SPSTEAMPULSELIVE ANALYTICS
Gone with the Demon

Gone with the Demon Steam news

BoyAndWitch Studio | Jan 25, 2017 | game

Released

0players observed · 23 September 2026 - 03:45:44 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Gone with the Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews24
  • Release dateJan 25, 2017
  • DeveloperBoyAndWitch Studio
  • PublisherBoyAndWitch Studio

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: BoyAndWitch StudioPublisher: BoyAndWitch Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gone with the Demon Steam news

Gone with the Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V.0.11.3a is Live! - 18 February 2018

    Hello everyone, Sorry for the long delay in updating. We’ll write a dev log up related to development progress and situation. As always, Thank you! ※ Not compatible with older save files. CONTENTS Added the final boss and final stage. Added an ending. Each enemy has their own resistance to fire. BUG FIXES Fixed an issue with a player attacking the first boss behind the door after loading. Fixed a bug that froze a helmeted woman occasionally. Fixed a bug that remained the outline on the stone lantern even after activated. Fixed a bug that caused the game to crash when the load button is pressed without any save file in the main menu. Fixed a bug that miscalculated damage when enemies and a player take damage at the same time by Molotov cocktails. Fixed a bug that unequipped the weapon when using beds while wearing “Amulet of Smile”. Fixed some typos.

  • V.0.11.3a is Live! - 18 February 2018

    Hello everyone, Sorry for the long delay in updating. We’ll write a dev log up related to development progress and situation. As always, Thank you! ※ Not compatible with older save files. CONTENTS Added the final boss and final stage. Added an ending. Each enemy has their own resistance to fire. BUG FIXES Fixed an issue with a player attacking the first boss behind the door after loading. Fixed a bug that froze a helmeted woman occasionally. Fixed a bug that remained the outline on the stone lantern even after activated. Fixed a bug that caused the game to crash when the load button is pressed without any save file in the main menu. Fixed a bug that miscalculated damage when enemies and a player take damage at the same time by Molotov cocktails. Fixed a bug that unequipped the weapon when using beds while wearing “Amulet of Smile”. Fixed some typos.

  • V.0.10.0a is Live! - 28 September 2017

    ※ Not compatible with older save files. CONTENTS Added the intro. Added amulets that can provide a variety of different bonuses. Added some story elements (picture of female Demon tracer, Fist Master, digital camera, portal, ancient princess's silver knife). Added some notes. CHANGES UI buttons can be clicked. Changed the amount of Essence the Bosses give. Improved the texture streaming process. When enemies are defeated, their weapons disappear. BUG FIXES Fixed a loading crash that is supposed to be related to the UI. Fixed an issue that caused a screen to flicker when attacking just after guard. Fixed a bug that displayed wrong instruction in the tutorial for dodging. ※ We’ve decided to lower the price.

  • V.0.10.0a is Live! - 28 September 2017

    ※ Not compatible with older save files. CONTENTS Added the intro. Added amulets that can provide a variety of different bonuses. Added some story elements (picture of female Demon tracer, Fist Master, digital camera, portal, ancient princess's silver knife). Added some notes. CHANGES UI buttons can be clicked. Changed the amount of Essence the Bosses give. Improved the texture streaming process. When enemies are defeated, their weapons disappear. BUG FIXES Fixed a loading crash that is supposed to be related to the UI. Fixed an issue that caused a screen to flicker when attacking just after guard. Fixed a bug that displayed wrong instruction in the tutorial for dodging. ※ We’ve decided to lower the price.

  • Dev Blog #7: About Next Update - 23 June 2017

    Hello everyone, We are currently working on the early story of the game. Some images to explain the story, amulets as a new type of item, new NPCs and more will be added. It’ll take some time for the game to be updated because it requires time to prepare. The progress will be shared later again. Happy Steam Summer Sale!

  • Dev Blog #7: About Next Update - 23 June 2017

    Hello everyone, We are currently working on the early story of the game. Some images to explain the story, amulets as a new type of item, new NPCs and more will be added. It’ll take some time for the game to be updated because it requires time to prepare. The progress will be shared later again. Happy Steam Summer Sale!

  • V.0.9.3a is Live! - 9 June 2017

    ※ Not compatible with older save files. NEW Added keyboard/mouse rebinding feature. IMPROVEMENTS Once the first boss’s door opened, it’ll be left open. Removed the first Doorkeeper. The hint for a Doorkeeper is now easier to know. Added ‘interaction key’ on the button guide of HUD. The first sledgehammer guy was replaced with a red mask bandana guy. FIX Fixed a bug with the Doorkeeper occasionally rotated.

  • V.0.9.3a is Live! - 9 June 2017

    ※ Not compatible with older save files. NEW Added keyboard/mouse rebinding feature. IMPROVEMENTS Once the first boss’s door opened, it’ll be left open. Removed the first Doorkeeper. The hint for a Doorkeeper is now easier to know. Added ‘interaction key’ on the button guide of HUD. The first sledgehammer guy was replaced with a red mask bandana guy. FIX Fixed a bug with the Doorkeeper occasionally rotated.

