Bullets And More VR - BAM VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews513
- Release dateApr 2, 2018
- DeveloperKoenigz
- PublisherKoenigz
Company pages: Developer: KoenigzPublisher: Koenigz
Bullets And More VR - BAM VR Steam news
Bullets And More VR - BAM VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixes and improvements, price reduction - 5 November 2018
Hey guys, I just published an update: Added an option to shorten haptic feedback (find it in settings under Controls, last page) You can now lower the gun shot volume to as low as 10% Fixed a rare but critical despawning issue Some minor fixes Also notice that I recently dropped the price of the game permanently. I decided to discontinue the demo for this reason (has always been a lot of work on my side). Maybe you are also interested in trying my recent project called I Can Gun. Download it for free here: https://patrickkoenig.itch.io/i-can-gun Enjoy!
- Price reduction - 2 November 2018
Hey guys, The price for the game has been permanently reduced. Enjoy!
- Reduced game size on disk, some fixes - 22 October 2018
Hey guys, I just published an update. This update is huge in file size because in the process of attempting to reduce the game size on your hard drive disk every single file has been touched and changed. To put things into perspective the game should now require less than 10 GB on your hard drive disk (in comparsion to the previous 20+ GB). I also tried to fix some multiplayer issues that recently came up. I hope this works much better now. I'm also sorry if this unusual huge update causes any issues for you but it had to be done at some point. Thank you! :) Wish you all a great week! :)
- Now in beta: Attempt to reduce memory usage - 31 August 2018
Hey guys, I just created a beta branch that features a new build that attempts to reduce the memory usage of the game. Furthermore it reduces the size of the game files on your hard drive disk by approximately 50%. Maybe all of this combined helps to speed up the initial load time of the game as well. To opt-in to the beta branch: 1. Right-click on "Bullets And More" in your Steam Library and select "Properties" 2. Select the tab called "Betas" 3. Select the "beta" branch The beta build is still compatible to the non-beta version and nothing has been removed. Basically just another compression method and a bunch of cleanup has been done to achieve this results. Warning: Switching to this beta build will basically require to re-download the whole game because every file has been affected. On the positve side the new game files should require a lot less space on your hard drive disk. Plea…
- Update - 11 August 2018
Hey guys, I just published another update: Fixed some exploits in concrete jungle and nuke town Made attachment table not climbable Added a button to access Steam profiles via the score board (i.e. to add friends) Tried to balance bots a bit more Some other minor fixes and changes Enjoy :) Please let me know if you encounter any issues :)
- Another update - 24 May 2018
Hey guys, I just published an update for you: Added climbing to all multiplayer game modes (with some limitations for balancing reasons): You can only use the left or right controller and not both at the same time After releasing your grip you cannot re-grab for 0.75 seconds (cooldown) Limitations only apply when not using a "real" ladder Added Bayonet to the K98 for testing how it turns out balancing wise: Requires to hold the rifle with both controllers Bayonet is part of the gun and does not need to be attached Bayonet is not available in Virus Infection Instead of receiving individual shells for the Shot 12 you receive a whole clip with shells now Fixed an annoying issue while using Teleport Skipping in Space Chaos that led to player death I hope that the ability to climb with at least one controller (and a cooldown) allows to overcome some more obstacles. It might also allow to get…
- Tiny update - 15 April 2018
Hey guys, I just published a tiny update for you: Fixed possible exploit in day at pool Attempt to make accidentally locking back the bolt on the Sten a bit less likely Further performance improvements Let me know if you run into any issues!
