- Update 0.9.9 - 2 September 2018
Changes: Updated lobby menu Added support for tower cost that equals or exceeds 1000 Added mouse icon Added new map type circle, where you will lose the game if there is 50 enemies or more on the map Added new custom map Endstation Added point light effect to cutter blades elemental attack Changed up the in game music Changed units that has been marked as priority target, now will make towers attack them even when they have other targets Max zoom out distance is now based on map size and a default value Camera is now further away by default Improved score screen in multiplayer Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0 Effects on NPC is now shown under the health bar Bug fixes: Now clients can't change game mode in multiplayer Fixed a bug when going back in time would leave upgrades Fixed kill/damage counter in multiplayer Fixed rigidbody/softbody physic object was no…
- Update 0.9.8 - 23 April 2018
Changes: Added new sound assets for electric/minigun/quake tower Added victory/defeat sounds Added map centeral Boosted arrow tower, will now select target by density Electric tower will now share energy based on time to fully charged Quake towers electric attack now attacks 7 targets instead of 6 Bug fixes: Fixed desync of spawns after wave 25-50 in single player and multiplayer Fixed alpha issues on text for locked campaign maps Fixed issue with support towers boost in multiplayer Fixed crash that could occur when going back in time, when support tower is boosted Fixed issue when trying to play one sound asset the same frame Fixed issue where music would loop for ever Fixed support tower not changing back particle effect, after boosted Fixed support tower related issue in multiplayer Fixed crash that could occur leaving mapeditor Fixed crash that occurred when a swarmball attacked the…
- Update 0.9.7 - 29 January 2018
Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarantee harder spawn Multiplayer in game chat window updated to be less in the way when playing Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI Camera movement is more restricted to increase likelihood that part of an island is always visible There is now only one difficulty in campaign mode Rebalanced all maps Campaign shop has been improved Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100) Added info where the score comes from, on mouse over Improved info where the gold comes from, on mouse over Changed how crystals is gained. +1 for winning. +2 fo…
- Update 0.9.7 - 29 January 2018
Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarantee harder spawn Multiplayer in game chat window updated to be less in the way when playing Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI Camera movement is more restricted to increase likelihood that part of an island is always visible There is now only one difficulty in campaign mode Rebalanced all maps Campaign shop has been improved Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100) Added info where the score comes from, on mouse over Improved info where the gold comes from, on mouse over Changed how crystals is gained. +1 for winning. +2 fo…
- Update 0.9.6 - 5 November 2017
Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to the GUI Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder The NPC spawn window can now handle resize event when the game window is changed Gold earned from interest is now more valued toward highscore Added more info for some towers Added info for gold on mouse over. It should now display where the gold has come from Bug fixes: Fixed several issues with leveler game mode Fixed issue with the endcrystal, where to few spirits would be available Fixed issue where enemies…
- Update 0.9.6 - 5 November 2017
Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to the GUI Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder The NPC spawn window can now handle resize event when the game window is changed Gold earned from interest is now more valued toward highscore Added more info for some towers Added info for gold on mouse over. It should now display where the gold has come from Bug fixes: Fixed several issues with leveler game mode Fixed issue with the endcrystal, where to few spirits would be available Fixed issue where enemies…
- Update 0.9.5 - 10 August 2017
Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on blade tower Increased regen on electric tower with 15% Increased regen on electric tower with 50% if there is no enemy in range Increased max energy of electric tower with 25% Increased max damage of electric tower with 30% Electric tower will now share energy by default Electric tower sharing is now more balanced, making them send energy more when needed Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8% Lowered 10% damage on quake, missile, swarm tower All enemies now have the same path size. This remove the chance enemies taking different paths Single level upgrades can n…
- Update 0.9.5 - 10 August 2017
Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on blade tower Increased regen on electric tower with 15% Increased regen on electric tower with 50% if there is no enemy in range Increased max energy of electric tower with 25% Increased max damage of electric tower with 30% Electric tower will now share energy by default Electric tower sharing is now more balanced, making them send energy more when needed Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8% Lowered 10% damage on quake, missile, swarm tower All enemies now have the same path size. This remove the chance enemies taking different paths Single level upgrades can n…
