SPSTEAMPULSELIVE ANALYTICS
Climbtime

Climbtime Steam metadata

Saluda Systems | May 3, 2017 | game

Released

0players observed · 6 October 2026 - 15:53:24 UTC

CasualFree To PlayIndieFree to PlayVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)13,534
  • Revenue (VGI)$12,210
  • Review score65% positive

Climbtime metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)13,534
  • Revenue (VGI)$12,210
  • Review score65% positive
  • Total reviews57
  • Release dateMay 3, 2017
  • DeveloperSaluda Systems
  • PublisherSaluda Systems

Genres: Casual, Free To Play, Indie

Company pages: Developer: Saluda SystemsPublisher: Saluda Systems

Top Steam chartsTop 100 gamesGame directorySteam Store page

Climbtime Steam metadata

Climbtime metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/535170/metadata
Steam Storehttps://store.steampowered.com/app/535170/
Steam Communityhttps://steamcommunity.com/app/535170
PCGamingWiki search
IGDB searchSearch IGDB for Climbtime

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 37 positive, 20 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Tracked Controller Support, VR Supported, Steam Leaderboards

Achievements

9

Platform releases
  • Steam 4 May 2017

Latest Steam announcements

  • game status - 10 July 2018

    Hi all, I haven't been working on this game at all lately, instead trying to focus back on regular job, family and other things. I do check steam for messages to the board and apologize where I haven't been able to create fixes for VR or otherwise. This mainly relates to my limited testing setup with only the Vive setup, VR software updates I haven't been able to keep up with and not being able to reproduce the errors players might be getting with their setup. I am glad to hear where the game is working properly in 2D or VR to help know it is not broken for everyone or where people want to post fixes or suggestions. I understand where the games movement or handling is too slow or 'floaty' for many players tastes, this is mostly a design/personal choice on my part to allow for scanning the environment and decision making while mid-air. Players can increase their horizontal velocity faste…

  • version 1.83 more level types, art prints, tutorial video - 19 December 2017

    For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mode, added some short tutorial notes and a video link for starting players. Levels also randomly place art prints with point score cubes beneath them. Added 1 new music track.

  • version 1.83 more level types, art prints, tutorial video - 19 December 2017

    For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mode, added some short tutorial notes and a video link for starting players. Levels also randomly place art prints with point score cubes beneath them. Added 1 new music track.

  • version 1.81 new music track, music level adjust - 8 December 2017

    Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.

  • version 1.81 new music track, music level adjust - 8 December 2017

    Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.

  • version 1.80 boost, music - 7 December 2017

    for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come

  • version 1.80 boost, music - 7 December 2017

    for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come

  • version 1.79 more visual variety, pickups - 7 December 2017

    For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard for posting top score for 7 minutes of playing(same level or across levels). Added 'score'(gold) and 'boost'(blue) pickups. Added 'named' seed to get to a level by some entered name. From pause menu, the player chooses 'Name Seed' to activate the entry field, enters any string like 'bobcat' and then 'goto name' to go to the level seed generated from the name.

  • version 1.79 more visual variety, pickups - 7 December 2017

    For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard for posting top score for 7 minutes of playing(same level or across levels). Added 'score'(gold) and 'boost'(blue) pickups. Added 'named' seed to get to a level by some entered name. From pause menu, the player chooses 'Name Seed' to activate the entry field, enters any string like 'bobcat' and then 'goto name' to go to the level seed generated from the name.

  • version 1.78 endless glide mode/score - 4 December 2017

    In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. So to set a score for one level, don't fly through any portals - to set a score across multiple levels, keep flying through portals. Also added a beginning basic 'choice' menu at the game start between 'Climb' and 'Glide' - the other modes(crystal hunt and explore) are available also, just from the same pause menu as earlier.

  • version 1.78 endless glide mode/score - 4 December 2017

    In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. So to set a score for one level, don't fly through any portals - to set a score across multiple levels, keep flying through portals. Also added a beginning basic 'choice' menu at the game start between 'Climb' and 'Glide' - the other modes(crystal hunt and explore) are available also, just from the same pause menu as earlier.

  • version 1.76 glide game reworked, new content - 30 November 2017

    The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the bottom of the level, the HUD will display 'Round Over' to indicate scoring has ended. The first 3 levels have glide scores submitted to steam leaderboards, greater levels than that are local best score. Gliding works in VR also and supports head free-look, have tested with Vive and gamepad. Remember to start the game with the Vive controllers on and then you can turn them off if using a gamepad/keyboard to control. VR display HUD elements still need adjusting. The gamepad 'Y' button or keyboard F6 key will toggle on/off a VR HUD display of score,etc. In VR I tend to find the HUD distracting so I just toggle on/…

  • version 1.76 glide game reworked, new content - 30 November 2017

    The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the bottom of the level, the HUD will display 'Round Over' to indicate scoring has ended. The first 3 levels have glide scores submitted to steam leaderboards, greater levels than that are local best score. Gliding works in VR also and supports head free-look, have tested with Vive and gamepad. Remember to start the game with the Vive controllers on and then you can turn them off if using a gamepad/keyboard to control. VR display HUD elements still need adjusting. The gamepad 'Y' button or keyboard F6 key will toggle on/off a VR HUD display of score,etc. In VR I tend to find the HUD distracting so I just toggle on/…

