- An 'Arcade Mode' tweak and a few performance improvements - 4 November 2017
We've just put out an Asteroid Blaster VR update to add in performance improvements and a bit of help for new Arcade Mode players. Experienced asteroid blasters can take a few minutes of play before they're even touched by a rock or asteroid shot. But new players can get pummeled while they get the hang of flying in space, and that can be no fun at all. To provide new players with a little bit of help, you will now find that UFO and asteroid damage is considerably reduced during the first four minutes of Arcade Mode play. Experienced players will see no difference at all (you weren't getting hit anyhow, right?) but new players now have a chance to get the hang of things before the UFOs get down to business. We hope you enjoy the result! Have a suggestion you would like to see in-game? We would love to hear about it on the forums! Reviews are also greatly appreciated. Please do take a mo…
- An 'Arcade Mode' tweak and a few performance improvements - 4 November 2017
We've just put out an Asteroid Blaster VR update to add in performance improvements and a bit of help for new Arcade Mode players. Experienced asteroid blasters can take a few minutes of play before they're even touched by a rock or asteroid shot. But new players can get pummeled while they get the hang of flying in space, and that can be no fun at all. To provide new players with a little bit of help, you will now find that UFO and asteroid damage is considerably reduced during the first four minutes of Arcade Mode play. Experienced players will see no difference at all (you weren't getting hit anyhow, right?) but new players now have a chance to get the hang of things before the UFOs get down to business. We hope you enjoy the result! Have a suggestion you would like to see in-game? We would love to hear about it on the forums! Reviews are also greatly appreciated. Please do take a mo…
- Late-Summer Update for Asteroid Blaster VR - 18 August 2017
We've just released a late-Summer update for your asteroid blasting fun. In addition to a few small performance tweaks, you'll notice the following changes to Asteroid Blaster VR: - The Start button is now set to launch your game in "Arcade Mode" by default. Arcade Mode provides you with an infinite-length level with progressive difficulty. You can toggle your default back to "Wave Mode" in your game options if you would prefer to start things off on the first game wave, or you can just launch the wave of interest to you from your "Start on Wave" screen. - You'll see bonus power-ups waiting to be collected at the start of Arcade Mode and Wave 1. Those power-ups will let you get a quick bonus to your weapon strength, maximum shield and health if collected. - Power-ups now stick around a little longer on game start, though they'll disappear quicker later on in your game (unless the 'bonus…
- Late-Summer Update for Asteroid Blaster VR - 18 August 2017
We've just released a late-Summer update for your asteroid blasting fun. In addition to a few small performance tweaks, you'll notice the following changes to Asteroid Blaster VR: - The Start button is now set to launch your game in "Arcade Mode" by default. Arcade Mode provides you with an infinite-length level with progressive difficulty. You can toggle your default back to "Wave Mode" in your game options if you would prefer to start things off on the first game wave, or you can just launch the wave of interest to you from your "Start on Wave" screen. - You'll see bonus power-ups waiting to be collected at the start of Arcade Mode and Wave 1. Those power-ups will let you get a quick bonus to your weapon strength, maximum shield and health if collected. - Power-ups now stick around a little longer on game start, though they'll disappear quicker later on in your game (unless the 'bonus…
- Gun Grip Preference Now Available - 3 April 2017
Do you prefer to hold your Vive controller wands in the 'phaser' style used in your Steam menus? Or would rather grip your controllers upright, like the guns in popular shooting games like 'Onward'? Either way, Asteroid Blaster VR has you covered. You can now set your controller grip preference right from your main menu. Just toggle to the Vive controller grip you prefer and start blasting! Have a suggestion you would like to see in-game? We would love to hear about it on the forums! Reviews are also greatly appreciated. Please do take a moment to post a Steam review to let other players know how much you've enjoyed playing Asteroid Blaster VR.
- Gun Grip Preference Now Available - 3 April 2017
Do you prefer to hold your Vive controller wands in the 'phaser' style used in your Steam menus? Or would rather grip your controllers upright, like the guns in popular shooting games like 'Onward'? Either way, Asteroid Blaster VR has you covered. You can now set your controller grip preference right from your main menu. Just toggle to the Vive controller grip you prefer and start blasting! Have a suggestion you would like to see in-game? We would love to hear about it on the forums! Reviews are also greatly appreciated. Please do take a moment to post a Steam review to let other players know how much you've enjoyed playing Asteroid Blaster VR.