  • V.0.8.12a Russian language and counterattack - 5 May 2017

    Hello everyone, Happy to say that the Russian language has been added by help of one passionate Russian gamer. He can even beat our game without death. It’s amazing. Now, thanks to his effort, more Russian gamers can enjoy the game. We hope to add more localizations in the future. We’ve always desired feedback. Fortunately, received a lot feedback after publishing the demo. Among the feedback, we lowered the counterattack difficulty first in this patch. Please understand this change is experimental and not permanent. This update doesn’t apply other feedback yet. For now, we’re trying and spending time to spread our game before ending the weeklong sale. After the sale, we’ll be back with a new update. Thank you! CHANGES Added Russian language. Select it on in-game option menu. Increased the counterattack window. Fixed some minor issues. KNOWN ISSUE Some tutorial messages can be displayed…

  • V.0.8.12a Russian language and counterattack - 5 May 2017

    Hello everyone, Happy to say that the Russian language has been added by help of one passionate Russian gamer. He can even beat our game without death. It’s amazing. Now, thanks to his effort, more Russian gamers can enjoy the game. We hope to add more localizations in the future. We’ve always desired feedback. Fortunately, received a lot feedback after publishing the demo. Among the feedback, we lowered the counterattack difficulty first in this patch. Please understand this change is experimental and not permanent. This update doesn’t apply other feedback yet. For now, we’re trying and spending time to spread our game before ending the weeklong sale. After the sale, we’ll be back with a new update. Thank you! CHANGES Added Russian language. Select it on in-game option menu. Increased the counterattack window. Fixed some minor issues. KNOWN ISSUE Some tutorial messages can be displayed…

  • Demo available now! A round-up of updates in the last three months. - 2 May 2017

    Three months have already passed since Early Access Launch and a lot has happened. After lots of thought, we made and released a public demo for Gone with the Demon. In this demo, you can access to two early levels and face the gargantuan Demon boss. Give it a shot! And when you have anything you would like to tell us, please let us know. If you want more levels, weapons, enemies and bosses, this week is a good chance to get the full version and support us. Because we’re offering a 40% discount this week. Also, it led us to want to put all of the major changes in one place to make it easy to see. Here’s a list of them:Tutorial. New Demon, Doorkeeper. Destructible crates. More responsive and rewarding combat system. Informative input guide on HUD and tips. Trap pits. Improved attack animations and weapon abilities. Patched in a number of bug fixes and minor improvements. Lastly, there’s…

  • Demo available now! A round-up of updates in the last three months. - 2 May 2017

    Three months have already passed since Early Access Launch and a lot has happened. After lots of thought, we made and released a public demo for Gone with the Demon. In this demo, you can access to two early levels and face the gargantuan Demon boss. Give it a shot! And when you have anything you would like to tell us, please let us know. If you want more levels, weapons, enemies and bosses, this week is a good chance to get the full version and support us. Because we’re offering a 40% discount this week. Also, it led us to want to put all of the major changes in one place to make it easy to see. Here’s a list of them:Tutorial. New Demon, Doorkeeper. Destructible crates. More responsive and rewarding combat system. Informative input guide on HUD and tips. Trap pits. Improved attack animations and weapon abilities. Patched in a number of bug fixes and minor improvements. Lastly, there’s…

  • V.0.8.2a is Live! - 25 April 2017

    CHANGES ※ Not compatible with older save files. Added Green Maiden to Underground Level 1. Added a feedback button to the Main Menu. Adjusted the placement of weapons. Improved hit effects a little bit. Lowered the lock-on position of Stake Boss. The input guide of HUD now disappears during boss fights. The Main Menu buttons now can be operated with a computer mouse. Fixed the wrong rotation animations of enemies. Fixed a bug with the player's hair shadow shown during cinematics. Fixed a bug with the player's running or guarding state continued after cinematics. Fixed a bug with the Doorkeeper moved when it was attacked by a throwing weapon.

  • V.0.8.2a is Live! - 25 April 2017

    CHANGES ※ Not compatible with older save files. Added Green Maiden to Underground Level 1. Added a feedback button to the Main Menu. Adjusted the placement of weapons. Improved hit effects a little bit. Lowered the lock-on position of Stake Boss. The input guide of HUD now disappears during boss fights. The Main Menu buttons now can be operated with a computer mouse. Fixed the wrong rotation animations of enemies. Fixed a bug with the player's hair shadow shown during cinematics. Fixed a bug with the player's running or guarding state continued after cinematics. Fixed a bug with the Doorkeeper moved when it was attacked by a throwing weapon.

  • Dev Blog #6: A New Trailer - 16 April 2017

    Hello everyone! Many people take a glance at the first few seconds of trailers and leave. In that aspect, The existing trailer is a little boring in its early parts so we've always wanted to replace it. We wonder whether this new one is better or not. https://youtu.be/xytmsteaIdw Regarding what we're working on, we’re improving the enemy AI and adjusting item placement and early levels in the game a little.(These are taking longer than expected.) After they’re finished, we’ll prepare the public demo that will help new gamers to try playing. See you on the next devblog. Thank you!

