- The New Sprite And New Area Update - 3 February 2020
The first major update to Elderine: Dreams to Destiny is finally here. To enjoy this update a new game will need to be started. Some of the bug that were fixed require a new save, so some old save games wont work and will show an error message about missing sprite files. All Character and NPC sprites have been updated Enjoy exploring the world of Elderine: Dreams to Destiny with beautifully redesigned sprites. Jason and friends will encounter familiar faces and new friends in the world, all in higher quality. Check out all the Sprites in the image below. Explore a new area: Firwood The corruption from the north has been spreading. The once majestic Firwood Forest has been corrupted, explore this new area and uncover the cause of the corruption. There are many secrets in this strange forest. Very old with many ruins, who knows what strange things you will find here. Traps, Puzzles and Mo…
- Elderine Update 24 - Some more bugs fixed - 8 October 2019
Fixed Bugs Fixed exit points across various maps Fixed Guards face in Haspar Port Fixed Tombstones at Riverend Fixed walls at Fort Avton you can no longer walk over these Fixed walls at the Stone Masons house - you would think he wouldnt nee his walls fixed! Stalls north of your farm now fixed Stairs at Fort Avton fixed Add Squirrels back into the game Add exit markers in the sewers You can no longer do Millys book quest more than once Fixed stump leave in Elderine forest which didnt have interact balloon Frog in Elderine Forest can now move no longer spinning Removed armour - not used currently Fixed exit from Elderine forest (your revisit) map. Animation after fire temple fixed Hopefully fixed end game endless rain Things Changed Entrance to Slime Queen Slime Queen area map Northern Plain split into smaller maps to improve gameplay (lag) Added more harvest plants across maps More to C…
- Elderine Update 23 - Northern Plains fix - 1 October 2019
Hi all, More bug fixes and general updates. Big change this time is Northern Plains split up into smaller maps to reduce lag, and i've added crap balloons for items you can harvest. Fixed: Northern Plains map was enormous and caused the game to lag for some players. This map has been broken down (and altered) into smaller map sections. This will mean different routes to locations. Please note if you saved your game in the Northern Plains Map, please exit and re-enter to ensure you don't encounter any bugs. Airship graphic glitch removed Building house bug fixed Save menu issues should be fixed (for new games) Added: More crafting flowers across all maps Craft icons above items you can interact with (Harvest/chop/mine) Known bugs – to Fix: Ability to redo temples Things to be added: More items to harvest New areas to explore after end game New side quests and storylines
- Elderine update 22 - more bugs fixed - 29 September 2019
Hi all, Quite a few bugs have been squished, thanks to MCCASH1333 Fixed: Emily dialogue when Emily not in party removed. When leaving the airship, the airship travel noise now stops. Removed the Knight Captain after you capture Fort Avton. Quest items required to complete quests are now removed when you complete the quest. Mason will no longer create multiple Elemental crystals. Wind Temple save point removed. You can now complete the quest “To the Talathin Tree” Talathin Tree Forcefield dialogue fixed Rain after completing the game bug should now be fixed Bookshelf in Talathin Study descriptions fixed Hal’nor palace – switch to open cell moved to make it easier to access. Added: More Ulbus Flowers and Green Herbs to the maps Known bugs – to Fix: Airship graphic glitch Fixing the house bug Ability to redo temples Save menu issues Things to be added: More items to harvest New areas to ex…
- Launch - Bug Fixes - 31 January 2019
Bug Fixies: Wind temple – wind sound not stopping when you leave front door – FIXED Fort Avton Boss (Kallor) – Reappearing - FIXED Airship Fast travel - Map – Should be Fixed. Wind Crystal Quest not completing – FIXED What’s next: Fix any remaining bugs Add more quests Add more items to find/craft Add more storylines between Jason/Emily and Kate THanks for all your comments, bug spotting and help so far! :) Alan
- Elderine Update 21 - A lot of bug fixes - 2 June 2018
Hi all, Quite a few bugs have been squished, thanks to tleusin Fixed: NPC no longer blocks Airship in Haspar Airships... should now be functional Progression bugs after bugs in all temples. Progression issue when revisiting The Elderine Forest. Fort Avton and the undying boss. The human remain in Fort Avton Cell are now correctly interactable. Selling price of some items Can now sell axe/pickaxe... if you really want to... Farm issues - one plot was not working correctly Farm issues - green herb wasn't growing Added: Weapon kits can now be crafted - if you have "Recipe Book: Weapons" More deep mushrooms added in different, foresty locations. Coal can now be found when mining copper. Added new exit to Fort Avton after defeating boss The Royal Order knights to Fort Afton - once undying boss defeated. A few more collectible items (boss drops) Hints about a new area which will be added once…
- Elderine Update 20 - Full Controller Support + Bug Fixes - 14 April 2018
It's never good to get stuck when you're trying to take part in an epic adventure! Especially if it's an art class! Today's update fixes a few bugs, introduces newly updated plugins for the battle system, input configuration (you can change key bindings from the options) and full gamepad support. Change Log Due to plugin changes and follower removal, a New Game is strongly recommended! Added: Full gamepad support Input Configuration - Change key bindings. New Plugins to support action battles. Some more quests. Some hidden chests Bug Fixes: School map bugs - getting stuck. Underground passge - map redraw and collision bug fixes. Elderine Forest - map redraw and collision bug fixes. Glen Tirel Carrots?? You mean Parsotas! Some Bill boards showing wrong info. Changes: Removed followers - you only see you now.