- Update 1.0 - 2 April 2018
Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather people for another game mode (i.e. BAM Royale) while playing Deathmatch until enough player joined to switch mode. I also added the ability to customize controller input deadzone to the settings menu. As always theres also a bunch of minor fixes and changes. Anyway please let me know how this works for you and if you run into any issues. Stay tuned :) Patrick
- Update 1.0 - 2 April 2018
Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather people for another game mode (i.e. BAM Royale) while playing Deathmatch until enough player joined to switch mode. I also added the ability to customize controller input deadzone to the settings menu. As always theres also a bunch of minor fixes and changes. Anyway please let me know how this works for you and if you run into any issues. Stay tuned :) Patrick
- Leaving Early Access next week - 26 March 2018
Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A game where it rains grenades, rockets, helicopters, players, arrows, bullets and more. The order may vary though. Next week I will publish another update along with BAM finally leaving EA (Early Access). I have been very dedicated to BAM and I obviously will keep it that way even after it left EA (also considering that I still hope that some issues in the Unity engine itself get resolved over time). Still I will try to play around with completely new ideas as well. Of course, I will keep you all updated. Have a nice day and stay safe. Patrick
- Leaving Early Access next week - 26 March 2018
Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A game where it rains grenades, rockets, helicopters, players, arrows, bullets and more. The order may vary though. Next week I will publish another update along with BAM finally leaving EA (Early Access). I have been very dedicated to BAM and I obviously will keep it that way even after it left EA (also considering that I still hope that some issues in the Unity engine itself get resolved over time). Still I will try to play around with completely new ideas as well. Of course, I will keep you all updated. Have a nice day and stay safe. Patrick
- Update 53 - 18 January 2018
Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): http://stats.bulletsandmorevr.com Thanks to dogtato who basically created all the scripts for the web page and thanks to Daniel Webster for some of the design elements. I received some complains about the map/mode voting system because it allows to "hijack" a full game by switching to a game mode that most people do not want to play. The best solution would be to just participate in the vote to avoid that. However due to the very different nature of BAM Royale I changed the vote value for it to 0.75 instead of 1.0. This will automatically require much more consensus to switch to BAM Royale. To make things fair: When playing BAM Royale an…
- Update 53 - 18 January 2018
Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): http://stats.bulletsandmorevr.com Thanks to dogtato who basically created all the scripts for the web page and thanks to Daniel Webster for some of the design elements. I received some complains about the map/mode voting system because it allows to "hijack" a full game by switching to a game mode that most people do not want to play. The best solution would be to just participate in the vote to avoid that. However due to the very different nature of BAM Royale I changed the vote value for it to 0.75 instead of 1.0. This will automatically require much more consensus to switch to BAM Royale. To make things fair: When playing BAM Royale an…
- Update 52 - New BAM Royale map - 21 December 2017
Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics. The new map will also become available in some other game modes once it has been proven to not have major issues. Changes Added new map br_apoc_island Added ability to protect servers with PIN Team Deathmatch is now All Chat again Updated to a more recent Unity version Ability to host games with odd number now (used to be an increment by 2) Replaced AA12 model with a better looking one Fixed an issue that potentially made the game stuck after map change Some other fixes and improvements What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathma…
- Update 52 - New BAM Royale map - 21 December 2017
Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics. The new map will also become available in some other game modes once it has been proven to not have major issues. Changes Added new map br_apoc_island Added ability to protect servers with PIN Team Deathmatch is now All Chat again Updated to a more recent Unity version Ability to host games with odd number now (used to be an increment by 2) Replaced AA12 model with a better looking one Fixed an issue that potentially made the game stuck after map change Some other fixes and improvements What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathma…
- Some more fixes - 24 November 2017
Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when scope was suddenly capturing scene in a weird angle Fixed inaccurate dust cover behaviour for Mk18 and M16 Attempt to fix round restart hiccups for BAM Royale and Virus Infection Removed nearby check for vehicles to avoid people camp those in unreachable areas Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip) So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in. Let me know how this works for you now! :)
- Some more fixes - 24 November 2017
Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when scope was suddenly capturing scene in a weird angle Fixed inaccurate dust cover behaviour for Mk18 and M16 Attempt to fix round restart hiccups for BAM Royale and Virus Infection Removed nearby check for vehicles to avoid people camp those in unreachable areas Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip) So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in. Let me know how this works for you now! :)
- Hotfix published - 22 November 2017
Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!
- Hotfix published - 22 November 2017
Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!
- Update 51 - 21 November 2017
Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff). The most important change is the addition of proximity chat to the team based modes. Concluding that you will need to use the radio to talk to distant people on the server or your team. You can toggle between "ALL CHAT" and "TEAM CHAT" by pressing the touchpad/stick in while holding the radio. General Added proximity chat for BAM Royale, Virus, Team Deathmatch and Capture The Flag (use radio to talk to all people or to your team; toggle using touchpad) Added new weapon VSS Added new weapon AS VAL Aiming upwards should not reverse movement anymore (Touchpad) Added an experimental option to use Grip button to grab weapons (enable in Controls, Page 3) Further changes to allow for stats soon Improved muzzle smoke e…
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