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Driftwatch VR

Driftwatch VR Steam news

AirshipFx | Dec 1, 2016 | game

Released

0players observed · 6 October 2026 - 03:27:56 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score35% positive

Driftwatch VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score35% positive
  • Total reviews20
  • Release dateDec 1, 2016
  • DeveloperAirshipFx
  • PublisherAirshipFx

Genres: Action

Company pages: Developer: AirshipFxPublisher: AirshipFx

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Driftwatch VR Steam news

Driftwatch VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Driftwatch 1.2 Patch notes - New levels! - 30 December 2016

    New weapon instructions: The blue bar represents mana Mana regenerates Staff and shield both use mana Shield size (and mana consumption) both depend on how far you depress the trigger General: Fixed bug, Wyverns were not counted towards the health spawn killcounter Rewrote the killstreak code for better performance Increased number of preloaded assets to reduce lagspikes at level starts Tweaks to reduce killstreak abusing Fixed Wyvern death anim Fixed bug with Health pickup balloons ignoring hits Small optimizations in Hovergoblin code Small optimizations in Wyvern code Splash: Visual changes Menu: Unlocked Level 3 orb Tutorial 2: Changed next level orb to link to tutorial 3 instead of 4 Tutorial 3: Added! Level 2: Fixed Healthpickups having wrong spawneffect Level 3: Added! Level 4: Fixed Healthpickups having wrong spawneffect Reduced snow effect for performance

  • Driftwatch 1.2 Patch notes - New levels! - 30 December 2016

    New weapon instructions: The blue bar represents mana Mana regenerates Staff and shield both use mana Shield size (and mana consumption) both depend on how far you depress the trigger General: Fixed bug, Wyverns were not counted towards the health spawn killcounter Rewrote the killstreak code for better performance Increased number of preloaded assets to reduce lagspikes at level starts Tweaks to reduce killstreak abusing Fixed Wyvern death anim Fixed bug with Health pickup balloons ignoring hits Small optimizations in Hovergoblin code Small optimizations in Wyvern code Splash: Visual changes Menu: Unlocked Level 3 orb Tutorial 2: Changed next level orb to link to tutorial 3 instead of 4 Tutorial 3: Added! Level 2: Fixed Healthpickups having wrong spawneffect Level 3: Added! Level 4: Fixed Healthpickups having wrong spawneffect Reduced snow effect for performance

  • Driftwatch 1.1 Patch Notes - New option - 19 December 2016

    General: You can now disable the ‘Next level’ sphere by opening the settings menu (press touchpad on your Vive controller), go to ‘options’ -> ‘Gameplay’ -> disable next level sphere. Fixed bug where health particle systems would stack. The 3rd level is still in development. Menu: Small changes to improve performance Level 1: Small changes to improve performance

  • Driftwatch 1.1 Patch Notes - New option - 19 December 2016

    General: You can now disable the ‘Next level’ sphere by opening the settings menu (press touchpad on your Vive controller), go to ‘options’ -> ‘Gameplay’ -> disable next level sphere. Fixed bug where health particle systems would stack. The 3rd level is still in development. Menu: Small changes to improve performance Level 1: Small changes to improve performance

  • Driftwatch patch 1.01 - 5 December 2016

    General: Enabled Unity settings window, you can now lower your settings/resolution should you encounter lag Menu: Fixed bug where score and place would display random values if player had not played the level before Small Visual tweaks to improve performance Level 1: Visual tweaks to improve performance

  • Driftwatch patch 1.01 - 5 December 2016

    General: Enabled Unity settings window, you can now lower your settings/resolution should you encounter lag Menu: Fixed bug where score and place would display random values if player had not played the level before Small Visual tweaks to improve performance Level 1: Visual tweaks to improve performance

  • New gameplay trailer and screenshots - 1 December 2016

    Hi everyone, check out the new gameplay trailer and screenshots!

  • New gameplay trailer and screenshots - 1 December 2016

    Hi everyone, check out the new gameplay trailer and screenshots!

  • Driftwatch patch 0.4 - New features! - 28 November 2016

    General: Tweaked Level-Sphere materials for clarity Menu: Your score and place is now visible in the menu for each level! Tutorial 2: Fixed flames FX not orienting towards camera Tutorial 4: Fixed flames FX not orienting towards camera Level 1: Added option to start next level every 3min! Level 2: Added option to start next level every 3min!

