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ZombVR

ZombVR Steam news

DonkeyKwon Games | Nov 17, 2017 | game

Released

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive

ZombVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive
  • Total reviews28
  • Release dateNov 17, 2017
  • DeveloperDonkeyKwon Games
  • PublisherDonkeyKwon Games

Genres: Action, Casual, Indie

Company pages: Developer: DonkeyKwon GamesPublisher: DonkeyKwon Games

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ZombVR Steam news

ZombVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ZombVR Update - 20 October 2020

    Update: ZombVR_1_1_3 Hello. Since there IS a pandemic going on I figured I'd update this game. Sooooo if anyone still plays this or happens to grab it while its permanently on sale here's the latest: Fixed issue where player seems to start in the floor and cant resolve Fixed issue where adjusting the player height seems to launch player into walls at times Fixed issue where Find MP game doesn't do anything - I guess this has been broken for a long time. - Makes me think no one ever got to play with their friends. :( - I wish someone reported that...but leaving scathing reviews seems to be more important lols ːsteammockingː Haven't been able to test the MP since I have no friends though Fixed some general collision issues

  • Another update.... - 23 October 2018

    Just in time for Halloween. Look for version ZombVR 1.1.2-stm in any menu to ensure you're on the latest. First Launch may take a bit of time Added a few more Zombies in the spawn rotation. Tried to add some of the old original EA ones but I didn't have the original skeletons so I couldn't work them in unfortunately. Added Zombie sounds, Audible stumble footsteps, a few growls and a screech... should help you figure out where they're coming from now that they aren't super ninjas Heavily optimized all maps... the Manor Sniper Defense mode is now playable without a headache as are the other maps. Fixed some spawning issues, some blocking issues and other buggy bits Happy headshots. -DKG

  • Just when you thought it was dead.... - 21 October 2018

    .....it sorta wiggles a little bit. A new update of ZombVR is live now. Make sure it shows version ZombVR 1.1.1-stm in the top right of any menu in the game. There won't be an official overhaul for this game anytime soon. But there are other VR projects in the works and they are worlds better in terms of optimization and pretty much every other way. As time goes on, things get better right? Keep in mind... I'm just one man! However, there was a request earlier this week to change the blood to something easier on the brain. I thought that was fair request so I've added the option to turn the blood into sparks or to disable it completely. While I was in there I thought I'd take a look at the graphics settings again and see if there was some options that could be manipulated to make the game a little nicer. So there's overall Low - Med - High now. These will auto adjust the detailed parame…

  • Issue with Steam matchmaking. - 27 November 2017

    Found an issue with Steam matchmaking that broke being able to find public matches since the last update. (last few days). Sorry folks. There will be an update out shortly today to resolve this. If anyone has tried to find a match or created a match and tried to get friends to join, they wouldn't have been able to find the matches listed. EDIT: Latest update resolves this issue.

  • Issue with Steam matchmaking. - 27 November 2017

    Found an issue with Steam matchmaking that broke being able to find public matches since the last update. (last few days). Sorry folks. There will be an update out shortly today to resolve this. If anyone has tried to find a match or created a match and tried to get friends to join, they wouldn't have been able to find the matches listed. EDIT: Latest update resolves this issue.

  • Coming out of Early Access this week! - 16 November 2017

    It's been awhile but finally ZombVR is coming out of early access. I'll be putting the game out officially later this week. The latest build is available now. Here are the list of changes since the last release. General Updates: Entire back-end has been rebuilt from scratch. Code is cleaner and game functions smoother Full Oculus and Vive support (MP included) All maps have been rebuilt from scratch (except the water cooler) with a smoother, cleaner feel Tutorial is brand new and more interactive Overall balancing of enemies, damage, health etc. Menus redone Game types descriptions in menu Player Stats Menu Feet indicators. Where you line up when you're free moving and when you're climbing Arm animations are now tied to the mesh so the character movements will match your hands when other players see you in MP Notifications on screen for player for things like "hand is full", "crouching"…

