Landmine Larry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateDec 17, 2016
- DeveloperH3 Game Studio
- PublisherH3 Game Studio
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: H3 Game StudioPublisher: H3 Game Studio
Landmine Larry Steam news
Landmine Larry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Level Setting Landmine Larry - 4 February 2025
Folks, I've been working diligently at getting Larry up and running again. I'm currently half way though all levels, and gaining momentum along the way. Levels have been adjusted for difficulty as they are being checked, and assets cleaned up. There was a bit of delay on getting some of the levels refinished early on due to some scripting issues that needed to be cleaned up. (This is completed now!) As well as it seems that some of the terrain mapping was corrupted in the recovery that was dumped from the found source code. It's nothing too hard to fix, just time consuming to repaint terrains! Anyhoo! Enjoy this update video I posted on X.com earlier:
- Larrys Updates, Whats Changed, Whats Next!? - 13 January 2025
Well Folks, Its been a journey to recover Landmine Larry. Along the way, I've taken the time to make some changes for the better -- And I'll Post Some Video to showcase some of it. For the most part; Everything is re-coded and ready to go from a game core perspective... I'm in the process of fine tuning the levels, and making sure they flow correctly. Some of the Updates To Landmine Larry, And Will Be In The Next Release - Larry got a much needed model update, and showcased in the title screen: - Reworked Introduction on "New Game" - Level Selector is changed -- And Global Leaderboard functionality added for level complete times: - Level data is saved as a steam stat now. - Larry's Jump animation is fixed and actually works - Powerup system, rewritten - Powerups now stack cleanly. - Player controller has been completely reworked, and Gamepad support has been added. - All new UI implemen…
- The Larry Files -- Re-Building Steamworks Integration - 16 December 2024
Well, its be a long time coming; And I'm almost there. TL:DR; Larry has been been almost completely restored, and will have some new touches added. (This kinda just made sense along the way). Currently, I've been working hard at taking all the assets from the original build of Larry, and porting over all the code. As mentioned before the Source Code was lost in a Hard Drive crash... But found more recently on another device. Most if not all code has been re-written along the way, and a bunch of refactoring. I'm on the cusp of pushing an updated version. Larry has got a model update, a proper controller input system has been added, weapons have been tweaked along the way... (And certain levels have been adjusted based on the rage I've seen on some YouTube videos early on. ːsteamhappyː ) That being said, I've started on the Steamworks end of things (Achievements, Stats, and more.) -- For…
- Patch is Live & Happy New Year! - 1 January 2017
Landmine Larry's latest patch is live! Pushed Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has been lowered (1 second from 3) Longer platform drop time in some all levels. Quick update to intro animations. Text has been updated, and the Carrot explosion has been corrected to reflect the toon explosion effect. Happy New Year!
- Patch is Live & Happy New Year! - 1 January 2017
Landmine Larry's latest patch is live! Pushed Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has been lowered (1 second from 3) Longer platform drop time in some all levels. Quick update to intro animations. Text has been updated, and the Carrot explosion has been corrected to reflect the toon explosion effect. Happy New Year!
- Upcoming New Year's Patch Dec-31 - 1 January 2017
It's not quite 2017 yet (..well here anyways), but Happy New Year's to all! Some upcoming patch notes for Landmine Larry, which will be dropping on to the live branch shortly. This is an exciting one for many of you: Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has been lowered. Longer platform drop time in some levels. Happy New Year!
- Upcoming New Year's Patch Dec-31 - 1 January 2017
It's not quite 2017 yet (..well here anyways), but Happy New Year's to all! Some upcoming patch notes for Landmine Larry, which will be dropping on to the live branch shortly. This is an exciting one for many of you: Changes: Landmines are now visible, 100% of the time all the time. Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected. Carrot detonation time has been lowered. Longer platform drop time in some levels. Happy New Year!
- Dec 22 Hotfix - 23 December 2016
There was a small issue which affected some users with level 3 completion jumping to level 6, this has been resolved.
- Dec 22 Hotfix - 23 December 2016
There was a small issue which affected some users with level 3 completion jumping to level 6, this has been resolved.
- Landmine Larry Update Is Live! (Dec-21-2016) - 22 December 2016
Landmine Larry Dec-21 update is live! Updated: Larry will now walk by default. Hold "Left Shift" to run. While in game, you can now change mouse sensitivity in the "Options" menu. In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign. The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster. The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch. Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier. Blobs that were not exploding properly on levels 1 to 5 have been corrected. Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the abili…
- Landmine Larry Update Is Live! (Dec-21-2016) - 22 December 2016
Landmine Larry Dec-21 update is live! Updated: Larry will now walk by default. Hold "Left Shift" to run. While in game, you can now change mouse sensitivity in the "Options" menu. In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign. The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster. The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch. Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier. Blobs that were not exploding properly on levels 1 to 5 have been corrected. Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the abili…
- Upcoming Pre-Holiday Update - 19 December 2016
There will be a new update pushed Dec-21 for Landmine Larry. This update will add: The ability for Larry to walk/run which will give users more control. Options menu now has slider bars to toggle mouse X/Y sensitivity. Fixed certain monsters that were not spawning an explosion effect (i.e. Level 1) The introduction presented when clicking "New Game" updated. Your feedback is valuable, be sure to contact us if you have any suggestions.
- Upcoming Pre-Holiday Update - 19 December 2016
There will be a new update pushed Dec-21 for Landmine Larry. This update will add: The ability for Larry to walk/run which will give users more control. Options menu now has slider bars to toggle mouse X/Y sensitivity. Fixed certain monsters that were not spawning an explosion effect (i.e. Level 1) The introduction presented when clicking "New Game" updated. Your feedback is valuable, be sure to contact us if you have any suggestions.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 January 2017 | Patch is Live & Happy New Year! | 4249665521686851456 |
| 2 | 1 January 2017 | Upcoming New Year's Patch Dec-31 | 4249665521686851515 |
| 3 | 23 December 2016 | Dec 22 Hotfix | 91593954393186844 |
| 4 | 23 December 2016 | Dec 22 Hotfix | 4249665521686851574 |
| 5 | 22 December 2016 | Landmine Larry Update Is Live! (Dec-21-2016) | 4249665521686851637 |
| 6 | 19 December 2016 | Upcoming Pre-Holiday Update | 4249665521686851699 |
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