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Golf Pro VR

Golf Pro VR Steam news

Marklar | Sep 19, 2016 | game

Released

0players observed · 5 October 2026 - 20:27:19 UTC

SportsEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Golf Pro VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews6
  • Release dateSep 19, 2016
  • DeveloperMarklar
  • PublisherMarklar

Genres: Sports, Early Access

Company pages: Developer: MarklarPublisher: Marklar

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Golf Pro VR Steam news

Golf Pro VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 4 - Digital Caddy - 31 October 2016

    Brand new in this update is the Digital Caddy, your guide to Golf Pro VR. With a glance at your controller you can see information about your current shot, course conditions, scorecard and settings. Also included is an overhead map of the course which includes markers for yourself, your ball and your target hole. This map can be zoomed using the buttons on screen and panned using the touchpad on your controller. I've left the old main menu in until the next update. Swing impact physics were also tweaked. An approximation of dynamic loft was implemented which means that you should have more control over the height and shape of your ball flight. The next update will be a tutorial and demo which will explain all the features of the digital caddy. As always, let me know what you think! Patch notes Added Digital Caddy Modified swing physics to include something like dynamic loft Clubs now wr…

  • Update 4 - Digital Caddy - 31 October 2016

    Brand new in this update is the Digital Caddy, your guide to Golf Pro VR. With a glance at your controller you can see information about your current shot, course conditions, scorecard and settings. Also included is an overhead map of the course which includes markers for yourself, your ball and your target hole. This map can be zoomed using the buttons on screen and panned using the touchpad on your controller. I've left the old main menu in until the next update. Swing impact physics were also tweaked. An approximation of dynamic loft was implemented which means that you should have more control over the height and shape of your ball flight. The next update will be a tutorial and demo which will explain all the features of the digital caddy. As always, let me know what you think! Patch notes Added Digital Caddy Modified swing physics to include something like dynamic loft Clubs now wr…

  • Update 3 - Introducing Villa Angeles - 20 October 2016

    Included in this update is a new course, Villa Angeles, and a bug fix for a crash-on-start bug. If you were one of the ones affected by the bug and this does not fix it please let me know! High above the clouds, Villa Angeles is a fantastical course built to satisfy a wealthy clientele. A short course, its challenge lies in the narrow approaches and carries over mountain gorges. If you can hit it straight there are plenty of opportunities for scoring here! The new course marks a change in the artwork process for Golf Pro VR. Previously we were using the Unreal Engine landscape as the basis for our maps. This had several advantages: quick prototyping of large levels, easy level and material design. The advantages came with some disadvantages though: restricted materials, even polygon distribution, LOD + performance limits. With the new map we have transitioned to using static meshes for…

  • Update 3 - Introducing Villa Angeles - 20 October 2016

    Included in this update is a new course, Villa Angeles, and a bug fix for a crash-on-start bug. If you were one of the ones affected by the bug and this does not fix it please let me know! High above the clouds, Villa Angeles is a fantastical course built to satisfy a wealthy clientele. A short course, its challenge lies in the narrow approaches and carries over mountain gorges. If you can hit it straight there are plenty of opportunities for scoring here! The new course marks a change in the artwork process for Golf Pro VR. Previously we were using the Unreal Engine landscape as the basis for our maps. This had several advantages: quick prototyping of large levels, easy level and material design. The advantages came with some disadvantages though: restricted materials, even polygon distribution, LOD + performance limits. With the new map we have transitioned to using static meshes for…

  • Bug Fix - 1 October 2016

    Small update to fix a bug where the club was making contact with the ball twice.

  • Bug Fix - 1 October 2016

    Small update to fix a bug where the club was making contact with the ball twice.

