SPSTEAMPULSELIVE ANALYTICS
Yore VR

Yore VR Steam metadata

Tectonic VR | Oct 24, 2016 | game

Released

0players observed · 22 September 2026 - 12:46:03 UTC

ActionAdventureFree To PlayIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)9,167
  • Revenue (VGI)$99,498
  • Review score40% positive

Yore VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)9,167
  • Revenue (VGI)$99,498
  • Review score40% positive
  • Total reviews173
  • Release dateOct 24, 2016
  • DeveloperTectonic VR
  • PublisherTectonic VR

Genres: Action, Adventure, Free To Play, Indie, RPG

Company pages: Developer: Tectonic VRPublisher: Tectonic VR

Top Steam chartsTop 100 gamesGame directorySteam Store page

Yore VR Steam metadata

Yore VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/524380/metadata
Steam Storehttps://store.steampowered.com/app/524380/
Steam Communityhttps://steamcommunity.com/app/524380
PCGamingWiki search
IGDB searchSearch IGDB for Yore VR

Reviews, pricing, and metadata

Review summary

Mostly Negative

40% positive, 69 positive, 104 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 October 2016

Latest Steam announcements

  • Yore VR - Week #36 Update. Final fixes and improvements - 28 June 2017

    So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games Highlights Skeletal Warriors added to the dungeon Building Progress was not saving properly, this has been fixed Building costs are now back to normal Improvements to lighting in the cave 16:9 Video output option added for streamers More sounds and animals in the world to make it feel more alive Community MrHazardous spent an hour streaming himself exploring the World, it was fantastic to watch and we took a lot of notes of little things to improve along the way: http://forums.playyore.com/index.php?threa…

  • Yore VR - Week #36 Update. Final fixes and improvements - 28 June 2017

    So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games Highlights Skeletal Warriors added to the dungeon Building Progress was not saving properly, this has been fixed Building costs are now back to normal Improvements to lighting in the cave 16:9 Video output option added for streamers More sounds and animals in the world to make it feel more alive Community MrHazardous spent an hour streaming himself exploring the World, it was fantastic to watch and we took a lot of notes of little things to improve along the way: http://forums.playyore.com/index.php?threa…

  • 0.6.0.1 Update - Main Branch (and Alpha) - 23 June 2017

    *Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/ Fixes Bug allowing buildings to be built for free was found and fixed Deleted tree floating slightly off the ground Improvements Bow collisions improved so it doesn't roll everywhere More resources added to the map Iron ore nodes scaled up to make them easier to spot Persistence system can spawn to specific level streams now LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners Big Cave chamber lighting improved Better debug logging in a lot of areas Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them Additions 16:9 Video…

  • 0.6.0.1 Update - Main Branch (and Alpha) - 23 June 2017

    *Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/ Fixes Bug allowing buildings to be built for free was found and fixed Deleted tree floating slightly off the ground Improvements Bow collisions improved so it doesn't roll everywhere More resources added to the map Iron ore nodes scaled up to make them easier to spot Persistence system can spawn to specific level streams now LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners Big Cave chamber lighting improved Better debug logging in a lot of areas Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them Additions 16:9 Video…

  • Main Branch Update is FINALLY HERE - 0.5.9.2 - 22 June 2017

    After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights: Improvements First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer. The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our…

  • Main Branch Update is FINALLY HERE - 0.5.9.2 - 22 June 2017

    After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights: Improvements First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer. The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our…

  • Yore VR - Week #35 Update: More creatures, less crashes - 20 June 2017

    2 days late on this update but needed to include a few key fixes in here before I pushed it out. A lot of work went into polishing and getting the creatures spawning and working properly this week. On top of that we tracked down the most common crash bug and hopefully put an end to that. You can find more details about the updates here: Alpha / Beta Updates http://steamcommunity.com/app/524380/discussions/2/2119355556479116869/ http://steamcommunity.com/app/524380/discussions/2/2119355556499088266/ Update Highlights Oculus Rift users can once again access the menu by depressing the analog stick Most common crash bug fixed Sword assembly is working again so get those blades and delve into the dark deep places with a little less fear Speaking of the sword there was a nasty bug where if it was assembled and in your belt it would cause you move around against your will as it collided into s…