  • Driftwatch patch 0.4 - New features! - 28 November 2016

    General: Tweaked Level-Sphere materials for clarity Menu: Your score and place is now visible in the menu for each level! Tutorial 2: Fixed flames FX not orienting towards camera Tutorial 4: Fixed flames FX not orienting towards camera Level 1: Added option to start next level every 3min! Level 2: Added option to start next level every 3min!

  • Driftwatch patch 0.3.5 - New feature! - 10 November 2016

    General: Added feature, 1st place on leaderboard now visible from settings menu together with your high score Increased fireball collider size Tutorial 4: Tweaked Target colliders to better detect fireballs

  • Driftwatch patch 0.3.5 - New feature! - 10 November 2016

    General: Added feature, 1st place on leaderboard now visible from settings menu together with your high score Increased fireball collider size Tutorial 4: Tweaked Target colliders to better detect fireballs

  • Driftwatch patch 0.3 - New levels! - 10 November 2016

    General: Fireball tutorial added! Level 4 Added! Shoot Wyverns with balls of fire! Reduced longshot distance from 50 to 40 Fixed scores not uploading correctly when quitting level instead of dying Increased enemy hover platform collider size Menu: Level plank names changed for clarity Unlocked Level 4 sphere Tutorial 1: Visual tweaks Tutorial 2: Visual tweaks Unlocked next tutorial sphere Level 1: Tweaks to level colliders Improved aerial waypoints for flying enemies, they will now stay closer to the player

  • Driftwatch patch 0.3 - New levels! - 10 November 2016

    General: Fireball tutorial added! Level 4 Added! Shoot Wyverns with balls of fire! Reduced longshot distance from 50 to 40 Fixed scores not uploading correctly when quitting level instead of dying Increased enemy hover platform collider size Menu: Level plank names changed for clarity Unlocked Level 4 sphere Tutorial 1: Visual tweaks Tutorial 2: Visual tweaks Unlocked next tutorial sphere Level 1: Tweaks to level colliders Improved aerial waypoints for flying enemies, they will now stay closer to the player

  • It's getting hot in here! - 7 November 2016

    Prepare for some new challenges in our next content update! ːsteamhappyː

  • It's getting hot in here! - 7 November 2016

    Prepare for some new challenges in our next content update! ːsteamhappyː

  • Driftwatch patch 0.2 - 31 October 2016

    General: Increased health pickup size for easier hitting Improved collision between crashing platforms and environment Fixed highscores not being uploaded correctly to leaderboard Tutorial 1: Improved statistics tracking Controller tooltips no longer disappear on scene start Tutorial 2: Improved statistics tracking Level 1: Fixed floating spawn point Fixed statistic tracking for Level 1 startups and related achievements Level 2: Fixed statistic tracking for Level 2 startups and related achievements Tweaks to aerial waypoints + level objects to prevent unwanted collisions between level and aerial units

  • Driftwatch patch 0.2 - 31 October 2016

    General: Increased health pickup size for easier hitting Improved collision between crashing platforms and environment Fixed highscores not being uploaded correctly to leaderboard Tutorial 1: Improved statistics tracking Controller tooltips no longer disappear on scene start Tutorial 2: Improved statistics tracking Level 1: Fixed floating spawn point Fixed statistic tracking for Level 1 startups and related achievements Level 2: Fixed statistic tracking for Level 2 startups and related achievements Tweaks to aerial waypoints + level objects to prevent unwanted collisions between level and aerial units

  • Driftwatch VR is now available on Steam! - 27 October 2016

    Good news! Driftwatch VR is now available for everyone to purchase. The game is in it’s early access stage, so we appreciate your feedback.

  • Driftwatch VR is now available on Steam! - 27 October 2016

    Good news! Driftwatch VR is now available for everyone to purchase. The game is in it’s early access stage, so we appreciate your feedback.

Patch notes and updates

S.noRelease datePatch nameGID number
130 December 2016Driftwatch 1.2 Patch notes - New levels!91593954420541524
230 December 2016Driftwatch 1.2 Patch notes - New levels!4249665521686900572
319 December 2016Driftwatch 1.1 Patch Notes - New option91593398113154214
419 December 2016Driftwatch 1.1 Patch Notes - New option4249665521686900633
55 December 2016Driftwatch patch 1.014249665521686900703
628 November 2016Driftwatch patch 0.4 - New features!4249665521686900819
710 November 2016Driftwatch patch 0.3.5 - New feature!4249665521686900878
810 November 2016Driftwatch patch 0.3 - New levels!4249665521686900945
931 October 2016Driftwatch patch 0.24249665521686901068

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