  • Dev Blog #6: A New Trailer - 16 April 2017

    Hello everyone! Many people take a glance at the first few seconds of trailers and leave. In that aspect, The existing trailer is a little boring in its early parts so we've always wanted to replace it. We wonder whether this new one is better or not. https://youtu.be/xytmsteaIdw Regarding what we're working on, we’re improving the enemy AI and adjusting item placement and early levels in the game a little.(These are taking longer than expected.) After they’re finished, we’ll prepare the public demo that will help new gamers to try playing. See you on the next devblog. Thank you!

  • V.0.7.10a is Live! & Dev Blog #5 - 2 April 2017

    (Dance faster!) Hello everyone, Before we improve AI and add a storyline, we focused on the combat speed and responsive controls last week. The combat in this game is relatively slow and heavy as a result of emphasizing player's plans and decisions. Although these things are features of the game, there were feedback regarding the slow attacks and controls. We’ve considered these issues and decided to improve them. The first is attack speed. The meat tenderizer was especially difficult to use and it now attacks faster. Some normal speed weapons became a little faster. The weapons that should be slow are still slow. The weapons now have more personalities. Regarding the responsive controls, there was something we missed. Your feedbacks let us know. Assuming the player is doing ACTION 1. If you input to do ACTION 2 in “Receive input”, ACTION 1 goes smoothly to ACTION 2 . If there’s no inpu…

  • V.0.7.10a is Live! & Dev Blog #5 - 2 April 2017

    (Dance faster!) Hello everyone, Before we improve AI and add a storyline, we focused on the combat speed and responsive controls last week. The combat in this game is relatively slow and heavy as a result of emphasizing player's plans and decisions. Although these things are features of the game, there were feedback regarding the slow attacks and controls. We’ve considered these issues and decided to improve them. The first is attack speed. The meat tenderizer was especially difficult to use and it now attacks faster. Some normal speed weapons became a little faster. The weapons that should be slow are still slow. The weapons now have more personalities. Regarding the responsive controls, there was something we missed. Your feedbacks let us know. Assuming the player is doing ACTION 1. If you input to do ACTION 2 in “Receive input”, ACTION 1 goes smoothly to ACTION 2 . If there’s no inpu…

  • V.0.7.9a is Live! & Dev Blog #4 - 26 March 2017

    Hi everyone! This is Dev Blog #4 including V.0.7.9a patch note. We focused on improving the game and Steam Store Page rather than adding new content last week. Some enemies now have different hit animations depending on the attack direction. Take a look at GIFs below. (Before) (After) The reaction has been reinforced, and it feels better. Also, it emphasizes the directivity what our game features. Only human-type enemies currently have these animations, but we hope all enemies have them later. In addition, we have refined the game a bit, including tutorials. Usability has improved, and overall balancing has also changed. Polishing the Steam Store is something that we have been postponing for quite some time. It involves changing the game logo and description so that it can describe the game better. The logo has already been applied to the Store, and the description will be applied at th…

  • V.0.7.9a is Live! & Dev Blog #4 - 26 March 2017

    Hi everyone! This is Dev Blog #4 including V.0.7.9a patch note. We focused on improving the game and Steam Store Page rather than adding new content last week. Some enemies now have different hit animations depending on the attack direction. Take a look at GIFs below. (Before) (After) The reaction has been reinforced, and it feels better. Also, it emphasizes the directivity what our game features. Only human-type enemies currently have these animations, but we hope all enemies have them later. In addition, we have refined the game a bit, including tutorials. Usability has improved, and overall balancing has also changed. Polishing the Steam Store is something that we have been postponing for quite some time. It involves changing the game logo and description so that it can describe the game better. The logo has already been applied to the Store, and the description will be applied at th…

Patch notes and updates

S.noRelease datePatch nameGID number
118 February 2018V.0.11.3a is Live!4249665521686818656
228 September 2017V.0.10.0a is Live!4249665521686818717
39 June 2017V.0.9.3a is Live!4249665521686818840
45 May 2017V.0.8.12a Russian language and counterattack4249665521686818905
525 April 2017V.0.8.2a is Live!4249665521686819036
62 April 2017V.0.7.10a is Live! & Dev Blog #54249665521686819161
726 March 2017V.0.7.9a is Live! & Dev Blog #44249665521686819226
818 March 2017V.0.7.6a is Live!4249665521686819298
923 February 2017V.0.6.2a Patch Notes75837063469871374
1023 February 2017V.0.6.2a Patch Notes4249665521686819421
1119 February 2017Dev Blog #2: Tutorial and Creepy Doorkeeper4249665521686819480
121 February 2017V.0.5.6a Patch Notes75835160684460705
131 February 2017V.0.5.6a Patch Notes4249665521686819605
1425 January 2017Gone with the Demon Out Now on Early Access!4249665521686819668
1525 January 2017V.0.5.3a Patch Notes83715191685207353
1625 January 2017V.0.5.3a Patch Notes4249665521686819730

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