- Update 0.9.4 - 22 June 2017
Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixes: Fixed crash, when loading a newly exported map for the first time Fixed crash, when spear did damage on its last frame Fixed crash, when clicking npc 2 times in 1 frame Fixed crash, when main menu loaded after exiting from map editor Fixed crash in main menu that could occure when leaving a map
- Update 0.9.4 - 22 June 2017
Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixes: Fixed crash, when loading a newly exported map for the first time Fixed crash, when spear did damage on its last frame Fixed crash, when clicking npc 2 times in 1 frame Fixed crash, when main menu loaded after exiting from map editor Fixed crash in main menu that could occure when leaving a map
- Update 0.9.3 - 7 May 2017
Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accuracy when placing tower Improved performance for projectiles Arrow tower will now count in increased damage from weakened enemies Reworked the 3 first map in the campaign, based on player statistics Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)campaign / custom game menu now use previous setting change survival to only normal difficulty and 999 waves Added physic crash restoration system Simplified the shop menu Lowerd attack speed for minigun level 2 but increaded damage Quake tower has now larger attack radius Increased helth for the turtle with forcefield with 10% Removed the map…
- Update 0.9.3 - 7 May 2017
Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accuracy when placing tower Improved performance for projectiles Arrow tower will now count in increased damage from weakened enemies Reworked the 3 first map in the campaign, based on player statistics Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)campaign / custom game menu now use previous setting change survival to only normal difficulty and 999 waves Added physic crash restoration system Simplified the shop menu Lowerd attack speed for minigun level 2 but increaded damage Quake tower has now larger attack radius Increased helth for the turtle with forcefield with 10% Removed the map…
- Update 0.9.2 - 1 February 2017
Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added a new tower called Quake Added targeting modes for the towers Added function to set ignore mode and high priority targets for npcs Added method to show which tower that can be boosted Added a shop for the campaign, to unlock all abilities Added alot of new achievements Campaign maps are now only playable in the campaign Completely reworked how towers display their attack range Made a newer version of the rope bridge, that requires no physic Boost is now free but only available after 3 waves when used Missile tower will now weigh in the density of enemies when attacking Minigun tower will no longer overheat when…
- Update 0.9.2 - 1 February 2017
Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added a new tower called Quake Added targeting modes for the towers Added function to set ignore mode and high priority targets for npcs Added method to show which tower that can be boosted Added a shop for the campaign, to unlock all abilities Added alot of new achievements Campaign maps are now only playable in the campaign Completely reworked how towers display their attack range Made a newer version of the rope bridge, that requires no physic Boost is now free but only available after 3 waves when used Missile tower will now weigh in the density of enemies when attacking Minigun tower will no longer overheat when…
- Update 0.9.1 - 18 December 2016
Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits are now considered to be "burning", which mean that they now take firecrits The range upgrade has now a fixed cost Increased how far you can zoom out Reworked how the game mode "Leveler" works Reworked tower icons Reworked several in game GUIs Reworked electric tower and swarm tower upgrades Changed acceleration and top speed on mine cart Added option for health bar to only show when enemies have taken damaged Added a skip button for the game mode "Training" Fixed gold issues where you had 200g but in reality had 199.5 Bug fixes: Fixed cutter blade sticking around after blade tower was sold Removed a debug sphere…
- Update 0.9.1 - 18 December 2016
Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits are now considered to be "burning", which mean that they now take firecrits The range upgrade has now a fixed cost Increased how far you can zoom out Reworked how the game mode "Leveler" works Reworked tower icons Reworked several in game GUIs Reworked electric tower and swarm tower upgrades Changed acceleration and top speed on mine cart Added option for health bar to only show when enemies have taken damaged Added a skip button for the game mode "Training" Fixed gold issues where you had 200g but in reality had 199.5 Bug fixes: Fixed cutter blade sticking around after blade tower was sold Removed a debug sphere…
- Update 0.8.4 - 5 December 2016
Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes
- Update 0.8.4 - 5 December 2016
Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes