SPSTEAMPULSELIVE ANALYTICS
TENET

TENET Steam metadata

ALTER-BOY | 2017 年 10 月 31 日 | game

Released

0players observed · 22 September 2026 - 14:32:14 UTC

ActionFree To PlayIndieFree to PlayGoreSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,550
  • Revenue (VGI)No data available
  • Review score73% positive

TENET metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,550
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews74
  • Release date2017 年 10 月 31 日
  • DeveloperALTER-BOY
  • PublisherALTER-BOY

Genres: Action, Free To Play, Indie

Company pages: Developer: ALTER-BOYPublisher: ALTER-BOY

Top Steam chartsTop 100 gamesGame directorySteam Store page

TENET Steam metadata

TENET metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/523960/metadata
Steam Storehttps://store.steampowered.com/app/523960/
Steam Communityhttps://steamcommunity.com/app/523960
PCGamingWiki search
IGDB searchSearch IGDB for TENET

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 54 positive, 20 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Stats, Steam Leaderboards, Family Sharing

Achievements

20

Platform releases
  • Steam 27 August 2018

Latest Steam announcements

  • Get Involved in our Latest Development Journey - 24 April 2021

    We are hard at work on our latest title OZARK, and we invite you to jump in on the development action by joining us on Twitch and Discord. Drop by and say hello, give us your feedback, and stay tune for beta access. We're looking forward to sharing our development journey with you. Join the ALTER-BOY Discord and follow OZARK's development, and don't forget to follow us on Twitch to be notified when we are developing live.

  • Leaving Early Access and Discontinuing Support - 27 August 2018

    https://media.giphy.com/media/3o6wrebnKWmvx4ZBio/giphy.gif We are leaving early access and discontinuing support on TENET. This is probably one of the worst things to have to have to write up, but the time has come and we wish there was other ways of salvaging something we spent quite a lot of time working on. I think the hardest part is letting go, and having to disappoint a lot of new and existing players. There were a few issues on launch that we managed to clear up, and a few minor ones that we never managed to track down. All in all we had quite the ride and we learned many things along the way. It was our first launch on Steam and we hope to have more in the future. We made some friends, was able to give some players a fun experience, and angered and disappointed a few... We had a growing list of features and a few fixes that needed to happen, along with some Achievement problems…

  • TENET Development Update! - 7 February 2018

    We're not dead, we're just busy... I thought I would post a quick update on the current development status. It's been a few weeks since we have touched the build in terms of adding or fixing things.... We have been helping some friends "HapSys" put together a demo for their "Haptic Vest" It's meant to provide full feedback to the upper body based on Vector positions collisions in 3D space.... meaning that you can feel every Bullet Fired, Foot Stomped, and incoming enemy damage. It's a really cool tech that we are excited to be working on integrating into TENET. If you're like us, we take rumble for granted. It adds greater depth to any experience, and feeling the game through new experiential forms of feedback, it truly brings any experience to the next level, including this one. We've also been demoing the game with the Haptic Vest at various events and local TV spots. Needless to say…

  • TENET Development Update! - 7 February 2018

    We're not dead, we're just busy... I thought I would post a quick update on the current development status. It's been a few weeks since we have touched the build in terms of adding or fixing things.... We have been helping some friends "HapSys" put together a demo for their "Haptic Vest" It's meant to provide full feedback to the upper body based on Vector positions collisions in 3D space.... meaning that you can feel every Bullet Fired, Foot Stomped, and incoming enemy damage. It's a really cool tech that we are excited to be working on integrating into TENET. If you're like us, we take rumble for granted. It adds greater depth to any experience, and feeling the game through new experiential forms of feedback, it truly brings any experience to the next level, including this one. We've also been demoing the game with the Haptic Vest at various events and local TV spots. Needless to say…

  • Patch 1.3.3 is now Live - New Years Eve! - 31 December 2017

    Patch 1.3.3 is now live! We made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move. Lastly we threw another novelty item in. it's well... in good spirit! Fixed several minor bugs in the codebase. Fixed a bug in the perc engine Balanced and fixed a speed issue with the player stats Fixed player blocking issues (Seemed to be due to the enmies moving away from their hip origin position. The block was being blocked by the enemy collider and the hip join being so far away that the mesh was not visible. The pooling engine is being stubborn and not reseting the position after the enemy has finished ragdolling and reporpusing begins. Added new "WORLD PARTY HAT" novelty item to the Player Customization section in Novelty Items section. Cleaned up the stomp and punch ability animations and timing.…

  • Patch 1.3.3 is now Live - New Years Eve! - 31 December 2017

    Patch 1.3.3 is now live! We made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move. Lastly we threw another novelty item in. it's well... in good spirit! Fixed several minor bugs in the codebase. Fixed a bug in the perc engine Balanced and fixed a speed issue with the player stats Fixed player blocking issues (Seemed to be due to the enmies moving away from their hip origin position. The block was being blocked by the enemy collider and the hip join being so far away that the mesh was not visible. The pooling engine is being stubborn and not reseting the position after the enemy has finished ragdolling and reporpusing begins. Added new "WORLD PARTY HAT" novelty item to the Player Customization section in Novelty Items section. Cleaned up the stomp and punch ability animations and timing.…

  • Patch 1.3 is now live! - 30 December 2017

    Patch 1.3 is now live! https://media0.giphy.com/media/dTlrPbZagxCko/giphy.gif We're rolling out a quick patch that has a few minor tweaks and one large fix for the Rune Perc Stacking Bonus bug. We have also inflated the scoring again due to the perc bug being unfair advantage/disadvantage to some. Fixed several null reference exceptions that didn't get picked up until now Tweaked the game over sequence slightly Fixed major issues with rune perc bonus calculations. There was a compounding effect each time the Player used the Piller to upgrade. Removed some scores from the Leaderboards Inflated the Scoring again Keep us posted if you find anything else we missed. Thanks again everyone!

  • Patch 1.3 is now live! - 30 December 2017

    Patch 1.3 is now live! https://media0.giphy.com/media/dTlrPbZagxCko/giphy.gif We're rolling out a quick patch that has a few minor tweaks and one large fix for the Rune Perc Stacking Bonus bug. We have also inflated the scoring again due to the perc bug being unfair advantage/disadvantage to some. Fixed several null reference exceptions that didn't get picked up until now Tweaked the game over sequence slightly Fixed major issues with rune perc bonus calculations. There was a compounding effect each time the Player used the Piller to upgrade. Removed some scores from the Leaderboards Inflated the Scoring again Keep us posted if you find anything else we missed. Thanks again everyone!

  • Merry Christmas and Happy Holidays! - 25 December 2017

    Merry Christmas and Happy Holidays! Thanks for all the good times this year. There have been ups and down and through it all we couldn't be happier with where we are at and the amazing community that has grown. We decided to drop a fun little novelty in so you can kill with a bit of Christmas Cheer this holiday! It's only 25 Runes in the Novelty section now! Me and Dusty are in need of some downtime for the holidays. We are still tracking some perc database and balancing issues. Enjoy the new novelty item, and as always thanks for playing and have a great Winter Break! Thanks again everyone!

  • Merry Christmas and Happy Holidays! - 25 December 2017

    Merry Christmas and Happy Holidays! Thanks for all the good times this year. There have been ups and down and through it all we couldn't be happier with where we are at and the amazing community that has grown. We decided to drop a fun little novelty in so you can kill with a bit of Christmas Cheer this holiday! It's only 25 Runes in the Novelty section now! Me and Dusty are in need of some downtime for the holidays. We are still tracking some perc database and balancing issues. Enjoy the new novelty item, and as always thanks for playing and have a great Winter Break! Thanks again everyone!

  • Patch 1.2.0.2 is Now Live! Big Update! - 19 November 2017

    Patch 1.2.0.2 is Now Live! So many fixes it will make your head pop off!... Well... this is a pretty major update, so we are moving up to Version 1.2. This update brings a lot of fixes as well as additional changes and additions we hope you will enjoy! https://media.giphy.com/media/Am1nhjxVA0fEQ/giphy.gif List of fixes, changes, and additions included in the current patch: Added Raw Input to turn off camera smoothing and get X and Y directly from mouse Input. Added invincibility to boss flying phase. This changes the boss encounter dramatically Fixed boss enemy waves and scaled their HP based on stage A huge tune up on the entire stage and wave balancing Fixed bug in all perc rewards (Percs have also been tuned slightly) Ability damage is now scaled by power levels and special abilty Tuned AI Vision system for better performance Bullets are now unable to penetrate the darkness The darkn…

  • Patch 1.2.0.2 is Now Live! Big Update! - 19 November 2017

    Patch 1.2.0.2 is Now Live! So many fixes it will make your head pop off!... Well... this is a pretty major update, so we are moving up to Version 1.2. This update brings a lot of fixes as well as additional changes and additions we hope you will enjoy! https://media.giphy.com/media/Am1nhjxVA0fEQ/giphy.gif List of fixes, changes, and additions included in the current patch: Added Raw Input to turn off camera smoothing and get X and Y directly from mouse Input. Added invincibility to boss flying phase. This changes the boss encounter dramatically Fixed boss enemy waves and scaled their HP based on stage A huge tune up on the entire stage and wave balancing Fixed bug in all perc rewards (Percs have also been tuned slightly) Ability damage is now scaled by power levels and special abilty Tuned AI Vision system for better performance Bullets are now unable to penetrate the darkness The darkn…

