Scaredy Cats Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 25, 2026
- Developerkimbo
- PublisherNot available
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: kimbo
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Scaredy Cats Playtest Steam news
Scaredy Cats Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Alpha Build 1.0.4 - 3 October 2026
Mostly just a small tutorial update but seeing how much it was requested I thought it deserved some proper development time this week. Also some bug fixes! - Fix bug when music can be heard in pause menu even when music volume is 0 - Fix bug where you get softlocked if you have Genie/Reaper replace itself (disabled selecting these monsters from summon window) - Nerf Banish spellcard to remove up to 3 instances of a monster instead of ALL - Buff spellcard price (5->6) - Add confirm button for close game button on title screen - Fix Witch not dropping Witch Hat - Disable upgrade tier spellcards for max tier monsters - Nerf Gold Lamb health bonus (+4 HP -> +1 HP) - Fix styling: "GoldLamb" -> "Gold Lamb" - Adjusted shrine item collision so purchased item don't get stuck - Add collisions to equipment drops so they can't be thrown out of bounds - Fix spawn room invisible corner collision - Cl…
- Alpha Build 1.0.3h - 27 September 2026
Minor hotfix patch to get rid of some game breaking issues with some QOL updates: - Fix accidental death in levelshop and clean up ladder game over conditions - Make sure to close spirit ability selection window on day end to stop forever appearing visual bug - Make sure mythic items cannot be placed into cauldron fuse - Buff cauldron fuse prices to be more expensive - Fix bug where item drop still appears in multiselect window while being picked up - Update Nothing sprite to transparent square instead of white square - Fix visual bug where music slider was unable to go to 0% - Make sure all UI sounds are controlled through the SFX slider
- Alpha Build 1.0.3g - 27 September 2026
Another quick patch for the second wave of bugs, suggestions, and bugs caused by other bugs: - Fixed ladder on level 10 immediately causing game over even for boss floor - Fix keybind label for spirit key not showing - Disabled saves while I work on fully implementing them - Make sure monster removals cannot be purchased if less than or equal to 3 in potential encounters - Make sure discard spellcards don't appear in card selection when encounters less than or equal to 3 - Make sure only implemented items are shown as "New" to avoid ghost new notifications - Better Chest labels for multiselect hover - Show potential encounters button while selecting spellcards to help with choices - Fix labels not being capitalized correctly in multiselect hover - Update Pup in levelshop to stay selected when selling (so that you don't have to keep exiting + come back to sell multiple items) - Fix incon…
- Alpha Build 1.0.3f - 26 September 2026
Another quick turnaround for fixing day 1 playtest bugs: - Fix issue where dungeon is generated before player spawns causing player to teleport to darkness at the beginning of the day - Make sure ladder can only be interacted with if in the current room - Cleaned up potential encounters console errors - Set monster card scaling to fixed for potential encounters to stop clipping on the sides - Fix UI clipping for seeded run - Fix Blood/Lume Tolls randomly locking movement even after selection - Fix rare bug where collisions are not locked after lumes run out, causing player to get soft locked upon entering new room - Created compound box new unlocks notification to replace the one by one single unlock windows (amazing suggestion) - Add Audio settings to full settings menu to adjust sound on Title screen - Fix audio setting resetting sometimes when starting a new day/entering the shop - M…
- Alpha Build 1.0.3e - 26 September 2026
Minor patch to fix some of the game breaking bugs you guys have helped discover today! Updates include: - Set up default Steam Deck controller configuration - Nerf Chest Mimic damage (4->3) - Implement fallback timer so combat auto starts if it hasn't in x number of ticks - Implement second fallback timer so battle encounter activates if it hasn't after 1 second - Fix/clean up hovering Souls/Gold/Lumes descriptions - Fix Cauldron not using souls - Make Chest items spawn directly on same tile so that items aren't unreachable - Fix locked treasure room soft lock bug when exiting after entering - Fix wood armor typo Thank you to everyone logging things in bug-report!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 October 2026 | Alpha Build 1.0.4 | 1845383656388374 |
| 2 | 27 September 2026 | Alpha Build 1.0.3h | 1844751498229675 |
| 3 | 27 September 2026 | Alpha Build 1.0.3g | 1844751498228447 |
| 4 | 26 September 2026 | Alpha Build 1.0.3f | 1844751498228011 |
| 5 | 26 September 2026 | Alpha Build 1.0.3e | 1844751498226212 |
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