- July 2026 Update - 27 July 2026
Hello - I made some code improvements to help things work smoothly.
- Upgraded Main Menu - 17 June 2026
Upgraded the main menu. June 16/ 2026
- Icity Re-released June 2026 - 16 June 2026
Hi everyone - just a quick note to let you know that "Icity: a Flight Sim and a City Builder" is now available again on STEAM. It's the same Beta version as the July 2017 release, upgraded to work on 64-bit operating systems. The plan is to continue development within the Early-Access program, making steady improvements to game play, artwork, and the code base. I intend to embrace this as a passion-project, and I welcome your positive suggestions and improvements! Please reach out or comment on the Community Discussion board on Icity's store page.
- 2019 - a Great Time to Reorganize - 21 January 2019
Happy New Year everyone ... and big news fellow pilots, we're moving Icity to a new studio Hangar! During the transition phase, the ability to purchase new licenses for the Icity game will be unavailable. Players with existing licenses may continue to play the game via their Steam library, and will continue to have access to the game after the transition is completed. Thank you for your patience during this time, and of course for the awesome support we have received.
- July 2017 Update now Available - 1 July 2017
The July 2017 update is now available for Icity ... a Flight Sim and a City Builder. As you know, Icity is just completing a 2-month mid-term review of the game’s progress and future directions, which we’ve posted as a separate announcement. However, we do have a small update this month which includes mostly code improvements and some adjustments to the procedural terrain system. Happy flying everyone!
- July 2017 Update now Available - 1 July 2017
The July 2017 update is now available for Icity ... a Flight Sim and a City Builder. As you know, Icity is just completing a 2-month mid-term review of the game’s progress and future directions, which we’ve posted as a separate announcement. However, we do have a small update this month which includes mostly code improvements and some adjustments to the procedural terrain system. Happy flying everyone!
- Mid-term Review has Landed - 1 July 2017
Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game! With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation: Aircraft and Aircraft Systems The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futur…
- Mid-term Review has Landed - 1 July 2017
Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game! With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation: Aircraft and Aircraft Systems The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futur…
- June 2017 News - 2 June 2017
Hello Everyone - in the May 2017 update we mentioned that the next update is scheduled for July, as Icity is now in a planned 2-month testing and review process. We're now half way through, and we have some very early results to share! The big idea is to take a step back and look at the big picture, to see where the game development should be focused, based upon testing and community feedback. We're evidence-based here, and we like a crowd. So far, the top 3 things identified: 1. bump up the level of flight-sim sophistication, which may include things like: - more aircraft (both mission specific and general purpose) - increase in technical sophistication for aircraft systems (things like landing gear, exhaust vents, flaps) - ability to customize aircraft (colours, upgraded parts) 2. integrate the city building aspects of the game into a game economy, and strengthen the connection betwee…
- June 2017 News - 2 June 2017
Hello Everyone - in the May 2017 update we mentioned that the next update is scheduled for July, as Icity is now in a planned 2-month testing and review process. We're now half way through, and we have some very early results to share! The big idea is to take a step back and look at the big picture, to see where the game development should be focused, based upon testing and community feedback. We're evidence-based here, and we like a crowd. So far, the top 3 things identified: 1. bump up the level of flight-sim sophistication, which may include things like: - more aircraft (both mission specific and general purpose) - increase in technical sophistication for aircraft systems (things like landing gear, exhaust vents, flaps) - ability to customize aircraft (colours, upgraded parts) 2. integrate the city building aspects of the game into a game economy, and strengthen the connection betwee…
- May 2017 Update Now Available - 1 May 2017
The May 2017 update is now available for Icity ... a Flight Sim and a City Builder. It’s May already, and though there’s still a fair amount of snow lingering around the ol’ hangar (we are in Canada, after all), the days are getting longer and it’s a great time to set ones’ sights a bit farther afield than the woodpile next to the stove. To help with the wanderlust, we’re introducing a few new features this month, including procedural terrain, Seed Node upgrades, greenhouses, and presets for the day-night cycle. A very early-prototype of a new infinite, procedural terrain system is now available to try out in the Game Options > Terrain Options menu (press ‘G’ with the default keyboard layout). Did we mention it’s a very early prototype? There are no terrain textures available yet, and it does not support the Building printer module, though it does open the hangar-door a bit so pilots ca…
- May 2017 Update Now Available - 1 May 2017
The May 2017 update is now available for Icity ... a Flight Sim and a City Builder. It’s May already, and though there’s still a fair amount of snow lingering around the ol’ hangar (we are in Canada, after all), the days are getting longer and it’s a great time to set ones’ sights a bit farther afield than the woodpile next to the stove. To help with the wanderlust, we’re introducing a few new features this month, including procedural terrain, Seed Node upgrades, greenhouses, and presets for the day-night cycle. A very early-prototype of a new infinite, procedural terrain system is now available to try out in the Game Options > Terrain Options menu (press ‘G’ with the default keyboard layout). Did we mention it’s a very early prototype? There are no terrain textures available yet, and it does not support the Building printer module, though it does open the hangar-door a bit so pilots ca…
- April Update now Available !!! - 2 April 2017
