- New beta branch build with instanced rendering of vegetation - 24 June 2020
Hi, there is new beta branch build available. Change log: Running backwards is enabled Game engine is updated by one generation. So it's important to check if everything is working as before. Please let me know if you would find something strange. Vegetation rendering was replaced with new system in each map which uses instanced rendering and it will help eliminate hiccups when building grass patches around player. There are new graphics options for Grass Density, Vegetation Distance, Additional Tree Distance, Additional Billboard Distance. Which are adjusted automaticlaly with graphics preset slider. But you can still override them manually. Grass Density You can now adjust grass density dynamically. 100 is really only for ultra settings. 75 is nice and peformant. But if you have lower graphics you can lower it down to get much better performance. Vegetation Distance Is the visible ran…
- New cliff converter - 25 November 2019
Just finishing a new cliff converter. It's fully automatic and hopefully much better than before. And I will update existing scandinavian maps with new cliffs. Today I will release beta build with new cliffs on Landvetter Landehof map. You can compare old cliffs with new on screenshots Before After Before After
- See Simone Niggli playing Virtual-O! - 15 August 2019
Thanks to Puresive Films for this great video with Simone Niggli and Virtual-O!https://youtu.be/ERtiH-p3MIs
- Loading times for map catalog and course replays improved! - 4 January 2019
Building of map/competitions catalog at start of the game was taking longer than it would be nice in last few months. And waiting while course replays wasn't too nice too with increased amount of player replays. So it was just right time for massive optimization. Everything is now parallelized. Time needed for map catalog building or for downloading replays were improved by whole magnitude. Map catalog will be most often be built till you will enter course list. Other changes: Removed colliders for streamed rocks in Landvetter maps. As it was annoying to avoid them. Please let me know if you will experience some issues. Like loading of replays will get stuck forever or too long etc.
- Merry Christmas! New Landvetter Landehof map has arrived - 20 December 2018
Merry Christmas! Get Virtual-O with great 50% discount and new Landvetter Landehof map! What could be better gift for all our players than new map! Enjoy it's really nice huge scandinavian map. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27093227%2Fc229379f2f5382db6ee7593208830e2ffa4f134e.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27093227%2F0ab623943b7aca6efac5a9651b6d3ef2d01279f6.jpg
- Implementing new instanced rendering of trees and grass - 24 April 2018
Implementing new instanced rendering of trees and grass. And why not to try new set of nicer trees for Lada map at same time… https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27093227%2Fdac5fa12254e7251aa801361d3a6b75d73fb4628.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27093227%2Ff20ba5afece22ece788477c58b8c9b5e32437fe1.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27093227%2F23637def71932ac1e1d87559cb2a1958c1e44ac2.jpg
- Long awaited feature is now available in Virtual-O. Strafing - 26 January 2018
Long awaited feature is now available in Virtual-O: STRAFING At the same time you could see short video from latest Gironella map https://youtu.be/OCjoUFBdg-0
- Long awaited feature is now available in Virtual-O. Strafing - 26 January 2018
Long awaited feature is now available in Virtual-O: STRAFING At the same time you could see short video from latest Gironella map https://youtu.be/OCjoUFBdg-0
- Merry Christmas! Get Virtual-O with 30% discount and new Gironella map! - 22 December 2017
Merry Christmas! Get Virtual-O with 30% discount and new Gironella map! Change log: Added Gironella map Added water quality slider Upgraded WorldPoliticalMapGlobe Check if control is punchable to evade problem of punching control through another side of fence on micro maps Disabled tutorial disabling... Fixed bug with checking of unused controls when uploading course Fixed bug with null reference exception while validating course Added scaling of race log with game mode. Now it's logging route in these intervals (Beginner = 10ms, Normal = 5ms, Elite = 2ms). Before it was fixed to every 5ms. So Elite mode was less precise Added movement tail smoothing Finished corridor training support. Added support for corridor training into all maps (added map overlay layer) Fixed timer slider width in course replay Increased world globe zooming speed 4x times
- Merry Christmas! Get Virtual-O with 30% discount and new Gironella map! - 22 December 2017
Merry Christmas! Get Virtual-O with 30% discount and new Gironella map! Change log: Added Gironella map Added water quality slider Upgraded WorldPoliticalMapGlobe Check if control is punchable to evade problem of punching control through another side of fence on micro maps Disabled tutorial disabling... Fixed bug with checking of unused controls when uploading course Fixed bug with null reference exception while validating course Added scaling of race log with game mode. Now it's logging route in these intervals (Beginner = 10ms, Normal = 5ms, Elite = 2ms). Before it was fixed to every 5ms. So Elite mode was less precise Added movement tail smoothing Finished corridor training support. Added support for corridor training into all maps (added map overlay layer) Fixed timer slider width in course replay Increased world globe zooming speed 4x times
- Using Virtual-O for Orienteering Coaching and Training - 19 December 2017
Very special post written by Nick Lightfoot. Thanks for sharing your experience about using Virtual-O in coaching: I’ve always found that the perceptual and decision making skills involved in orienteering are better learnt than taught a view that is backed up by recent trends in cognitive science. To become a world class orienteer you have to practice the relevant skills for thousands of hours. Traditional training with a map is time consuming and expensive so I’ve been an advocate of regular ‘armchair training’. Things like leg planning, simplification, map perception etc. can all be practiced with a mixture of fast decision making exercises under pressure and slower analytical exercises with coaches feedback, and I’ve found a strong correlation between speed and confidence in armchair training and performance in orienteering races. Photo by Laura Harrison The idea of using an orientee…
- Using Virtual-O for Orienteering Coaching and Training - 19 December 2017
Very special post written by Nick Lightfoot. Thanks for sharing your experience about using Virtual-O in coaching: I’ve always found that the perceptual and decision making skills involved in orienteering are better learnt than taught a view that is backed up by recent trends in cognitive science. To become a world class orienteer you have to practice the relevant skills for thousands of hours. Traditional training with a map is time consuming and expensive so I’ve been an advocate of regular ‘armchair training’. Things like leg planning, simplification, map perception etc. can all be practiced with a mixture of fast decision making exercises under pressure and slower analytical exercises with coaches feedback, and I’ve found a strong correlation between speed and confidence in armchair training and performance in orienteering races. Photo by Laura Harrison The idea of using an orientee…
- How to enable AMD CrossFire for Virtual-O - 23 November 2017
Enjoy this great guide how to enable CrossFire support for Virtual-O made by Angus Haines. Thanks! I have just provided recipe how to run Virtual-O in exclusive mode and Angus have researched it further and tested. I'm pretty sure hat you can perform similar steps to enable SLI for NVIIDA cards. CrossFire setup guide To enable Virtual-O to utilize AMD CrossFire you first must force the game to run fullscreen (not windowed borderless, the default setting). To do this you need to go to your Steam library, right click on Virtual-O, Properties and under General click ‘Set Launch Options…’ and enter the command line: -window-mode exclusive Then open AMD Radeon Settings, Gaming then Virtual-O (if it’s not there, then click add in the top right corner and either scan or add it manually). In AMD CrossFire Mode I found that using ‘Optimize 1x1’ resulted in the best performance. Once you have lau…
- How to enable AMD CrossFire for Virtual-O - 23 November 2017
Enjoy this great guide how to enable CrossFire support for Virtual-O made by Angus Haines. Thanks! I have just provided recipe how to run Virtual-O in exclusive mode and Angus have researched it further and tested. I'm pretty sure hat you can perform similar steps to enable SLI for NVIIDA cards. CrossFire setup guide To enable Virtual-O to utilize AMD CrossFire you first must force the game to run fullscreen (not windowed borderless, the default setting). To do this you need to go to your Steam library, right click on Virtual-O, Properties and under General click ‘Set Launch Options…’ and enter the command line: -window-mode exclusive Then open AMD Radeon Settings, Gaming then Virtual-O (if it’s not there, then click add in the top right corner and either scan or add it manually). In AMD CrossFire Mode I found that using ‘Optimize 1x1’ resulted in the best performance. Once you have lau…
- Biggest update in Virtual-O history is here! - 21 November 2017
New scandinavian map is now available in stable branch of Virtual-O! Basically 10 months of development which was living separate in beta branch is now available for everyone as default. What do you need to do? Well basically nothing. Stable branch is now automatically replaced with newest version of Virtual-O. And players which were using beta branch can still stay on it. It will be same version as stable till new beta branch update will arrive. Landvetter-Tahult This area is dominated by large wetlands and sparse low-growing pine trees with good visibility Size of terrain is 2x2km Here is nice gameplay video from this map made by Grehninator Speed of some symbols were improved in the meantime, but you can get nice idea how new map looks. https://youtu.be/skFI1BskoAI In rare case when update wouldn't work for you, you could still switch back to legacy branch Here is guide for that: 1.…
- Biggest update in Virtual-O history is here! - 21 November 2017
New scandinavian map is now available in stable branch of Virtual-O! Basically 10 months of development which was living separate in beta branch is now available for everyone as default. What do you need to do? Well basically nothing. Stable branch is now automatically replaced with newest version of Virtual-O. And players which were using beta branch can still stay on it. It will be same version as stable till new beta branch update will arrive. Landvetter-Tahult This area is dominated by large wetlands and sparse low-growing pine trees with good visibility Size of terrain is 2x2km Here is nice gameplay video from this map made by Grehninator Speed of some symbols were improved in the meantime, but you can get nice idea how new map looks. https://youtu.be/skFI1BskoAI In rare case when update wouldn't work for you, you could still switch back to legacy branch Here is guide for that: 1.…
- Beta branch update version 0.8.6516.41426 released - 6 November 2017
Change log: Added validation for missing control descriptions before uploading competition/course Added validation for course name uniqueness before uploading competition/course Added wrap to course and competition descriptions in course builder Fixed Str8 compass rotation when using it in right hand Fixed mixed values order for course builder mode slider. Fixed missing base plate compass 3D model
- Beta branch update version 0.8.6516.41426 released - 6 November 2017
Change log: Added validation for missing control descriptions before uploading competition/course Added validation for course name uniqueness before uploading competition/course Added wrap to course and competition descriptions in course builder Fixed Str8 compass rotation when using it in right hand Fixed mixed values order for course builder mode slider. Fixed missing base plate compass 3D model
- Beta branch update version 0.8.6496.41346 released - 14 October 2017
Change log: Implemented basic corridor training prototype. (now disabled in UI for first beta branch test Support for localization. Added Steam based language switching. (if that language is supported CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay Added Tahult brown map image Fixed bug of loosing changes to course conditions while course list is updated Fixed sorting for competition type, status, difficulty in course list, added support for translations Added vsync in main menus to do not bake your GPUs when not needed Added power lines to Landvetter Added possibility to invert mouse based map movement and rotation (separately) Now assigning tail colors based on finish time in course replay For now I'm disabling TOD rays even if it's enabled as with actual version it's basically not working Updated Unity to…
- Beta branch update version 0.8.6496.41346 released - 14 October 2017
Change log: Implemented basic corridor training prototype. (now disabled in UI for first beta branch test Support for localization. Added Steam based language switching. (if that language is supported CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay Added Tahult brown map image Fixed bug of loosing changes to course conditions while course list is updated Fixed sorting for competition type, status, difficulty in course list, added support for translations Added vsync in main menus to do not bake your GPUs when not needed Added power lines to Landvetter Added possibility to invert mouse based map movement and rotation (separately) Now assigning tail colors based on finish time in course replay For now I'm disabling TOD rays even if it's enabled as with actual version it's basically not working Updated Unity to…