- Containment Initiative 2: Recon is Now Available for Meta Quest - 11 June 2025
Check it out here!I'm excited to announce that the Meta Quest port of CI2 is now available!Aside from the lack of asymmetric co-op, CI2:Recon is the full experience that can now be played on the go. The graphical fidelity had to be downgraded somewhat and it mostly involves removing real time lights and a lot of the foliage. The game supports Meta Quest 2/3/3S/Pro.Thanks for playing!-CIDev
- Containment Initiative 2 is Now Available - 26 August 2024
I hope you have as much fun playing it as I had making it! I look forward to hearing your suggestions, ideas, and feedback! https://store.steampowered.com/app/3002560/Containment_Initiative_2/
- Containment Initiative 2 - Early Access Launching on August 26th - 26 July 2024
Containment Initiative 2 will be releasing into Early Access on August 26th for $9.99 USD(+ a launch discount of 10% off). Mark your calendars and invite your friends over for some good old co-op zombie shooting! Wishlist Now! State of the Game - I also want to use this announcement to discuss the current state of the game when Early Access begins. Currently, the game contains the following: 9 Unlockable Weapons Unlockable Weapon Attachments Unlockable Player Upgrades 6 total mission locations(4 exploration, 2 scanner defense missions) Fully playable Local Asymmetric Co-op 8 Steam Achievements Localization in the following languages: English, French, German, Italian, Spanish, Korean, Japanese, Simplified Chinese Currently, I'm clocking an average of about 5 hours to unlock everything and complete the current ending. I would add another hour if you are playing in co-op and want to unlock…
- Announcing Containment Initiative 2 - 5 June 2024
Today, I'm excited to announce the sequel to Containment Initiative. I've kicked this project around since 2019, but recently started over completely and am excited to finally be able to show it off. Containment Initiative 2 Store Page - Wishlist now! Features: Scavenging - Now the VR player will have to search for ammo and materials in order to keep up the fight. The VR player will now be able to craft equipment and items. Weapon Unlocks - Weapons will now be found through exploration during missions and the higher level weapons will be unlocked through the supply drop system. Supply Drops - The player can spend money to order a supply drop which contains new weapons and ammo. These will self destruct and also cause lots of zombies to flood the area Visual Improvements - From adding recoil and hand models, to improving the animations of the PC player, there are numerous improvements to…
- Update 1.91 - 15 February 2024
Now that I'm finally done porting the game to Quest 2/Vive XR Elite, I'm circling back to improve a few minor issues that have bugged me. This is a smaller update with some quality of life improvements mainly centered around the PC player. The main feature is the ability for the PC player to look down their weapon sights when playing as Ground Support: Features: Added the ability for the PC player to aim down sights while playing ground support A few people have requested this in the past. This definitely feels very nice, especially with the depth of field effect. It also makes hitting headshots at a distance much easier. Increased PC Player reloading speed (+20%) This seems to make the feeling of controlling the PC player more fluid and less restricted. Font changes in PC Player UI Just some further font changes to improve the in game UI for the PC player. Old In-game UI: New In-game U…
- Containment Initiative: Recon - Now available for Quest 2 and Vive XR Elite - 20 July 2023
I'm happy to announce that work on the port of Containment Initiative to standalone headsets is finally complete! Quest 2 Version Vive XR Elite Version I've been working on this project on and off for the past 8 months(Which is why there has been a lack of updates for this game. Sorry!) Optimizing the base game to run on standalone headsets took quite a lot of work. The biggest changes you'll notice are more baked lighting and less real time lighting in maps. There is also much more aggressive occlusion culling that happens behind the scenes. The biggest challenge was porting a game that was designed using the SteamVR 1.0 plugin from 2016(yes you read that right.) Every interaction had to be able to handle the new OpenXR standard which allows the game to run across multiple headsets and is the current industry standard for new VR titles. Containment Initiative: Recon is the full experie…
- 1.903 - 24 September 2022
-Checkpoint and factory performance optimizations -Boundary break fixes in sewers -Grenade launcher falling through floor when holstering fix
- Containment Initiative 1.9 Released - 23 August 2022
