- Making New Marks | 11 bit studios Publishing Announcement - 10 December 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32989971%2F155999effbf15f900f31aefc93ce7977ec4a3037.jpg Hi there, Community! We have some super exciting news for you! We are proud to team up once again with the developers of Moonlighter and take on an ambitious project from Fool’s Theory! Both projects -- in various stages of development with further details coming in 2020 and beyond -- are bigger in scope than anything 11 bit has previously published. “We’re still an extremely picky publisher. We’re probably even pickier than we were before if you can believe it! Our job is to hand-pick true gems and put our best efforts in with the development teams to help make them shine. We believe in boosting unique projects and using all the marketing magic we have to see them succeed. Right now, we’ve got two projects we’re really proud to have under our wing,” - Pawel Feldman,…
- Update 21.19 is out! - 10 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26503066%2F4a6cced49beef10a116e348ae653adb6f689f3d7.gif Hi guys! We have another update for you! This time we focused on fixing bugs you’ve been reporting since our last update with multiplayer stability being our main focus. We identified, reproduced and fixed plenty of tricky issues and we hope this will greatly improve the overall stability and performance for those of you who experienced problems in the earlier builds. If at this point you’ll face connection problems, please remember to verify you multiplayer region setting ( Game Main Menu > Options > Gameplay > Region). This is especially important for Chinese players due to local internet infrastructure. Besides fixing critical issues we’ve did a lot of minor tweaking trying to further improve the game. We sincerely hope you’ll like the results of our work and pleas…
- AMIGA version is out! - 13 March 2018
Hello again everyone, I am happy to announce that the Amiga version of Tower 57 is ready! Although I didn't write the port myself, this is one milestone that is particularly close to my heart, as the Amiga 500 was my gateway into game making. So I'm glad I can finally cross "releasing an Amiga game" off my bucket list, although I'm admittedly about 25 years late (and it only runs on "modern" Amigas ^_^#) Also, if you are active on Amiga forums / the Amiga scene, please help us spread the word! I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :) Next up, and in no particular order, will be: getting the console versions certified Linux version 3 content updates still in the pipeline bug and stability fixes physical rewards / boxed edition So as you can see I've still got quite some work ahead of me! In the meantime I since…
- AMIGA version is out! - 13 March 2018
Hello again everyone, I am happy to announce that the Amiga version of Tower 57 is ready! Although I didn't write the port myself, this is one milestone that is particularly close to my heart, as the Amiga 500 was my gateway into game making. So I'm glad I can finally cross "releasing an Amiga game" off my bucket list, although I'm admittedly about 25 years late (and it only runs on "modern" Amigas ^_^#) Also, if you are active on Amiga forums / the Amiga scene, please help us spread the word! I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :) Next up, and in no particular order, will be: getting the console versions certified Linux version 3 content updates still in the pipeline bug and stability fixes physical rewards / boxed edition So as you can see I've still got quite some work ahead of me! In the meantime I since…
- New Content Update (20.22)! - 6 February 2018
Hey guys and gals! we're back again with yet another update, and this time it's a big one! https://media.giphy.com/media/3o7WIHmCnvVONXpLDa/giphy.gif Some of the highlights include: after the Canal level, we have now revamped Pristine Pools and the Workshop! The levels are much bigger, almost all enemy encounters have been revised or polished, the flow of the levels has been altered, and you can now explore and backtrack through the entire levels - which is a feature A LOT of you have requested! two new languages: Turkish and Korean! manual region selection for online multiplayer: if you were experiencing connectivity issues when trying to play with friends, please make sure you both select the same region (also if you are outside of Europe make sure to change the setting to your own region!) localized a lot of graphics to Chinese (shop signs, items, etc.) polished character upgrade sta…
- New Content Update (20.22)! - 6 February 2018
Hey guys and gals! we're back again with yet another update, and this time it's a big one! https://media.giphy.com/media/3o7WIHmCnvVONXpLDa/giphy.gif Some of the highlights include: after the Canal level, we have now revamped Pristine Pools and the Workshop! The levels are much bigger, almost all enemy encounters have been revised or polished, the flow of the levels has been altered, and you can now explore and backtrack through the entire levels - which is a feature A LOT of you have requested! two new languages: Turkish and Korean! manual region selection for online multiplayer: if you were experiencing connectivity issues when trying to play with friends, please make sure you both select the same region (also if you are outside of Europe make sure to change the setting to your own region!) localized a lot of graphics to Chinese (shop signs, items, etc.) polished character upgrade sta…
- Update 19.44 - 21 December 2017