The April 2017 update is now available for Icity ... a Flight Sim and a City Builder. April means that Spring will soon touchdown at our studio, and that means it’s time to clean out the ol’ cobwebs in the hangar, so to speak. To help speed things along, this month we’ve focussed on cleaning up the ol’ code in preparation for new developments, so most of the changes are out-of-sight under the hood. However, there are a few visible upgrades to help keep the information flowing smoothly, including a few new Smart Display panels for the resource modules, a re-designed interface on the co-pilot’s Payload Module screen (for the cube transport module), and a new RPM gauge on the pilot’s Avionics screen. The Smart Displays are special pop-up panels which show when the Base Aircraft is attached to a cargo module, which are useful for controlling payload module functions when the camera view is…
- April Update now Available !!! - 2 April 2017
The April 2017 update is now available for Icity ... a Flight Sim and a City Builder. April means that Spring will soon touchdown at our studio, and that means it’s time to clean out the ol’ cobwebs in the hangar, so to speak. To help speed things along, this month we’ve focussed on cleaning up the ol’ code in preparation for new developments, so most of the changes are out-of-sight under the hood. However, there are a few visible upgrades to help keep the information flowing smoothly, including a few new Smart Display panels for the resource modules, a re-designed interface on the co-pilot’s Payload Module screen (for the cube transport module), and a new RPM gauge on the pilot’s Avionics screen. The Smart Displays are special pop-up panels which show when the Base Aircraft is attached to a cargo module, which are useful for controlling payload module functions when the camera view is…
- March Update Now Available - 2 March 2017
The March 2017 update is now available for Icity ... a Flight Sim and a City Builder. Flying can get busy at times, so to help smooth things out over the ice field, we've added a few new ways to place Ice City on cruise-control and to keep an eye on all the action. New seed nodes and factories can now be "auto-generated" in the Game Options panel. With the press of a button, up to 5 seed nodes can be auto-generated in a random pattern centred upon the airport, and up to 3 factories centred upon the crystal mine. Additional seed nodes and factories can still be printed at the Workyard Printer, and then be placed is specific locations using the Relocator Hoist module. To help manage factories, a new Automat route is now available. Automat 2 transfers Refined Cubes from the Crystal Mine to factories, then collects their Crystal Cube products for storage at the Airport Warehouse. These new…
- March Update Now Available - 2 March 2017
The March 2017 update is now available for Icity ... a Flight Sim and a City Builder. Flying can get busy at times, so to help smooth things out over the ice field, we've added a few new ways to place Ice City on cruise-control and to keep an eye on all the action. New seed nodes and factories can now be "auto-generated" in the Game Options panel. With the press of a button, up to 5 seed nodes can be auto-generated in a random pattern centred upon the airport, and up to 3 factories centred upon the crystal mine. Additional seed nodes and factories can still be printed at the Workyard Printer, and then be placed is specific locations using the Relocator Hoist module. To help manage factories, a new Automat route is now available. Automat 2 transfers Refined Cubes from the Crystal Mine to factories, then collects their Crystal Cube products for storage at the Airport Warehouse. These new…
- February Update Now Available - 1 February 2017
Good News! The February 2017 update is now available for Icity ... a Flight Sim and a City Builder. February can be a very busy month, so to help with the flying we've introduced a new system to automate the transporation of resources. Introducing the Automat, a new type of aircraft which can help transport workers and slurry, and which is now available for testing on a route between the new Operations Centre, at the airport, and the Crystal Mine facility. The Automat can be activated via the Logistics Panel, and can help supply the Mine while pilots are busy doing other things ... like city building and coffee drinking. Happy flying!
- February Update Now Available - 1 February 2017
Good News! The February 2017 update is now available for Icity ... a Flight Sim and a City Builder. February can be a very busy month, so to help with the flying we've introduced a new system to automate the transporation of resources. Introducing the Automat, a new type of aircraft which can help transport workers and slurry, and which is now available for testing on a route between the new Operations Centre, at the airport, and the Crystal Mine facility. The Automat can be activated via the Logistics Panel, and can help supply the Mine while pilots are busy doing other things ... like city building and coffee drinking. Happy flying!
- January 2017 Update - 5 January 2017
Happy New Year everyone from Icity ... a flight sim and a city builder! The January 2017 update is now available with some big changes ... new aircraft and new buildings!!! Pilots can now try out the zippy little Firefly Mark.I and the larger Dirigible Mark.I, two new aircraft which can be accessed via the Game Options menu (while in-game, type 'G' with the default keyboard layout). They share the BA3's control layouts and startup procedures which means the Ice-City pilots are now cross-certified. Awesome. The Building Printer module can now make 2 new houses, 2 new offices, and 2 new factories, which will help Ice City develop with style. A great way to start the new year, with new aircraft and new buildings!
- January 2017 Update - 5 January 2017
Happy New Year everyone from Icity ... a flight sim and a city builder! The January 2017 update is now available with some big changes ... new aircraft and new buildings!!! Pilots can now try out the zippy little Firefly Mark.I and the larger Dirigible Mark.I, two new aircraft which can be accessed via the Game Options menu (while in-game, type 'G' with the default keyboard layout). They share the BA3's control layouts and startup procedures which means the Ice-City pilots are now cross-certified. Awesome. The Building Printer module can now make 2 new houses, 2 new offices, and 2 new factories, which will help Ice City develop with style. A great way to start the new year, with new aircraft and new buildings!