SPSTEAMPULSELIVE ANALYTICS
Kommissar

Kommissar Steam metadata

Beardserk | Apr 6, 2017 | game

Released

0players observed · 4 October 2026 - 07:50:33 UTC

ViolentAdventureIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,646
  • Revenue (VGI)$11,738
  • Review score14% positive

Kommissar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,646
  • Revenue (VGI)$11,738
  • Review score14% positive
  • Total reviews35
  • Release dateApr 6, 2017
  • DeveloperBeardserk
  • PublisherBeardserk

Genres: Violent, Adventure, Indie, Simulation, Strategy

Company pages: Developer: BeardserkPublisher: Beardserk

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kommissar Steam metadata

Kommissar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/540180/metadata
Steam Storehttps://store.steampowered.com/app/540180/
Steam Communityhttps://steamcommunity.com/app/540180
PCGamingWiki search
IGDB searchSearch IGDB for Kommissar

Reviews, pricing, and metadata

Review summary

Negative

14% positive, 5 positive, 30 negative

Price and discount

$8.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 6 April 2017

Latest Steam announcements

  • Weekly Report - CW 14 (2018) - 8 April 2018

    Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steamuserimages-a.akamaihd.net/ugc/919173236314188052/404956A55A0610D0C4A52E89419733F86A90574B/ Color tests Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decoup…

  • Weekly Report - CW 14 (2018) - 8 April 2018

    Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steamuserimages-a.akamaihd.net/ugc/919173236314188052/404956A55A0610D0C4A52E89419733F86A90574B/ Color tests Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decoup…

  • Weekly Report - CW 11 (2018) - 18 March 2018

    Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on…

  • Weekly Report - CW 11 (2018) - 18 March 2018

    Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on…

  • Weekly Report - CW 10 (2018) - 11 March 2018

    Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the missing content without their help, im gonna be focusing on implementing the UI changes that i was planning to work on after finishing Chapter 1. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the…

  • Weekly Report - CW 10 (2018) - 11 March 2018

    Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the missing content without their help, im gonna be focusing on implementing the UI changes that i was planning to work on after finishing Chapter 1. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the…

  • Weekly Report - CW 9 (2018) - 6 March 2018

    Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair…

  • Weekly Report - CW 9 (2018) - 6 March 2018

    Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair…

  • Weekly Report - CW 8 (2018) - 25 February 2018

    Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we…

  • Weekly Report - CW 8 (2018) - 25 February 2018

    Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we…

  • Weekly Report - CW 7 (2018) - 18 February 2018

    Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Remaining incidents on Chapter 1. FIXED: Issue causing getting stuck on Day 6. FIXED: Text issues in objectives report. Thanks to IndieLogic

  • Weekly Report - CW 7 (2018) - 18 February 2018

    Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Remaining incidents on Chapter 1. FIXED: Issue causing getting stuck on Day 6. FIXED: Text issues in objectives report. Thanks to IndieLogic

  • Weekly Report - CW 6 (2018) - 11 February 2018

    Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to have more time back the updates will be a bit more "cool" and less "mieh", nevertheless, nothing stops me from rocking anymore, even if i have to push the update to 3am like last week ːsteamfacepalmː. As always, please feel free to share your issues, recommendations and feedback on the forums, or dire…

  • Weekly Report - CW 6 (2018) - 11 February 2018

    Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to have more time back the updates will be a bit more "cool" and less "mieh", nevertheless, nothing stops me from rocking anymore, even if i have to push the update to 3am like last week ːsteamfacepalmː. As always, please feel free to share your issues, recommendations and feedback on the forums, or dire…

  • Weekly Report - CW 5 (2018) - 5 February 2018

    Mellow greetings Comrades, This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Unlocked Day 6 and 7. ADDED: Case "BANK HEIST". ADDED: Case "RIOT MURDER" ADDED: Added Demonstration incidents in Day 6. ADDED: Added Riot incidents in Day 7. FIXED: Issues in several Cases due to narrative links missing. FIXED: Issue with Options Menu not showing during interrogations. FIXED: Text typos in tutorial narrative.

  • Weekly Report - CW 5 (2018) - 5 February 2018

    Mellow greetings Comrades, This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Unlocked Day 6 and 7. ADDED: Case "BANK HEIST". ADDED: Case "RIOT MURDER" ADDED: Added Demonstration incidents in Day 6. ADDED: Added Riot incidents in Day 7. FIXED: Issues in several Cases due to narrative links missing. FIXED: Issue with Options Menu not showing during interrogations. FIXED: Text typos in tutorial narrative.

  • Weekly Report - CW 4 (2018) - 27 January 2018

    Mellow greetings Comrades, We have decided to go for a more frequent format of updates, starting this week, every weekend we will write a quick report and upload a build with the current status of the project. This way, we want to set a more constant rhythm of work and delivery, allowing everyone to see more progress and avoid long development times between feature rich updates, even if the updates are minor and sometimes less stable. This week the development has focused on fixing bugs in narratives and some missing links in between them that were causing inconsistent states on dialogues. We continued also with the development of content for days 6 and 7 of the game, that will close the first chapter of the game and version 0.3, which we plan to have ready for CW 7-6 (2018). As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beard…

  • Weekly Report - CW 4 (2018) - 27 January 2018

    Mellow greetings Comrades, We have decided to go for a more frequent format of updates, starting this week, every weekend we will write a quick report and upload a build with the current status of the project. This way, we want to set a more constant rhythm of work and delivery, allowing everyone to see more progress and avoid long development times between feature rich updates, even if the updates are minor and sometimes less stable. This week the development has focused on fixing bugs in narratives and some missing links in between them that were causing inconsistent states on dialogues. We continued also with the development of content for days 6 and 7 of the game, that will close the first chapter of the game and version 0.3, which we plan to have ready for CW 7-6 (2018). As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beard…

