Xenonauts 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players178 · 21 September 2026 - 23:07:11 UTC
- SteamPulse tracked peak4,314
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews4,890
- Release dateApr 2, 2026
- DeveloperGoldhawk Interactive
- PublisherHooded Horse
Genres: RPG, Simulation, Strategy
Company pages: Developer: Goldhawk InteractivePublisher: Hooded Horse
Xenonauts 2 Steam news
Xenonauts 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Full Release 7.27.10 Released! (Experimental) - 18 September 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here). Another small hotfix for the 7.27.x builds.Bugfixes:Screen shake from firing weapons now works correctly when toggled on - this got broken when we added the settings option for screen shake around launch. Obviously, if you find this annoying you can just toggle it off!Fixed a rare crash that could occur during the AI turn in tactical missions, sometimes triggered if an unconscious unit was being carried in a soldier's inventory.Fixed some further localisation fixes, including a few broken code tags that were causing error text to occasionally show in Spanish and Korean.
- Full Release 7.27.7 STABLE Released! - 7 September 2026
Another hotfix has been released onto the main Xenonauts 2 branches for everyone to play. We're hoping this is our final hotfix for this series of builds, as this fixes the two remaining reproducible crashes in the game and has made several improvements to the Mod Manager panel.We are working on a larger update in the background, and we should have some more to say about that soon!Game Updates:Updated the visuals / layout of the Mod Manager panel to make it easier to use.The Mod Manager panel now shows more extensive details when there is an issue with a mod, including:Each enabled mod has a red or green circle next to it. Green indicates no problems, whereas red indicates an issue with dependencies, conflicts or versions.Viewing the mod shows the required game version, and any other mods required to make the mod function (dependencies). Any problems are highlighted in red.A new section…
- Full Release 7.27.7 Released! (Experimental) - 3 September 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This is hopefully the final build in the 7.27.x series of minor updates and if all goes well we'll release it onto the public branches early next week. Also, we should be putting out a few more details on what we're currently working on in the next few weeks! Bugfixes:Fixed a crash that could occur at the start of a tactical mission, or more rarely on the strategy layer - essentially it would happen if you tried to reload a save within a certain time after a "character conversation" occurs (when the Chief Scientist and Operations Director talk about something).Fixed a Dockyard Battleship UFO map that had a spawn point inside the outer hull of the UFO, which could make any alien that spawned there impossible to kill.Fixed an issue where the first loading screen tip you saw would…
- Xenonauts 2 News Roundup at the Hooded Horse August Publisher Sale - 28 August 2026
Hello everyone. The Xenonauts 2 devs have continued developing Xenonauts 2, adding two new updates to the main branch since the last roundup. These updates focus on bringing balance and gameplay changes as well as continuing to fix bugs. If you have missed any of this news, make sure to read the full roundup below. Xenonauts 2 is also part of the Hooded Horse August Publisher Sale at 50% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale Xenonauts 2 News RecapFull release 7.26.1 brought balance and gameplay changes to Xenonauts 2. Some of the standout changes include an ARES buff increasing its strength to 100. The explosions caused by certain dying aliens will no longer destroy items on the ground. This patch also made some gameplay improvements, like alien spawners on certain missions being permane…
- Full Release 7.27.6 Released! (Experimental) - 24 August 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This is a minor update that is designed to tidy up a few issues with the mod manager panel to make life easier for those working on mods.Bugfixes:Updated the visuals / layout of the Mod Manager panel to make it easier to use.The Mod Manager panel now shows more extensive details when there is an issue with a mod, including: Each enabled mod has a red or green circle next to it. Green indicates no problems, whereas red indicates an issue with dependencies, conflicts or versions.Viewing the mod shows the required game version, and any other mods required to make the mod function (dependencies). Any problems are highlighted in red.A new section for "Conflicts" has been added, which indicates when multiple enabled mods are attempting to edit the same file (if this occurs, the change…
- Save 50% on Xenonauts 2 - 22 August 2026
Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse August Publisher Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity. Hooded Horse August Publisher Sale
- Full Release 7.27.5 Released! (Experimental) - 19 August 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Updated the way the game reads save games so that corrupted (or very old) save games existing in the save game directory can no longer cause crashes.Fixed a mod-related issue with template patching, where the game would crash in some incorrect circumstances when in development mode and template patches were interacting with other modded templates / patches.
- Full Release 7.27.3 STABLE Released! - 6 August 2026
We've now released v7.27.3 onto the main branches, and the consolidated patch notes can be found below.Gameplay Changes:The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%, which accurately reflects the pre-upgrade damage values of Laser weapons. The research text has also been updated to better hint at the possibility of future upgrades.Mods now no longer have a "maximum version", as this was causing a lot of false confusion about mods being out of date. Generally speaking our "major version" patches should not break mods - so a mod made in V7 should work in all versions of post-release V7. The game now only generates a warning if we move onto the next major version (e.g. V8).Bugfixes:Fixed a bug preventing users uploading mods to Steam Workshop via the game.Fixed a rare crash that could occur if two squadrons simultaneously…
- Full Release 7.27.3 Released! (Experimental) - 3 August 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a rare crash that could occur on UFO interception.Fixed a rare crash that could occur when assigning a soldier to a strike team slot on the Armory screen.Fixed a rare crash that could occur during the AI turn when enemy units were moving.Fixed a rare AI hang related to overwatch fire against mind-controlled units.