- Elderine Update 19 - Quests and Esteem? - 31 March 2018
Hey Adventurers! trekking the land, rescuing folk, gathering strange crops for old farmers? Feeling a little annoyed with the "Esteem" they have given you? Worry not, for today is a great day for you Esteem collectors, yes today you can finally use Esteem! Hoorah! Today's update adds a few new features to the game and makes use of something that was already there but not used, Esteem points. When you completed a Quest in Elderine you were either awarded a small item (potions, seeds, etc) or a small token of the Quest Givers thanks, Esteem. However, until today, those esteem points were not very useful. Added: New Esteem count in the HUD More Esteem Quests added Repeatable Esteem Quests added Another person to rescue (perhaps they know more about Esteem) A feature to use Esteem (it's an Esteem shop... more items will be added soon) Bug Fixes: Fixed gathering items made graphic disappear…
- Elderine Update 19 - Quests and Esteem? - 31 March 2018
Hey Adventurers! trekking the land, rescuing folk, gathering strange crops for old farmers? Feeling a little annoyed with the "Esteem" they have given you? Worry not, for today is a great day for you Esteem collectors, yes today you can finally use Esteem! Hoorah! Today's update adds a few new features to the game and makes use of something that was already there but not used, Esteem points. When you completed a Quest in Elderine you were either awarded a small item (potions, seeds, etc) or a small token of the Quest Givers thanks, Esteem. However, until today, those esteem points were not very useful. Added: New Esteem count in the HUD More Esteem Quests added Repeatable Esteem Quests added Another person to rescue (perhaps they know more about Esteem) A feature to use Esteem (it's an Esteem shop... more items will be added soon) Bug Fixes: Fixed gathering items made graphic disappear…
- Elderine Update 18 - Final Boss and End Game - 21 March 2018
Hey all, The update today brings the final boss and end game :) Depending on your aligment you will have various different options to end the game. Although fighting the end boss will draw the main story to a conclusion, you will still be able to play on. Things still to do: Add more quests Some refining to story text add more craftable items Continue the story: Once the above fixes are completed, I will start working on the additional, free, content for Elderine. Continue the story. the aftermath of the final boss, and the outcome of your choices. More monster, items, gatherables. New lands to explore, people to rescue and things to do.
- Elderine Update 18 - Final Boss and End Game - 21 March 2018
Hey all, The update today brings the final boss and end game :) Depending on your aligment you will have various different options to end the game. Although fighting the end boss will draw the main story to a conclusion, you will still be able to play on. Things still to do: Add more quests Some refining to story text add more craftable items Continue the story: Once the above fixes are completed, I will start working on the additional, free, content for Elderine. Continue the story. the aftermath of the final boss, and the outcome of your choices. More monster, items, gatherables. New lands to explore, people to rescue and things to do.
- Elderine Update 17 - Alignment and New locations - 4 March 2018
Changelog: Build: 2574590 Added: two locations where you can donate to make your alignment more Good, Updated: Northern Plains Map - added more interactive signs and update maps. In terms of alignment - once you reach a certain level of Good you will have extra interactive options in certain places, and be rewarded. Goodness brings strength. If you go Evil, you will soon be able to intereact with those of a darker nature. Some options will alter certain aspects of the game. Do you really need all your friends... alive? Is a sacrafice worth new power?
