SPSTEAMPULSELIVE ANALYTICS
Defense of Castle Chilly

Defense of Castle Chilly Steam metadata

Lord of the Stack | Dec 15, 2016 | game

Released

0players observed · 24 September 2026 - 10:27:42 UTC

ActionIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)612
  • Revenue (VGI)$4,173
  • Review score50% positive

Defense of Castle Chilly metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)612
  • Revenue (VGI)$4,173
  • Review score50% positive
  • Total reviews8
  • Release dateDec 15, 2016
  • DeveloperLord of the Stack
  • PublisherLord of the Stack

Genres: Action, Indie, Early Access

Company pages: Developer: Lord of the StackPublisher: Lord of the Stack

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Defense of Castle Chilly Steam metadata

Defense of Castle Chilly metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/523550/metadata
Steam Communityhttps://steamcommunity.com/app/523550
PCGamingWiki search
IGDB searchSearch IGDB for Defense of Castle Chilly

Reviews, pricing, and metadata

Review summary

8 user reviews

50% positive, 4 positive, 4 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

15

Platform releases
  • Steam 15 December 2016

Latest Steam announcements

  • Final Announcement: Defense of Castle Chilly Will Be Delisted - 1 July 2025

    Hello loyal defenders,This is a message I should have written long ago.Defense of Castle Chilly has been in Early Access for many years, and it’s clear by now that the game will not be completed. I’ve made the decision to request its delisting from Steam, and as part of that process, I'm making this formal announcement to the community.This project was a passion of mine when it began, but life (and technology) moved on, and I haven't been able to return to this project in any meaningful way. I know some of you supported the game in its early days, left feedback, or even just gave it a shot, and I want to thank you sincerely for that. Your support means a lot.While the game will be delisted from the store soon, anyone who already owns it will still be able to download and play it from their library.Thanks again to everyone who took a chance on Castle Chilly. It may be the end for this ga…

  • I'm at Supanova! - 11 November 2017

    I have setup a booth at Supanova! (Brisbane, Australia) Equipped with a fresh off the press (so to speak) exhibition exclusive version of the game for the public to try out for free, all weekend! Much of the game, including graphics, menu's, and user controls, have had a major makeover! they're not quite ready for the main game yet, but you can expect these improvements to hit steam in a few weeks time! These improvements would never have been possible without all of you who took the time to give me your feedback and send me your requests and opinions, I listen to it all and try to improve the game for everyone with each iteration. So, thank you! and for you awesome early access supporters, I think I'll include access to this exhibition play-through as an option for you to select, as it's a great little fast-tracked experience to show your friends who are new to VR. So, thanks for your…

  • I'm at Supanova! - 11 November 2017

    I have setup a booth at Supanova! (Brisbane, Australia) Equipped with a fresh off the press (so to speak) exhibition exclusive version of the game for the public to try out for free, all weekend! Much of the game, including graphics, menu's, and user controls, have had a major makeover! they're not quite ready for the main game yet, but you can expect these improvements to hit steam in a few weeks time! These improvements would never have been possible without all of you who took the time to give me your feedback and send me your requests and opinions, I listen to it all and try to improve the game for everyone with each iteration. So, thank you! and for you awesome early access supporters, I think I'll include access to this exhibition play-through as an option for you to select, as it's a great little fast-tracked experience to show your friends who are new to VR. So, thanks for your…

  • What I'm working on... - 31 August 2017

    Hey Defenders! It's still quite premature for me to be giving an update on what I'm working on, but I realise it has been awhile since I updated you... so.. you might be assuming I'm dead or something (not an unreasonable assumption since I live in Australia! and it's spring time, the wildlife is brutal this time of year!). Anyway... I have been making MASSIVE changes to the game lately. I have realised how harsh the learning curve of the game is, and how sometimes the classic bow style and portals can feel clunky in the midst of battle. So I've come up with ways of making the game easier, but without sacrificing the advanced options and realistic bow style that is unique to this game. After all, this game has always been based off real archery and focused on rewarding those players who can truly master their bow. So don't worry! that is by no means lost! I have done my best to listen t…

  • What I'm working on... - 31 August 2017

    Hey Defenders! It's still quite premature for me to be giving an update on what I'm working on, but I realise it has been awhile since I updated you... so.. you might be assuming I'm dead or something (not an unreasonable assumption since I live in Australia! and it's spring time, the wildlife is brutal this time of year!). Anyway... I have been making MASSIVE changes to the game lately. I have realised how harsh the learning curve of the game is, and how sometimes the classic bow style and portals can feel clunky in the midst of battle. So I've come up with ways of making the game easier, but without sacrificing the advanced options and realistic bow style that is unique to this game. After all, this game has always been based off real archery and focused on rewarding those players who can truly master their bow. So don't worry! that is by no means lost! I have done my best to listen t…

