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Lazerbait

Lazerbait Steam news

Taylor Stapleton | Oct 14, 2016 | game

Released

0players observed · 26 September 2026 - 04:15:20 UTC

IndieStrategyVRArcadeRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Lazerbait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews512
  • Release dateOct 14, 2016
  • DeveloperTaylor Stapleton
  • PublisherTaylor Stapleton

Genres: Indie, Strategy

Company pages: Developer: Taylor StapletonPublisher: Taylor Stapleton

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lazerbait Steam news

Lazerbait news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor Update - 14 December 2016

    Oculus Touch Support: Lazerbait now has some basic Oculus Touch support. All of the controls map over pretty smoothly, and controller UI attachments are generally in the right place now. Explosion Colors: When upgrading to the latest version of Unity, some of the shaders I used in the ship explosion particle effect got broken. However, it gave explosions a cool cartoony effect. So I took it one step further and made explosions have colors based on the player color of the exploding ship. Hope you like them! Bug Fix: There was an unfortunate bug in the first version of the game which caused the leaderboards to get a bit corrupted by giving people points for beating AI occasionally when they didn't actually beat the AI. This has been fixed going forward and I apologize for the minor corruption in the leaderboards. Special thanks for everyone who has played Lazerbait. I don't make any money…

  • Minor Update - 14 December 2016

    Oculus Touch Support: Lazerbait now has some basic Oculus Touch support. All of the controls map over pretty smoothly, and controller UI attachments are generally in the right place now. Explosion Colors: When upgrading to the latest version of Unity, some of the shaders I used in the ship explosion particle effect got broken. However, it gave explosions a cool cartoony effect. So I took it one step further and made explosions have colors based on the player color of the exploding ship. Hope you like them! Bug Fix: There was an unfortunate bug in the first version of the game which caused the leaderboards to get a bit corrupted by giving people points for beating AI occasionally when they didn't actually beat the AI. This has been fixed going forward and I apologize for the minor corruption in the leaderboards. Special thanks for everyone who has played Lazerbait. I don't make any money…

  • Release Time! - 14 October 2016

    It has been a long road, but it is finally time to release the first version of Lazerbait. I couldn't be more grateful for the support I have received along the road. The kind words are always helpful and I am so happy to be able to contribute something to the VR community. Thanks for helping us all be part of the future!

  • Release Time! - 14 October 2016

    It has been a long road, but it is finally time to release the first version of Lazerbait. I couldn't be more grateful for the support I have received along the road. The kind words are always helpful and I am so happy to be able to contribute something to the VR community. Thanks for helping us all be part of the future!

Patch notes and updates

S.noRelease datePatch nameGID number
114 December 2016Minor Update4249665521686812615

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