SPSTEAMPULSELIVE ANALYTICS
Captain Kaon

Captain Kaon Steam metadata

Engage Pixel | Apr 14, 2017 | game

Released

0players observed · 6 October 2026 - 14:45:42 UTC

ActionIndie2DSpaceShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)5,273
  • Revenue (VGI)$28,067
  • Review score67% positive

Captain Kaon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)5,273
  • Revenue (VGI)$28,067
  • Review score67% positive
  • Total reviews30
  • Release dateApr 14, 2017
  • DeveloperEngage Pixel
  • PublisherEngage Pixel

Genres: Action, Indie

Company pages: Developer: Engage PixelPublisher: Engage Pixel

Top Steam chartsTop 100 gamesGame directorySteam Store page

Captain Kaon Steam metadata

Captain Kaon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/527380/metadata
Steam Storehttps://store.steampowered.com/app/527380/
Steam Communityhttps://steamcommunity.com/app/527380
PCGamingWiki search
IGDB searchSearch IGDB for Captain Kaon

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 20 positive, 10 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing

Achievements

24

Platform releases
  • Steam 14 April 2017

Latest Steam announcements

  • Version 1.1 - 22 December 2017

    Hey Peeps. So....I've been working on this update for a little while. I'm going to patch in a couple of fixes here and there over the next couple of weeks, but otherwise this is the end. I had been hoping to add a few more things, but unfortunately, like so many other games on Steam nowadays, Captain Kaon didn't really sell and I've run out of money. It's been arewarding few years making this game, and I'm really proud of what I've accomplished. In this new version the main changes are: New Gunships I've change the sprites to better communicate the gameplay. The old ones looked a bit too 'top down'. I've made the new ones side on, the body then has a fixed rotation so it's always horizontal. The thrusters are then on a tilting bar that you rotate to change direction. New Hanger The old hanger screen was hideous, so I made a new one. It also has some new features. You now build gunships…

  • Version 1.1 - 22 December 2017

    Hey Peeps. So....I've been working on this update for a little while. I'm going to patch in a couple of fixes here and there over the next couple of weeks, but otherwise this is the end. I had been hoping to add a few more things, but unfortunately, like so many other games on Steam nowadays, Captain Kaon didn't really sell and I've run out of money. It's been arewarding few years making this game, and I'm really proud of what I've accomplished. In this new version the main changes are: New Gunships I've change the sprites to better communicate the gameplay. The old ones looked a bit too 'top down'. I've made the new ones side on, the body then has a fixed rotation so it's always horizontal. The thrusters are then on a tilting bar that you rotate to change direction. New Hanger The old hanger screen was hideous, so I made a new one. It also has some new features. You now build gunships…

  • Game Postmortem video series - 30 October 2017

    Hey Peeps, I've been working on a new video series about Captain Kaon, it's a postmortem of the project where I talk about how things went. I start with an intro video where I explain a little about who I am and what a postmortem is, you can check it out here. Postmortem Intro In the first episode of the postmortem I talk about the concept stage of Captain Kaon and why getting your concept right is important. You can check it out here. Captain Kaon Postmortem - Concept I have six videos planned so far, and I hope to be doing more. I'll be publishing them once a week, so head over to Youtube and subscribe to see them.

  • Game Postmortem video series - 30 October 2017

    Hey Peeps, I've been working on a new video series about Captain Kaon, it's a postmortem of the project where I talk about how things went. I start with an intro video where I explain a little about who I am and what a postmortem is, you can check it out here. Postmortem Intro In the first episode of the postmortem I talk about the concept stage of Captain Kaon and why getting your concept right is important. You can check it out here. Captain Kaon Postmortem - Concept I have six videos planned so far, and I hope to be doing more. I'll be publishing them once a week, so head over to Youtube and subscribe to see them.

  • Update #15 Hotfix - 4 July 2017

    Hey Peeps, Sooo, I slightly broke the frontend so it thought there weren't any save games and wouldn't let you contiune. Or at least it would only let you if you had a save game in the last slot. Unfortunately I compounded my mistake by not testing a fresh install before uploading the build which, for someone who spent so long in QA, is just embarassing. You have my humble apoligies and it's all working now.