  • The Overlord Update - 22 June 2017

    https://www.youtube.com/watch?v=8pvUehpyhbU Introduing 'PC Overlord' mode! - Local multiplayer (PvP) Assymetrical This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" as well as your own magically operated catapult! As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities. A guide to using the Overlord view can be found here: http://defenseofcastlechilly.c…

  • The Overlord Update - 22 June 2017

    https://www.youtube.com/watch?v=8pvUehpyhbU Introduing 'PC Overlord' mode! - Local multiplayer (PvP) Assymetrical This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" as well as your own magically operated catapult! As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities. A guide to using the Overlord view can be found here: http://defenseofcastlechilly.c…

  • Upcoming 'PC Overlord' game mode - 12 June 2017

    In a week or so, I release the next big update to Defense of Castle Chilly! The main feature of this update will be the 'PC Overlord' game mode. This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities.

  • Upcoming 'PC Overlord' game mode - 12 June 2017

    In a week or so, I release the next big update to Defense of Castle Chilly! The main feature of this update will be the 'PC Overlord' game mode. This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities.

  • Adventure Mode (Ep1-2) Released! - 26 March 2017

    Wooo!!! BIG UPDATE! It's been a long time coming! (Ok maybe doesn't feel that way for you, but wow it has been a marathon for me!) I have just uploaded the first two episodes of Adventure mode! Which includes... dun dun duuun..the first BOSS FIGHT! (plus new puzzles and a new weapon!) Preview/Spoiler Video: https://www.youtube.com/watch?v=Wx5RhCq15Zo Screenshot: There's also a ton of other content and enhancements in this release, I honestly failed to keep track of it all, but of the stuff I did actually note down here's the change log! New Content Storymode (Chapter 1 - Episode 1 & 2 now available) Added friendly Archers to Endless mode to assist you, they teleport in as you progress. Added slow mana regeneration (potions are still your best friend though!) Added 'retry' button to game over scene Added guide markers to help new players traverse the castle Added more ammo pots to classi…

  • Adventure Mode (Ep1-2) Released! - 26 March 2017

    Wooo!!! BIG UPDATE! It's been a long time coming! (Ok maybe doesn't feel that way for you, but wow it has been a marathon for me!) I have just uploaded the first two episodes of Adventure mode! Which includes... dun dun duuun..the first BOSS FIGHT! (plus new puzzles and a new weapon!) Preview/Spoiler Video: https://www.youtube.com/watch?v=Wx5RhCq15Zo Screenshot: There's also a ton of other content and enhancements in this release, I honestly failed to keep track of it all, but of the stuff I did actually note down here's the change log! New Content Storymode (Chapter 1 - Episode 1 & 2 now available) Added friendly Archers to Endless mode to assist you, they teleport in as you progress. Added slow mana regeneration (potions are still your best friend though!) Added 'retry' button to game over scene Added guide markers to help new players traverse the castle Added more ammo pots to classi…

  • Storymode ep1-2 almost ready - 5 March 2017

    Hey people! (and various reptiles) Thanks for your support so far, I know it's been almost a month since my last announcement and I'd hoped to push updates to you by now, but, well, gamedev is hard haha. I am doing well though, there is an insane amount of new content coming in the storymode, episode 2 is starting to really come together, the action steps up to 11 compared to the rest of the game so far, and in between the action phases there's a new puzzle as well. Watch a quick gameplay teaser here You can expect to be playing this in about 2 weeks Chapter1 Episode2 is one of the main gate battles, where you and a small squad of archers will stand ground against a sizeable force (a much larger battle than anything in Endless mode you've seen so far). The goblins even fire up those massive trebuchets to rain hell on the battlefield! I don't want to tell you too much more for fear of sp…

  • Storymode ep1-2 almost ready - 5 March 2017

    Hey people! (and various reptiles) Thanks for your support so far, I know it's been almost a month since my last announcement and I'd hoped to push updates to you by now, but, well, gamedev is hard haha. I am doing well though, there is an insane amount of new content coming in the storymode, episode 2 is starting to really come together, the action steps up to 11 compared to the rest of the game so far, and in between the action phases there's a new puzzle as well. Watch a quick gameplay teaser here You can expect to be playing this in about 2 weeks Chapter1 Episode2 is one of the main gate battles, where you and a small squad of archers will stand ground against a sizeable force (a much larger battle than anything in Endless mode you've seen so far). The goblins even fire up those massive trebuchets to rain hell on the battlefield! I don't want to tell you too much more for fear of sp…

