- Final Announcement: Defense of Castle Chilly Will Be Delisted - 1 July 2025
Hello loyal defenders,This is a message I should have written long ago.Defense of Castle Chilly has been in Early Access for many years, and it’s clear by now that the game will not be completed. I’ve made the decision to request its delisting from Steam, and as part of that process, I'm making this formal announcement to the community.This project was a passion of mine when it began, but life (and technology) moved on, and I haven't been able to return to this project in any meaningful way. I know some of you supported the game in its early days, left feedback, or even just gave it a shot, and I want to thank you sincerely for that. Your support means a lot.While the game will be delisted from the store soon, anyone who already owns it will still be able to download and play it from their library.Thanks again to everyone who took a chance on Castle Chilly. It may be the end for this ga…
- I'm at Supanova! - 11 November 2017
I have setup a booth at Supanova! (Brisbane, Australia) Equipped with a fresh off the press (so to speak) exhibition exclusive version of the game for the public to try out for free, all weekend! Much of the game, including graphics, menu's, and user controls, have had a major makeover! they're not quite ready for the main game yet, but you can expect these improvements to hit steam in a few weeks time! These improvements would never have been possible without all of you who took the time to give me your feedback and send me your requests and opinions, I listen to it all and try to improve the game for everyone with each iteration. So, thank you! and for you awesome early access supporters, I think I'll include access to this exhibition play-through as an option for you to select, as it's a great little fast-tracked experience to show your friends who are new to VR. So, thanks for your…
- I'm at Supanova! - 11 November 2017
I have setup a booth at Supanova! (Brisbane, Australia) Equipped with a fresh off the press (so to speak) exhibition exclusive version of the game for the public to try out for free, all weekend! Much of the game, including graphics, menu's, and user controls, have had a major makeover! they're not quite ready for the main game yet, but you can expect these improvements to hit steam in a few weeks time! These improvements would never have been possible without all of you who took the time to give me your feedback and send me your requests and opinions, I listen to it all and try to improve the game for everyone with each iteration. So, thank you! and for you awesome early access supporters, I think I'll include access to this exhibition play-through as an option for you to select, as it's a great little fast-tracked experience to show your friends who are new to VR. So, thanks for your…
- What I'm working on... - 31 August 2017
Hey Defenders! It's still quite premature for me to be giving an update on what I'm working on, but I realise it has been awhile since I updated you... so.. you might be assuming I'm dead or something (not an unreasonable assumption since I live in Australia! and it's spring time, the wildlife is brutal this time of year!). Anyway... I have been making MASSIVE changes to the game lately. I have realised how harsh the learning curve of the game is, and how sometimes the classic bow style and portals can feel clunky in the midst of battle. So I've come up with ways of making the game easier, but without sacrificing the advanced options and realistic bow style that is unique to this game. After all, this game has always been based off real archery and focused on rewarding those players who can truly master their bow. So don't worry! that is by no means lost! I have done my best to listen t…
- What I'm working on... - 31 August 2017
Hey Defenders! It's still quite premature for me to be giving an update on what I'm working on, but I realise it has been awhile since I updated you... so.. you might be assuming I'm dead or something (not an unreasonable assumption since I live in Australia! and it's spring time, the wildlife is brutal this time of year!). Anyway... I have been making MASSIVE changes to the game lately. I have realised how harsh the learning curve of the game is, and how sometimes the classic bow style and portals can feel clunky in the midst of battle. So I've come up with ways of making the game easier, but without sacrificing the advanced options and realistic bow style that is unique to this game. After all, this game has always been based off real archery and focused on rewarding those players who can truly master their bow. So don't worry! that is by no means lost! I have done my best to listen t…
- The Overlord Update - 22 June 2017
https://www.youtube.com/watch?v=8pvUehpyhbU Introduing 'PC Overlord' mode! - Local multiplayer (PvP) Assymetrical This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" as well as your own magically operated catapult! As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities. A guide to using the Overlord view can be found here: http://defenseofcastlechilly.c…
- The Overlord Update - 22 June 2017
https://www.youtube.com/watch?v=8pvUehpyhbU Introduing 'PC Overlord' mode! - Local multiplayer (PvP) Assymetrical This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" as well as your own magically operated catapult! As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities. A guide to using the Overlord view can be found here: http://defenseofcastlechilly.c…
- Upcoming 'PC Overlord' game mode - 12 June 2017
In a week or so, I release the next big update to Defense of Castle Chilly! The main feature of this update will be the 'PC Overlord' game mode. This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities.
