- Update 7 - Still in development. Coming Soon. - 6 April 2018
A release was originally planned for today. However, I'm still working through the enhancements, so I'm pushing it back a week to ensure new features are working as intended. Upcoming features: + Achievements + Sound FX + Haptics (Rumble when grabbing) + Replay enhancements (proper scaling, player model, name, etc.) Thanks for supporting my game! -VRoximity
- Pushing update to 4/13. - 6 April 2018
A release was originally planned for today. However, I'm still working through the enhancements, so I'm pushing it back a week to ensure new features are working as intended. Upcoming features: + Achievements + Sound FX + Haptics (Rumble when grabbing) + Replay enhancements (proper scaling, player model, name, etc.) Thanks for supporting my game! -VRoximity
- Bug Fix Released - Please Update - 26 March 2018
I just performed an update to address some critical bugs that were reported by a user. Please make sure you update (restart Steam if necessary) if you encounter issues after loading into the game. Please let me know if you encounter any issues.
- Bug Fix Released - Please Update - 26 March 2018
I just performed an update to address some critical bugs that were reported by a user. Please make sure you update (restart Steam if necessary) if you encounter issues after loading into the game. Please let me know if you encounter any issues.
- Update - 6 New Levels and Music! - 24 March 2018
As promised, the new release is now live. World 3 is now accessible with 6 new levels. I brought back a few original levels that had interesting elements, and included 4 all new designs. World 3-6 should challenge even the best players. Music has been added to all of the stages as well. I hope you find the music fits the gameplay. For the next update (due April 6th), I'm working on the following: Sound FX Haptics (Rumble when grabbing) Replay enhancements (proper scaling, player model, name, etc.) Achievements - work is underway but not ready for release If you have problems or feedback, please let me know on the Steam Discussion Boards. Thank you and have fun! -VRoximity
- Update - 6 New Levels and Music! - 24 March 2018
As promised, the new release is now live. World 3 is now accessible with 6 new levels. I brought back a few original levels that had interesting elements, and included 4 all new designs. World 3-6 should challenge even the best players. Music has been added to all of the stages as well. I hope you find the music fits the gameplay. For the next update (due April 6th), I'm working on the following: Sound FX Haptics (Rumble when grabbing) Replay enhancements (proper scaling, player model, name, etc.) Achievements - work is underway but not ready for release If you have problems or feedback, please let me know on the Steam Discussion Boards. Thank you and have fun! -VRoximity
- Next Update Bumped to 3/23 - 15 March 2018
6 new levels will be released in the next update, but I need a few more days to get them up to par. I'm delaying the release until 3/23 at the latest - I'm working to get them out ASAP. Thank you for your patience.
- Next Update Bumped to 3/23 - 15 March 2018
6 new levels will be released in the next update, but I need a few more days to get them up to par. I'm delaying the release until 3/23 at the latest - I'm working to get them out ASAP. Thank you for your patience.
- Minor Update - 4 March 2018
A few levels were rotated to ensure that the player always starts facing the SteamVR-defined forward direction. This was especially annoying on level 1-1, which was 180-degrees from forward. The next release will be March 16th. Here are some of the features being worked on: New Levels w/ new mechanics Additional sound and music Achievements
- Minor Update - 4 March 2018
A few levels were rotated to ensure that the player always starts facing the SteamVR-defined forward direction. This was especially annoying on level 1-1, which was 180-degrees from forward. The next release will be March 16th. Here are some of the features being worked on: New Levels w/ new mechanics Additional sound and music Achievements
- Big Release! New levels. Earn medals. Race your replay ghost. - 1 March 2018
Today is a big day for Awesome Obstacle Challenge. Many of the features I've been working on for months are finally released, and I'm excited for everyone to try them out. With most of the game features in place, I can finally focus on creating awesome levels. The best is definitely yet to come. Here are the new features in today's release: Level Progression - Pass a level to unlock the next. Once unlocked, you can skip to a level any time. Medals - You can earn Gold, Silver, and Bronze medals on each level. Replay Ghosts - Your best run on each level will be saved. You can race your "ghost" to improve your time. New Levels! - 6 new levels showcasing some new gameplay and enhanced graphics. Enhanced Menu - The menu system has been improved. The menu shows your best time for each level, the medal time requirements, and which medals you've earned. A screenshot for each level is shown too.…
- Big Release! New levels. Earn medals. Race your replay ghost. - 1 March 2018
Today is a big day for Awesome Obstacle Challenge. Many of the features I've been working on for months are finally released, and I'm excited for everyone to try them out. With most of the game features in place, I can finally focus on creating awesome levels. The best is definitely yet to come. Here are the new features in today's release: Level Progression - Pass a level to unlock the next. Once unlocked, you can skip to a level any time. Medals - You can earn Gold, Silver, and Bronze medals on each level. Replay Ghosts - Your best run on each level will be saved. You can race your "ghost" to improve your time. New Levels! - 6 new levels showcasing some new gameplay and enhanced graphics. Enhanced Menu - The menu system has been improved. The menu shows your best time for each level, the medal time requirements, and which medals you've earned. A screenshot for each level is shown too.…
- Stability Update Released Today - 18 December 2017
A minor update was released today to resolve potentially game-crashing bugs. If anyone is seeing crashes after this update, please let me know. Work is continuing on new features, levels and bug fixes. The game will change significantly with the next release, which I'm hoping to have out by the end of the year. Looking ahead to 2018, I see great things ahead for this game!
