- October 2021 Update - 11 October 2021
- Small resolution UI fixes; - Updated localizations.
- September 2021 Update - 29 September 2021
- Added Simplified Chinese community localization by Momotall; - Localization code and language switching improvements.
- Read Before Buying - 2 October 2019
Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be. Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story. There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and mor…
- Read Before Buying - 17 March 2019
Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be." “Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story." “There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do an…
- First Look at Colony Ship's Combat - 23 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32943135%2F01418084bb329514db20ac9d5c0c0574c9901948.png After nearly 2 years of work we finally have a playable build, which is very exciting. It's very rough, of course, as it's the First Iteration of the game and things will change a lot by the time the game is ready to be released. Right now you can talk to people, fight, loot bodies, increase skills and equip new gear. The dialogue scripts are working like a charm, so you can go through all the fights and get one of 5 endings of the upcoming combat demo. The AI is doing a pretty good job seeking cover, flanking, and using different attacks, so overall things are moving in the right direction. I'd say we need 2 months to get the combat system into shape before we start beta-testing, then another month before we release the combat demo and get some feedback. Anyway, here…
- Read Before Buying - 15 September 2018
Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be." “Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story." “There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do an…
- Read Before Buying - 19 March 2018
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be." “Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story." “There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”. "A…
- Read Before Buying - 19 March 2018
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be." “Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story." “There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”. "A…
- Update #3 - French & Polish - 18 March 2017
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages. As before, we are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
- Update #3 - French & Polish - 18 March 2017
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages. As before, we are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
- Update #2 - 23 December 2016
8 new portraits for your character Improvements Added tanning racks to get more leather You can select your characters during the placement phase by clicking on the combat queue. The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically. You can now select techniques without the required materials, to preview the bonuses. You can see the THC, CS and ADC on area of effect attacks. You can now change where your character is facing during combat for 1 AP. Left click on the character and hold to choose direction. The textbox can be moved and resized. You can use the highest Crafting skill from any companion while in camps even if they aren't in your party Clicking on Loot All moves to the next body with items. Changes Increased Hieron's block to 4 from 1 and CS to 5 from 4 Changed Roxana's xbow/throwing to 6/6 from 5/7 Increased Yngvar's C…
- Update #2 - 23 December 2016
8 new portraits for your character Improvements Added tanning racks to get more leather You can select your characters during the placement phase by clicking on the combat queue. The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically. You can now select techniques without the required materials, to preview the bonuses. You can see the THC, CS and ADC on area of effect attacks. You can now change where your character is facing during combat for 1 AP. Left click on the character and hold to choose direction. The textbox can be moved and resized. You can use the highest Crafting skill from any companion while in camps even if they aren't in your party Clicking on Loot All moves to the next body with items. Changes Increased Hieron's block to 4 from 1 and CS to 5 from 4 Changed Roxana's xbow/throwing to 6/6 from 5/7 Increased Yngvar's C…
- Update #1 - 21 November 2016
It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements: Added an optional system to highlight enemies, allies, and active characters (see the screen above). Bomb explosions have better sounds and visuals. Improved models and icons for armor made from creatures' hides Hover your mouse over the enemies to see their hit points (among other things) Added more info on weapons (type and one-handed or two-handed) Added improved help screen (press F1 when playing the game) Bows can be decomposed Improved collision and visuals of the black scolopendras' nest Schematics icon no longer covers the number of items Balance Increased shields' vsRanged by 5. Reduced the Constructs' shield vsRanged to 40 (from 50). Slightly reduced the Constructs' ranged damage. Fixed the lack of "helmets" on the Constructs. Liquid Fire's duration reduced from 4 turns to 2…
- Update #1 - 21 November 2016
It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements: Added an optional system to highlight enemies, allies, and active characters (see the screen above). Bomb explosions have better sounds and visuals. Improved models and icons for armor made from creatures' hides Hover your mouse over the enemies to see their hit points (among other things) Added more info on weapons (type and one-handed or two-handed) Added improved help screen (press F1 when playing the game) Bows can be decomposed Improved collision and visuals of the black scolopendras' nest Schematics icon no longer covers the number of items Balance Increased shields' vsRanged by 5. Reduced the Constructs' shield vsRanged to 40 (from 50). Slightly reduced the Constructs' ranged damage. Fixed the lack of "helmets" on the Constructs. Liquid Fire's duration reduced from 4 turns to 2…
- Released! - 4 November 2016
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place. What to expect? A combat-focused game with 50 fights. There are no filler fights, so each fight matters and you won’t be able to click your way through them. So if you’re a grizzled veteran of many campaigns, you can beat the game in about 10 hours. If you’re a new player, it can easily take you 25-30 hours. The first player who beat the game (and who’s much better at it than me) did it in 27 hours. Keep in mind it’s neither a sequel nor expansion to the Age of Decadence. It’s a combat game without social skills, multiple ways to complete quests, and branching questlines. Why this ga…
- Released! - 4 November 2016
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place. What to expect? A combat-focused game with 50 fights. There are no filler fights, so each fight matters and you won’t be able to click your way through them. So if you’re a grizzled veteran of many campaigns, you can beat the game in about 10 hours. If you’re a new player, it can easily take you 25-30 hours. The first player who beat the game (and who’s much better at it than me) did it in 27 hours. Keep in mind it’s neither a sequel nor expansion to the Age of Decadence. It’s a combat game without social skills, multiple ways to complete quests, and branching questlines. Why this ga…
- Dungeon Rats: Age Of Decadence Spin-Off Hits Next Fri - 24 October 2016
When Cobbo and Livers played The Age of Decadence , they both tried to charm, cheat, and lie their way through Iron Tower’s mega-tough isometric RPG. I’m not sure I want to know what that says about them – or us. Anyway, they might have a harder time of that in Dungeon Rats , an upcoming combat-focused party-based RPG set in Age of Decadence’s world. Iron Tower have announced that Dungeon Rats will launch next week, on November 4th, and shared a little trailer showing turn-based action: …