- Elderine Update 17 - Alignment and New locations - 4 March 2018
Changelog: Build: 2574590 Added: two locations where you can donate to make your alignment more Good, Updated: Northern Plains Map - added more interactive signs and update maps. In terms of alignment - once you reach a certain level of Good you will have extra interactive options in certain places, and be rewarded. Goodness brings strength. If you go Evil, you will soon be able to intereact with those of a darker nature. Some options will alter certain aspects of the game. Do you really need all your friends... alive? Is a sacrafice worth new power?
- Elderine Update 15 - New Travel, New GFX. bug fixes, new areas - 3 March 2018
Hi all, I published a few patches over the past week. Please see changelog below with fixes/changes. As always, please let me know if you spot any bugs, or have any ideas. Changelog: Build: 2573879 Added: Icons to show exits on maps. Finding your way around should be much easier. Added: New tree graphics for starting location Added: New graphics for rusty pipe weapon and fishing rod. Added: New Crop types and graphics. No more Carrots :) Added: Updated grass graphics in starting location Added: Added final Dungeon with "Final" Boss Added: New items to craft - A magical stone to warp close to your base. Added: Blimp Ticket sales person in Northern Plains Added: More mobs in certain areas. Added: Some mobs now drop gold. Fixed: some narrative typos Fixed: Elderine Forest Dungeon bugs that stopped progression Fixed: Health of some bosses - they werent very boss like. Fixed: Some mapping is…
- Elderine Update 15 - New Travel, New GFX. bug fixes, new areas - 3 March 2018
Hi all, I published a few patches over the past week. Please see changelog below with fixes/changes. As always, please let me know if you spot any bugs, or have any ideas. Changelog: Build: 2573879 Added: Icons to show exits on maps. Finding your way around should be much easier. Added: New tree graphics for starting location Added: New graphics for rusty pipe weapon and fishing rod. Added: New Crop types and graphics. No more Carrots :) Added: Updated grass graphics in starting location Added: Added final Dungeon with "Final" Boss Added: New items to craft - A magical stone to warp close to your base. Added: Blimp Ticket sales person in Northern Plains Added: More mobs in certain areas. Added: Some mobs now drop gold. Fixed: some narrative typos Fixed: Elderine Forest Dungeon bugs that stopped progression Fixed: Health of some bosses - they werent very boss like. Fixed: Some mapping is…
- Elderine Update 16 - Widescreen - 16 February 2018
Hi all, Some players have suggested that i make Elderine widescreen. That sugegstion made sense, and so Elderine is now widescreen. I have updated the maps to accomodate this, but please let me know if I have missed anything. I have also added a few extra bits and pieces in the first few areas. Change Log: - now widescreen - added some new music - added some more interactions in start screens - can view credits from School lobby (by interacting with monument) Please let me know if you spot any bugs. Alan
- Elderine Update 16 - Widescreen - 16 February 2018
Hi all, Some players have suggested that i make Elderine widescreen. That sugegstion made sense, and so Elderine is now widescreen. I have updated the maps to accomodate this, but please let me know if I have missed anything. I have also added a few extra bits and pieces in the first few areas. Change Log: - now widescreen - added some new music - added some more interactions in start screens - can view credits from School lobby (by interacting with monument) Please let me know if you spot any bugs. Alan
- That was a loooong slumber! - 1 February 2018
Sorry about that! A few too many distractions and not enough updates! The latest update corrects some bugs, changes some music and adds a few new areas, preparing of the "end level" . I will be focusing on the end level area of Elderine over the next few updates so the storyline can be concluded. Then it's back to side quests and extra content for crafting, gathering etc. Don't forget to send my those idea and comments! :)
- That was a loooong slumber! - 1 February 2018
Sorry about that! A few too many distractions and not enough updates! The latest update corrects some bugs, changes some music and adds a few new areas, preparing of the "end level" . I will be focusing on the end level area of Elderine over the next few updates so the storyline can be concluded. Then it's back to side quests and extra content for crafting, gathering etc. Don't forget to send my those idea and comments! :)
- Elderine Update 14 - 28 August 2017
Hi all, I have uploaded an new update with following changes: Changes: When consumed: - Seaweed now provides some health. - Base items for health potion provides some health. - Farming crops now provide some health. - New wild crops from last update now provide some health. - HP for some enemies (after the Great Library) increased. Added: - Stone mines (Sounthern plains) and the mining area - Added a construction receipe book another way to upgrade your farm. - Added stone as an item Please continue to let me klnow if you have any ideas, suggestions or notice anything that needs some fixing :) Alan