- Stability Update Released Today - 18 December 2017
A minor update was released today to resolve potentially game-crashing bugs. If anyone is seeing crashes after this update, please let me know. Work is continuing on new features, levels and bug fixes. The game will change significantly with the next release, which I'm hoping to have out by the end of the year. Looking ahead to 2018, I see great things ahead for this game!
- Exciting News - New Release on Steam! - 13 December 2017
I'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine. It's not perfect, but it's a first step of getting everything working so I can focus on adding content. New levels and new mechanics are in the works. I can't wait to start building some really awesome levels. ** Known Issues ** - Leaderboards have been reset. There may also be an issue with posting new times to the leaderboards. I'm working on fixing it now.. FIXED! - If you are walking/running and sliding to a stop, and then try start walking in a new direction, you will continue in the original direction. This is also being worked on. - Many of the levels start with the player facing the wrong way. This will be addressed so you always face forward as forward is configured in SteamVR. ** In This R…
- Exciting News - New Release on Steam! - 13 December 2017
I'm very excited to tell you that a new release is now on Steam. This release is the first of many to come. This is basically a re-write of the game with improvements to the climbing engine. It's not perfect, but it's a first step of getting everything working so I can focus on adding content. New levels and new mechanics are in the works. I can't wait to start building some really awesome levels. ** Known Issues ** - Leaderboards have been reset. There may also be an issue with posting new times to the leaderboards. I'm working on fixing it now.. FIXED! - If you are walking/running and sliding to a stop, and then try start walking in a new direction, you will continue in the original direction. This is also being worked on. - Many of the levels start with the player facing the wrong way. This will be addressed so you always face forward as forward is configured in SteamVR. ** In This R…
- Awesome Obstacle Challenge is back! - 17 November 2017
Awesome Obstacle Challenge is back! The game engine has been updated and I am currently working through the existing levels to make them compatible once again. I will release the revised game (the only noticeable change should be some bug fixes) once it has completed testing. Another release by the end of this year will include as many of these features as I can complete: + Level progression (you must pass a level to play the next). + Gold/Silver/Bronze medals for best times + New Leaderboards for daily, monthly + New Leaderboards for fewest grabs (most efficient route) + Checkpoints + Ghosts + Time penalties + New obstacles and gameplay mechanics + Music and sound Work will continue full-time into 2018 with additional levels and features. Thank you for your support. Please let me know if you have any ideas or feedback. -VRoximity
- Awesome Obstacle Challenge is back! - 17 November 2017
Awesome Obstacle Challenge is back! The game engine has been updated and I am currently working through the existing levels to make them compatible once again. I will release the revised game (the only noticeable change should be some bug fixes) once it has completed testing. Another release by the end of this year will include as many of these features as I can complete: + Level progression (you must pass a level to play the next). + Gold/Silver/Bronze medals for best times + New Leaderboards for daily, monthly + New Leaderboards for fewest grabs (most efficient route) + Checkpoints + Ghosts + Time penalties + New obstacles and gameplay mechanics + Music and sound Work will continue full-time into 2018 with additional levels and features. Thank you for your support. Please let me know if you have any ideas or feedback. -VRoximity
- Update - Bug fixes and a new Level #1 (Intro) - 26 September 2016
Small update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level. It's also more optimized than previous levels and should run pretty smoothly on most systems. Adaptive Rendering Quality has been added. This should improve the look of the game (on some levels) and will scale based on your PC's performance. Bug fixes Clipping has been improved. On the new course #1, you should not be able to walk through walls. (your screen will go dark). Some issues may still exists and we will address those in an upcoming release. Upcoming Changes A new Course #2 is now being built that will introduce hazards (fire, lasers, and more). That will go live at the end of the week. The early courses (2-15 or so) are also being rebuilt. The current versions were prototypes that…
- Update - Bug fixes and a new Level #1 (Intro) - 26 September 2016
Small update today. Updates Course #1 has been totally redone. Instead of walking through the basics over the first dozen courses, most of the movement concepts are now introduced in a single level. It's also more optimized than previous levels and should run pretty smoothly on most systems. Adaptive Rendering Quality has been added. This should improve the look of the game (on some levels) and will scale based on your PC's performance. Bug fixes Clipping has been improved. On the new course #1, you should not be able to walk through walls. (your screen will go dark). Some issues may still exists and we will address those in an upcoming release. Upcoming Changes A new Course #2 is now being built that will introduce hazards (fire, lasers, and more). That will go live at the end of the week. The early courses (2-15 or so) are also being rebuilt. The current versions were prototypes that…