  • Coming out of Early Access this week! - 16 November 2017

    It's been awhile but finally ZombVR is coming out of early access. I'll be putting the game out officially later this week. The latest build is available now. Here are the list of changes since the last release. General Updates: Entire back-end has been rebuilt from scratch. Code is cleaner and game functions smoother Full Oculus and Vive support (MP included) All maps have been rebuilt from scratch (except the water cooler) with a smoother, cleaner feel Tutorial is brand new and more interactive Overall balancing of enemies, damage, health etc. Menus redone Game types descriptions in menu Player Stats Menu Feet indicators. Where you line up when you're free moving and when you're climbing Arm animations are now tied to the mesh so the character movements will match your hands when other players see you in MP Notifications on screen for player for things like "hand is full", "crouching"…

  • Versus MP ? - 31 March 2017

    Hey Zombie fans. Haven't seen a whole lot of feedback on the recent update. This can be considered a good thing generally! While the amount of people that have ZombVR is pretty good it's by no means "massive". In terms of future effort of this game, I'm considering dropping the Versus MP portion and instead tightening up and polishing all the current aspects of the game in their present state to prepare leaving EA. The Hallway map is still coming regardless but this would allow us to come out of EA sooner. Versus MP would require a very large amount of people having the game to ensure there are always people playing, but they must also be interested in MP Versus mode. Otherwise Versus just won't be relevant and I don't think the ZombVR base is quite there at this time. Perhaps after we are out of EA and more people find the game. Please share your thoughts on this if you have any. If yo…

  • Versus MP ? - 31 March 2017

    Hey Zombie fans. Haven't seen a whole lot of feedback on the recent update. This can be considered a good thing generally! While the amount of people that have ZombVR is pretty good it's by no means "massive". In terms of future effort of this game, I'm considering dropping the Versus MP portion and instead tightening up and polishing all the current aspects of the game in their present state to prepare leaving EA. The Hallway map is still coming regardless but this would allow us to come out of EA sooner. Versus MP would require a very large amount of people having the game to ensure there are always people playing, but they must also be interested in MP Versus mode. Otherwise Versus just won't be relevant and I don't think the ZombVR base is quite there at this time. Perhaps after we are out of EA and more people find the game. Please share your thoughts on this if you have any. If yo…

  • Major Update!! First release of Coop MP is out and new game mode! - 27 March 2017

    Good news! ZombVR_b2_2_2_1 is out! The first release of Coop MP is out now! It's available for both Survivor and Sniper defense modes. The sniper in Sniper def will be decided at random when the map is launched, the other players are on the ground. Max players in Sniper Def - 3 Max players in Survivor - 4 Oculus touch players: There are some replication issues with Oculus and the engine right now. We're still working out some custom methods to make this work across platforms. Oculus users can still play MP right now but you may not be able to see the other players hands and arm movements in real time yet. The experience will be better if you host the game but shouldn't be required if you dont care about seeing the hands and arms at the moment. Vive players are also affected by this at the moment due to some very recent updates. In order to not delay this release any longer, I've removed…

  • Major Update!! First release of Coop MP is out and new game mode! - 27 March 2017

    Good news! ZombVR_b2_2_2_1 is out! The first release of Coop MP is out now! It's available for both Survivor and Sniper defense modes. The sniper in Sniper def will be decided at random when the map is launched, the other players are on the ground. Max players in Sniper Def - 3 Max players in Survivor - 4 Oculus touch players: There are some replication issues with Oculus and the engine right now. We're still working out some custom methods to make this work across platforms. Oculus users can still play MP right now but you may not be able to see the other players hands and arm movements in real time yet. The experience will be better if you host the game but shouldn't be required if you dont care about seeing the hands and arms at the moment. Vive players are also affected by this at the moment due to some very recent updates. In order to not delay this release any longer, I've removed…