- Upcoming 'PC Overlord' game mode - 12 June 2017
In a week or so, I release the next big update to Defense of Castle Chilly! The main feature of this update will be the 'PC Overlord' game mode. This new game mode introduces a brand new mechanic and local-multiplayer dynamic! Forget co-op, this time, the PC player gets the chance to battle AGAINST the VR player, by taking command of the goblin army! Plan what comes out of the portal, issue strategic commands, upgrade the goblins, and use special overlord spells to enhance units and outwit your opponent. As the PC player (Overlord) you get an interface that resembles that of a real-time strategy game. And a brand new heroic goblin to use! "Drulk Evilcut" As the VR player, your skill and wits will be challenged by your opponents birds-eye control of the battlefield and unique abilities.
- Adventure Mode (Ep1-2) Released! - 26 March 2017
Wooo!!! BIG UPDATE! It's been a long time coming! (Ok maybe doesn't feel that way for you, but wow it has been a marathon for me!) I have just uploaded the first two episodes of Adventure mode! Which includes... dun dun duuun..the first BOSS FIGHT! (plus new puzzles and a new weapon!) Preview/Spoiler Video: https://www.youtube.com/watch?v=Wx5RhCq15Zo Screenshot: There's also a ton of other content and enhancements in this release, I honestly failed to keep track of it all, but of the stuff I did actually note down here's the change log! New Content Storymode (Chapter 1 - Episode 1 & 2 now available) Added friendly Archers to Endless mode to assist you, they teleport in as you progress. Added slow mana regeneration (potions are still your best friend though!) Added 'retry' button to game over scene Added guide markers to help new players traverse the castle Added more ammo pots to classi…
- Adventure Mode (Ep1-2) Released! - 26 March 2017
Wooo!!! BIG UPDATE! It's been a long time coming! (Ok maybe doesn't feel that way for you, but wow it has been a marathon for me!) I have just uploaded the first two episodes of Adventure mode! Which includes... dun dun duuun..the first BOSS FIGHT! (plus new puzzles and a new weapon!) Preview/Spoiler Video: https://www.youtube.com/watch?v=Wx5RhCq15Zo Screenshot: There's also a ton of other content and enhancements in this release, I honestly failed to keep track of it all, but of the stuff I did actually note down here's the change log! New Content Storymode (Chapter 1 - Episode 1 & 2 now available) Added friendly Archers to Endless mode to assist you, they teleport in as you progress. Added slow mana regeneration (potions are still your best friend though!) Added 'retry' button to game over scene Added guide markers to help new players traverse the castle Added more ammo pots to classi…
- Storymode ep1-2 almost ready - 5 March 2017
Hey people! (and various reptiles) Thanks for your support so far, I know it's been almost a month since my last announcement and I'd hoped to push updates to you by now, but, well, gamedev is hard haha. I am doing well though, there is an insane amount of new content coming in the storymode, episode 2 is starting to really come together, the action steps up to 11 compared to the rest of the game so far, and in between the action phases there's a new puzzle as well. Watch a quick gameplay teaser here You can expect to be playing this in about 2 weeks Chapter1 Episode2 is one of the main gate battles, where you and a small squad of archers will stand ground against a sizeable force (a much larger battle than anything in Endless mode you've seen so far). The goblins even fire up those massive trebuchets to rain hell on the battlefield! I don't want to tell you too much more for fear of sp…
- Storymode ep1-2 almost ready - 5 March 2017
Hey people! (and various reptiles) Thanks for your support so far, I know it's been almost a month since my last announcement and I'd hoped to push updates to you by now, but, well, gamedev is hard haha. I am doing well though, there is an insane amount of new content coming in the storymode, episode 2 is starting to really come together, the action steps up to 11 compared to the rest of the game so far, and in between the action phases there's a new puzzle as well. Watch a quick gameplay teaser here You can expect to be playing this in about 2 weeks Chapter1 Episode2 is one of the main gate battles, where you and a small squad of archers will stand ground against a sizeable force (a much larger battle than anything in Endless mode you've seen so far). The goblins even fire up those massive trebuchets to rain hell on the battlefield! I don't want to tell you too much more for fear of sp…
- Teaser Tuesday! (it's a thing! ..sometimes) - 7 February 2017
I'm working hard on adventure mode (storymode/campaign). And as part of that, creating some non-player characters to help you defend the castle! This is going to be awesome because the battles will be bigger and much more exciting. I can't wait to get this working and see exchanges of arrows between these guys and the goblins. It's already quite heart-racing when the enemy archers start hurling volleys of arrows your way, I'm hoping this will add even more atmosphere to that "i am in danger" feeling. I am also thinking about ways to incorporate these characters into the existing Endless mode (potentially their kills score no points, and result in additional enemies being sent in). And hey, maybe the Local Co-Op player could be one of these instead of the Fairy? I might experiment with that later on too :) This won't be ready for quite awhile (months). But thought you might like to see t…
