- Dev Update #003: From dust to dominance - 19 August 2025
Introducing the new Material systemWe have completely redesigned the materials into something tangible and should be easily understood during gameplay. We have introduced 4 materials that the player can find and collect during gameplay. Semiconductors, Metals, Minerals, and Volatiles.Pilots can mine these materials in asteroid belts, collect them from destroyed ACE pods that have them onboard, or even trade for them. The stock ACE pod can carry up to 4 at a time, but more slots can be acquired at a Forge OASIS.What do they do?There are two main purposes of materials:First and most important, they are still used for upgrades. You don’t strictly need them to upgrade, but you won’t have very much control over what upgrades you get without them. If you like a certain type of build, then you will want to be scavenging for these as much as possible. Second, and new to Convicted Galaxy, is the…
- Dev Update #002: Power Up at the OASIS - 5 August 2025
In any rogue-lite, one of the first things a player is going to look for is how to get stronger. We’ve tried a variety of progression mechanics throughout Convicted Galaxy’s development, and we’re very happy to arrive at what we are calling the “OASIS”, short for Operational Asset Synthesis and Integration Station, a significant overhaul of the ACE pod upgrade process!Prior to the dispersal of ACE pods into various solar systems, the ICF has scattered many specialized stations throughout the systems, the OASIS. Each stock ACE pod has a very minimal set of features. Every ACE pod is going to encounter their own unique struggles during their mission. To enhance their success, a pilot can visit an OASIS to outfit their ship with new functionality.The OASIS utilizes an AI network to determine a suitable upgrade for the visiting ACE pod. Each OASIS can only be visited by an ACE pod once. Fur…
- Dev Update #001: A new lens - 12 February 2025
Convicted Galaxy is about to get a whole lot better… Core concept: refocused We started development of Convicted Galaxy with a loose story and a core principle of keeping gameplay fun. This was a good approach for making progress toward a fun experience fairly quickly. We developed and shared a product that, we believe, was and still is quite fun. However, we want to provide a fun, worthwhile, and complete experience. In the past year, we have solidified early concepts and have been focusing all design decisions around a cohesive, story-centric idea. This focus has made it much more fun and compelling to design, develop, and implement parts of the game that need to be finished. We believe this will translate to the game experience, making Convicted Galaxy more cohesive and interesting to play while keeping the fun aspects that already exist. And of course, leading to a version 1.0. Path…
- Getting back at it! - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27154671%2Fcd56587408c328b290976fdbeda768849dce1afe.png It's been too long... Yes, we are still working on Convicted Galaxy! Our team has weathered a lot of change over the past 6 months and it has been quite some time since the last update, I apologize for that. Our personal lives have taken much of our time lately, but Convicted Galaxy has not fallen off our RADAR. This is the beginning of the end (of Early Access) Although it is in a limited capacity, we are increasingly getting more time to spend on game development again. We have realized that our release goals have been a little too ambitious, and like many fellow indie developers, we have too missed many of our release goals. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27154671%2F8a4df2ce16ebfd7343167e99396e6b956b4dac5a.png With that said, we st…
- New weapons, solar system styles, and weapons HUD - v0.5.0 - 21 May 2017
Improvements New Weapons Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive. Combat (Drone) hull -> Missiles Power (Gravity) hull -> Mines Speed (Decoy) hull -> Lasers Utility (EMP) hull -> No Secondary Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options. Solar System Styles and Lighting Quite a few visual improvements have been made, including additional solar system…
- New weapons, solar system styles, and weapons HUD - v0.5.0 - 21 May 2017
Improvements New Weapons Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive. Combat (Drone) hull -> Missiles Power (Gravity) hull -> Mines Speed (Decoy) hull -> Lasers Utility (EMP) hull -> No Secondary Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options. Solar System Styles and Lighting Quite a few visual improvements have been made, including additional solar system…
- New Demo Update - v0.4.1 - 28 April 2017
Improvements Fixed a couple of menu bugs. The demo has also been updated to v0.4.1. Patch Notes As always, the release notes can be found here: http://www.convictedgalaxy.com/releasenotes
- New Demo Update - v0.4.1 - 28 April 2017
Improvements Fixed a couple of menu bugs. The demo has also been updated to v0.4.1. Patch Notes As always, the release notes can be found here: http://www.convictedgalaxy.com/releasenotes
- Friendly AI and beyond - v0.4.0 - 26 April 2017
Improvements We've added friendly AI ships! Put the pilots you rescue to work. Build fighter ships like yours for them to use. Once constructed at a friendly station, the friendly AI fighters will follow you around and help you collect resources, defend your stations and assault the enemies. For now, you build a friendly AI fighter at a level 3 upgraded station with 600 scrap and a rescued ICF pilot. You can monitor their health and upgrades they have chosen in the new squad HUD. Go check it out! A few more quick changes I want to note: All ships cruise speeds have been reduced. Think before just cruising off into open space. Lock-on missiles are no longer standard. You will start with a dumb fire missile just like the enemy AI. You can get the homing upgrade under the combat hull if you need it, but it will reduce the damage done by your missiles. All small (non-Frigate) ships can now…
- Friendly AI and beyond - v0.4.0 - 26 April 2017
Improvements We've added friendly AI ships! Put the pilots you rescue to work. Build fighter ships like yours for them to use. Once constructed at a friendly station, the friendly AI fighters will follow you around and help you collect resources, defend your stations and assault the enemies. For now, you build a friendly AI fighter at a level 3 upgraded station with 600 scrap and a rescued ICF pilot. You can monitor their health and upgrades they have chosen in the new squad HUD. Go check it out! A few more quick changes I want to note: All ships cruise speeds have been reduced. Think before just cruising off into open space. Lock-on missiles are no longer standard. You will start with a dumb fire missile just like the enemy AI. You can get the homing upgrade under the combat hull if you need it, but it will reduce the damage done by your missiles. All small (non-Frigate) ships can now…
