Nelo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews149
- Release dateNov 20, 2017
- DeveloperMagic and Mirrors
- PublisherMagic and Mirrors
Genres: Action, Indie, Early Access
Company pages: Developer: Magic and MirrorsPublisher: Magic and Mirrors
Nelo Steam news
Nelo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Build 0.1.4.1 is up! - 7 September 2021
Nelo has now using UE4 4.25 to take advantage of newer graphics hardware and DirectX 12. Nelo now runs in DirectX 12 out of the box which allows a much greater performance boost on newer graphics cards and faster load times. We are able to get an average framerate of 140-150 fps on a single RTX2070 at 1080p. We have been testing newer rendering features like raytracing with the game but we decided not to go that way and prioritize getting framerate boosts instead. -Hit frames are more exaggerated with well time shield blocks and some melee attacks. -Shield blocks takes off 20% of shield energy on initiation to counter spam blocking. -Fixed bug with some Endurance levels displaying campaign HUD elements. -Fixed some bounding issues and polished effects for some projectiles. Price Drop. Since it's been over a year since we last had an update, we feel pretty bad about it. We are aware that…
- Update Build 0.1.4.0 is up! - 28 June 2020
Major Features Reworked Levels Aurora and Plemniba have been reworked from the ground up and Moon and White Blazar have been heavily modified to have generally better pacing than before. Most levels are now more open and some objectives can be completed in any order the player chooses. Rally points are no longer used. Instead, we broke up chapters into smaller pieces. 3d map viewer While Act I levels are generally flat, many future levels will have more verticallity in the layouts with tunnels and pathways spanning across multiple tiers. We had to redesign the map system to work with these layouts. we came up with a 3d map viewer that can be navigated in 3 dimensions. map geometry above the user cursor will be rendered as transparent to allow better clarity. Wall run upgrade We thought about just giving the player unlimited wall jumps. Then we thought it would be cooler to just have the…
- Update 0.1.4.0 Preview - 24 January 2020
New level design approach, One of the biggest changes to the game is we have redesigned several of the single player levels. Two of the levels from Act I have been completely redone and some of the Act II levels have been reworked as well. We wanted these levels to have better pacing and be more simplified and ‘Open’ than before. Originally these levels would take 1-2+ hours to get through grinding through room to room waves of enemies and platforming. The levels should now take 15-30 minutes to get through with more freedom for how the player progresses. You now progress through levels by collecting fusion nodes earned by exploring the map. These nodes can be collected in any order the player chooses. We tried to make walkways wider and building further apart in many areas to allow more running room. Other Changes Wallrun upgrade When designing these more open levels we thought about t…
- Update Patch 0.1.3.0 is up! - 20 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F8b457ef76cf976e35fe71f9fccb8f026fe515901.jpg Hello, a small patch is now available. Here are the patch notes. Patch 0.1.3.0 -Ai is less aggressive at close range -Ai no longer blocks or teleports as a defense -Technique penalties have become more linient and non-existant on Recruit -Light added on Nelo’s back for visual clarity -More health given to Nightsithe -Combo can be increased by inflicting damage as well as kills -Camera backs out when enemies are close behind player -Adjusted lighting on aurora -Added rain post effects on aurora -Nerfed platforming on aurora -Added camera lead when strafing -Improved Camera transitions for Omni-Fire in both Top-Down and Isometric views -Player holds more ammo; weapon pickups also supply more ammo -More territory time in Endurance -Adjusted shader effect on character -Cr…
- Updates on Act 2 - 17 May 2019
Hello Everyone, and thank you again for your patience. We know we have been very quiet about progress lately but only because we have been very busy on developing the new content for act 2. If you have been following our most active social media pages ( https://twitter.com/NeloGame , https://www.facebook.com/NeloGame ). You may have seen some images we have been teasing for the new act 2 content including characters, levels, and enemies. We have also uploaded a few video updates in the past couple of months showing our progress. Video Updates: https://www.youtube.com/watch?v=s_NSGjZhhSI https://youtu.be/JoIe8Tc0f0w https://youtu.be/qKGd9fXUMTk Images: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2Fd8f22e0a88cd129f1c397c9197980b83d35d6172.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F60d981f65ff2e49bbe3869ffd8bc92fe9fc11275.j%25E2%2580%25A6
- Patch 0.1.2.7 is up - 24 January 2019
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.2.7 -fixed ui focus issues when playing splitscreen -fixed mislabled button prompts in campaign -fixed checkpoint and trigger gate issues on Chapter 2 Solace We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is finished downloading. Thank you again,
- Patch 0.1.2.6 is up - 2 October 2018