- Teaser Tuesday! (it's a thing! ..sometimes) - 7 February 2017
I'm working hard on adventure mode (storymode/campaign). And as part of that, creating some non-player characters to help you defend the castle! This is going to be awesome because the battles will be bigger and much more exciting. I can't wait to get this working and see exchanges of arrows between these guys and the goblins. It's already quite heart-racing when the enemy archers start hurling volleys of arrows your way, I'm hoping this will add even more atmosphere to that "i am in danger" feeling. I am also thinking about ways to incorporate these characters into the existing Endless mode (potentially their kills score no points, and result in additional enemies being sent in). And hey, maybe the Local Co-Op player could be one of these instead of the Fairy? I might experiment with that later on too :) This won't be ready for quite awhile (months). But thought you might like to see t…
- Added 'Deer Hunt' Minigame - 4 February 2017
UPDATES 2017-02-04 (Build EA06) Deer Hunt New Minigame Added! Now you can take a break from the intense battles and do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot! This little game has a casual feel to it, and is rewarding when you nail a difficult shot. A nice little balance of being relaxing, and challenging your skill. But as always, your feedback is appreciated! NOTE: Local Co-Op is not available in Deer Hunt, it would be too big of an advantage New Content Added healing potions that can be found around the castle Added shield potions that can sometimes be found around the castle Added Minigame 'Deer Hunt' (as above) Improvements Mana and hea…
- Added 'Deer Hunt' Minigame - 4 February 2017
UPDATES 2017-02-04 (Build EA06) Deer Hunt New Minigame Added! Now you can take a break from the intense battles and do some simple hunting in the forest (where nothing is trying to kill you for a change). This game is a test of accuracy and patience. You start with 15 arrows, and will be awarded more if your accuracy is good enough. Your final score will be total game kills. Take your time, make the shot! This little game has a casual feel to it, and is rewarding when you nail a difficult shot. A nice little balance of being relaxing, and challenging your skill. But as always, your feedback is appreciated! NOTE: Local Co-Op is not available in Deer Hunt, it would be too big of an advantage New Content Added healing potions that can be found around the castle Added shield potions that can sometimes be found around the castle Added Minigame 'Deer Hunt' (as above) Improvements Mana and hea…
- LOCAL CO-OP ADDED! - 3 January 2017
UPDATES 2017-01-03 (Build EA04) Local Co-Op now available! Have a friend play as the Fairy using keyboard/mouse or gamepad! This support hero has 7 useful spells to help out the VR player. Including remotely control/guide arrows! The fairy is still confined to the players immediate physical space, and is teleported whenever the player passes through a doorway/portal Co-Op can be used in any game mode, just tag in I have put together a quick guide for using co-op: http://defenseofcastlechilly.com/guides New Content New steam achievement "Spell Collector", unlock 6 new spells to get this achievement. Local Co-Op, as mentioned above Improvements In classic mode, player can now put arrows back into hip quiver (if bow is not equiped) Minor improvements to main menu and to the Arcade style of play Bugfixes Fixed profile bug relating to steam names with non-alphanumeric symbols Fixed grip bug…
- LOCAL CO-OP ADDED! - 3 January 2017
UPDATES 2017-01-03 (Build EA04) Local Co-Op now available! Have a friend play as the Fairy using keyboard/mouse or gamepad! This support hero has 7 useful spells to help out the VR player. Including remotely control/guide arrows! The fairy is still confined to the players immediate physical space, and is teleported whenever the player passes through a doorway/portal Co-Op can be used in any game mode, just tag in I have put together a quick guide for using co-op: http://defenseofcastlechilly.com/guides New Content New steam achievement "Spell Collector", unlock 6 new spells to get this achievement. Local Co-Op, as mentioned above Improvements In classic mode, player can now put arrows back into hip quiver (if bow is not equiped) Minor improvements to main menu and to the Arcade style of play Bugfixes Fixed profile bug relating to steam names with non-alphanumeric symbols Fixed grip bug…
- UPDATES 2016-12-25 (Build EA03) - 25 December 2016
Smaller Play Areas now supported The minimum play area requirement is now reduced to 2.4m x 2.2m The game can now successfully adjust down to this size without any play-ability issues. One thing to note though, any area below 2.7m x 2.2m will not have access to the staircase dungeon, and unlockables normally found in that room are moved elsewhere. Unfortunately the staircase mechanics do need a certain amount of space to work properly (this was the primary reason I kept the minimum requirement high originally). With this change, I hope more people can jump on board and enjoy the game. New Content New dungeon added! (this one has moving platforms!) New unlockable spell ("Rapid Fire") Improvements On Easy/Normal difficulties, you get a chance to explore the caste after just 2 waves instead of 4 (on normal difficulty, this only applies if your XP is below 5.0) Improvements to some room-sca…