It's been way too long since I've released a major update for the game, but today, the 1.9 update is finally ready to be released. Features New Map: Sewers This map features all new mechanics that include doors that need a certain item/keycard to unlock and a nasty surprise that will make the area more challenging until you disable it. You will also need to do some searching in previous maps in order to unlock all of the secrets in the area. New Zombies New poison variant zombies also appear in this map. When you kill them, there is a chance that they will emit a green mist that can damage you. You can quickly cut off your exit points if they bunch up and you get unlucky enough. New VR Weapon: C4 Explosive This can really come in handy if you need to defend your extraction point and are getting overwhelmed. I will probably include a supply drop in a future update to allow you to refill…
- Update 1.856 - 1 January 2022
Holster/Vest Tracking system redesign This is probably one of the most requested improvements(Especially mentioned in negative reviews). The old body tracking for the holster vest was less than ideal. It would always follow the headset unless the player looked directly down. This led to confusion when placing guns/melee items in holster slots because sometimes you could break the threshold and the vest would snap away. This could cause a lot of frustration when you are being swamped by zombies. This new system takes into account the direction that both controllers are facing in order to make an educated guess as to when the player turns their shoulders/chest. The alleviates the sudden snapping behavior when looking down to place items in inventory slots. This was really challenging to get right, so any feedback is greatly appreciated. So far the testers have said that this new system is…
- Update 1.854 - 22 December 2021
-Fixed an issue that only affected controllers with joysticks(Mainly Oculus users) where sometimes the players position would drift slightly even if no input was currently being pressed.
- Update 1.853 - 20 December 2021
Small update that includes the following: -Added all new icons for each weapon in the main menu -Fixed an issue with Snap turn that could cause the user to break boundaries -Improved Snap turn for players using Vive Wands -Renamed weapons to have some made up identifiers instead of just (Example: .45 pistol has been renamed to CT-45) New weapon icons: I'm hoping to have time to put out another content update soon. Just wanted to fix a few smaller issues with this update.
- 1.852 Holster Update - 17 July 2021
Just a quick update that will aid in grabbing/putting away weapons without difficulty -Added a highlight around the holster objects to make them more visible.
- Explosives Update (v1.85) - 14 July 2021
Today, I have released the Explosives Update for Containment Initiative. This update includes a few fun new toys to play with and some great improvements for the game overall. Features: Grenade Launcher This weapon has been a blast(no pun intended) to create. It's a single shot M79 Grenade Launcher that uses a break barrel mechanism for reloading. When zombies bunch up, you can create absolute carnage with just a single blast from it. You can damage and kill yourself and your teammate if you get to close to the blast, so be careful! The weapon is available as a sidearm, so you can dual wield this with other guns just like the Sawed-Off Shotgun. It will cost $10,000 and is available to purchase under the Equipment menu. Here is some longer gameplay with audio: https://www.youtube.com/watch?v=o4M8svjVmSA Propane Tanks If you can't afford the Grenade Launcher, then don't worry, you can sti…
- Update 1.808 - 1 March 2021
-Replaced button images in menu(Replaced the solid black color with a much nicer looking image) -Simplified map selection panels -Added additional text to tutorial to inform player that they get money for each zombie killed -Font changed in a lot of places to improve readability -Fixed bug where player could get stuck in Factory -Fixed small room issue on Bridge
- Containment Initiative 1.8 Released - 25 December 2020
Tonight I have pushed the 1.8 update for Containment Initiative. This update includes some major graphical overhauls on two maps(Defense: Bridge, City), a new Challenge mode, as well as a new side arm: the Sawed-Off Shotgun. Features: Sawed-off Shotgun The new sidearm is the first to allow you to dual wield guns in the game. I have to say I had a blast creating it and playing around with it. Loading shells and then flicking your wrist to close the barrel feels superb. You can obtain this weapon by completing the new Challenge Mode. Some separate gameplay with audio(ignore the multiple shotgun reload sounds, I was testing an automated reload of the existing in game shotgun): https://www.youtube.com/watch?v=21amzaDHiZ4&feature=youtu.be Volumetric Fog/Lighting Upgrades The two Defense maps have had a major visual overhaul. They always stuck out visually as a bit of a sore spot before this…