Hello, a new patch is now available. Here are the patch notes https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2Fd5908b6015c6129a4efe26008f1e3fe954bcaf7d.jpg Patch 0.1.2.6 -Ns teleport trail effect (Nightsithe enemies will make a tracer trail effect when they teleport displaying the direction they moved.) -Air dash release no longer cancels divedash -Auto Cam for hyperblitz added. -A hybrid Toggle/Hold feature for OmniFire is now the default setting for Omnitoggle. -Localization for Chinese,Japanese,Russian,French,Spanish, and German have been added. The translations are rough and not finalized but works as a place holder while we are still creating the game's content. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F4531b1b62b02e90f08f77b2f82b7aab628b77603.jpg -Alternate gamepad layouts added. -All button prompts including tooltips ha…
- Hotfix Patch 0.1.2.5 is up - 8 August 2018
Hello, a new hotfix patch is now available. Here are the patch notes Patch 0.1.2.5 -Fixed UI not focusing when loading Training Mode. -Fixed Bug where occasionally, loading new chapter will load last save instead. -Fixed Heavy Ranged Melee Attacks (Y-YY) self cancelling. -Fixed Delta Time issue with AutoMeleeCam. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is finished downloading. Thank you again,
- Hotfix Patch 0.1.2.4 is up - 5 August 2018
Hello, a new hotfix patch is now available in response to the game breaking bug reports. Here are the patch notes Patch 0.1.2.4 -Fixed out of the box keybinding not being setup properly. -Moved Heatmap save data to its own save file called 'Heatmap'. -Fixed game breaking issue with players spawning in odd areas of a single player map. -Fixed initial UI mode not focusing on game only. We apologize for the major technical issues with the last build. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is finished downloading. Thank you again,
- Patch 0.1.2.3 is up - 27 July 2018
Hello, a new patch is now available. Here are the patch notes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F8b457ef76cf976e35fe71f9fccb8f026fe515901.jpg Patch 0.1.2.3 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F4cb7044c12756311fceb02cd29a411710d209708.jpg -Added Keybindings feature. Players can now customize keybindings. please note that action prompts and tooltip popups will still display the default keybindings. This is still to be addressed. -Heatmap. The Heatmap highlights areas where players have already explored. This should help with unwanted backtracking. -Magnetic Keys/Locks. When keys are thrown they no longer feel floaty and they will become magnitized to a lock when overlapping. This will automatically force the player to release the key but they can grab it out of a lock at any time. -Fixed offscreen waypoint ma…
- Patch 0.1.2.2 is up. - 14 June 2018
Hello, a small patch is now available. Here are the patch notes. Patch 0.1.2.2 -Fixed enemies' rotation update bug when they are lunging. -Disabled aerial knock-back to enemies from bullets (This was an experiment and It's just disabled, not removed.) -Disabled aerial knock-back to enemies from melee attacks. (Again this is experimental and might bring back when further refined) We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is finished downloading. Thank you again,
- Patch 0.1.2.1 is up. - 6 June 2018
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.2.1 -Enemies AI will learn to predict repetitive attacks from players and will increase defensiveness when players don't mix up attacks. -Improved Zenith Thrash to bring nearby enemies to player altitude. -Air Melee Attacks will have knockback effect on enemies that are flying or falling. -Shooting falling enemies will also have a knockback effect. This will be further tweaked and refined in future builds. -Bullet impacts on enemies are now a contrasted blue color and are much brighter. -Refined impact frames to be more consistent among all melee attacks including cqc. A camera shake effect has also been added with impact frames. -Access to the other help menus such as melee combo list, hud layout, and control layout has been added to the training mode menu. -Equipped Swords attach to character's arms and tail when…
- Update Build 0.1.2.0 is up! - 31 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F8c23dd8be5a588ee734729db6b636ab3bcd243b8.jpg Hello! The second major update for Nelo’s Alpha is here! We’ve got lots of new things so let’s dig in! https://youtu.be/8EOAJz83ytY Build 0.1.2.0 Major Features Training Mode https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F27db807259b1d697277e4ade61259c31ba1ff5ee.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31141637%2F2b447b2ee56d9d58fa4c9a55ebdc8c6fb82ae07a.jpg -Training Mode is a Consequence free environment where players can learn Nelo's various gameplay mechanics in any order or fashion they choose. -Each Mechanic can be selected in a menu and can be previewed via video and description. -Training Mode also has a 'Free-roam' option where the player can freely move in an arena and spawn enemies whenever they want.…
- Patch 0.1.1.3 is up - 1 March 2018
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.3 'The Pie-like selection menu for items. The visuals are placeholder until further development' -Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing) -Fixed Shock Mine not working. -Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards. -Special Items now utilize a Pie Menu-like UI where Items can be quickly selected using the Left Thumb stick based on direction. Mouse functionality simply involves clicking. The visuals are still very placeholder, we will make it prettier after further testing and refining. -Fixed Tutorial descriptions for Aiming on Solace, and Aurora's Sacrifice having outdated information about 'Aim' Text. -Realigned the 'Buff' text above…
