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Void Rangers

Void Rangers Steam news

Martin Senovsky | May 11, 2017 | game

Released

0players observed · 9 October 2026 - 16:06:46 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Void Rangers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews36
  • Release dateMay 11, 2017
  • DeveloperMartin Senovsky
  • PublisherMartin Senovsky

Genres: Action, Indie

Company pages: Developer: Martin SenovskyPublisher: Martin Senovsky

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Void Rangers Steam news

Void Rangers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Void Rangers: The Almost Anniversary Update - 14 September 2026

    Rangers, Nine years after release, we're heading back into the void with The Almost Anniversary Update. This update brings more loot to chase, new enemies to learn, and a new mission to take on in Void Rangers. We've revisited the campaign, the arsenal, and the armory, with performance and loading speed optimizations throughout. Five new rarity tiers take the hunt beyond Legendary. Mythic, Ascendant, Omega, Infinite, and Absolute give you new rewards to work toward across the 20-mission campaign: Mythic: Mission 7Ascendant: Mission 9Omega: Mission 12Infinite: Mission 15Absolute: Mission 20 The first clear of each of these milestones grants a weapon of its new rarity in addition to your normal rewards. Regular mission victories start with two random weapon rewards, with chances for more. Persistent bad-luck protection helps you work toward high-rarity drops, with progress carried between…

  • Full Release Mega Update v1.08 - 10 May 2017

    After one year in development and another half a year in early access, let me present you the final update before full release: Added Radar that shows enemies around you New maps (20 missions total) Timed leaderboards for each level Sounds for chest opening for each rarity 4 new weapons Save reset option Auto fire option End game boss Auto kill enemies when stuck Achievements (34 to start with) Music player now loads your own music to play in-game (from C:/Users/yourName/Music/VoidRangers) Supports mp3, ogg, aiff & wav Changed Armor max level increased to 100 Removed second endless level Fixed Critical damage from explosions (rockets etc) Double damage & Double score unique modifiers Once again let me say Thank you! to the awesome community for the best feedback and ideas!

  • Full Release Mega Update v1.08 - 10 May 2017

    After one year in development and another half a year in early access, let me present you the final update before full release: Added Radar that shows enemies around you New maps (20 missions total) Timed leaderboards for each level Sounds for chest opening for each rarity 4 new weapons Save reset option Auto fire option End game boss Auto kill enemies when stuck Achievements (34 to start with) Music player now loads your own music to play in-game (from C:/Users/yourName/Music/VoidRangers) Supports mp3, ogg, aiff & wav Changed Armor max level increased to 100 Removed second endless level Fixed Critical damage from explosions (rockets etc) Double damage & Double score unique modifiers Once again let me say Thank you! to the awesome community for the best feedback and ideas!

  • Community quick fix v1.07 - 22 February 2017

    Fixed flamethrower damage bonus not being applied shotgun damage bonus not being applied double credits (2x$) unique modifier Others reverted bullet spread changes from previous update reworked bullet spread only for Rocket Launcher Thanks Cliff for the best feedback and ideas! Stay tuned for more weapons, enemies and new levels with unique mechanics!

  • Community quick fix v1.07 - 22 February 2017

    Fixed flamethrower damage bonus not being applied shotgun damage bonus not being applied double credits (2x$) unique modifier Others reverted bullet spread changes from previous update reworked bullet spread only for Rocket Launcher Thanks Cliff for the best feedback and ideas! Stay tuned for more weapons, enemies and new levels with unique mechanics!

  • Update v1.06 - 20 February 2017

    Added new weapon - Rocket Launcher boss on kill effects buy random weapon now works with Auto Sell, so it will automatically buy & sell weapons until you get the rarity you want or run out of money Fixed flamethrower having too much glow +bullets/shot being too OP (now they spread) Mine Boss going too close to the player Others Increased drop chance for Epic & Legendary weapons Increased chance to get Unique properties for Epic & Legendary weapons Reduced level requirement for some weapons, now you get better weapons sooner Thanks all for awesome feedback & ideas!

  • Update v1.06 - 20 February 2017

    Added new weapon - Rocket Launcher boss on kill effects buy random weapon now works with Auto Sell, so it will automatically buy & sell weapons until you get the rarity you want or run out of money Fixed flamethrower having too much glow +bullets/shot being too OP (now they spread) Mine Boss going too close to the player Others Increased drop chance for Epic & Legendary weapons Increased chance to get Unique properties for Epic & Legendary weapons Reduced level requirement for some weapons, now you get better weapons sooner Thanks all for awesome feedback & ideas!

