zTime (Danger Noodles!) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateOct 24, 2016
- DeveloperHazardous Software
- PublisherHazardous Software
Genres: Action, Adventure, Casual, Indie, Early Access
Company pages: Developer: Hazardous SoftwarePublisher: Hazardous Software
zTime (Danger Noodles!) Steam news
zTime (Danger Noodles!) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.8.2 CHANGELOG 17-APR-2017 - 17 April 2017
Features: Added a new song and changed up the music rotation. Music now crossfades between tracks. Enemy generation now allows for dynamically scaled enemies. On non-intro levels, in difficulties above "EASY" on levels 4+, a special giant "Ghost" enemy which will follow you through walls and into other rooms will spawn after a certain amount of time in a level (Starting at 60 seconds for level 4 and decreasing to 40 seconds by level 9). Added enemy that flees when the player moves towards it and chases otherwise. After level 10, the game now enters a "Chaos" mode (also selectable on the menu) with VERY RANDOM enemy spawns which gradually gets (I hope) harder the further you get. Enemy models now rotate, and change spin upon bouncing. The spawn room now has doors like all the other rooms. Entities now collide with walls at the edge of their collision radius instead of their center. Tweak…
- v0.8.2 CHANGELOG 17-APR-2017 - 17 April 2017
Features: Added a new song and changed up the music rotation. Music now crossfades between tracks. Enemy generation now allows for dynamically scaled enemies. On non-intro levels, in difficulties above "EASY" on levels 4+, a special giant "Ghost" enemy which will follow you through walls and into other rooms will spawn after a certain amount of time in a level (Starting at 60 seconds for level 4 and decreasing to 40 seconds by level 9). Added enemy that flees when the player moves towards it and chases otherwise. After level 10, the game now enters a "Chaos" mode (also selectable on the menu) with VERY RANDOM enemy spawns which gradually gets (I hope) harder the further you get. Enemy models now rotate, and change spin upon bouncing. The spawn room now has doors like all the other rooms. Entities now collide with walls at the edge of their collision radius instead of their center. Tweak…
- PATCHNOTES 28-NOV-2016 - 28 November 2016
CHANGELOG 28-NOV-2016 Critical Bugfix: The menu no longer breaks when no save data is present Bugfixes: Mouse input will now match the Y-axis inversion setting instead of being opposite to it ----- Thank you all for reporting on the menu bug, and your help getting us the info I needed to figure out what was going wrong. As always, post something here in the community hub if something else breaks, and I'll get to work on it. :)
- PATCHNOTES 28-NOV-2016 - 28 November 2016
CHANGELOG 28-NOV-2016 Critical Bugfix: The menu no longer breaks when no save data is present Bugfixes: Mouse input will now match the Y-axis inversion setting instead of being opposite to it ----- Thank you all for reporting on the menu bug, and your help getting us the info I needed to figure out what was going wrong. As always, post something here in the community hub if something else breaks, and I'll get to work on it. :)
- PATCH NOTES 23 NOV 2016 - 24 November 2016
CHANGELOG 23-NOV-2016 Features: Change to level generation to allow for cycles between rooms and remove dead ends VR version of the game no longer pretends to work when no HMD is present Added a level selector to the main menu (Intro difficulty overrides the level selector) Lots of engine support for new enemy types, with a few new types in this build The back-and-forth zipping enemy has been removed Enemies can now move in formations Improved level generation with fewer dead-ends Added Y-Axis inversion to the settings screen Controller start button now pauses (instead of doing nothing) Right vive menu button now pauses Left vive menu button now resets the camera position (like XBOX B) Bugfixes: Fixed the level indicator appearing unintentionally on the main menu Player health is now properly reset when starting a new game Controllers can now scroll the pause menu (previously the fact t…
- PATCH NOTES 23 NOV 2016 - 24 November 2016
CHANGELOG 23-NOV-2016 Features: Change to level generation to allow for cycles between rooms and remove dead ends VR version of the game no longer pretends to work when no HMD is present Added a level selector to the main menu (Intro difficulty overrides the level selector) Lots of engine support for new enemy types, with a few new types in this build The back-and-forth zipping enemy has been removed Enemies can now move in formations Improved level generation with fewer dead-ends Added Y-Axis inversion to the settings screen Controller start button now pauses (instead of doing nothing) Right vive menu button now pauses Left vive menu button now resets the camera position (like XBOX B) Bugfixes: Fixed the level indicator appearing unintentionally on the main menu Player health is now properly reset when starting a new game Controllers can now scroll the pause menu (previously the fact t…
- Achron Devs Return With Another Time-Bending Game - 3 November 2016
Back in the dim and distant past – or a simultaneous event to right now, depending on which philosophy of time you subscribe to – we were rather enraptured with the concepts powering a real-time strategy game known as Achron . An RTS based around time travel, wherein you could both revisit what had happened in the past and predict what might happen in the future in order to inform your tactics. Sadly the reality wasn’t quite as sweet as the idea. “Achron is a game that deserves to be played… but not an easy one to recommend buying”, reckoned Richard in 2011. A dev with that kind of design ambition is a dev that deserves to be watched, however, and so it that I was glad to hear that Hazardous Software are back with zTime – another game about time travel. …
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 April 2017 | v0.8.2 CHANGELOG 17-APR-2017 | 75841595763251837 |
| 2 | 17 April 2017 | v0.8.2 CHANGELOG 17-APR-2017 | 4249665521686729244 |
| 3 | 28 November 2016 | PATCHNOTES 28-NOV-2016 | 91591419824835580 |
| 4 | 28 November 2016 | PATCHNOTES 28-NOV-2016 | 4249665521686729357 |
| 5 | 24 November 2016 | PATCH NOTES 23 NOV 2016 | 91591419807463874 |
| 6 | 24 November 2016 | PATCH NOTES 23 NOV 2016 | 4249665521686729479 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
