select from the shader selection screen. -You can now choose how to blend textures with vertex colors in preferences…
- Access Google Poly Library! - 26 November 2019
Update Ver0.9.0 Nov/23/2019 You can now search for models uploaded to Google Poly from within the app and import them directly as edit models or reference objects! You can easily use a huge variety of models in your works. Please note that all models have a Creative Commons license and need attribution when used in their your works. "Blocks" type models are ideal for editing in Artstage. For other types of models, textures are not imported. Also, a model with too many vertices may not be edited comfortably. In particular, the “Tilt Brush” type model has low reproducibility and may not be suitable for editing. Watch video in this tweet! https://twitter.com/_darger/status/1198155146628235264 The Insert Edge Loop Tool, which was often requested, has been implemented. You can insert an edge loop anywhere on the edge. The "Delete Faces" action has been changed to the "Delete Elements" action…
- Linked mesh selection! - 23 October 2019
Update Ver0.8.5 Oct/23/2019 Linked mesh selection shortcut has been added. Just like double-clicking, faces are quickly selected twice (Button A for Rift, down side of the touchpad for Vive) then linked meshes are selected. In the View panel, model texture and vertex color display can be switched on / off. In addition, the edge display, face display, texture display, and vertex color display of the reference object can be switched on / off in the View panel. You can also switch the "Hidden wireframe" on and off. When turned on, Edges of the faces facing away is hidden. The target (vertex, edge, face) to be snapped can now be selected in the tool configuration of the knife tool. You can limit unnecessary snaps. The four corner pixels of the texture are now always painted with white areas. This ensures that the texture color of vertices with a UV value of (0,0) will be white. Previously,…
- Added "Sketch image"! - 23 September 2019
Update Ver0.8.4 Sep/23/2019 "Sketch image" has been added to Artstage! Watch video in this tweet! https://twitter.com/_darger/status/1176133952068710400 Sketch image can open any image files. It similar as "Reference image". It can be used to display the model template for example. The difference from the reference image is that it follows the movement and scaling of the model. Since sketch images are belong to sketch objects, use the sketch move tool and sketch delete tool to move and delete them. The reference image(file path) is saved in the app preferences file, but the sketch image is saved in the model file (.asm). Significantly improved the internal structure of the application to eliminate potential bugs due to multithreading contention. Improved application stability. Improved parallel processing for improved performance on CPUs with many cores. When using Rift S, a new Touch c…
- Added "Add Vertices Tool"! - 13 August 2019
Update Ver0.8.3 Aug/13/2019 Added "Add Vertices Tool" to Artstage! Watch video in this tweet! https://twitter.com/_darger/status/1160929762950279168 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fc928b30ba171ff139cdea1a1150a90628dfe937b.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fd62e81db2330bb6b8df6b183934ea4a853a961cc.jpg You can add vertices to any point in space. You can consider modeling the model without being limited by face constraints. Also, the edge display has become thicker, and the thickness can be changed from preferences. Until now, it was displayed with a fixed thickness of 1 pixel, but there was a problem that it became difficult to see as the HMD became higher resolution. The thickness of the edges and the size of the vertices change according to the distance, and they are displayed with a natural perspec…
- Added Direct pointer mode! - 28 June 2019
Update Ver0.8.2 Jun/28/2019 Added Direct pointer mode to Artstage! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F3efe7a3dcf893079031cf115a040fddf08539833.jpg Watch video in this tweet! https://twitter.com/_darger/status/1144455247286304768 When Direct Pointer mode is enabled, you can paint by touching the model directly with the cursor without pulling a trigger when painting textures. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fbe816c678ef9d2416513f17829a3185782bd99c5.jpg If the "Size with pressure" option is enabled, the brush size gets bigger as you pierce the cursor deeper into the model. Also, in direct pointer mode, the UI can be operated with touch without trigger. By changing the cursor direction to the bottom of the controller, you can paint with the controller holding like the pen. https://steamcdn-a.akamaihd.net/ste…
- Added experimental shortcut function! - 27 May 2019
Update Ver0.8.1 May/27/2019 Added experimental shortcut function to Artstage! Watch video in this tweet! https://twitter.com/_darger/status/1132904540867420160 Since the VR can not access the keyboard, the challenge was how to access each function as quickly as a keyboard shortcut. With the new shortcut feature, you can quickly access various features simply by pressing the touch pad twice (in the case of the Oculus Touch, tilt the stick twice). This is an experimental feature, but if you like it, you may be able to assign any feature where you like in the future. In addition, it is possible to cancel the vertices added while using the Knife tool and the Create face tool with the undo button. Features -Added experimental shortcut function. Improvements -You can now cancel the last cut you added with the undo button while using the Knife tool. -You can now cancel the last added vertex wi…
- Added Oculus Rift support! (on SteamVR) - 6 May 2019
Update Ver0.8.0 May/6/2019 Added Oculus Rift support (On SteamVR) to Artstage! As you can see in this image, In Oculus Touch has optimized button mapping. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F5ffcdc00e1ca4bd298744955ab52c4a4457ee6d4.jpg It was this with Vive https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F1a33c0e4f89e25a100b804861a4f65d7492d471b.jpg Features -Added Oculus Rift support. -Displayed a small sphere cursor at the grabbable point of the left hand. Improvements -Improved the graphics of the cursor. Fixes -Display size of vertex changes when changing screen resolution. note: Features of early access are not stable. These may be changed or abolished.