- Radar On/Off Option - 4 March 2017
Hot on the heels of the latest Asteroid Blaster VR release, an option has been added to allow a player to toggle their radar display on and off as needed. On later levels, when facing hundreds of asteroids and numerous UFOs, the radar becomes a little busy with traffic and you may find it helpful to hide that information while blasting your way through those clouds of rocks. Clicking your right-hand Vive controller disc will handle that for you, with the left disc remaining available for your emergency hyperspace needs. Some players have also reported an occasional issue with gun position being set incorrectly over their Vive controllers (guns pointing downward, upside-down or other strangeness). That has been a super-difficult bug to track down (it's one for the coveted "works on my machine" seal of approval), but a fix has been put in place which should permanently resolve that hiccup…
- Radar On/Off Option - 4 March 2017
Hot on the heels of the latest Asteroid Blaster VR release, an option has been added to allow a player to toggle their radar display on and off as needed. On later levels, when facing hundreds of asteroids and numerous UFOs, the radar becomes a little busy with traffic and you may find it helpful to hide that information while blasting your way through those clouds of rocks. Clicking your right-hand Vive controller disc will handle that for you, with the left disc remaining available for your emergency hyperspace needs. Some players have also reported an occasional issue with gun position being set incorrectly over their Vive controllers (guns pointing downward, upside-down or other strangeness). That has been a super-difficult bug to track down (it's one for the coveted "works on my machine" seal of approval), but a fix has been put in place which should permanently resolve that hiccup…
- Improved Gameplay, Radar Scope, Updated Graphics and Arcade Mode! - 2 March 2017
The late-Winter update for Asteroid Blaster VR brings huge improvements to your Vive space-blasting fun: Zippy Shots So, it turns out the retro video game feel of slower laser shots with limited range isn't terribly fun outside of 1970s arcade games. Who'da thought? The speed of weapon shots has been increased considerably, with your blasts now swiftly zipping to their targets. UFO shots maintain their constant speed (they're hard enough to dodge already), but your own weapons are near-instant trigger hits. Blast away! Close-Range Radar An in-game radar scope now floats before you in a head's-up display, identifying the location of all asteroids, UFOs and UFO shots within 250 meters of your location in space. The center of those nearby objects is depicted with a sphere on your scope, with their height and direction shown relative to you. Any asteroids more than 250 meters away will not…
- Improved Gameplay, Radar Scope, Updated Graphics and Arcade Mode! - 2 March 2017
The late-Winter update for Asteroid Blaster VR brings huge improvements to your Vive space-blasting fun: Zippy Shots So, it turns out the retro video game feel of slower laser shots with limited range isn't terribly fun outside of 1970s arcade games. Who'da thought? The speed of weapon shots has been increased considerably, with your blasts now swiftly zipping to their targets. UFO shots maintain their constant speed (they're hard enough to dodge already), but your own weapons are near-instant trigger hits. Blast away! Close-Range Radar An in-game radar scope now floats before you in a head's-up display, identifying the location of all asteroids, UFOs and UFO shots within 250 meters of your location in space. The center of those nearby objects is depicted with a sphere on your scope, with their height and direction shown relative to you. Any asteroids more than 250 meters away will not…
- More Loot for the Year-End Update - 28 December 2016
The year-end update for Asteroid Blaster VR is all about 'more'. Here's what you'll find inside: More Loot The larger the asteroid, the greater the number of upgrades, score bonuses and power-ups which are released. How many can you catch before they disappear? More Challenge Higher waves will now start you off with lower maximum levels for shield and health, but don't worry: Those can be increased to full with new power-ups for shield and health strength! More Bonuses Environment power-ups now provide temporary adjustments to each wave to freeze all asteroids, explode all rocks, or increase the lifetime of all power-ups. But be careful how you use them: Once an environment power-up has been activated on a wave, it will not appear until the next! More Help Bomb power-ups now appear near wave end on later levels to allow an instant clear-out of the final few rocks. More 'splodey 'splosio…
- More Loot for the Year-End Update - 28 December 2016
The year-end update for Asteroid Blaster VR is all about 'more'. Here's what you'll find inside: More Loot The larger the asteroid, the greater the number of upgrades, score bonuses and power-ups which are released. How many can you catch before they disappear? More Challenge Higher waves will now start you off with lower maximum levels for shield and health, but don't worry: Those can be increased to full with new power-ups for shield and health strength! More Bonuses Environment power-ups now provide temporary adjustments to each wave to freeze all asteroids, explode all rocks, or increase the lifetime of all power-ups. But be careful how you use them: Once an environment power-up has been activated on a wave, it will not appear until the next! More Help Bomb power-ups now appear near wave end on later levels to allow an instant clear-out of the final few rocks. More 'splodey 'splosio…
- Weapon Upgrades, Power-Ups and More! - 16 December 2016
Our December update delivers a huge improvement to Asteroid Blaster VR, adding in more game mechanics and Fun(tm). Running over the biggest additions: Every time you destroy an asteroid, a collectable item will now be released to provide a score bonus, a health / shield restoration, or weapon / thrust energy recharge. More collectables are coming soon! Weapon upgrades can now be unlocked through power-ups found in each game level, with your guns changing in appearance as your shots and their firing distance improve. Thrust and weapon energy now decrease at a more reasonable rate, providing more distance and thrusting turns for your flying and blasting fun. Running low on that energy? You can now catch a helpful power-up to restore your guns and rocket pack to full charge! UFOs now arrive considerably more often, with later levels presenting many UFOs teleporting in at once to attack ast…
- Weapon Upgrades, Power-Ups and More! - 16 December 2016
Our December update delivers a huge improvement to Asteroid Blaster VR, adding in more game mechanics and Fun(tm). Running over the biggest additions: Every time you destroy an asteroid, a collectable item will now be released to provide a score bonus, a health / shield restoration, or weapon / thrust energy recharge. More collectables are coming soon! Weapon upgrades can now be unlocked through power-ups found in each game level, with your guns changing in appearance as your shots and their firing distance improve. Thrust and weapon energy now decrease at a more reasonable rate, providing more distance and thrusting turns for your flying and blasting fun. Running low on that energy? You can now catch a helpful power-up to restore your guns and rocket pack to full charge! UFOs now arrive considerably more often, with later levels presenting many UFOs teleporting in at once to attack ast…
- Asteroid Blaster VR UFOs and Steam Achievements - 12 October 2016
Asteroid Blaster VR has just been updated, with battlilng flying saucers and Steam Achievements adding new challenges to Vive Virtual Reality space. We hope you all enjoy these new additions and welcome any feedback and gameplay suggestions you might have!
- Asteroid Blaster VR UFOs and Steam Achievements - 12 October 2016
Asteroid Blaster VR has just been updated, with battlilng flying saucers and Steam Achievements adding new challenges to Vive Virtual Reality space. We hope you all enjoy these new additions and welcome any feedback and gameplay suggestions you might have!