Hey everyone, devs here! As the year draws to a close, we just wanted to take this opportunity to thank everybody for purchasing the game! Your support means everything to us, and thanks to all the great feedback we have received we now have the possibility to tweak, refine, and expand the game even further. This begins with Update 19.44 (which should be live by the time you read this) and an updated Canal map! We made some rooms bigger, added new rooms, and re-balanced every enemy encounter. We also added new secret rooms! ;) Of course this update comes with the usual slew of bug fixes. And finally the new map features a new enemy: the maggot hive (we tried to recapture some of that Alien Breed vibe with those pesky "face-huggers" chasing you down hallways). Rest assured that this is just a start, as we plan to "revisit" every level in the game (and potentially add a few more!). In the…
- Update 19.44 - 21 December 2017
Hey everyone, devs here! As the year draws to a close, we just wanted to take this opportunity to thank everybody for purchasing the game! Your support means everything to us, and thanks to all the great feedback we have received we now have the possibility to tweak, refine, and expand the game even further. This begins with Update 19.44 (which should be live by the time you read this) and an updated Canal map! We made some rooms bigger, added new rooms, and re-balanced every enemy encounter. We also added new secret rooms! ;) Of course this update comes with the usual slew of bug fixes. And finally the new map features a new enemy: the maggot hive (we tried to recapture some of that Alien Breed vibe with those pesky "face-huggers" chasing you down hallways). Rest assured that this is just a start, as we plan to "revisit" every level in the game (and potentially add a few more!). In the…
- Update 19.11 - 5 December 2017
Welcome back everyone! As part of our continued efforts to improve the game and integrate all the amazing feedback we got, we have just rolled out Update 19.11. The full change-log is below, but I quickly wanted to go into a bit more detail regarding some core changes contained in this update: Character switching: you can now switch characters at any time, for the cost of 50% of your "Special Meter" (except in Amor's Den where it's free). This makes it much easier and more convenient to switch if you are about to lose a character or want to bring different weapons to the fight. When using terminals, you can also freely switch between characters, which makes upgrading all characters / weapons much easier as you don't have to run back and forth to a closet. Switching while using terminals is free, but when you stop using the terminal you will be switched back to the character you were usi…
- Update 19.11 - 5 December 2017
Welcome back everyone! As part of our continued efforts to improve the game and integrate all the amazing feedback we got, we have just rolled out Update 19.11. The full change-log is below, but I quickly wanted to go into a bit more detail regarding some core changes contained in this update: Character switching: you can now switch characters at any time, for the cost of 50% of your "Special Meter" (except in Amor's Den where it's free). This makes it much easier and more convenient to switch if you are about to lose a character or want to bring different weapons to the fight. When using terminals, you can also freely switch between characters, which makes upgrading all characters / weapons much easier as you don't have to run back and forth to a closet. Switching while using terminals is free, but when you stop using the terminal you will be switched back to the character you were usi…
- Update 18.48 - 24 November 2017
Hey everyone, benitosub here. I just pushed our latest update (18.48) live! This time around the change log is a bit shorter, but the issues are a bit more important. So without further ado, here's what we fixed/tweaked in 18.48: ONLINE MULTIPLAYER: fixed matchmaking with stranger bug: play with random strangers should now always work (provided somebody else is online and looking to match of course!) improved cached region selection fixed "incompatible savegame" bug for Chinese players, we're now routing through the Russia East region. Our Chinese partners have tested the patch and were able to play online, but since I can't test it myself, if you are in China and are still experiencing connection issues please don't hesitate to get in touch! SOUND: tweaked volume balance on some sounds (first pass) added maggot death sound added audio feedback when trying to hack something that cannot…
- Update 18.48 - 24 November 2017
Hey everyone, benitosub here. I just pushed our latest update (18.48) live! This time around the change log is a bit shorter, but the issues are a bit more important. So without further ado, here's what we fixed/tweaked in 18.48: ONLINE MULTIPLAYER: fixed matchmaking with stranger bug: play with random strangers should now always work (provided somebody else is online and looking to match of course!) improved cached region selection fixed "incompatible savegame" bug for Chinese players, we're now routing through the Russia East region. Our Chinese partners have tested the patch and were able to play online, but since I can't test it myself, if you are in China and are still experiencing connection issues please don't hesitate to get in touch! SOUND: tweaked volume balance on some sounds (first pass) added maggot death sound added audio feedback when trying to hack something that cannot…
- Hey, you, Tower 57 is well worth a look - 23 November 2017
You’ll have an example off the top of your head, but I’m struggling to think of the last twin-stick shooter that put a big emphasis on downtime between blasting, with NPCs, a decent chunk of story, and an RPG-style upgradeable roster of characters. That’s what Tower 57 rather modestly offers, all through very pleasing chunky 16-bit art. (more…)
- Tower 57 - update 18.27 - 21 November 2017