- Full Release 7.27.2 Released! (Experimental) - 24 July 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a crash that could occur in the tactical layer if a Xenonaut was mind controlled, then another Xenonaut was killed, then mind control wore off (this crash was introduced in 7.27.0 so was never in the main build).
- Full Release 7.27.1 Released! (Experimental) - 21 July 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a bug preventing users uploading mods to Steam Workshop via the game.Fixed a rare crash that could occur if two squadrons simultaneously intercepted the same UFO and then one successfully shot it down.
- Full Release 7.27.0 Released! (Experimental) - 17 July 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Gameplay Changes:The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%, which accurately reflects the pre-upgrade damage values of Laser weapons. The research text has also been updated to better hint at the possibility of future upgrades.Mods now no longer have a "maximum version", as this was causing a lot of false confusion about mods being out of date. Generally speaking our "major version" patches should not break mods - so a mod made in V7 should work in all versions of post-release V7. The game now only generates a warning if we move onto the next major version (e.g. V8).Bugfixes:Fixed a rare crash that could occur when moving items in the Armory.Fixed a broken sawmill building that was causing a small number of B…
- Save 50% on Xenonauts 2 - 10 July 2026
Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse July Publisher Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity. Hooded Horse July Publisher Sale
- Full Release 7.26.1 STABLE Released! - 9 July 2026
We've now released v7.26.1 onto the main branches, and the consolidated patch notes can be found below.Balance Changes:ARES Strength increased to 100 (up from 50), matching the MARS - this makes burst fire weapons slightly more accurate.The explosions caused by dying aliens (Servitors, Cyberdrones) no longer destroy items on the ground, as a lot of players ended up being confused about why their items had vanished and it was usually because they were caught in an explosion when on the ground after the soldier carrying them had been killed.Damage synchronisation has been added to the ENDGAME first stage 1-tile thick alien building walls. If you blast a hole in these from the outside, the inner wall is now destroyed. If you destroy the thin interior walls, the outer wall is not destroyed (because they're tougher) but a corresponding amount of damage is also applied to them.Gameplay Change…
- Full Release 7.26.1 Released! (Experimental) - 3 July 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed Steam Workshop mods not displaying correctly in the Mod Management panel.Fixed the Western Town restaurant kitchen wall tiles displaying black (only on AMD cards, or Linux),
- Xenonauts 2 News Roundup at the Hooded Horse Summer Sale - 3 July 2026
Hello everyone. It has been a busy month for Xenonauts 2, with 3 stable patches coming to the main branch. These patches include gameplay and balance changes, localization fixes, and taking care of those nasty bugs. If you've missed any Xenonauts 2 development news, this is the place to get all caught up. Let's get into the roundup below. Xenonauts 2 is also part of the Hooded Horse Summer Sale at 50% off. Check it out, and check out the other games on sale during the Hooded Horse Summer Sale. Hooded Horse Summer Sale Xenonauts 2 News Recap Update #8 focused heavily on stability, localization, and gameplay improvements like allowing the camera to be moved in tactical combat with a click-and-drag middle-mouse-button system. It also updated the accuracy drop-off system, preventing soldiers with exceptionally high accuracy from sometimes shooting an enemy so far off that the action did no…
- Full Release 7.26.0 Released! (Experimental) - 1 July 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Balance Changes:ARES Strength increased to 100 (up from 50), matching the MARS - this makes burst fire weapons slightly more accurate.The explosions caused by dying aliens (Servitors, Cyberdrones) no longer destroy items on the ground, as a lot of players ended up being confused about why their items had vanished and it was usually because they were caught in an explosion when on the ground after the soldier carrying them had been killed.Damage synchronisation has been added to the ENDGAME first stage 1-tile thick alien building walls. If you blast a hole in these from the outside, the inner wall is now destroyed. If you destroy the thin interior walls, the outer wall is not destroyed (because they're tougher) but a corresponding amount of damage is also applied to them.Gameplay…
- Full Release 7.25.2 STABLE Released! - 29 June 2026
We've now released v7.25.2 onto the main branches, and the consolidated patch notes can be found below.Gameplay Changes:Improved the visual rendering of fire / smoke where it comes to shroud. The fire / smoke now draws under the shroud where they overlap, rather than entirely removing the shroud where they overlap as they did previously.Various changes and improvements to the air combat:Autoresolve calculation sped up dramatically, which should avoid complex autoresolves taking 10+ seconds to compute.Removed the annoying one-frame visual "flicker" that would occur at the start of each air combat battle.Hovering over a Xenonaut aircraft on the battlefield will now highlight the corresponding UI aircraft infopanel on the right.Aircraft with afterburners active will no longer attempt to match speeds with their target UFO and will continue to close until the afterburners are disabled. This…
- Save 50% on Xenonauts 2 - 26 June 2026
Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse Summer Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity. Hooded Horse Summer Sale
- Full Release 7.25.2 Released! (Experimental) - 17 June 2026
This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed some additional mod loading bugs.Added a few more translaltion strings.
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