  • Yore VR - Week #35 Update: More creatures, less crashes - 20 June 2017

    2 days late on this update but needed to include a few key fixes in here before I pushed it out. A lot of work went into polishing and getting the creatures spawning and working properly this week. On top of that we tracked down the most common crash bug and hopefully put an end to that. You can find more details about the updates here: Alpha / Beta Updates http://steamcommunity.com/app/524380/discussions/2/2119355556479116869/ http://steamcommunity.com/app/524380/discussions/2/2119355556499088266/ Update Highlights Oculus Rift users can once again access the menu by depressing the analog stick Most common crash bug fixed Sword assembly is working again so get those blades and delve into the dark deep places with a little less fear Speaking of the sword there was a nasty bug where if it was assembled and in your belt it would cause you move around against your will as it collided into s…

  • Week #34 updates - Beta branch FINALLY gets some love! Updated to latest. - 13 June 2017

    So the day is fast approaching when we can finally push all of our hard work out to the main branch. With the exception of the cart, which we removed entirely for now, 100% of the game systems have been recoded from scratch and are in the game, better than ever. We were 'feature complete' about 10 days ago and have been doing QA ever since. The last week has resulted in 2 engine bugs being found(and reported to Epic) as well as a myriad of other edge-case bugs that only reared their head once we packaged a build and sent it off to steam(ie: they weren't showing in our internal tests) but we are now through all of those and barring any other unknown issues we should have a rock solid game on our hands with no obvious up front issues. On top of all of this we have made massive performance gains over the last 2 weeks, with a 40-50% increase in FPS as well as a much nicer looking world. Now…

  • Week #34 updates - Beta branch FINALLY gets some love! Updated to latest. - 13 June 2017

    So the day is fast approaching when we can finally push all of our hard work out to the main branch. With the exception of the cart, which we removed entirely for now, 100% of the game systems have been recoded from scratch and are in the game, better than ever. We were 'feature complete' about 10 days ago and have been doing QA ever since. The last week has resulted in 2 engine bugs being found(and reported to Epic) as well as a myriad of other edge-case bugs that only reared their head once we packaged a build and sent it off to steam(ie: they weren't showing in our internal tests) but we are now through all of those and barring any other unknown issues we should have a rock solid game on our hands with no obvious up front issues. On top of all of this we have made massive performance gains over the last 2 weeks, with a 40-50% increase in FPS as well as a much nicer looking world. Now…

  • Yore VR - Week #33 Update. Performance and Crashes - 11 June 2017

    Alpha Updates http://steamcommunity.com/app/524380/discussions/2/1353742967802771875/ http://steamcommunity.com/app/524380/discussions/2/1353742967817405039/ Update Hightlights Scorpions(baby and giant), Foxes, Bears and Hydra's added to the map as enemies which can kill and be killed Building construction system complete and in the game Building cost tool tip comes up in building menu when you cover over a button 3 Crashes fixed: Missing anims, engine error, building menu crash Streaming level, nav mesh and post processing optimizations for moar FPS! New ocean water shader Interesting Convo's Most of the week was spent discussing the new sounds we need for our new friends in the world. We held a key give away on the forums and reddit and received some amazing recommendations for sounds so that our new baddies won't be silent for much longer :) - http://forums.playyore.com/index.php?thr…

  • Yore VR - Week #33 Update. Performance and Crashes - 11 June 2017

    Alpha Updates http://steamcommunity.com/app/524380/discussions/2/1353742967802771875/ http://steamcommunity.com/app/524380/discussions/2/1353742967817405039/ Update Hightlights Scorpions(baby and giant), Foxes, Bears and Hydra's added to the map as enemies which can kill and be killed Building construction system complete and in the game Building cost tool tip comes up in building menu when you cover over a button 3 Crashes fixed: Missing anims, engine error, building menu crash Streaming level, nav mesh and post processing optimizations for moar FPS! New ocean water shader Interesting Convo's Most of the week was spent discussing the new sounds we need for our new friends in the world. We held a key give away on the forums and reddit and received some amazing recommendations for sounds so that our new baddies won't be silent for much longer :) - http://forums.playyore.com/index.php?thr…

  • Massive (and Regular) Updates Hitting the Alpha Branch - Check it out! - 6 June 2017

    Greetings from the Lands of Yore! Hey Hey everyone I have been posting regular updates to the 'Changelogs and Updates' forums: https://steamcommunity.com/app/524380/discussions/2/ but F-Man made a good point in a comment on our last update thread that with none-of those updates showing up on the front page it doesn't look like we're making all that much progress when in reality we are progressing faster now than ever before in the history of the project. So from now on I will try to post regular updates to the front page about what's going on in the alpha and beta branches, interesting new features and creatures making their way in the game and highlight some of the more active threads on the forums if any of you are interested in partaking in the lively discussions over there. Expand / Scroll down for the following: 1) Alpha Updates 2) Eye Candy to drool over 3) Links to Forum conversa…