- Patch 0.1.1.3 is up - 1 March 2018
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.3 'The Pie-like selection menu for items. The visuals are placeholder until further development' -Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing) -Fixed Shock Mine not working. -Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards. -Special Items now utilize a Pie Menu-like UI where Items can be quickly selected using the Left Thumb stick based on direction. Mouse functionality simply involves clicking. The visuals are still very placeholder, we will make it prettier after further testing and refining. -Fixed Tutorial descriptions for Aiming on Solace, and Aurora's Sacrifice having outdated information about 'Aim' Text. -Realigned the 'Buff' text above…
- Patch 0.1.1.2 is up - 26 February 2018
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.2 -Fixed Bug with items missing when reentering resource builder. -Player can now cancel Melee Attacks with Jumping. -Set the First enemies on Solace to spawn right in front of the player's view. -NPC kills now go to player's score to prevent compromise to earned rank. -Added more set piece elements to Jaymar's scene on Solace. Set piece patrol ships surround the arena before the White Blazar's rescue. -Rally points grant Fusion Keys in appropriate areas. -Other material needed for creating a Fusion Key are now placed near Fusion Nodes. -Blueprint Menu now displays the number of materials you have next to the number of materials required to create item. -Inventory Size and Max Capacity are displayed when grabbing resource materials and can also be seen in the craft menu itself. We will be adding more fixes soon.…
- Patch 0.1.1.2 is up - 26 February 2018
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.2 -Fixed Bug with items missing when reentering resource builder. -Player can now cancel Melee Attacks with Jumping. -Set the First enemies on Solace to spawn right in front of the player's view. -NPC kills now go to player's score to prevent compromise to earned rank. -Added more set piece elements to Jaymar's scene on Solace. Set piece patrol ships surround the arena before the White Blazar's rescue. -Rally points grant Fusion Keys in appropriate areas. -Other material needed for creating a Fusion Key are now placed near Fusion Nodes. -Blueprint Menu now displays the number of materials you have next to the number of materials required to create item. -Inventory Size and Max Capacity are displayed when grabbing resource materials and can also be seen in the craft menu itself. We will be adding more fixes soon.…
- Hot Patch 0.1.1.1 is up. - 19 February 2018
Hello, a hot patch is now available. Here are the patch notes. Patch 0.1.1.1 -Fixed Double tap WASD option not saving. -Brightened lighting for boss sequence on Moon level. -Added "Void pits" in platforming areas on Aurora's Sacrifice that teleport players to the last checkpoint when failing instead of needing to find a green lift. -Fixed Level design exploit on Moon level where players can enter wings from the wrong end. -Added extended safe time after enemies spawn on lower difficulties. -Some rally points grant Fusion Keys if needed. -Put Fusion key lock in front of level-stream game in the area on the Plemniba Level where you first obtain a fusion node. -Shortened many of the enemy wave sizes on Aurora's Sacrifice. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is fo…
- Hot Patch 0.1.1.1 is up. - 19 February 2018
Hello, a hot patch is now available. Here are the patch notes. Patch 0.1.1.1 -Fixed Double tap WASD option not saving. -Brightened lighting for boss sequence on Moon level. -Added "Void pits" in platforming areas on Aurora's Sacrifice that teleport players to the last checkpoint when failing instead of needing to find a green lift. -Fixed Level design exploit on Moon level where players can enter wings from the wrong end. -Added extended safe time after enemies spawn on lower difficulties. -Some rally points grant Fusion Keys if needed. -Put Fusion key lock in front of level-stream game in the area on the Plemniba Level where you first obtain a fusion node. -Shortened many of the enemy wave sizes on Aurora's Sacrifice. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is fo…
- Update Build 0.1.1.0 is up! - 17 February 2018
Hello! The first major update for Nelo’s Alpha is here! We’ve got lots of new things so let’s dig in! https://youtu.be/l6E8KQNF4Ug Build 0.1.1.0 Major Features New Control Scheme and Control Improvements -Control Layout for Gamepad and Mouse and Keyboard have been reassigned. -improved crouch responsiveness -Soft jumping removed -Crouching can be triggered when in sprint when at lower speeds like when running into a wall -Air dash has controllable distances based on how long the dash button has been held. -Air dash now uses the same counter as dodges -Air dash, like ground dodges now have i-frames when triggered -Air dashing can cancel melee attacks performed in the air, in exception of drop attacks. -Dodging and Hyperblitz can now be performed while wallrunning. -Player Gravity scale lowers when performing aim and some melee attacks when in the air. -player will resume Hyperblitz when…
Patch notes and updates
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