  • Update #15 Hotfix - 4 July 2017

    Hey Peeps, Sooo, I slightly broke the frontend so it thought there weren't any save games and wouldn't let you contiune. Or at least it would only let you if you had a save game in the last slot. Unfortunately I compounded my mistake by not testing a fresh install before uploading the build which, for someone who spent so long in QA, is just embarassing. You have my humble apoligies and it's all working now.

  • Update #15 - 27 June 2017

    Hey Peeps, Here's the latest bunch of fixes and tweaks. - I've fixed the 'fullscreen is black' issue. It seems the Windows 10 Creator update causes problems with Java based games. - I've gone through all the levels and closed all the little holes where you can get you ship stuck. - I've added some new sounds and changed some others. The most obvious are the bullet impact sounds. - I've added little icons to the campaign to indicate which regions unlock weaposna dn ships. - I've added a little improvement to performance. It seems that Gamemaker will still call the Draw event on objects that aren't on the screen. There might be a good reason why it does this, but I've stopped it because it's silly, very silly. - I've made a couple of little tweaks to the ai behaviour, they should now swarm the player less.

  • Update #15 - 27 June 2017

    Hey Peeps, Here's the latest bunch of fixes and tweaks. - I've fixed the 'fullscreen is black' issue. It seems the Windows 10 Creator update causes problems with Java based games. - I've gone through all the levels and closed all the little holes where you can get you ship stuck. - I've added some new sounds and changed some others. The most obvious are the bullet impact sounds. - I've added little icons to the campaign to indicate which regions unlock weaposna dn ships. - I've added a little improvement to performance. It seems that Gamemaker will still call the Draw event on objects that aren't on the screen. There might be a good reason why it does this, but I've stopped it because it's silly, very silly. - I've made a couple of little tweaks to the ai behaviour, they should now swarm the player less.

  • Update #14 - 31 May 2017

    Hey Peeps, I've mostly just been making little bug fixes and tweaks here and there. I'm currently working on an XBOX One version, which is all fun and games :-/ - It now runs at a silky smooth 60 fps. - I've rebalanced the ships, some of them were too slow. - I've changed a couple of the music tracks and added a missing one.

  • Update #14 - 31 May 2017

    Hey Peeps, I've mostly just been making little bug fixes and tweaks here and there. I'm currently working on an XBOX One version, which is all fun and games :-/ - It now runs at a silky smooth 60 fps. - I've rebalanced the ships, some of them were too slow. - I've changed a couple of the music tracks and added a missing one.

  • Chatting on Lave Radio - 25 April 2017

    Hey Peeps, I recently sat down and had a chat with the guys over at Lave Radio, the Elite Dangerous Podcast. Check out the Podcast here. We talked about how I made Captain Kaon, my time working on Total War, and the 5 games I would take with me to a desert island. Enjoy.

  • Chatting on Lave Radio - 25 April 2017

    Hey Peeps, I recently sat down and had a chat with the guys over at Lave Radio, the Elite Dangerous Podcast. Check out the Podcast here. We talked about how I made Captain Kaon, my time working on Total War, and the 5 games I would take with me to a desert island. Enjoy.

  • Update #13 - 18 April 2017

    Hey Peeps, Mostly I've been fixing little bugs and making little tweaks to things. But I've also tried to make changes to help people who find the game to challenging. - There are now two levels of difficulty Normal/Hardcore. The previous difficulty is Hardcore, and now there is a 'Normal' difficulty. This has a bunch of tweaks to take the challenge out of the game such as an increase in health for your gunship and you don't take impact damage from the environment. - I've also implemented a 'flight assist' which can be turned on/off in the Main Menu > Options. It gives a little bit of help to the ships rotation by making it turn quickly to 'up' and slowly away from it.

