The Rise of Captain Longbeard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews22
- Release dateOct 19, 2016
- DeveloperColopl NI
- PublisherColopl NI
Genres: Action, Adventure, RPG, Early Access
Company pages: Developer: Colopl NIPublisher: Colopl NI
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
The Rise of Captain Longbeard Steam news
The Rise of Captain Longbeard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- We hear your feedback - 24 October 2016
Ahoy fellow pirates! We’ve been actively reading all of your feedback and are happy to see people are excited and enjoying the game. With that being said we have seen that the movement system is a big point of contention for a handful of players. Let me first go into a little bit of detail about the decision we made for how it works currently and then lay out some possibilities for future iterations and updates. Why Node based: We love roomscale VR, we think there can be a strong sense of presence when moving around in real space and interacting with objects in the virtual space. What we also noticed is that if players have the ability to teleport freely they often stop moving. With the node base system we wanted to encourage and require people to move around in their play space. Another big reason for node based movement points were to help guide the experience and emphasize parts of t…
- We hear your feedback - 24 October 2016
Ahoy fellow pirates! We’ve been actively reading all of your feedback and are happy to see people are excited and enjoying the game. With that being said we have seen that the movement system is a big point of contention for a handful of players. Let me first go into a little bit of detail about the decision we made for how it works currently and then lay out some possibilities for future iterations and updates. Why Node based: We love roomscale VR, we think there can be a strong sense of presence when moving around in real space and interacting with objects in the virtual space. What we also noticed is that if players have the ability to teleport freely they often stop moving. With the node base system we wanted to encourage and require people to move around in their play space. Another big reason for node based movement points were to help guide the experience and emphasize parts of t…
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