  • Additional fixes and features. - 7 February 2017

    ZombVR_b2_2_1_5 List of updates: Fixed low hard to reach purchase new area overlaps(broke in 214) General balancing, new areas are much cheaper to unlock, zombs give more money when shot in feet and head, firepower upgrades are stronger, melee weapons are waaaay stronger now Fixed collision on Helicopter in Watercooler map Tweaked force feedback settings, added vibration for reload and when getting hit Added custom muzzle flashes and bullet tracers. Each gun has it's own muzzle flash and bullet tracers. You can see them when you fire. Here's a screen shot I tried to capture while firing, wearing the head set, holding both controllers in one hand and hitting a quick key on the keyboard to snapshot....you can see the bullet tracers where the bullet is tearing into the Z's back, highlighted by the blood. ....they look better in game, so check 'em out! More updates coming regularly. We're n…

  • Additional fixes and features. - 7 February 2017

    ZombVR_b2_2_1_5 List of updates: Fixed low hard to reach purchase new area overlaps(broke in 214) General balancing, new areas are much cheaper to unlock, zombs give more money when shot in feet and head, firepower upgrades are stronger, melee weapons are waaaay stronger now Fixed collision on Helicopter in Watercooler map Tweaked force feedback settings, added vibration for reload and when getting hit Added custom muzzle flashes and bullet tracers. Each gun has it's own muzzle flash and bullet tracers. You can see them when you fire. Here's a screen shot I tried to capture while firing, wearing the head set, holding both controllers in one hand and hitting a quick key on the keyboard to snapshot....you can see the bullet tracers where the bullet is tearing into the Z's back, highlighted by the blood. ....they look better in game, so check 'em out! More updates coming regularly. We're n…

  • Update and new feature released. - 6 February 2017

    Coop MP is almost done. All the network portions are finished. Just a bit of testing to be certain. Working on the interface for creating and joining games. Once that's ready MP Coop will be available in the general release. New Feature: Laser Sights (ZombVR_b2_2_1_4) This was requested early on and now it's available. You can now buy a laser sight for your guns. You'll see it in the Survivor mode near the beretta. You can buy one for the left and right hand. It works for all guns when you buy it once. There's also an extension upgrade for it. Wave your palm in front of the beam to change the beam's color! Also Note: The beam will go off when you're out of ammo to remind you to reload! More updates coming soon. -DKG

  • Update and new feature released. - 6 February 2017

    Coop MP is almost done. All the network portions are finished. Just a bit of testing to be certain. Working on the interface for creating and joining games. Once that's ready MP Coop will be available in the general release. New Feature: Laser Sights (ZombVR_b2_2_1_4) This was requested early on and now it's available. You can now buy a laser sight for your guns. You'll see it in the Survivor mode near the beretta. You can buy one for the left and right hand. It works for all guns when you buy it once. There's also an extension upgrade for it. Wave your palm in front of the beam to change the beam's color! Also Note: The beam will go off when you're out of ammo to remind you to reload! More updates coming soon. -DKG

  • Some News and a new update released! - 25 January 2017

    Greetings and happy new year to all Zombie fans! It's been awhile since the last post here. Apologies for this. We've been hard at work on the game though nonetheless. There are a bunch of updates that will be listed below however there is a large one thats been applied that should be mentioned here. Engine Update The multiplayer for VR has been quite a challenge, hence the lack of updates in the last couple of weeks. With the dedicated testing help of Manticora here from the forums, we've finally overcome the biggest hurdle. Which is replicating hands and overall movement across the network for other users. It's not perfect.... but it works! You can wave at your friend in VR space real-time... coool!! and kinda creepy. Anyway, despite the engine having a lot of great aspects, it still is surprisingly weak at supporting VR natively for any somewhat large projects. We decided that we'd t…

  • Some News and a new update released! - 25 January 2017

    Greetings and happy new year to all Zombie fans! It's been awhile since the last post here. Apologies for this. We've been hard at work on the game though nonetheless. There are a bunch of updates that will be listed below however there is a large one thats been applied that should be mentioned here. Engine Update The multiplayer for VR has been quite a challenge, hence the lack of updates in the last couple of weeks. With the dedicated testing help of Manticora here from the forums, we've finally overcome the biggest hurdle. Which is replicating hands and overall movement across the network for other users. It's not perfect.... but it works! You can wave at your friend in VR space real-time... coool!! and kinda creepy. Anyway, despite the engine having a lot of great aspects, it still is surprisingly weak at supporting VR natively for any somewhat large projects. We decided that we'd t…

  • Co-op and MP Overview - 17 December 2016

    Quick update: We've been making excellent progress on the Co-op and MP framework as of late. We're still waiting on our extra headsets (though we have the controllers) to test local multiplayer. Since we've had some dedicated players in here helping us along the way, we're going to put a fresh build out soon that will have some MP features enabled. It may... well, it will be BUGGY as hell since it's impossible to test with a single headset, but this way you can all help if you feel like it. This will dramatically speed up fixes and get this game out of EA and have it fully functional much faster. We can't give an exact date for this release yet, but we're talking in the next couple of days or so. This doesn't mean it will work then...(but it might).. anyway. To not confuse those that have the game but DON'T check the updates here, we aren't enabling the Multiplayer button by default. Lo…

  • Co-op and MP Overview - 17 December 2016

    Quick update: We've been making excellent progress on the Co-op and MP framework as of late. We're still waiting on our extra headsets (though we have the controllers) to test local multiplayer. Since we've had some dedicated players in here helping us along the way, we're going to put a fresh build out soon that will have some MP features enabled. It may... well, it will be BUGGY as hell since it's impossible to test with a single headset, but this way you can all help if you feel like it. This will dramatically speed up fixes and get this game out of EA and have it fully functional much faster. We can't give an exact date for this release yet, but we're talking in the next couple of days or so. This doesn't mean it will work then...(but it might).. anyway. To not confuse those that have the game but DON'T check the updates here, we aren't enabling the Multiplayer button by default. Lo…

  • Oculus Touch Supported! and other big updates. - 3 December 2016

    We're pleased to announce that Oculus Touch is now supported by ZombVR! A Note from the creators: We've been a bit less active here lately. As you all know we have full time day jobs and sometimes those keep us working upwards of 15+ hours a day. Anyone in the IT realm knows how that goes. There are ups and downs and it's been really busy for us lately. But we're back. Hopefully this brings some more of the ZombVR survivors out of hiding to post their thoughts and feelings. We'd like to hear from you all! Don't be shy please. Onto the goods.... The Updates Unfortunately we're still waiting to receive the headsets to properly test it locally here but we've had a few volunteers that have assisted us in getting the controls ported over. It's been tough as the volunteers are on the other side of the country but we've made progress. Check the controls link HERE for the a list of VIVE and OCU…

Patch notes and updates

S.noRelease datePatch nameGID number
127 November 2017Issue with Steam matchmaking.4249665521686733522
227 March 2017Major Update!! First release of Coop MP is out and new game mode!4249665521686734015
37 February 2017Additional fixes and features.4249665521686734177
425 January 2017Some News and a new update released!83715191685145190
525 January 2017Some News and a new update released!4249665521686734493
631 October 2016ZombVR_b2_1_x Released!4249665521686735109
729 October 2016Patch Releasing Tomorrow (Beta 2 Build 1, AKA "ZombVR_b2_1_0")4249665521686735288
830 September 2016UPDATE! Patch/Build_10_4_2 RELEASED!4249665521686736166
927 September 2016Early Sniper Rifle Testing *VIDEO* and FREE Steam key giveaway!4249665521686736462
1024 September 2016UPDATE! Patch/Build_10_4 RELEASED!4249665521686736809
1122 September 2016UPDATE! Patch/Build_10_3 RELEASED!4249665521686736958
1218 September 2016UPDATE! Patch/Build_10 RELEASED!4249665521686737097
1314 September 2016Future updates for build 10 - ETA: Sept 17-194249665521686737234
1413 September 2016UPDATE! Patch/Build_09 RELEASED4249665521686737368
1512 September 2016Working on these updates - ETA: today4249665521686737491
1612 September 2016It's been two days.4249665521686737598
177 September 2016Added new minigame mode called "Onslaught!". Check out the first map for it.4249665521686737912
185 September 2016Just working on a sniper rifle...4249665521686738015

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