  • Update 2 - Swing Mechanics - 30 September 2016

    Added a full set of irons (driver, 3-9 iron, PW, SW and putter). Lefty clubs too! Entirely reworked how club-ball impact works, with the main goals of making it more consistant and fun Updated ball flight physics to allow you to draw and fade your shots New clubs This week focused on the clubs. Eight new clubs were added and all clubs (new and old) have new textures. They are not final but should look better than the old ones. They also retract now when making contact with the ground so there should be significantly less clipping. The way that club-ball impact works has been completely redone. Previously we relied on the default Unreal Engine physics to handle the forces generated when you hit the ball. While this worked and could be surprisingly fun it was simple and did not accurately represent how golf works. It could also be incredibly frustrating since the margin for error was almo…

  • Update 2 - Swing Mechanics - 30 September 2016

    Added a full set of irons (driver, 3-9 iron, PW, SW and putter). Lefty clubs too! Entirely reworked how club-ball impact works, with the main goals of making it more consistant and fun Updated ball flight physics to allow you to draw and fade your shots New clubs This week focused on the clubs. Eight new clubs were added and all clubs (new and old) have new textures. They are not final but should look better than the old ones. They also retract now when making contact with the ground so there should be significantly less clipping. The way that club-ball impact works has been completely redone. Previously we relied on the default Unreal Engine physics to handle the forces generated when you hit the ball. While this worked and could be surprisingly fun it was simple and did not accurately represent how golf works. It could also be incredibly frustrating since the margin for error was almo…

  • Introducing Rose Bluff - Update 1 - 23 September 2016

    Rose Bluff is a new course designed to help test distance, swing and green mechanics. Even more open than Hallerbos, it's challenge rests mostly on the greens. Let me know what you think! Patch notes: Added Rose Bluff course Fixed bug where player would teleport to the center of the course after completing a round Fixed bugs with main menu which could cause it to get stuck Added static shadows to range and Rose Bluff. They look decent from far but pretty crappy up close, this will be improved Fixed bug where scorecard could face the wrong direction

  • Introducing Rose Bluff - Update 1 - 23 September 2016

    Rose Bluff is a new course designed to help test distance, swing and green mechanics. Even more open than Hallerbos, it's challenge rests mostly on the greens. Let me know what you think! Patch notes: Added Rose Bluff course Fixed bug where player would teleport to the center of the course after completing a round Fixed bugs with main menu which could cause it to get stuck Added static shadows to range and Rose Bluff. They look decent from far but pretty crappy up close, this will be improved Fixed bug where scorecard could face the wrong direction

  • Update #1 tomorrow - 22 September 2016

    The first content update for Golf Pro VR will be coming tomorrow! It includes a new course, Rose Bluff. This course is designed to be a little less challenging than Hallerbos. Also included are several bug fixes.

  • Update #1 tomorrow - 22 September 2016

    The first content update for Golf Pro VR will be coming tomorrow! It includes a new course, Rose Bluff. This course is designed to be a little less challenging than Hallerbos. Also included are several bug fixes.

  • Added text to controls - 20 September 2016

    Small update that just adds some text to the controls explaining how to drop a ball or the club. Sorry that wasn't clear AlienJitsu!

  • Added text to controls - 20 September 2016

    Small update that just adds some text to the controls explaining how to drop a ball or the club. Sorry that wasn't clear AlienJitsu!

  • Bug fix - 19 September 2016

    Just released a small update which is a temporary fix for people who were finding themselves beneath the floor. If you run into this issue please let me know, I haven't been able to reproduce it. Thanks!

  • Bug fix - 19 September 2016

    Just released a small update which is a temporary fix for people who were finding themselves beneath the floor. If you run into this issue please let me know, I haven't been able to reproduce it. Thanks!

Patch notes and updates

S.noRelease datePatch nameGID number
131 October 2016Update 4 - Digital Caddy4249665521686804983
220 October 2016Update 3 - Introducing Villa Angeles4249665521686805047
330 September 2016Update 2 - Swing Mechanics4249665521686805168
423 September 2016Introducing Rose Bluff - Update 14249665521686805232
520 September 2016Added text to controls4249665521686805355

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