  • Update 4 - 16 January 2018

    Mellow greetings Comrades, Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye. 2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a litt…

  • Update 4 - 16 January 2018

    Mellow greetings Comrades, Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye. 2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a litt…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2017Update 34249665521686878986
224 April 2017Update 24249665521686879048
38 April 2017Update 14249665521686879111

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID540180
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateApr 6, 2017
DeveloperBeardserk
PublisherBeardserk
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNegative
Positive review percent14%
Positive reviews5
Negative reviews30
Total reviews35
Steam recommendationsNot available
AchievementsNot available
Average playtime forever373 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/540180/

Short description

Kommissar is a political prosecution simulator in a totalitarian regime. Keep the Independent City-State of Roulettenburg united under the regime iron fist. Watch for your fellow citizens and seize the dissidents for the glory of the fatherland.

About this game

In Kommissar, you take the rôle of a regime commissar. A perfect designed gear for the machine of peace & wealth utopia. Your duty and commitment is to lead the Ministry of Truth and to keep the Independent City-State of Roulettenburg united under the regime's iron fist. Mobilize its agents, neutralize the insurgents in the districts, interrogate the suspects and watch out for your fellow citizens whilst capturing dissidents all for the glory of your fatherland. FEATURES DISCOVER a new challenge in each game. The social context of Roulettenburg and its citizens motivations will be different every time you play. INVESTIGATE profound and harsh story arcs that will not let you indifferent. You will be presented to moral dilemmas that will make you question reality as you know it. CONFRONT all possible outcomes of a story which take form through your actions and the alliances and loyalties that your forge. INTERROGATE captured suspects and choose wisely your actions. Judge between either being magnanimous or pushing them to the limit as you bear the consequences. EMBODY the regime and do your duty as a respected member of the party. Go wherever is required and obey the orders. MANIPULATE the events to pursue your own interests. After all, you are the truth and the truth is power.

Supported languages

English, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Kommissar's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Kommissar's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Kommissar at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$8.99$8.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat165,3804 October 2026 - 07:40:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS133,2874 October 2026 - 07:38:48 UTC399,748Not availableBULKHEAD
Stardew Valley66,5554 October 2026 - 08:00:33 UTC236,6141,016,067ConcernedApe
VRChat55,0454 October 2026 - 07:25:13 UTC74,217261,953VRChat Inc.
Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
War Thunder46,5044 October 2026 - 05:19:22 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV38,0644 October 2026 - 07:27:06 UTC93,196377,014Paradox Development Studio
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
EA SPORTS FC™ 2730,7614 October 2026 - 06:20:12 UTC88,015842EA CANADA, EA Romania
RimWorld28,2544 October 2026 - 06:35:49 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord26,9114 October 2026 - 07:10:20 UTC248,034297,199TaleWorlds Entertainment

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2580,4724 October 2026 - 08:06:01 UTC1,291,3282,758,031Valve
Slay the Spire 262,3774 October 2026 - 07:28:28 UTC574,638199,438Mega Crit
Total War: WARHAMMER III51,9844 October 2026 - 08:03:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios
Hearts of Iron IV38,0644 October 2026 - 07:27:06 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI34,4504 October 2026 - 07:54:32 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld28,2544 October 2026 - 06:35:49 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord26,9114 October 2026 - 07:10:20 UTC248,034297,199TaleWorlds Entertainment
Arena Breakout: Infinite23,7974 October 2026 - 07:20:14 UTC65,94478,112Morefun Studios
7 Days to Die23,2804 October 2026 - 05:16:41 UTC124,449401,451The Fun Pimps
Football Manager 2621,8214 October 2026 - 07:40:20 UTC82,75036,155Sports Interactive
Age of Empires II: Definitive Edition20,31026 September 2026 - 10:15:29 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS133,2874 October 2026 - 07:38:48 UTC399,748Not availableBULKHEAD
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Slay the Spire 262,3774 October 2026 - 07:28:28 UTC574,638199,438Mega Crit
Palworld56,6024 October 2026 - 07:42:15 UTC2,101,535451,088Pocketpair
VRChat55,0454 October 2026 - 07:25:13 UTC74,217261,953VRChat Inc.
Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 225,3484 October 2026 - 08:00:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,8424 October 2026 - 05:30:38 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,3164 October 2026 - 07:46:32 UTC27,916121,501Afterthought LLC
BeamNG.drive16,5654 October 2026 - 08:00:55 UTC44,232392,944BeamNG
R.E.P.O.13,9904 October 2026 - 06:55:13 UTC266,908420,693semiwork

Violent

GameLatest observed playersTracked peakReviewsDeveloper
Rage Wars124 October 2026 - 07:11:28 UTC2122,151Lemondo Games
Beast Battle Simulator64 October 2026 - 00:13:46 UTC81,289DOG HOGGLER
X-Blades54 October 2026 - 01:24:56 UTC9,9813,202Gaijin Entertainment
Art of War: Red Tides54 October 2026 - 00:41:28 UTC4,0146,954Game Science
Vampire: The Masquerade - Redemption526 September 2026 - 09:26:09 UTC20991Nihilistic Software
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game24 October 2026 - 07:26:53 UTC532,534Reflect Studios
Ino24 October 2026 - 02:59:45 UTC2150L Rod
Road Rage24 October 2026 - 07:29:52 UTC285Team 6
Nihilist Simulator126 September 2026 - 09:49:54 UTC137118hyperboreanGames
Vindictive Drive14 October 2026 - 05:40:21 UTC3894Secret Society Games
Aztecalypse14 October 2026 - 05:25:25 UTC3567Displacement Studios

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