Hi everyone! A brand new patch 18.27 is here! List of changes: added TCP / UDP network protocol option in Gameplay options to help with "connection error" (a.k.a. the router blocking the ports). Please experiment with those settings to find the solution that works for your the best Increased game readability - added some additional darkening and transparency to debris on the floor. added mouse controls to hacking mini-game List of fixes: fixed getting stuck between bookcases in Pristine Pools fixed bug where controls would switch to gamepad after dying if a gamepad was plugged in fixed getting stuck behind the Fortune Teller in Pristine Pools fixed looping cutscene bug in the Train fixed achievement progress bars added a series of missing Chinese translations More to come soon! Thank you for supporting us and thank you for all your comments! And as always - if you experience any additio…
- Tower 57 - update 18.27 - 21 November 2017
Hi everyone! A brand new patch 18.27 is here! List of changes: added TCP / UDP network protocol option in Gameplay options to help with "connection error" (a.k.a. the router blocking the ports). Please experiment with those settings to find the solution that works for your the best Increased game readability - added some additional darkening and transparency to debris on the floor. added mouse controls to hacking mini-game List of fixes: fixed getting stuck between bookcases in Pristine Pools fixed bug where controls would switch to gamepad after dying if a gamepad was plugged in fixed getting stuck behind the Fortune Teller in Pristine Pools fixed looping cutscene bug in the Train fixed achievement progress bars added a series of missing Chinese translations More to come soon! Thank you for supporting us and thank you for all your comments! And as always - if you experience any additio…
- ACHIEVEMENT PROGRESS BAR MAINTENANCE - 21 November 2017
Hey guys and gals! Dev of Tower 57 here! I just wanted to let everybody know that I am currently fixing the broken achievement progress bars. This means that during the next few hours, you might notice your achievement progress bars resetting to 0 for the following achievements: Multiple Personalities Reanimator Completionist all loot-crate based achievements PLEASE DO NOT BE ALARMED! This change is NOT permanent, and you will NOT lose any progress accumulated, even during the maintenance. Instead the progress bars will sync up once you update to the next patch (which we are hoping to roll out today), and achievements will unlock accordingly. I apologize to all of you for any inconvenience caused by this change. Thank you again for purchasing Tower 57, we have heard your feedback loud and clear (both positive and negative) and are working very hard to fix, tweak and polish the game acco…
- ACHIEVEMENT PROGRESS BAR MAINTENANCE - 21 November 2017
Hey guys and gals! Dev of Tower 57 here! I just wanted to let everybody know that I am currently fixing the broken achievement progress bars. This means that during the next few hours, you might notice your achievement progress bars resetting to 0 for the following achievements: Multiple Personalities Reanimator Completionist all loot-crate based achievements PLEASE DO NOT BE ALARMED! This change is NOT permanent, and you will NOT lose any progress accumulated, even during the maintenance. Instead the progress bars will sync up once you update to the next patch (which we are hoping to roll out today), and achievements will unlock accordingly. I apologize to all of you for any inconvenience caused by this change. Thank you again for purchasing Tower 57, we have heard your feedback loud and clear (both positive and negative) and are working very hard to fix, tweak and polish the game acco…
- Tower 57 - update 18.2 + New Language: Brazilian Portuguese - 20 November 2017
Hi everyone! Build 18.2 is finally here to fix most of the problems you reported. We were working very hard over the weekend to make it happen. The changelog is rather long but it's not the end of our work! We'll keep on fixing the issues you're encountering as soon as we can. We still plan to rebalance some things as well, if necessary. List of changes: Brazilian Portuguese language added! wide screen support multi-screen support should work as well - tested on few setups - let us know if you still experience any issues with that lowered coin sound volume PS prompts are now visible on PS gamepads disabled map in Train level main weapon is now auto-equipped after weapon tutorial spikes in Trainstation level now stay hidden when flipping switch Pristine Pools statues puzzle room has a better intro cutscene grenade shrapnel doesn't hurt player anymore hacking tutorial only displayed in of…
- Tower 57 - update 18.2 + New Language: Brazilian Portuguese - 20 November 2017
Hi everyone! Build 18.2 is finally here to fix most of the problems you reported. We were working very hard over the weekend to make it happen. The changelog is rather long but it's not the end of our work! We'll keep on fixing the issues you're encountering as soon as we can. We still plan to rebalance some things as well, if necessary. List of changes: Brazilian Portuguese language added! wide screen support multi-screen support should work as well - tested on few setups - let us know if you still experience any issues with that lowered coin sound volume PS prompts are now visible on PS gamepads disabled map in Train level main weapon is now auto-equipped after weapon tutorial spikes in Trainstation level now stay hidden when flipping switch Pristine Pools statues puzzle room has a better intro cutscene grenade shrapnel doesn't hurt player anymore hacking tutorial only displayed in of…
- Now Available on Steam - Tower 57, 17% off! - 17 November 2017
Tower 57 is Now Available on Steam and is 17% off!* Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. *Offer ends November 23 at 10AM Pacific Time