Honey Rose: Underdog Fighter Extraordinaire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews55
- Release dateSep 29, 2016
- DeveloperPehesse
- PublisherSelf
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: PehessePublisher: Self
Honey Rose: Underdog Fighter Extraordinaire Steam news
Honey Rose: Underdog Fighter Extraordinaire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Honey's birthday - 28 November 2016
Hello everyone! Today marks the third anniversary since I started working on this project! It's been a long and arduous three years, but I'm glad they eventually turned into a game you can play for yourself. I hope you've enjoyed the time you spent alongside Honey, or will in the future, as I've certainly enjoyed seeing your reactions, thoughts and screenshots posted here! I'm looking forward to seeing more and to discuss the game's content and themes with you all in the future. However, this birthday also marks the end of the project, and the start of another: Honey, as a game, holds everything I had envisioned for it, and barring technical fixes and patches, there will be no significant content change or update in the foreseeable future. Instead, I have started working on my next game, which I'm happy to introduce you to now if you haven't seen it already: it's titled Pachacuti, and w…
- Honey's birthday - 28 November 2016
Hello everyone! Today marks the third anniversary since I started working on this project! It's been a long and arduous three years, but I'm glad they eventually turned into a game you can play for yourself. I hope you've enjoyed the time you spent alongside Honey, or will in the future, as I've certainly enjoyed seeing your reactions, thoughts and screenshots posted here! I'm looking forward to seeing more and to discuss the game's content and themes with you all in the future. However, this birthday also marks the end of the project, and the start of another: Honey, as a game, holds everything I had envisioned for it, and barring technical fixes and patches, there will be no significant content change or update in the foreseeable future. Instead, I have started working on my next game, which I'm happy to introduce you to now if you haven't seen it already: it's titled Pachacuti, and w…
- Honey, Sales, and you! - 23 November 2016
Hey everyone! The Steam Sale just started, and I wanted to go over what it means for Honey! As discussed on the game's community forum, the "Impulse tier" is discounted to reflect and have some fun on what it's supposed to represent for the duration of the sale. The point of this discount is to allow for the game as a whole to participate in the sale, as by design, none of the other tiers will be on sale! The purpose of the DLC tiers is still to allow you to "pay-what-you-want" by mix and matching tiers to pay the exact amount you think your experience with the game was worth to you. The "pay-what-you-liked" model is still very young, and with your help, it could become something big - that is, if you want it to be! If that's the case... then you know what to do! Above all, I hope you have, had or will have fun with the game, and I'll be preparing some more news for Honey's birthday, at…
- Honey, Sales, and you! - 23 November 2016
Hey everyone! The Steam Sale just started, and I wanted to go over what it means for Honey! As discussed on the game's community forum, the "Impulse tier" is discounted to reflect and have some fun on what it's supposed to represent for the duration of the sale. The point of this discount is to allow for the game as a whole to participate in the sale, as by design, none of the other tiers will be on sale! The purpose of the DLC tiers is still to allow you to "pay-what-you-want" by mix and matching tiers to pay the exact amount you think your experience with the game was worth to you. The "pay-what-you-liked" model is still very young, and with your help, it could become something big - that is, if you want it to be! If that's the case... then you know what to do! Above all, I hope you have, had or will have fun with the game, and I'll be preparing some more news for Honey's birthday, at…
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