  • Patch 1.1.12 is now live! - 7 November 2017

    Patch 1.1.12 is now live! This patch fixes up several issues that were left behind after the AI Controller patch, along with a few new tweaks, including the nasty stuck in place bug! List of fixes included in the current patch: Fixed the player sticking bug (this was due to some pooling issues where the enemies were not being reset and you were being blocked by an actual enemy but the rig was not on it's origin. Fixed stuck in place bug where the physics was sticking the player to the ground in some cases. Tuned firing mechanics slightly. Fixed Lost Life Charge (discharge) You are unable to fire the weapon after you lose a life momentarily. Releasing the trigger and pulling it again will let you fire immediatly. Added a new trigger for when player is close to "Consumed" enemies. They will be set to always ragdoll when killed. Fixed a object reference bug when the stage is cleared. Tuned…

  • Patch 1.1.12 is now live! - 7 November 2017

    Patch 1.1.12 is now live! This patch fixes up several issues that were left behind after the AI Controller patch, along with a few new tweaks, including the nasty stuck in place bug! List of fixes included in the current patch: Fixed the player sticking bug (this was due to some pooling issues where the enemies were not being reset and you were being blocked by an actual enemy but the rig was not on it's origin. Fixed stuck in place bug where the physics was sticking the player to the ground in some cases. Tuned firing mechanics slightly. Fixed Lost Life Charge (discharge) You are unable to fire the weapon after you lose a life momentarily. Releasing the trigger and pulling it again will let you fire immediatly. Added a new trigger for when player is close to "Consumed" enemies. They will be set to always ragdoll when killed. Fixed a object reference bug when the stage is cleared. Tuned…

  • Patch 1.1.11 is now live! - 6 November 2017

    Patch 1.1.11 is now live! This patch seems to finally put a rest the AI Controller issues people have been experiencing (also referred to as the "exploit") List of fixes included in the current patch: Refactored AI Controller task controller to error handle agents not properly registered. Fixed several null reference bugs. Tuned the first stage Boss HP (multiplier moved from 1 to 2 and now sits at 1.5, he was a bit too spongy) Fixed navigation agent initialization bug. Thanks again everyone!

  • Patch 1.1.11 is now live! - 6 November 2017

    Patch 1.1.11 is now live! This patch seems to finally put a rest the AI Controller issues people have been experiencing (also referred to as the "exploit") List of fixes included in the current patch: Refactored AI Controller task controller to error handle agents not properly registered. Fixed several null reference bugs. Tuned the first stage Boss HP (multiplier moved from 1 to 2 and now sits at 1.5, he was a bit too spongy) Fixed navigation agent initialization bug. Thanks again everyone!

  • Patch 1.1.10 is now live! - 4 November 2017

    Patch 1.1.10 is now live! This patch fixes a series of bugs with the Boss and Stage Controller This update should resolve a few issues we were having with the Boss mechanics including the Special ability. List of fixes and additions in current patch: Added a failsafe to the stage controller Reworked the boss state machine to fix a bug having to do with the flying phase not triggering after Boss goes into his Special phase. Fixed warping fx on boss (When triggering a new phase or killing boss during special would cause warping blur fx to stay on) Fixed stage progression UI timer Thanks again everyone! Cheers!

  • Patch 1.1.10 is now live! - 4 November 2017

    Patch 1.1.10 is now live! This patch fixes a series of bugs with the Boss and Stage Controller This update should resolve a few issues we were having with the Boss mechanics including the Special ability. List of fixes and additions in current patch: Added a failsafe to the stage controller Reworked the boss state machine to fix a bug having to do with the flying phase not triggering after Boss goes into his Special phase. Fixed warping fx on boss (When triggering a new phase or killing boss during special would cause warping blur fx to stay on) Fixed stage progression UI timer Thanks again everyone! Cheers!

  • Patch 1.1.9 - 3 November 2017

    Patch 1.1.9 is now live! This patch adds a few changes, additions and one big bandaid. Well... the AI bug still wasn't solved, so here is another patch that hopefully solves this once and for all. If you still encounter the enemies not moving let us know on the discussion post so we can keep collecting data on it. https://media.giphy.com/media/Lvand4cUuA6xG/giphy.gif List of fixes and additions in current patch: Added transition sound to Light/Dark area entry and exit Tuned the fire point on the players weapon so that you can hit enemies closer towards you. (It was a bit too far out) Fixed garbage collection issue on boss enemies Fixed boss special ability rock barricade (one rock barricade was turned 180 degres in the wrong direction) Added a watcher script to the AI Engine that makes sure it cannot be disabled during gameplay (hopefully this solves the issue). Fixed Leaderboard Icon b…

  • Patch 1.1.9 - 3 November 2017

    Patch 1.1.9 is now live! This patch adds a few changes, additions and one big bandaid. Well... the AI bug still wasn't solved, so here is another patch that hopefully solves this once and for all. If you still encounter the enemies not moving let us know on the discussion post so we can keep collecting data on it. https://media.giphy.com/media/Lvand4cUuA6xG/giphy.gif List of fixes and additions in current patch: Added transition sound to Light/Dark area entry and exit Tuned the fire point on the players weapon so that you can hit enemies closer towards you. (It was a bit too far out) Fixed garbage collection issue on boss enemies Fixed boss special ability rock barricade (one rock barricade was turned 180 degres in the wrong direction) Added a watcher script to the AI Engine that makes sure it cannot be disabled during gameplay (hopefully this solves the issue). Fixed Leaderboard Icon b…

Patch notes and updates

S.noRelease datePatch nameGID number
129 August 2017Patch 1.0.64249665521686736058
227 August 2017Patch 1.0.54249665521686736229
324 August 2017Patch 1.0.44249665521686736392

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID523960
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release date2017 年 10 月 31 日
DeveloperALTER-BOY
PublisherALTER-BOY
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent73%
Positive reviews54
Negative reviews20
Total reviews74
Steam recommendationsNot available
Achievements20
Average playtime forever1,034 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/523960/

Short description

TENET is a fast-paced shooter where you are trapped underworld in a nightmarish arena, and the only key to survival is to stay within the light. Your skills will be put to the test as you blast, punch, and stomp your way through this gore infused gauntlet as you tear your foes limb to limb.

About this game

TENET is a fast-paced shooter where you are trapped underworld in a nightmarish arena, and the only key to survival is to stay within the light. Survive, collect, and upgrade! With help from the underworld seer, you can exchange your earnings for powerful upgrades for increased chances of survival, along with cosmetics to fully customize your character, killing your foes in style. TENET takes inspiration from several classics to bring about a fusion of old meets new. Compete for high scores and place among the leader boards. Your skills will be put to the test as you blast, punch, and stomp your way through this gore infused gauntlet as you tear your foes limb from limb. In TENET your goal is to survive waves of enemies increasing over time in difficulty. Every series of waves end with a Boss Encounter, surviving the encounter enables you to meet the " Underworld Seer " to summon the "Pillar of Vis" which grants access to a powerful weapon upgrade or exchange to convert the current sessions collected " Runes " into " Purified Tokens " for purchasing higher quality upgrades and cosmetics in the "Player Profile". Please note that the game is currently in Early Access which means this is not the final state of the game. Please read the Early Access notes above for more information about our current and future plans.

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

TENET's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

TENET's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records TENET at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Marvel Rivals62,20322 September 2026 - 16:54:50 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege59,44022 September 2026 - 15:46:26 UTC200,4761,547,383Ubisoft Montreal

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
Viscera Cleanup Detail: Santa's Rampage222 September 2026 - 00:15:05 UTC1265,913RuneStorm
Ino122 September 2026 - 16:05:30 UTC2150L Rod
LINCH122 September 2026 - 16:07:47 UTC4177Datura Games
Take the Dream IX122 September 2026 - 01:54:45 UTC3176Yai Gameworks
Demon's Rise - Lords of Chaos122 September 2026 - 00:15:11 UTC2156Wave Light Games Inc.
Save the Ninja Clan022 September 2026 - 12:37:04 UTC4,911112Willz
SLG Remix022 September 2026 - 02:16:18 UTC419481812 Productions (PC Port)

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Art of War: Red Tides2822 September 2026 - 14:53:04 UTC4,0146,954Game Science
You Deserve2022 September 2026 - 13:46:13 UTC24269TGA Company LLC
Vampire: The Masquerade - Redemption622 September 2026 - 13:43:54 UTC20991Nihilistic Software
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 16:30:15 UTC532,534Reflect Studios
X-Blades222 September 2026 - 16:24:27 UTC9,9813,202Gaijin Entertainment
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
Ino122 September 2026 - 16:05:30 UTC2150L Rod
Giants: Citizen Kabuto122 September 2026 - 02:19:36 UTC4210Planet Moon Studios
LINCH122 September 2026 - 16:07:47 UTC4177Datura Games

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