  • Massive (and Regular) Updates Hitting the Alpha Branch - Check it out! - 6 June 2017

    Greetings from the Lands of Yore! Hey Hey everyone I have been posting regular updates to the 'Changelogs and Updates' forums: https://steamcommunity.com/app/524380/discussions/2/ but F-Man made a good point in a comment on our last update thread that with none-of those updates showing up on the front page it doesn't look like we're making all that much progress when in reality we are progressing faster now than ever before in the history of the project. So from now on I will try to post regular updates to the front page about what's going on in the alpha and beta branches, interesting new features and creatures making their way in the game and highlight some of the more active threads on the forums if any of you are interested in partaking in the lively discussions over there. Expand / Scroll down for the following: 1) Alpha Updates 2) Eye Candy to drool over 3) Links to Forum conversa…

  • Still Alive and working HARD to get this update pushed - 21 March 2017

    Apologies for the silent running..We've been under the gun over the last 3 months. Let me sum up what's been happeningL First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer. The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground. Our pre-placed buildi…

  • Still Alive and working HARD to get this update pushed - 21 March 2017

    Apologies for the silent running..We've been under the gun over the last 3 months. Let me sum up what's been happeningL First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer. The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground. Our pre-placed buildi…

  • 0.4.0 - Alpha update: Completing the Recode - 21 January 2017

    Recode Complete, ready for testing Remember you need to be subscribed to the Alpha branch to get Alpha updates. So no sense writing a formal update log when all I need to say is that the entire game has essentially been re-coded from scratch. The way we did things before was quick and dirty, meant to prototype and iterate as quickly as possible to flesh out some of the core systems. You get to a point though where all of these systems, cobbled together like a shanty-town, start to buckle under the weight of the game and then it's time to take a holistic view, based on all of the gameplay lessons learned, and build it properly from the ground up with the bigger picture in mind. This is where we were back in December when we took on the task of re-writing every major system in the game to take into account all of the needs that we discovered along the way, be 100x more efficient and be re…

  • 0.4.0 - Alpha update: Completing the Recode - 21 January 2017

    Recode Complete, ready for testing Remember you need to be subscribed to the Alpha branch to get Alpha updates. So no sense writing a formal update log when all I need to say is that the entire game has essentially been re-coded from scratch. The way we did things before was quick and dirty, meant to prototype and iterate as quickly as possible to flesh out some of the core systems. You get to a point though where all of these systems, cobbled together like a shanty-town, start to buckle under the weight of the game and then it's time to take a holistic view, based on all of the gameplay lessons learned, and build it properly from the ground up with the bigger picture in mind. This is where we were back in December when we took on the task of re-writing every major system in the game to take into account all of the needs that we discovered along the way, be 100x more efficient and be re…

  • 0.3.9.7 Update - Touch Support and Snow removal - 11 January 2017

    A relatively small update with a few fixes here and there. 90% of our time has been spent recoding everything from the ground up and preparing for multiplayer. Very happy to have Oculus Touch support in and look forward to hearing people's feedback as we have a ways to go before that is perfect. Fixes and Improvements Fixed pub volumes Fixed menu navigation for Touch users Minor Map fixes Additions and polish to the caves Fixed cart recall/spawner Raised prices back to normal levels Increased auto-save interval from 20 to 40 seconds to mitigate stuttering Snow removed Hand now snaps to basket handle Fixed collision issues with smelter coal and iron Extended hand reach for picking up objects on the floor Fixed cart handle movement issues Replaced crappy placeholder torch with a new one Oculus Touch Support Added ability to force oculus input mode by pressing Ctrl+O on the keyboard Fixed…

  • 0.3.9.7 Update - Touch Support and Snow removal - 11 January 2017

    A relatively small update with a few fixes here and there. 90% of our time has been spent recoding everything from the ground up and preparing for multiplayer. Very happy to have Oculus Touch support in and look forward to hearing people's feedback as we have a ways to go before that is perfect. Fixes and Improvements Fixed pub volumes Fixed menu navigation for Touch users Minor Map fixes Additions and polish to the caves Fixed cart recall/spawner Raised prices back to normal levels Increased auto-save interval from 20 to 40 seconds to mitigate stuttering Snow removed Hand now snaps to basket handle Fixed collision issues with smelter coal and iron Extended hand reach for picking up objects on the floor Fixed cart handle movement issues Replaced crappy placeholder torch with a new one Oculus Touch Support Added ability to force oculus input mode by pressing Ctrl+O on the keyboard Fixed…

