- Polygod soon to be removed from sale! - 29 July 2019
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
- Polygod Launches! - 17 August 2018
Polygod is live! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26475741%2Ffd74873c812ccd33432965d629cfb02bdfe3e40e.jpg Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :) Below is a list of all the polish that has been done in the days leading up to launch and includes all the bug fixes, balance changes and added content. Patch Notes Bug Fixes Fixed a bug where the snake boss was on fire when dropping into the first boss fight. Removed NPCs from Online Coop and Splitscreen Coop. Removed Statues from Online Coop and Splitscreen Coop. Fixed "Flawless Victory" text for boss fights 3 and 4. Fixed a bug where enemies fall in Level 4. Fixed gun shadows in splitscreen coop. Fixed a bug where jump pads would occassionally not spawn. Fixed Boss altars. R…
- Roguelike FPS Polygod leaves Early Access tomorrow - 16 August 2018
Polygod is a randomly-generated roguelike FPS about a Faceless One, a legendary assassin with one arm who must prove himself to the seven deities by fighting through their arenas and defeating their Holy Champions in order to ascend to godhood. It features a colorful, minimalist visual style and a "brutal difficulty curve," and after nearly two years on Steam Early Access it will go into full release tomorrow.  The Faceless One also only has one gun, but he can improve it (and himself) in numerous interesting ways with Blessings, more than 100 character and weapon upgrades that can be purchased with the souls stolen from your fallen enemies. Co-op and competitive multiplayer modes are supported, and levels (including the Blessings) are "seeded," so they can be shared with other players for leaderboard competition.    And it is as difficult as billed: I played the Early Ac…
- News from Krafted! - 11 July 2018
Hello Polygod Community! We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you. Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo Switch. This unfortunately led to our wonderful Steam build getting neglected. However, this does not mean that Polygod development has been standing still. The game has been continuously worked on in the interim with our team trying our utmost to get this game as balanced and polished as possible. Updates will be coming soon so we ask for a bit more patience. Within the next couple of weeks we will be announcing a release date which we are extremely excited about seeing as it has been a 2 and a half year journey. Thank you for being such a dedicated community! :)
- Saved seeds + Bug Fixes! - 9 March 2018
Hey everyone! Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system. You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the New Game menu. We hope you find this addition useful. As always, any and all feedback is welcome! Patch Notes Bug Fixes Fixed a bug where Second Self would not respawn you at the start of the dungeon in some levels. Fixed a bug where you could not walk under the gun parts at the altars in level 5. Fixed a bug where the level 7 floors were red and white instead of black and white. Fixed a bug where having Indomitable Will and Trigger Happy would double the rate of fire increase when Trigger Happy was active. Fixed a bug in the acquire blessing randomness system. Added Content Added the gun parts to the boss altars…
- NPC Update + Bug Fixes - 26 February 2018
Hey everyone! Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse… That’s right, we’d added new NPC content! Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creatures in Polygod, and if you’re lucky, a tale about the origins of Faceless the First. It turns out he’s quite a chatty guy. Maya’s got some new musings, too, on her preferred topic of... you guessed it: FREEDOM! But will she ever actually be free as a bee? (Hint: yes. We game devs took pity on her and made it so.) If you care to chat to the other NPCs, I’m sure you’ll spot a new line here or there, or perhaps a pun that would even make Faceless facepalm. We've also changed the sizes of the levels: they no longer get bigger as you progress through the game. They're all the same size as the first level. Let us know h…
- Small Update with some fixes. - 13 December 2017
Just a small patch with some bug fixes and one small addition. Patch Notes Bug Fixes Fixed a bug where using a controller in the Death Screen would not show what the player has selected. Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu. Fixed a bug where Simple Sinner would not show up in Levels 2 and beyond. Fixed a bug wheree Simple Sinner would not activate correctly in normal Boss Fights. Fixed a bug in Splitscreen where the Mouse Sensitivity would default to 0. Added Content All blessings now add a part to your gun when bought.
- Watch a new trailer for Polygod, a 'minimalist rogue-like FPS' coming next year - 6 December 2017
Polygod, a "minimalist rogue-like FPS," reminds me a lot of Lovely Planet , with two scoops of Heavy Bullets thrown in for good measure—and a lot more bullets flying around. The gameplay is fairly straightforward: Battle as far as you can through randomly generated levels, empower your avatar with various good/bad upgrades, die, and do it again. But I really like its bright, untextured visual style (the music is pretty great too), and while it starts off fairly slowly, the action becomes frantic in a real hurry.    There's a narrative element to it as well that I find interesting. You play as "Faceless the Blessed," an assassin caught up in the brutal Trial of the Gods. There's a sheen of mysticism to it, including a handful of oddball characters to chat with (although some of them aren't terribly social) and profound-sounding messages here and there, tha…
- Balance Changes and Special Blessings! - 6 December 2017
Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and fixes to the community! Blessed are the Meek Blessed are the Meek is a blessings bestowed to you by Truth who will increase your damage if your are on a level with a particularly under-powered weapon. We implemented this change to balance for players who received unfair or unworkable seeds due to a lack of base fire power. this also allows players to ride out weaker builds to a later stage in the game where they can acquire the damage at which blessed are the meek will no longer be active. Simple Sinner Simple sinner was created to encourage hardcore player and speed runners. After beating the first Holy Champi…
- New Artstyle and Boss Fight Fixes! - 6 October 2017
Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in order to make predicting the teleportation patterns more readable. Patch Notes Bug Fixes Changed the Killing Sprint icon to the correct colour in the Pause Menu. Fixed Victory text for Level 4 Boss Fight. Fixed a bug where the timer would still increment in the 6th and 7th Room of Rest. Changed "Press E to travel to the Holy Champion of Gaia" to "Press E to travel to the Holy Champion of Harenam" in Level 4. Added Content Added in GUI indicators for the Power Pills. Added weather effect for fountains in Level 1. Added more Polygod Lore to the Death Screen. Added in afterimages to the Level 7 Boss Fight. Redesigne…
- Truth Level! Level 7 Update! - 29 September 2017
Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input. We have also added the last 12 blessings to the game giving us a total of 100 in game blessings! Patch Notes Bug Fixes Fixed a bug where the Turret's stun animation would not show. Fixed an issue with the music layer on multiple levels. Fixed a bug where the player's character would not show up in the Pause Menu. Fixed a bug where Kanox's colliders were not functioning correctly. Fixed a bug with Ark in Level 2 where he had achieved powers of levitation. Fixed a bug where the animation for Hand of Gaia was not being displayed for the Jawbreaker and the Sphere O'. Fixed a bug in Splitscreen Coop where the descriptiions of powerups were not displaying correctly when choosing/destroying Blessings. Fixed a bug in Splitscreen Coop where some of the charact…
- Bug Fixes and Quality of Life - 9 August 2017
Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready). Patch Notes Bug Fixes Fixed a bug where the visual effect for Frozen Core was not appearing on the Jawbreaker and Submarine. Fixed a bug where the Grasschopper would not indicate when it was taking damage. Fixed a bug where the Flying Thunder God after-image would not appear correctly in Level 2. Fixed a bug where the icon of Flying Thunder God had not been updated. Fixed a bug where Stun Shot would affect Chaos Collossus (Chaos Holy Champion). Fixed a visual error where the Unstable Concoction shrapnel trail colour would not update as your damage increased. Fixed walls in Level 4 which were missing colliders. Fixed jumppads in Level 6 which…
- Big Balance Changes + Bug Fixes and some Polish! - 4 August 2017
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear. Patch Notes Bug Fixes Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase. Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level. Took away the steam particle effects in Level 3 as they were causing needless lag. Balance Changes The max attack speed for the player has been changed from 20 bullets per second to 10 bullets per second. Increased the bullet size of the Pill. Changed the bullet colour of the Jawbreaker. Changed the bullet colour of the Eyevern. Changed the bullet colour and decreased the bullet size of the Zeppelin. Changed the bullet colour of th…
- Multiplayer Bug Fixes - 27 June 2017
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm. Patch Notes Bug Fixes Fixed a bug in Single-player where Exploding Core would instant kill enemies. Fixed a bug in Single-player where the Sphere O' would not agro the player if shot. Fixed a bug in Single-player where interacting with Bran in Level 3 would result in a GUI error. Fixed a bug in Single-player character selection where using a controller would only allow selection of the first 8 characters. Fixed a bug in Online Coop where the cursor would show after the player died. Fixed a bug in Online Coop where players could start a game without having other players connected. Fixed a bug in Online Coop where Mosquitos would not damage players with Life Insurance and 0 health. Fixed a bug in Online Coop where a player in close…