- Edge loop selection, smooth shading, View panel - 22 April 2019
Update Ver0.7.6 Apr/22/2019 An edge loop selection shortcut has been added. Selecting a single edge twice quickly, like as double-clicking, selects an edge loop. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F7545365a65b4e73417a50ea23489144c5aa5516d.jpg Smooth shading can be displayed. Smooth shading switching has been added to the object menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F464315d616e50fc5a3f43e654572a08bc4d7ed7b.jpg The currently selected tool icon is now displayed on the controller. You can know easer what is your using tool. Subdiv mesh wireframes are now displayed when OpenSubdiv is enabled. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F071406f1686ab9080f0a33bef46ef5f2556062f3.jpg Added View panel. You can choose to show or hide points, edges, and meshes. https://steamcdn-a.akam…
- The sketch tool has been added! - 17 April 2019
Update Ver0.7.5 Apr/17/2019 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F0a4c152b4670354ebbcf8936194eca1e672c53ec.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F595297827e1e86459113de0fc7bea3d5be100780.jpg The sketch tool has been added! Create rough sketches quickly on 3D space! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fa6889ae735743d3bd196ea4b446bda1364986d28.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fadffce8623ab68de15e0c2122b91c3fe35ba298b.jpg Furthermore, as a requested function, the position of the cursor sphere and the direction of the pointer can be adjusted freely now. You can grab and move the cursor with your left hand controller. Also, when the app is launched, the previously loaded reference image is restored. Watch this tweet video! https:/…
- Fixed a bug. - 23 February 2019
Update Ver0.7.4 Feb/23/2019 Fixes -Fixed a bug where texture baking was not performed properly when "Unwrap & bake".
- Added Sharpness weight tool and realtime opensubdiv preview! - 22 February 2019
Update Ver0.7.3 Feb/22/2019 Added Sharpness Weight Tool that can edit vertex and edge sharpness in OpenSubdiv! You can create objects with smooth curves and hard surfaces. Also, Subdiv meshes are displayed in real time when moving vertices of OpenSubdiv objects. Watch video in this tweet! https://twitter.com/_darger/status/1098924651252596737 Features - Added a sharpness weight tool that allows you to edit the vertex and edge sharpness in OpenSubdiv. - Native model format (asm) Sharpness weight values are saved when saving. Improvements -Subdiv mesh is now tracking-displayed in real time during vertex movement of model. note: Features of early access are not stable. These may be changed or abolished.
- Added option to keep quad when obj file exported! - 25 January 2019
Update Ver0.7.2 Jan/25/2019 Added option to keep quad when obj file exported! Resize texture function added! The teleport tool upgraded from pointer teleport to Bezier curve teleport! Also, a lot of setting items were added to preferences. When moving the model by pressing the grip button, you can set the constrain for movement and rotation. In addition, it is now possible to change the option to rotate the model like grab space, change the scale factor of movement and rotation, and turn on / off smoothing movement. It is now possible to change the snap spacing and to switch the showing floor on / off. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2Fd975f130b3910846a8ee35bc71d778c35c25c160.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26156642%2F2fe38a726da0f07c1f9cfea7f351ad25ee0164e3.jpg https://steamcdn-a.akamaihd.net/steamcommunity/…
- Added free trial demo and several language support ! - 23 December 2018
Free trial demo has been added to Artstage! You can try all the features except model export and texture export. If you have never played artstage please try it. In addition, we added several language support newly. In addition to English, French, German, Korean, Russian, Spanish, Chinese, Japanese are added. The language is automatically selected according to the language of the computer setting, but you can change it manually from the menu. ----------------------- Update Ver0.7.1 Dec/24/2018 Features · The language selection was added to the menu.
- An update that renews everything! - 16 December 2018
An update that renews everything! Artstage has been reborn as a full-scale VR modeling application! A newly reborn icon-based viewable and functional user interface. The texture painting feature integrated into modeling has been renewed from CPU processing to GPU processing and it has been made much faster. Implemented vertex color paint feature! You can seamlessly transition to texture paint by baking the vertex color to the texture. Supported Artstage's native file format (.asm). This allows you to save and open a model's n-gon while holding it. Also, models can now be exported in fbx format. The snap function, handle function, constraint function greatly improved modeling operability. The tutorial video has also become new with the update. Along with this update, unfortunately the sculpting function and the panorama painting function have been abolished. Because VR sculpt already has…