  • climbtime going back to freely available - 8 September 2017

    After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a few new enemy types, but off-work/family time has been limited lately. Thanks to those who enjoy playing the game who provide helpful feedback and reviews. Thanks garcia_1968

  • climbtime going back to freely available - 8 September 2017

    After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a few new enemy types, but off-work/family time has been limited lately. Thanks to those who enjoy playing the game who provide helpful feedback and reviews. Thanks garcia_1968

  • version 1.75 remove enemy/fire option - 9 May 2017

    For players looking for a more peaceful experience or don't like the additional difficulty of being shot at by enemies, the toggle option 'show enemy/fire' has been added to the pause menu bottom left hand side. Setting unchecked(off) removes turrets and incoming missiles from the game. The setting is saved to a config file so will be remembered between game sessions.

  • version 1.75 remove enemy/fire option - 9 May 2017

    For players looking for a more peaceful experience or don't like the additional difficulty of being shot at by enemies, the toggle option 'show enemy/fire' has been added to the pause menu bottom left hand side. Setting unchecked(off) removes turrets and incoming missiles from the game. The setting is saved to a config file so will be remembered between game sessions.

  • version 1.74 moving walls, fixed turrets, planets, night skybox - 8 May 2017

    -added moving walls, they will start to move after the player crosses the start line -added fixed turret enemy, looks the same as moving turret(sounds different) but placed/fixed near rocks and aggressively shoots at player if triggered(trigger sound and aim spotlight turns on) - none placed on levels 1&2, 2 placed on levels 3-6, 4 placed on levels 7+ -made the hit boxes bigger for crystals and ships, so easier to hit using crystal shot -made missiles fired occasionally from overhead ships explode closer to player(if clear line of sight) -added 5 background planets - credit - DUAEL DESIGNS LLC & ROBERT STEIN III '10 - http://freebitmaps.blogspot.com -added night skybox - credit - NoLogoGames - https://opengameart.org/content/space-nebulas-skybox feedback welcome!

  • version 1.74 moving walls, fixed turrets, planets, night skybox - 8 May 2017

    -added moving walls, they will start to move after the player crosses the start line -added fixed turret enemy, looks the same as moving turret(sounds different) but placed/fixed near rocks and aggressively shoots at player if triggered(trigger sound and aim spotlight turns on) - none placed on levels 1&2, 2 placed on levels 3-6, 4 placed on levels 7+ -made the hit boxes bigger for crystals and ships, so easier to hit using crystal shot -made missiles fired occasionally from overhead ships explode closer to player(if clear line of sight) -added 5 background planets - credit - DUAEL DESIGNS LLC & ROBERT STEIN III '10 - http://freebitmaps.blogspot.com -added night skybox - credit - NoLogoGames - https://opengameart.org/content/space-nebulas-skybox feedback welcome!

  • version 1.73, corrections, timer start line - 5 May 2017

    - corrected control instructions(weapon fire, teleport) - added 'glide' speed up to keyboard controls(press X) - added 'dismiss text' by pressing 'jump' key to quickly dismiss in-game text windows - add night lighting spotlights to base ships - removed practice course signs after level 2 - added timer start line (will start player run time when player passes over it) to give players a chance for their systems to reach a steady state fps after loading a new level - updated demo download (first two levels) to latest version 1.73

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID535170
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateMay 3, 2017
DeveloperSaluda Systems
PublisherSaluda Systems
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent65%
Positive reviews37
Negative reviews20
Total reviews57
Steam recommendationsNot available
Achievements9
Average playtime forever751 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/535170/

Short description

Climbtime - jump and parkour climb up procedurally generated levels for best self or leaderboard time to the top. glide close to rock towers to score points on leaderboard without crashing. Hunt down small crystals within the level in crystal hunt mode or explore the real-world based terrain.

About this game

Game supports gamepad and VR Vive controllers. Game goals/modes The game currently has 4 modes Climb time-attack - reach the highest block(the one with a blue spinning cube over it same as the one at the base) as quickly as possible. Glide score-attack - score more points by flying faster/closer to rocks on glide down without crashing. When close to level bottom 'round over' will display. First 3 levels keep steam leaderboard scores. Crystal Hunt Find and collect(using the crystal shot) all 10 hidden crystals in the tower. The crystals are small blue cubes and create a sound which grows louder as you get nearer. Explore Glide or long-distance teleport over the terrain and enjoy the views which are modeled on the below real-world mountain and canyon terrains. More content to find in this mode coming. Great Smoky Mountains, USA Castle Valley, Utah, USA Yosemite, USA Grand Canyon, USA See in-game pause menu(start button, F1 or Vive controller menu) for settings, Controls, Game modes and additional notes. Note that game engine graphics and input config options can be accessed by holding down shift or alt or ctrl key while starting the game. If using the Oculus Rift and the game fails to load, let me know and I will try to publish a separate branch download oculus rift specific version.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
52Tracked Controller Support
53VR Supported
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: Free
  • Highest observed: Free

Climbtime's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Climbtime's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Climbtime at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-06FreeFreeNo discountSteam Store

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