- Anamorphine update notes, Feb. 21, 2022 - 21 February 2022
VR Fixes: Fixes throughout all levels for all locomotion modes No longer possible to use "No Cursor" locomotion with "Step" step-style Fixed credit scene crash in VR Some QOL regression with Vive Wands were re-introduced for overall stability Lowest VR Quality Setting will correctly show far-away assets Other QOL adjustments and bug fixes VR Known Issues: Using "Cursor" locomotion has problems traveling through the door-threshold portals in two specific instances that are similar in setup. Bringing the cursor right at the edge of the portal will carry the player over Bug that can occur during an act transition, if you take out the VR cursor just before the act transition begins, you won't be able to dismiss it until the transition is over but it will send you to the old location where the cursor was which will be an out of bound location General Fixes: Lighting fixes Consolidated code t…
- August 20 Patch for PC/VR - 21 August 2018
Hi! We heard your feedback after launch and have been working hard over the past three weeks to update Anamorphine, especially in VR. Vive is now working great, and Oculus and Vive controls have received an update. Here are some other notes about what we've fixed: Here's what we've fixed and what we're working on: Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision in VR - Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat - In-Game Trigger warning is rendered correctly. Known Bugs in All modes: - Exiting the game to the main menu leaves the game in a super laggy state - No mouse support for in game menu Known Bugs in VR m…
- VR & PC Patch Out Now! - 17 August 2018
Hello folks! It's taken a little longer than expected, but our big VR and PC patch is out now! Here's what we fixed, and a couple of things that we know about that will be fixed soon. If you run into more problems, please let us know here or at [email protected]! Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision in VR - Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat Known Bugs in All modes: - Exiting the game to the main menu leaves the game in a laggy state - Shader errors with Elena's bathwater Known Bugs in VR mode: - In-Game Trigger warning has a font rendering issue. Looks garbled. (this will be fixed promp…
- Anamorphine is out/VR and other bug notes - 31 July 2018
Hey folks! We went live at 9am EST today, July 31. We're so excited for you all to play Anamorphine! That said, we know there are a few issues with the game, mostly in VR. We'd like to let you know we're working on them, and our next two planned updates: Patch 1 (now out, update your game to receive it): - Main Menu bugs for VR - When Switching on VR mode, game instantly crashes. Patch 2: - Once VR is enabled in the main menu, it can't be disabled without exiting the game - If you quit from the game to the main menu in VR, you'll drop out of VR - If you're playing in VR with motion controllers but no cursor, you'll have rotation issues. Turn the cursor on to avoid this. - Vive has no UI outside of the main menu - If you're playing in VR with a gamepad, locomotion will be more difficult than if you're playing with motion controllers - If you're using VR with the gamepad, you get constant…
- Anamorphine, an adventure about coping with mental illness, comes out on July 31 - 25 July 2018
Anamorphine , a "surreal adventure of rendered emotions" that follows the struggles of a young couple grappling with post-traumatic denial and depression, was originally supposed to be released in January. A last-minute delay pushed it into " late winter/early spring ," but that ultimately evolved into mid-summer, as developer Artifact 5 announced today that its ambitious project will finally go live on July 31.  It sounds like troubles with the PlayStation 4 version of the game were responsible for the postponement. "Last week we went Gold on PS4, a milestone we’ve been working towards since November 2017," the announcement blog post says. " Ramy, Mehrdad and Mo have been complete heroes, wrestling with crash after crash on PS4 for more than seven months. To quote Ramy, 'We ate a big fat slice of humble pie,' which more or less sums up the entire process of creati…
- Anamorphine Launches July 31 for PC, VR and PS4 - 25 July 2018
We are so excited to announce that Anamorphine and its Official Soundtrack will be coming out on July 31, supporting PC, HTC Vive*, Oculus Rift*, and PS4. You’ll be able to buy it on the PS4 store (heart it!), Steam (wishlist it!), the Humble Store, Green Man Gaming, and if you’re in South America, Nuuvem - it’s good to have options! We’ve spent countless hours in Unity. Traveled across North America, Europe and the Middle East to show it at festivals. Been included in research projects! Basically, we’ve learned more than we could have possibly imagined. We can’t wait for you to play Anamorphine next week! *The flat and VR versions of the game are one and the same, so if you buy them anywhere, you can play them with your Oculus or Vive. We might come to the Oculus store itself later. We’re planning our PSVR launch for later this year.
- Anamorphine launch date coming soon/PAX East Indie MegaBooth - 2 April 2018
Hey folks! About time we started using this Group! Here's a little about what we're up to: Launch was postponed from January 16 to "Coming Soon" - and we'll be announcing a new date soon! There's not long to wait now, and we appreciate everyones' patience as we finish up the game. We made it into the Indie Megabooth for PAX East! This is a dream, and will expose Anamorphine to more people in-person than ever before. You can visit us at booth #13081 from April 5-8, where our co-founders Ramy and Mo will be showing the game. Even better, you’ll be able to play on PC and in VR! You’re in for a great new experience. As if April couldn’t get more exciting, we are also nominated for an A.MAZE award! Our fantastic Sound Designer & Composer Beatrix, who also worked on another A.MAZE-nominated project The Museum of Symmetry, will be attending to represent us in Berlin from April 25-29. NewImages…
- Anamorphine launch date coming soon/PAX East Indie MegaBooth - 2 April 2018
Hey folks! About time we started using this Group! Here's a little about what we're up to: Launch was postponed from January 16 to "Coming Soon" - and we'll be announcing a new date soon! There's not long to wait now, and we appreciate everyones' patience as we finish up the game. We made it into the Indie Megabooth for PAX East! This is a dream, and will expose Anamorphine to more people in-person than ever before. You can visit us at booth #13081 from April 5-8, where our co-founders Ramy and Mo will be showing the game. Even better, you’ll be able to play on PC and in VR! You’re in for a great new experience. As if April couldn’t get more exciting, we are also nominated for an A.MAZE award! Our fantastic Sound Designer & Composer Beatrix, who also worked on another A.MAZE-nominated project The Museum of Symmetry, will be attending to represent us in Berlin from April 25-29. NewImages…
- Anamorphine is a heavy adventure game about mental illness - 12 January 2018
Developer Artifact 5 has taken on a heavy challenge with Anamorphine , which the studio calls a "surreal first-person exploration game of rendered emotions." Protagonist Tyler falls into post-traumatic denial as his wife Elena sinks into depression after an accident "that robs her of her livelihood and emotional outlet."  Elena is, or at least was, a cellist, which lies at the heart of Anamorphine's dialogue-free narrative and frequently comes up in its audio-visual motif, all hideously coiled strings and shattered bridges. Its Steam page boasts of "combat-free gameplay" which lacks any sort of action button, instead opting for environmental storytelling.  As Anamorphine's most recent trailer explains above, in some instances the shattered pieces of Elena's cello reach out to Tyler, providing stepping stones on his journey through abstract dreamscapes and harsh…