- OSX 32-bit Now Available - 9 April 2017
Unable to Install? (0 kb to download?) We have seen a few anonymous comments about purchasers who were unable to download the game (showing a download of 0 kb). We would love to know more about your computer specs if this is you! All builds have been tested on our end and have files, with one exception, 32-bit OSX. A Universal OSX Build is Now Standard Prior to now, there has not been a 32-bit OSX version due to possible performance issues with older hardware that is unable to run 64-bit OSX. We believed that Steam would not allow 32-bit OSX users to purchase the game. However, this is the only way that purchasers may be having this issue, to our knowledge. As of today, the Universal OSX build will be standard to allow either 32-bit or 64-bit OSX to run Convicted Galaxy. We hope this solves the issue, if you have any issues with the game, please let us know via the discussion board or e…
- OSX 32-bit Now Available - 9 April 2017
Unable to Install? (0 kb to download?) We have seen a few anonymous comments about purchasers who were unable to download the game (showing a download of 0 kb). We would love to know more about your computer specs if this is you! All builds have been tested on our end and have files, with one exception, 32-bit OSX. A Universal OSX Build is Now Standard Prior to now, there has not been a 32-bit OSX version due to possible performance issues with older hardware that is unable to run 64-bit OSX. We believed that Steam would not allow 32-bit OSX users to purchase the game. However, this is the only way that purchasers may be having this issue, to our knowledge. As of today, the Universal OSX build will be standard to allow either 32-bit or 64-bit OSX to run Convicted Galaxy. We hope this solves the issue, if you have any issues with the game, please let us know via the discussion board or e…
- Frigate Class Ships - v0.3.4 - 7 April 2017
Improvements We have added the Frigate class ship which can be built from a stationed planet with a level 4 upgrade. The Frigate can be docked, upgraded and piloted to siege enemy bases. We have also introduced an ice asteroid variant among other changes. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!
- Frigate Class Ships - v0.3.4 - 7 April 2017
Improvements We have added the Frigate class ship which can be built from a stationed planet with a level 4 upgrade. The Frigate can be docked, upgraded and piloted to siege enemy bases. We have also introduced an ice asteroid variant among other changes. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes Enjoy and let us know what you think!
- New updates incoming! - 7 April 2017
It's Been too Long... v0.3.4 is incoming with a lot of new changes. Frigate class ships, Ice asteroids, additional planet variations and more! You can get a sneak peek at some of the new features from ToadNet's video a few days ago (go to 28:40 to get to the Convicted Galaxy part): https://www.youtube.com/watch?v=yMuiZs5Rw2o As we do the last bit of testing before we push out the update, we want to give everyone a heads up: If you have a saved play through, that particular play through will not be compatible with the update and the save file will get destroyed if you update and run the new version! However, your mission log and unlockable progress will not be harmed, this only pertains to an in progress game save. We don't expect this to impact too many users, and it will be well worth all the new goodies. We will post again once the update goes live later today :)
- New updates incoming! - 7 April 2017
It's Been too Long... v0.3.4 is incoming with a lot of new changes. Frigate class ships, Ice asteroids, additional planet variations and more! You can get a sneak peek at some of the new features from ToadNet's video a few days ago (go to 28:40 to get to the Convicted Galaxy part): https://www.youtube.com/watch?v=yMuiZs5Rw2o As we do the last bit of testing before we push out the update, we want to give everyone a heads up: If you have a saved play through, that particular play through will not be compatible with the update and the save file will get destroyed if you update and run the new version! However, your mission log and unlockable progress will not be harmed, this only pertains to an in progress game save. We don't expect this to impact too many users, and it will be well worth all the new goodies. We will post again once the update goes live later today :)
- New Station and UI Improvements - v0.3.3 - 10 March 2017
Improvements Not only do we have a new model for planet Stations, but structures materialize into existence while building. This is our first step towards completely revamped mechanics for Satellites and Stations. We also have more UI improvements for both usability and stability. Some general client stability fixes have been addressed as well, focusing on both performance and bugs. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes
- New Station and UI Improvements - v0.3.3 - 10 March 2017
Improvements Not only do we have a new model for planet Stations, but structures materialize into existence while building. This is our first step towards completely revamped mechanics for Satellites and Stations. We also have more UI improvements for both usability and stability. Some general client stability fixes have been addressed as well, focusing on both performance and bugs. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes
- Improved UI Controller Support - v0.3.2 - 21 February 2017
Improvements Controller navigation through the UI has been improved. Eventually we plan to make some more significant changes to the UI. We have also fixed a few other things that players have pointed out, to include a corrected distortion pattern on the gas giants. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes
- Improved UI Controller Support - v0.3.2 - 21 February 2017
Improvements Controller navigation through the UI has been improved. Eventually we plan to make some more significant changes to the UI. We have also fixed a few other things that players have pointed out, to include a corrected distortion pattern on the gas giants. Patch Notes As always, you can find the release notes here: http://www.convictedgalaxy.com/releasenotes