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Raging Titan

Raging Titan Steam news

Mad Vulture Games | Oct 16, 2016 | game

Released

0players observed · 5 October 2026 - 18:13:21 UTC

CasualIndieStrategyTower DefenseReal Time TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Raging Titan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews11
  • Release dateOct 16, 2016
  • DeveloperMad Vulture Games
  • PublisherMad Vulture Games

Genres: Casual, Indie, Strategy

Company pages: Developer: Mad Vulture GamesPublisher: Mad Vulture Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Raging Titan Steam news

Raging Titan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Biiiiiiig update is here! - 14 March 2024

    Raging Titan is back! Now this is what I call an update. The game has been completely reworked and there’s nearly no area that hasn’t gotten some love in the last couple of days and weeks, and here is the final result! Have a look at the list of changes and give it a try! Rebalanced costs, damage, fire rates and ranges of all towers and their respective upgrade levels Reworked visuals and props in many levels Reworking lighting to be less demanding while still looking better than before Decreased volume of enemy portals, machine-gun tower and anti air gun Fixed issues with projectile movement Reworked user interface and added new graphics Reworked level selection screen Added voice overs to the tutorial Added alarm sound effect when airborne enemies approach Decreased lives of command HQ Doubled points given by enemies Fixed display of global average stats Added new options to change th…

  • Summer update! - 4 June 2017

    The Summer Update! It's been a while since the last update and so it is time to get you the latest fixes on the game. Here's the complete list: 4 new levels in the new level pack "Archipelago" Switch profiles for towers - either use a "balanced" profile which is the usual behavior, or trade damage for increased range! New Superweapon added! You may now emit a deadly blast from your HQ, vaporizing everything in range! It takes a while to reload, and the more often you use it the longer it takes, so choose wisely when to use it! Added ability to quickly jump to the HQ (UI button or C key) Fixed towers somestimes being hard to select without centering the camera first Increased base range for Rocket and Plasma Towers Removed sharing functionalities Removing rewarded actions Removed some debris from levels "Dead Roads" and "Downtown Destruction" Reworked explosions to not be too obtructive…

  • Summer update! - 4 June 2017

    The Summer Update! It's been a while since the last update and so it is time to get you the latest fixes on the game. Here's the complete list: 4 new levels in the new level pack "Archipelago" Switch profiles for towers - either use a "balanced" profile which is the usual behavior, or trade damage for increased range! New Superweapon added! You may now emit a deadly blast from your HQ, vaporizing everything in range! It takes a while to reload, and the more often you use it the longer it takes, so choose wisely when to use it! Added ability to quickly jump to the HQ (UI button or C key) Fixed towers somestimes being hard to select without centering the camera first Increased base range for Rocket and Plasma Towers Removed sharing functionalities Removing rewarded actions Removed some debris from levels "Dead Roads" and "Downtown Destruction" Reworked explosions to not be too obtructive…

  • No time to be lazy - Update for Hotkeys and Air Paths - 5 November 2016

    The last update was not published long ago, but here are some more additions to the game which are now available with the latest update. As you can see this update mainly focuses on giving you additional hotkey controls in menus. Also there are changing in how the air paths are displayed. Full change list here: Air paths can now be shown at will by toggling them with the corresponding button in the upper right corner in the game (or using the H key). Note: Blinking air paths will still be shown once airborne enemies have been spawned Air path default visibility can be set in the options menu Use the middle mouse key to scroll the camera Right-mouse can now be used to go back in or close the main menu, build menu and upgrade menu Hotkey added: Press T when a tower is selected to upgrade it Hotkey added: Press X when a tower is selected to sell it Hotkey added: Press 1 when a Nanite Tower…