  • Update #13 - 18 April 2017

    Hey Peeps, Mostly I've been fixing little bugs and making little tweaks to things. But I've also tried to make changes to help people who find the game to challenging. - There are now two levels of difficulty Normal/Hardcore. The previous difficulty is Hardcore, and now there is a 'Normal' difficulty. This has a bunch of tweaks to take the challenge out of the game such as an increase in health for your gunship and you don't take impact damage from the environment. - I've also implemented a 'flight assist' which can be turned on/off in the Main Menu > Options. It gives a little bit of help to the ships rotation by making it turn quickly to 'up' and slowly away from it.

  • Framerate Issues - Resolved - 11 April 2017

    Hey Peeps, So, there's a frame rate issue in the game that currently has me pulling my hair out. I thought I'd fixed it, but it seems to have come back. Sometimes the game gets stuck at 24 fps and it jerks around and stutters. There's a short term work around, closing and reopening the game sometimes corrects it. This is not ideal and I'm really sorry. I've been working hard to find a solution and have reached out to Yoyo for help. I'll keep you updated and hope to have it sorted out once and for all soon. In the meantime I've updated the game with some bug fixes, including making the text easier to read. I've also added a difficulty mode, you can now play in Normal or Hardcore (previously just hardcore). Update: After chatting with Yoyo I've putting in a fix for the framerate problems, so far it seems to have worked. It's a little tricky to judge as it was an intermittent problem, but…

  • Framerate Issues - Resolved - 11 April 2017

    Hey Peeps, So, there's a frame rate issue in the game that currently has me pulling my hair out. I thought I'd fixed it, but it seems to have come back. Sometimes the game gets stuck at 24 fps and it jerks around and stutters. There's a short term work around, closing and reopening the game sometimes corrects it. This is not ideal and I'm really sorry. I've been working hard to find a solution and have reached out to Yoyo for help. I'll keep you updated and hope to have it sorted out once and for all soon. In the meantime I've updated the game with some bug fixes, including making the text easier to read. I've also added a difficulty mode, you can now play in Normal or Hardcore (previously just hardcore). Update: After chatting with Yoyo I've putting in a fix for the framerate problems, so far it seems to have worked. It's a little tricky to judge as it was an intermittent problem, but…

  • Update #12 - 5 April 2017

    Hey Peeps, After a long and exhausting week at Rezzed I've been back at the grindstone making some improvements to Captain Kaon. It was great to spend three days meeting people and watching them play my game. The positive response from players has been really heart warming. More importantly I have been able to watch new players learning to play the game and make notes on lots of improvements. The first set are in this build, along with a few bug fixes. - I've improved the strafing and made it useful. Instead of the slow sideways thrust the gunship will now 'pulse' sideways in a dodging move. This is much more useful for avoiding bullets. - I've made improvements to the players HUD to give a clearer indication of what the objective type is. - I've tweaked the ship sprites to give a better indication of the gunships angle of rotation. The bottom corners now have little bits of colour on t…

  • Update #12 - 5 April 2017

    Hey Peeps, After a long and exhausting week at Rezzed I've been back at the grindstone making some improvements to Captain Kaon. It was great to spend three days meeting people and watching them play my game. The positive response from players has been really heart warming. More importantly I have been able to watch new players learning to play the game and make notes on lots of improvements. The first set are in this build, along with a few bug fixes. - I've improved the strafing and made it useful. Instead of the slow sideways thrust the gunship will now 'pulse' sideways in a dodging move. This is much more useful for avoiding bullets. - I've made improvements to the players HUD to give a clearer indication of what the objective type is. - I've tweaked the ship sprites to give a better indication of the gunships angle of rotation. The bottom corners now have little bits of colour on t…

  • Updae #11 - 24 March 2017

    Hey Peeps, I’m currently packing stuff up in preparation for Rezzed in London, I’ll be busy there so there won’t be an update for a couple of weeks. I’ve tried to pack lots into this one, Ceres is now mostly ‘done’ and all focus now will be on completing Mars. Some of the stuff in this update: - I’ve added medals that are awarded at the end of a successful mission if you complete it within the target time. There are gold, silver, and bronze medals. The silver medal time is the time it takes me to complete the mission. There are also several new achievements tied in to these. - I’ve improved the difficulty curve so that that challenge of each mission ramps up at a slower rate. You should be better able to complete the first 5-6 missions - Fixed a problem with the ship selection not saving correctly - Fixed the blast damage for secondary weapons, often a missile wouldn’t do any damage whe…