  • Update v1.05 - 23 January 2017

    Added: new map (see it on level 5) new ground enemies & bosses (creatures) cap on bullet hits effect (improves performance for fast weapons) cap on dmg numbers (improves performance for fast weapons) auto sell options to sell mission rewards of specific rarities double click on sell button to directly sell weapon more variation for current end game weapons option to turn on/off shadows (improves performance) 3 new unique properties for rare and legendary weapons each in 2 versions random map rotation to Galaxy Vortex, endless levels 9 new music tracks Fixed: fixed top score to support scores above 1 000 000 000 fixed top score level names improved scene borders for droids on several levels Others: Updated to the newest version of steam vr (improves performance) Adjusted difficulty curve (the game is easier now) Thanks all for awesome feedback & ideas! There are a lot of things that I wa…

  • Update v1.05 - 23 January 2017

    Added: new map (see it on level 5) new ground enemies & bosses (creatures) cap on bullet hits effect (improves performance for fast weapons) cap on dmg numbers (improves performance for fast weapons) auto sell options to sell mission rewards of specific rarities double click on sell button to directly sell weapon more variation for current end game weapons option to turn on/off shadows (improves performance) 3 new unique properties for rare and legendary weapons each in 2 versions random map rotation to Galaxy Vortex, endless levels 9 new music tracks Fixed: fixed top score to support scores above 1 000 000 000 fixed top score level names improved scene borders for droids on several levels Others: Updated to the newest version of steam vr (improves performance) Adjusted difficulty curve (the game is easier now) Thanks all for awesome feedback & ideas! There are a lot of things that I wa…

  • Quick fix v1.04 - 21 December 2016

    Fixed: Fixed existing flamethrower and boom pistol causing troubles if you had them on max level. Improved: Faster wave generator for end game levels - improves performance in starting levels that have randomly generated waves

  • Quick fix v1.04 - 21 December 2016

    Fixed: Fixed existing flamethrower and boom pistol causing troubles if you had them on max level. Improved: Faster wave generator for end game levels - improves performance in starting levels that have randomly generated waves

  • Update 1.03 - 20 December 2016

    Fixed: level 3 being too heavy on performance fixed boom pistol and flamer bug on max level upgrade Added: 3 additional levels (no new maps only reuse for now) some placeholder christmas presents Changed: lowered homing radius for new weapons lowered legendary chance for new weapons wind speed on some levels, so that explosion paticles don't fly away Thanks all for awesome feedback!

  • Update 1.03 - 20 December 2016

    Fixed: level 3 being too heavy on performance fixed boom pistol and flamer bug on max level upgrade Added: 3 additional levels (no new maps only reuse for now) some placeholder christmas presents Changed: lowered homing radius for new weapons lowered legendary chance for new weapons wind speed on some levels, so that explosion paticles don't fly away Thanks all for awesome feedback!

  • Quick fix v1.02 - 18 December 2016

    Fixed: Level 5 adjusted scene borders to prevent enemy from getting stuck Level 10 adjusted scene borders to prevent enemy from getting stuck Thank you all for great feedback & reports!

  • Quick fix v1.02 - 18 December 2016

    Fixed: Level 5 adjusted scene borders to prevent enemy from getting stuck Level 10 adjusted scene borders to prevent enemy from getting stuck Thank you all for great feedback & reports!

  • First Update is here: v1.01 - 18 December 2016

    Added: Adjustable sound volume for: -all -music -player shooting New map: defense platform 2 New map: asteroids 2 Fixed: Vortex level bug on wave 50 - it is correctly endless now! Changed: Level 3: moved spawn points higher to prevent enemies from getting stuck under the ship's wings Level 4: improved scene borders to prevent enemy from getting stuck Work in progress: Oculus rift being too high from ground New map: underground tunnels

  • First Update is here: v1.01 - 18 December 2016

    Added: Adjustable sound volume for: -all -music -player shooting New map: defense platform 2 New map: asteroids 2 Fixed: Vortex level bug on wave 50 - it is correctly endless now! Changed: Level 3: moved spawn points higher to prevent enemies from getting stuck under the ship's wings Level 4: improved scene borders to prevent enemy from getting stuck Work in progress: Oculus rift being too high from ground New map: underground tunnels

  • Intense in-game videos added! - 15 December 2016

    I added 2 new videos showing pure in-game footage as played on the htc Vive. The first one is from the very first level and the second one is from level 4. Check them out now!

  • Intense in-game videos added! - 15 December 2016

    I added 2 new videos showing pure in-game footage as played on the htc Vive. The first one is from the very first level and the second one is from level 4. Check them out now!

Patch notes and updates

S.noRelease datePatch nameGID number
110 May 2017Full Release Mega Update v1.084249665521686814144
220 February 2017Update v1.064249665521686814319
323 January 2017Update v1.054249665521686814404
421 December 2016Quick fix v1.044249665521686814486
520 December 2016Update 1.034249665521686814558
618 December 2016Quick fix v1.024249665521686814634
718 December 2016First Update is here: v1.014249665521686814712

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