  • No time to be lazy - Update for Hotkeys and Air Paths - 5 November 2016

    The last update was not published long ago, but here are some more additions to the game which are now available with the latest update. As you can see this update mainly focuses on giving you additional hotkey controls in menus. Also there are changing in how the air paths are displayed. Full change list here: Air paths can now be shown at will by toggling them with the corresponding button in the upper right corner in the game (or using the H key). Note: Blinking air paths will still be shown once airborne enemies have been spawned Air path default visibility can be set in the options menu Use the middle mouse key to scroll the camera Right-mouse can now be used to go back in or close the main menu, build menu and upgrade menu Hotkey added: Press T when a tower is selected to upgrade it Hotkey added: Press X when a tower is selected to sell it Hotkey added: Press 1 when a Nanite Tower…

  • Choo-choo! Update 2 arriving! - 1 November 2016

    Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved Showing clear tower and enemy data in glossary instead of generic texts Upgrades of towers are visible in glossary as well now Showing tower data ingame when hovering over the build button with the mouse Showing tower upgrade data ingame when hovering over the upgrade button Also showing money you get when selling Showing user play statistics in main menu (new "Statistics" button) Showing global average play statistics in Statistics screen Allow to use ESC key in main menu for backwards navigation Changes Early release bonus for waves now calculated differently: For each wave skipped the…

  • Choo-choo! Update 2 arriving! - 1 November 2016

    Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved Showing clear tower and enemy data in glossary instead of generic texts Upgrades of towers are visible in glossary as well now Showing tower data ingame when hovering over the build button with the mouse Showing tower upgrade data ingame when hovering over the upgrade button Also showing money you get when selling Showing user play statistics in main menu (new "Statistics" button) Showing global average play statistics in Statistics screen Allow to use ESC key in main menu for backwards navigation Changes Early release bonus for waves now calculated differently: For each wave skipped the…

  • Not yet but soon... - 27 October 2016

    It's been quiet during the last couple of days, and there's a reason for that. Update time! The next update will be released soon and it is time to share an idea on what I have been working on: Expect new stats insights, enhanced tower detail display, reworked balancing, GUI improvements and some more enhancements and fixes! More details will follow soon, as well as the update itself. Stay tuned!

  • Not yet but soon... - 27 October 2016

    It's been quiet during the last couple of days, and there's a reason for that. Update time! The next update will be released soon and it is time to share an idea on what I have been working on: Expect new stats insights, enhanced tower detail display, reworked balancing, GUI improvements and some more enhancements and fixes! More details will follow soon, as well as the update itself. Stay tuned!

  • First update! - 19 October 2016

    BIg thanks to all the players who have bought the game so far, and a especially big thank you to all of you who provided so constant feedback and proposals for improvements! This is so valuable, and of course you shall not be disappointed, so here it is, the first bigger update to the game (apart from a hotfix in the early day). Update 1 Improvements Moving the camera or zooming when the game has stopped (e.g. you won the level) is not possible anymore. This should help when scrolling through the leaderboards or using mouse and keyboard for various other reasons Scores for the selected level group in the main menu are now loaded all at once instead only when clicking on the level selection entry. So now you can immediately see which levels you have won, or even ranked first (just allow it a second or two to really fetch the scores)! Display of level groups in the main menu has been impr…

  • First update! - 19 October 2016

    BIg thanks to all the players who have bought the game so far, and a especially big thank you to all of you who provided so constant feedback and proposals for improvements! This is so valuable, and of course you shall not be disappointed, so here it is, the first bigger update to the game (apart from a hotfix in the early day). Update 1 Improvements Moving the camera or zooming when the game has stopped (e.g. you won the level) is not possible anymore. This should help when scrolling through the leaderboards or using mouse and keyboard for various other reasons Scores for the selected level group in the main menu are now loaded all at once instead only when clicking on the level selection entry. So now you can immediately see which levels you have won, or even ranked first (just allow it a second or two to really fetch the scores)! Display of level groups in the main menu has been impr…

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2024Biiiiiiig update is here!7309977427436090517
25 November 2016No time to be lazy - Update for Hotkeys and Air Paths4249665521686869523
31 November 2016Choo-choo! Update 2 arriving!4249665521686869594
419 October 2016First update!4249665521686869728

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