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 20170.6.0.1 Update - Main Branch (and Alpha)4249665521686736015
222 June 2017Main Branch Update is FINALLY HERE - 0.5.9.24249665521686736167
313 June 2017Week #34 updates - Beta branch FINALLY gets some love! Updated to latest.4249665521686736443
411 January 20170.3.9.7 Update - Touch Support and Snow removal4249665521686737225
514 December 20160.3.8 Hotfix - Progress Save and Oculus Touch Issues91593325384861005
614 December 20160.3.8 Hotfix - Progress Save and Oculus Touch Issues4249665521686737804
712 December 2016Update 0.3.7 - Caves, wolves, death and Oculus Support4249665521686737906
822 November 20160.3.3.3 Hotfix - Cart woes4249665521686738125
922 November 20160.3.3.3 Hotfix - Cart woes127619582138167279
1021 November 20160.3.3.2 Update - Omnomnom (Food, eating and other things)4249665521686738230
117 November 2016Yore VR 0.3.1.1 Hotfix - Deer brains de-dumbified and other fixes4249665521686738339
127 November 2016Yore VR 0.3.1.1 Hotfix - Deer brains de-dumbified and other fixes182787402056260289
137 November 20160.3.0 Update - Hunting in VR is now a thing - Nov 6 20164249665521686738452
1426 October 20160.2.6 Update4249665521686738563

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID524380
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 24, 2016
DeveloperTectonic VR
PublisherTectonic VR
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Negative
Positive review percent40%
Positive reviews69
Negative reviews104
Total reviews173
Steam recommendations137
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/524380/

Short description

Yore VR is an open world sandbox game built from the ground up in VR for the HTC Vive. Venture out with nothing but the clothes on your back and empty hands to live Yore medieval life the way you want.

About this game

DISCLAIMER: THIS GAME IS IN EARLY ACCESS AND REQUIRES A HTC VIVE TO PLAY. PLEASE DO NOT PURCHASE IT UNLESS YOU HAVE A VIVE AND WANT TO ACTIVELY SUPPORT THE DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE A FEW ISSUES. Yore VR is an open world sandbox game built from the ground up in VR for the HTC Vive. If you enjoy resource gathering, hunting, crafting and a simpler time, you will find plenty to do in Yore VR. With two game modes, you can practice forging or start in the open world with nothing but the clothes on your back. Blacksmithing fans will find over 40 different components, blades, hilts, crossguards and pommels to use for crafting. Before you can get to work in the shop, you'll have to find wood for your fire and ore for the smelter so pick up your trusty pick-axe and venture out in search of iron. If weapons are your thing, earn gold to unlock a virtual arsenal of medieval weapons. Starting with 4 unique crossbows and a bow we will be introducing dozens of different weapons. Hone your skills in the shooting range or a variety of other areas meant to test your skill. ~It’s not about escaping your life, it’s about rediscovering a simpler time. Key Features: Open world room-scale experience designed for the HTC Vive Custom locomotion systems offering three options for movement (Teleport, Point and Walk, D-Pad movement with VR "Sick No More" feature) Simulations of hewing trees and collecting wood Deer Hunting of responsive AI Blacksmithing, smelting, mining and collecting ore Archery range with 4 types of Medieval Crossbows and 1 Bow Archery games ranging from simple shooting gallery to archery juggling Tool belt for resource gathering Potential future activities such as Co-op MP, herb gathering, alchemy, melee combat, dungeons and more!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Yore VR's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Yore VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Yore VR at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,211,24422 September 2026 - 14:45:11 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Dota 2808,15322 September 2026 - 14:43:40 UTC1,291,328
4Once Human22,24922 September 2026 - 13:32:08 UTC231,343
5Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,271
6Realm of Ink1,23322 September 2026 - 13:51:23 UTC6,799
7Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
8Escape From Duckov3,77422 September 2026 - 13:05:08 UTC301,322
9Conqueror's Blade2,77222 September 2026 - 11:52:43 UTC18,921

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS688,60122 September 2026 - 14:46:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,211,24422 September 2026 - 14:46:41 UTC1,818,3689,826,471Valve
Dota 2815,80322 September 2026 - 14:46:41 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS688,60122 September 2026 - 14:46:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust92,77922 September 2026 - 14:25:47 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 291,87022 September 2026 - 14:28:30 UTC458,2081,150,310Arrowhead Game Studios
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
EA SPORTS FC™ 2636,79822 September 2026 - 13:05:08 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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