  • Teaser Tuesday! (it's a thing! ..sometimes) - 7 February 2017

    I'm working hard on adventure mode (storymode/campaign). And as part of that, creating some non-player characters to help you defend the castle! This is going to be awesome because the battles will be bigger and much more exciting. I can't wait to get this working and see exchanges of arrows between these guys and the goblins. It's already quite heart-racing when the enemy archers start hurling volleys of arrows your way, I'm hoping this will add even more atmosphere to that "i am in danger" feeling. I am also thinking about ways to incorporate these characters into the existing Endless mode (potentially their kills score no points, and result in additional enemies being sent in). And hey, maybe the Local Co-Op player could be one of these instead of the Fairy? I might experiment with that later on too :) This won't be ready for quite awhile (months). But thought you might like to see t…

  • Teaser Tuesday! (it's a thing! ..sometimes) - 7 February 2017

    I'm working hard on adventure mode (storymode/campaign). And as part of that, creating some non-player characters to help you defend the castle! This is going to be awesome because the battles will be bigger and much more exciting. I can't wait to get this working and see exchanges of arrows between these guys and the goblins. It's already quite heart-racing when the enemy archers start hurling volleys of arrows your way, I'm hoping this will add even more atmosphere to that "i am in danger" feeling. I am also thinking about ways to incorporate these characters into the existing Endless mode (potentially their kills score no points, and result in additional enemies being sent in). And hey, maybe the Local Co-Op player could be one of these instead of the Fairy? I might experiment with that later on too :) This won't be ready for quite awhile (months). But thought you might like to see t…

  • Added 'Deer Hunt' Minigame - 4 February 2017

    UPDATES 2017-02-04 (Build EA06) Deer Hunt New Minigame Added! Now you can take a break from the intense battles and do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot! This little game has a casual feel to it, and is rewarding when you nail a difficult shot. A nice little balance of being relaxing, and challenging your skill. But as always, your feedback is appreciated! NOTE: Local Co-Op is not available in Deer Hunt, it would be too big of an advantage New Content Added healing potions that can be found around the castle Added shield potions that can sometimes be found around the castle Added Minigame 'Deer Hunt' (as above) Improvements Mana and hea…

  • Added 'Deer Hunt' Minigame - 4 February 2017

    UPDATES 2017-02-04 (Build EA06) Deer Hunt New Minigame Added! Now you can take a break from the intense battles and do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot! This little game has a casual feel to it, and is rewarding when you nail a difficult shot. A nice little balance of being relaxing, and challenging your skill. But as always, your feedback is appreciated! NOTE: Local Co-Op is not available in Deer Hunt, it would be too big of an advantage New Content Added healing potions that can be found around the castle Added shield potions that can sometimes be found around the castle Added Minigame 'Deer Hunt' (as above) Improvements Mana and hea…

  • LOCAL CO-OP ADDED! - 3 January 2017

    UPDATES 2017-01-03 (Build EA04) Local Co-Op now available! Have a friend play as the Fairy using keyboard/mouse or gamepad! This support hero has 7 useful spells to help out the VR player. Including remotely control/guide arrows! The fairy is still confined to the players immediate physical space, and is teleported whenever the player passes through a doorway/portal Co-Op can be used in any game mode, just tag in I have put together a quick guide for using co-op: http://defenseofcastlechilly.com/guides New Content New steam achievement "Spell Collector", unlock 6 new spells to get this achievement. Local Co-Op, as mentioned above Improvements In classic mode, player can now put arrows back into hip quiver (if bow is not equiped) Minor improvements to main menu and to the Arcade style of play Bugfixes Fixed profile bug relating to steam names with non-alphanumeric symbols Fixed grip bug…

  • LOCAL CO-OP ADDED! - 3 January 2017

    UPDATES 2017-01-03 (Build EA04) Local Co-Op now available! Have a friend play as the Fairy using keyboard/mouse or gamepad! This support hero has 7 useful spells to help out the VR player. Including remotely control/guide arrows! The fairy is still confined to the players immediate physical space, and is teleported whenever the player passes through a doorway/portal Co-Op can be used in any game mode, just tag in I have put together a quick guide for using co-op: http://defenseofcastlechilly.com/guides New Content New steam achievement "Spell Collector", unlock 6 new spells to get this achievement. Local Co-Op, as mentioned above Improvements In classic mode, player can now put arrows back into hip quiver (if bow is not equiped) Minor improvements to main menu and to the Arcade style of play Bugfixes Fixed profile bug relating to steam names with non-alphanumeric symbols Fixed grip bug…

  • UPDATES 2016-12-25 (Build EA03) - 25 December 2016

    Smaller Play Areas now supported The minimum play area requirement is now reduced to 2.4m x 2.2m The game can now successfully adjust down to this size without any play-ability issues. One thing to note though, any area below 2.7m x 2.2m will not have access to the staircase dungeon, and unlockables normally found in that room are moved elsewhere. Unfortunately the staircase mechanics do need a certain amount of space to work properly (this was the primary reason I kept the minimum requirement high originally). With this change, I hope more people can jump on board and enjoy the game. New Content New dungeon added! (this one has moving platforms!) New unlockable spell ("Rapid Fire") Improvements On Easy/Normal difficulties, you get a chance to explore the caste after just 2 waves instead of 4 (on normal difficulty, this only applies if your XP is below 5.0) Improvements to some room-sca…