  • Updae #11 - 24 March 2017

    Hey Peeps, I’m currently packing stuff up in preparation for Rezzed in London, I’ll be busy there so there won’t be an update for a couple of weeks. I’ve tried to pack lots into this one, Ceres is now mostly ‘done’ and all focus now will be on completing Mars. Some of the stuff in this update: - I’ve added medals that are awarded at the end of a successful mission if you complete it within the target time. There are gold, silver, and bronze medals. The silver medal time is the time it takes me to complete the mission. There are also several new achievements tied in to these. - I’ve improved the difficulty curve so that that challenge of each mission ramps up at a slower rate. You should be better able to complete the first 5-6 missions - Fixed a problem with the ship selection not saving correctly - Fixed the blast damage for secondary weapons, often a missile wouldn’t do any damage whe…

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2017Version 1.14249665521686750632
24 July 2017Update #15 Hotfix4249665521686750848
34 July 2017Update #15 Hotfix2564086801880708935
427 June 2017Update #154249665521686750965
531 May 2017Update #144249665521686751084
618 April 2017Update #134249665521686751311
75 April 2017Update #124249665521686751526
824 March 2017Updae #114249665521686751634
913 March 2017Update #104249665521686751740
108 March 2017Update #94249665521686751841
1126 February 2017Update #84249665521686751955
1213 February 2017Update #74249665521686752059
1317 January 2017Update #64249665521686752168
1428 November 2016Update #24249665521686752787
1517 November 2016Update #1: Mission 1 Hot Fix4249665521686752893

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID527380
Live current players0
SteamPulse tracked peak22
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateApr 14, 2017
DeveloperEngage Pixel
PublisherEngage Pixel
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent67%
Positive reviews20
Negative reviews10
Total reviews30
Steam recommendationsNot available
Achievements24
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/527380/

Short description

Captain Kaon is a retro twin-stick gravity shooter inspired by 1980s classics such as Thrust and Gravitar. Captain Kaon pairs vibrant Amiga-style pixel art with a tight twin-stick control mechanic. Relive this forgotten shmup sub-genre!

About this game

Captain Kaon is a retro twin-stick gravity shooter inspired by 1980s classics such as Thrust and Gravitar. Captain Kaon brings the vector graphics of old right 'up-to-date’ with vibrant Amiga-style pixel art and a tight twin-stick control mechanic. Features Enjoy classic sci-fi, tilt/thrust gravity-based gameplay Battle enemies with twin-stick or 360° mouse aim Explore vibrant Amiga-style pixel art environments Manage resources and carefully select missions in Campaign Mode Relive this forgotten shmup sub-genre! Story The overcrowded Earth has found a new home among the stars, a clutch of habitable worlds in the Regulus sector. But this new paradise did not last long as a strange alien force began a relentless assault on their colonies. This threat to human expansion could not go unchallenged. In response the Earth has sent the finest ships in the Interstellar Navy to defend the colonists and protect its interests. Left behind are the old and the out of date, led by the flagship Argus. A small fleet of relics to defend our only home. Hot headed and insubordinate, Captain Talia ‘Kaon’ was facing a court martial when war broken out. Hoping this new conflict would give her the chance for salvation, she instead found herself left behind. With the Argus operating on a skeleton crew, she has been assigned as its sole gunship pilot. In the midst of this uncertainty the miners of Ceres revolt against Earth rule, refusing to supply the fleet with the deuterium fuel it sorely needs. Without it the fleet in Regulus will be unable to fight and the Earth will become vulnerable. Only Captain Kaon can fly her gunship through the twisting tunnels beneath Ceres surface and fight the revolt.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Captain Kaon's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Captain Kaon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Captain Kaon at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$6.99$6.99No discountSteam Store

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