- Coming soon to Containment Initiative: 1.8 Update - 21 December 2020
In the coming weeks, I'll be releasing the 1.8 update for Containment Initiative. It will include a new Challenge mode, the first online co-op Scavenge map, a host of graphical upgrades, and lots of other goodies as well. If you are interested in testing any of these features, most of them are available in the dev branch and will be moved to the beta branch soon. Please feel free to drop by the Discord or leave a comment if you would like to help test the update. Challenge Mode: This mode will make zombies hit harder and catch up to you faster. It will also feature a permadeath mechanic. When you enter Challenge mode, all of your objectives will be reset. You will then attempt to beat the game without dying and while also having to deal with much deadlier enemies. If you can complete enough objectives to find the Virus Cure in the Bunker level, you will be awarded all the utility item u…
- Pumpkin Hunt - 7 October 2020
The time for the Pumpkin Hunt is here and with it comes the return of the Sawblade: Pumpkins will now appear in certain maps within the game. All you need to do is find and destroy 30 of them to unlock this limited edition melee weapon. This weapon is a permanent unlock even after the event ends, but is only available to unlock until November 1st. The Sawblade has a bigger sweet spot compared to the default axe and it's damage is on par with the Katana. There are also a few minor bug fixes in this build as well. As always, if you have any questions or run into any issues, feel free to drop by the Discord. Thanks for playing! -CIDev
- Containment Initiative 1.74 Performance Update/Engine Upgrade - 14 September 2020
Update 1.74 is now available for all players. The big focus of this update is performance and optimization. All players will see between a 10-30% FPS boost(Depending on the situation/map/co-op). Minimum and Mid spec PC's will likely see the biggest improvements. There are also some small image quality improvements since I have a lot more headroom to work with performance wise. Changes: Performance: -Engine upgrade to Unity 2017.4.40(Previously the game was running on a late 2016 build of Unity 5.6. This introduces about a years worth of updates, changes, and optimizations.) -Single Pass Stereo rendering enabled(This is where the big performance gains really come from. Especially noticeable in co-op.) Post Processing/Graphical Upgrades: -Bloom added for VR Player -Bloom and Depth of Field added for PC player. -Volumetric lighting added to City Night Before 1.74 Update(Post Processing Off…
- Containment Initiative 1.73 Released - 15 July 2020
This morning I've pushed the 1.73 update for all players. The main addition in this update is Steam Achievements. Now, long time players will have some additional challenges to overcome and something else to strive towards. I plan on adding more achievements over time, so if you have ideas for one that you would like to see in the game, please join the Discord or feel free to post in the Steam forums. Features Steam Achievements: The game now has full support for Steam Achievements. I've included 12 of them in this update, with more to follow in subsequent updates. Volumetric Lighting: This update also includes volumetric lighting in various places. The most noticeable area would be the flashlight attachment. Factory has also had some lighting upgrades as well: Grab Behavior Option: The game was originally developed using the HTC Vive, which has a grab button that clicks. The toggle mad…
- Containment Initiative 1.71 Released - 20 March 2020
This is a smaller update compared to the last one, but has some great quality of life improvements. 5.56 Rifle Changes -New Scope: I've replaced the old scope that required you to line up two dots, with a proper holographic style sight. -Bolt Animation: The bolt on the 5.56 no longer animates back in forth in order to mirror a real life AR-15 Factory Revamp -All new lighting and environmental objects -Level has been made slightly smaller in order to improve the flow of scavenging crates Color Correction -Slight saturation has been added for the VR player which makes the colors pop a bit more and everything looks slightly clearer Additional Changes -City: Day/Night have both had lots of older models removed and replaced with higher quality versions. -Toxin grenade now kills 4x as fast. The gas stays in the air much longer too. -Medkit healing has been doubled -Time Dilation has been incr…