- Massive Multiplayer Update! - 6 June 2017
Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multiplayer features. Co-operative Multiplayer Players must work together to gather souls and acquire blessings in order to defeat the Holy Champions. The gods will offer the same blessings to players at a particular altar however if another player takes a particular blessing it will not be removed from the blessings on offer from the god. This is because the Gods can bestow infinite blessings and are not limited by mortals choices. Up to 4 players can play together in Co-Operative mode. The following blessings have been left out of Co-Op for complexity reasons and will be added in a future update: Whirlwind Shot, St…
- Small Bug Fixes! - 8 May 2017
This update includes a couple of small bug fixes pertaining to the most recent patch. Patch Notes Bug Fixes Fixed a bug where the new Faceless characters were not showing up on the Leaderboard. Fixed a bug where the statue in Level 6 would not activate correctly. Fixed a bug where the Mosquitos in Raika's Rainforest would track player height regardless of how far away the player was. Fixed a bug where the player would automatically exit a Boss Fight after choosing a Boss Blessing. Fixed a bug where some Level 6 jump pads were not working correctly. Added Content Added an altar drone to all Boss Altars. Added unlock-able Faceless one statues to the Red Portal Boss Fights. Balance Changes The cost of Unstable Concoction has been increased from 10 souls to 20 souls. The cost of Blood Tithe has been decreased from 15 souls to 10 souls. The cost of Hand of Mazu has been decreased to from 15…
- New Characters! - 5 May 2017
Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses. Our primary focus has been on completing the multiplayer which is not quite finished yet but will definitely be ready next week. Instead we have this small content update with some new Faceless Ones to unlock. Patch Notes Bug Fixes Fixed pessimistic Bran (he always assumed Brontes was dead). In the Level 4 Boss Fight, the additional pylons no longer do damage once the Boss is dead. Fixed a bug where the Hand of Chaos and Hand of Wrath Blessings had the incorrect icon in the Pause Menu. Fixed a bug where Boss Altars would only offer Hand of Wrath. Added Content Seven new Faceless characters have been added. They can be acquired through sacrifices at statues and Red Portal challenges. Added more Polygod Lore…
- GUI Update and Bug Fixes! - 21 April 2017
Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI. The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text. Patch Notes Bug Fixes When choosing a blessing at an altar in Mortal Mode, the hotkeys have been disabled. Fixed a bug which made the player's aiming inaccurate. Altars lose their drone once a Blessing has been bestowed upon the player. Fixed a bug in the 3rd Boss Fight where the music settings would reset after the first stage of the fight. Fixed a bug where certain flying enemies would spin above the player. Fixed a bug where exiting the Level 6 Room of Rest would not save your progress. Fixed a bug where Faceless the Heavy would not awaken when given the proper sacrifice. Fixed a bug where Chaotic Corruption would cause Proximity Mines and La…
- Post Patch Balance and Bug Fixes! - 17 April 2017
After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance. EDIT: The first upload we did for this patch was corrupted. We have since uploaded a clean build which should fix any of the earlier wonkiness. We apologise for any inconvenience caused. Patch Notes Bug Fixes Fixed a bug where when doing the Daily Dungeon the game would take you to the leaderboard after level 5 instead of 6. Fixed a bug where acquiring too many of the whirlwind shot blessing while having the laser shots blessing would cause whirlwind shot to turn off Fixed a bug where Catch22 would not correctly display on the GUI when active. Fixed a bug where if you are able to knock the 6th Boss out of his arena he would fall indefinitely. He will now fall back into the arena if this happens. Fixed a bug where Soul Core causing you to l…
- The Chaotic Update! - 12 April 2017
After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers for the upcoming online co-operative multiplayer update which has been a major undertaking. Level 6 Chaos the Abyss The most notable part of this update is the addition of level 6 and its respective boss fight. This level is called the Abyss of Chaos. New Boss Power ups with Chaos' Holy Champion! Chaotic Corruption Adds a damage multiplier to your bullets based on the distance the bullet has travelled. The shorter the distance the higher the multiplier. Does not stack. Chaos Armour Gives a 25% damage reduction. Acquiring additional Chaos Armour blessings will increase the percentage of damage reduction. Arm of Ch…