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 2017The Overlord Update4249665521686730002
226 March 2017Adventure Mode (Ep1-2) Released!4249665521686730224
34 February 2017Added 'Deer Hunt' Minigame4249665521686730529
43 January 2017LOCAL CO-OP ADDED!4249665521686730706

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID523550
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 15, 2016
DeveloperLord of the Stack
PublisherLord of the Stack
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent50%
Positive reviews4
Negative reviews4
Total reviews8
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Kill them with arrows, blast them with magic, defeat their armies and protect Castle Chilly! It's defense in a virtual reality experience specifically designed with room-scaling in mind -- seamlessly combining adventure and combat.

About this game

Defense of Castle Chilly is a Virtual Reality game written specifically with room-scaling in mind. Use Archery and Magic to defeat hostile armies in this Adventure and Defense hybrid. Gameplay is challenging and the world is filled with secrets to discover. Skill and intuition are a must if you expect to stand in the way of the invading forces. The bow and arrow mechanics are far more involved than your average archery shooter - it's up to you to keep your quivers re-stocked, and to learn advantageous techniques like speed-loading, enchanting, as well as plenty of unadvertised tricks that I hope you get the pleasure of discovering yourself. Adventure mode often takes you outside the castle walls and presents unique battle situations, puzzles and challenges. Each episode introduces something new and these encounters also unlock minigame modes for you to enjoy even more replay-ability. While following this story driven mode you'll be fighting in large battles, boss fights, exploring the castles secrets, and thinking your way out of predicaments. Still heavily in development, Chapter 1 Episode 1 & 2 are available now, and a preview to Chapter 2 is also provided during early access. In Endless mode, the goblin army mounts their attacks in progressively more difficult waves. There is time inbetween each wave for you to explore the interior of the castle to resupply, solve puzzles and explore. Items found within the castle may differ slightly each time you play, and are useful for granting new spells and abilities. The enemies have lots of tricks to throw at you, from simple grunts to sharpshooters and battering rams the further you get the crazier things will be. If you die, the game is over. If the castle gate is breached - you will fall back inside the castle to protect the throne until your inevitable defeat (see also 'Last Stand' under Minigames) Endless mode has a global leaderboard, can you make the top 10? Defense of Castle Chilly contains several minigames which allow you to earn highscores and experience new ways to enjoy specific aspects of the game. More minigames will be added as the game develops during Early Access. Last Stand This minigame allows you…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
22Steam Achievements
52Tracked Controller Support
54VR Only
23Steam Cloud
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Defense of Castle Chilly's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Defense of Castle Chilly's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Defense of Castle Chilly at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2815,12024 September 2026 - 11:02:31 UTC1,818,368
2Such a guy123 September 2026 - 19:13:33 UTC234
3Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,271
4Dota 2532,99424 September 2026 - 11:02:31 UTC1,291,328
5五行游00
6Once Human14,19224 September 2026 - 09:36:39 UTC231,343
7Battle Teams 225924 September 2026 - 05:32:28 UTC7,966
8Human Fall Flat2,00424 September 2026 - 09:43:02 UTC127,516

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2815,12024 September 2026 - 11:02:31 UTC1,818,3689,826,471Valve
Dota 2532,99424 September 2026 - 11:02:31 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS308,22224 September 2026 - 11:02:31 UTC3,236,0272,744,193PUBG Corporation
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Valheim81,06824 September 2026 - 10:51:14 UTC498,478533,888Iron Gate AB
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
War Thunder48,74124 September 2026 - 10:43:43 UTC125,317781,076Gaijin Entertainment
Team Fortress 247,15524 September 2026 - 09:15:48 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim81,06824 September 2026 - 10:51:14 UTC498,478533,888Iron Gate AB
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid31,06824 September 2026 - 10:41:45 UTC122,811467,999The Indie Stone
Terraria25,50324 September 2026 - 10:20:43 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim81,06824 September 2026 - 10:51:14 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Project Zomboid31,06824 September 2026 - 10:41:45 UTC122,811467,999The Indie Stone
VRChat29,65624 September 2026 - 10:41:16 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,16424 September 2026 - 10:13:21 UTC27,916111,695Afterthought LLC
BeamNG.drive12,94624 September 2026 - 10:58:10 UTC44,232392,944BeamNG
RuneScape: Dragonwilds9,98324 September 2026 - 10:24:09 UTC39,10324,686Jagex Ltd
R.E.P.O.7,75924 September 2026 - 10:49:34 UTC266,908420,693semiwork

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