- Die Hard, with a vengeance! - 13 July 2018
After consolidating the engine in the last version, I spent the last 6 months optimizing and expanding the content. As a result the game is undergoing some very consequent changes. This is a crossroads for Fast Action Hero, so much has changed in the game I can barely make an exhaustive changelog. So be sure to try the tech demo and give me your feedback! Right click on the game -> properties -> betas and select "test". Here are the main features : - Improved Rift support - Trigger bullet time whenever you want - Defuse bombs or just watch them tear the pillars apart in slow motion! - Take some time to breath between waves of enemies, and explore the mall, and its 3 floors, 6 shops, 2 storages and office space! - Find the weapons scattered around the mall Check the forum for a more detailed explanation of the new gameplay, and what is to come.
- Finally, we're back ! - 23 September 2017
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemies shooting precision adjusted * Difficulty adjustment * Different enemy looks * Revamped menu * Reduced trigger sensitivity New wepons * Shotgun SFX * Better physic * Spatial sounds * Enemy voices * Blood spatter * Bullet trail Mission mode * Reworked missions * 2 long missions in the mall * 1 long mission in the motel * Bomb defusal * Boss Environment * A bar * A new motel Hope you will enjoy it ! We spend a lot of time reworking on a lot of thing to be able to deliver the end of game faster. Fast Action Hero dev team
- Finally, we're back ! - 23 September 2017
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemies shooting precision adjusted * Difficulty adjustment * Different enemy looks * Revamped menu * Reduced trigger sensitivity New wepons * Shotgun SFX * Better physic * Spatial sounds * Enemy voices * Blood spatter * Bullet trail Mission mode * Reworked missions * 2 long missions in the mall * 1 long mission in the motel * Bomb defusal * Boss Environment * A bar * A new motel Hope you will enjoy it ! We spend a lot of time reworking on a lot of thing to be able to deliver the end of game faster. Fast Action Hero dev team
- Big update : the beginning of the story mode ! - 23 November 2016
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from everywhere and achieve your goal. We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play ! Complete list of changes Missions the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel has two branches, and should present you with quite a challenge. New logo Real feeling vibrations Improved movement general rework, so you don't move through objects anymore the path to your target is drawn on the floor, an icon indicates if you have locked something (for moving at a point outside…
- Big update : the beginning of the story mode ! - 23 November 2016
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from everywhere and achieve your goal. We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play ! Complete list of changes Missions the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel has two branches, and should present you with quite a challenge. New logo Real feeling vibrations Improved movement general rework, so you don't move through objects anymore the path to your target is drawn on the floor, an icon indicates if you have locked something (for moving at a point outside…
- Upcoming changes : Fast Action Hero roadmap! - 10 October 2016
I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to sort all your requests in a logical development workflow. Elements in bold are planned for the next patch (0.9.2). The end of this phase is planned for the end of october. Weapons : Stronger vibration when shooting shotgun,uzi, and moar guns in general Accuracy : add a slider for barrel angle in the options Sounds Complete rework of sounds and music Game modes: Game mode selection: Wave Survival Story : we will start working on it this week in parallel with the other fixes. If anything at all is ready when we unroll 0.9.2, we'll give you a little preview (might be in a beta branch) Custom difficulty : Bullet ti…
- Upcoming changes : Fast Action Hero roadmap! - 10 October 2016
I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to sort all your requests in a logical development workflow. Elements in bold are planned for the next patch (0.9.2). The end of this phase is planned for the end of october. Weapons : Stronger vibration when shooting shotgun,uzi, and moar guns in general Accuracy : add a slider for barrel angle in the options Sounds Complete rework of sounds and music Game modes: Game mode selection: Wave Survival Story : we will start working on it this week in parallel with the other fixes. If anything at all is ready when we unroll 0.9.2, we'll give you a little preview (might be in a beta branch) Custom difficulty : Bullet ti…
- Patch 0.9.1 - 8 October 2016
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
- Patch 0.9.1 - 8 October 2016
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
- Patch 0.9.1 - 8 October 2016
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
- Hotfix - 5 October 2016
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to be more visible - added covers behind the rock andthe table in the motel - some trigger animations were missing - menu buttons are more reactive - enemies hitbox slightly adjusted - motel lights improved - more variety in early NPCs faces
- Hotfix - 5 October 2016
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to be more visible - added covers behind the rock andthe table in the motel - some trigger animations were missing - menu buttons are more reactive - enemies hitbox slightly adjusted - motel lights improved - more variety in early NPCs faces
- Welcome everyone! - 3 October 2016
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex
- Welcome everyone! - 3 October 2016
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex