- New Story and Save System in progress! - 23 June 2026
Hi everyone!It's been a while! I'd like to apologize for my lack of announcements here. Because even if Super Gear Quest is a complete game, I've still had more plans for it! I've just been hard at work on Kewtia Crystallite Hunt, my next game and the 3D platformer I talked about in my previous announcement... So as a solo developer, finding the time to return to Super Gear Quest is a challenge!And by the way, Kewtia has gotten a ton of progress and is going relatively well. You can still play the demo for it if you'd like (although I plan to update the demo again, as it's pretty outdated at the time of writing this haha) and join our Discord if you're interested in seeing more of the development yourself!The reason I wanted to make this announcement though, is because I took a break from Kewtia recently and got back to Super Gear Quest! I've been working on a pretty substantial update…
- Kewtia Crystallite Hunt Demo now available! - 26 April 2024
I released the demo for a different game I've been working on, Kewtia Crystallite Hunt, today! Kewtia Crystallite Hunt is a bit different from Super Gear Quest, but if you liked SGQ or you're a fan of 3D platformers, I totally recommend checking it out! Plus, there is Super Gear Quest characters and more in the game, that you may be familiar with! You can try out the demo and wishlist the game here, and watch the trailer below!
- Update (v1.5.8) - 11 February 2023
Hi everyone! This is just a small patch that fixes a few things. nothing too major! Patch Notes Bug Fixes Fixed a bug where encountering Dimula in Boss Rush would reset its encounter in the main game Fixed an error where the new post-game boss wouldn't have music in Boss Rush, due to its unique location within Boss Rush (being after the endgame bosses, but before the final boss(es) Fixed some collision on the new Yeddy (snow monkey) enemies in the new Ice Cave area to hopefully make them unable to get caught on edges - Felix
- Winter Update (v1.5.7) - 3 February 2023
Hi everyone! Super Gear Quest's Winter Update is here! This will be the last update in a while, as I have to shift focus a little to my next game(s), but it's one of the bigger updates SGQ has gotten so far. This time there's a good bunch of new content, as well as a lot of changes and improvements. The game is also 50% off for the occasion! Anyways, patch notes below! Patch Notes New Stuff Added a new optional area in Mt. Mokula! Can be accessed as soon as you get there in the story, but it also has a section which can only be accessed in the post-game Added a new post-game side quest! You can find it in the optional area mentioned above Added 2 new bosses! Just like the new side quest, these can be found in the new optional area. Both of these bosses can also be found in Boss Rush, and one of them has an X version if you revisit it after beating the game Added a special new background…
- Update (v1.5.6) - 16 November 2022
Hi everyone! Mostly just a small patch to fix a couple more issues! Patch Notes Bug Fixes Fixed Streal not appearing in Boss Rush Fixed the Mad Butler boss not resetting the pause description after being defeated Fixed a bug with the two new X bosses from last update where you had to beat one before the other (which also caused the other to not appear until you reloaded the Cellar area). Now it should work as intended - Felix
- Update (v1.5.5) - 11 November 2022
Hi everyone! First post-Spooky Update patch. This one adds a few things that didn't make it into the original update, but also makes some fixes and other changes too! Patch Notes New Stuff Added X versions of the two new Spooky Update bosses! Added the two new Spooky Update bosses to Boss Rush! Added new background elements to Kewtia! Changes & Improvements Changed Kewtia's background almost entirely, fitting new lore better, but also looking more interesting and detailed Tweaked the hitboxes for the new Mother Arachno boss slightly, giving it a weak spot in return for taking slightly less damage otherwise Bug Fixes Fixed some inputs (ex: Space, Enter, Arrows keys, etc) not being properly remappable to other actions, due to conflicting with UI mapping. Now you should be able to remap those as well Fixed a new door in the Haunted Chateau (that was added in the previous update) being lock…
- Spooky Update (v1.5.4) - 24 October 2022
Hi everyone! This update is a special one; the Spooky Update! The Haunted Chateau now has a new sub-area; the Haunted Chateau Cellar! And in there, you'll find two brand new bosses to fight... These two bosses were scrapped ones from before the game even released, but have finally been revived for this update! Now, with all that said: Super Gear Quest hasn't really received this kind of event update in the past (it's difficult to find the time as a solo developer as you can imagine), but I almost always want to make something for Halloween. Now don't get me wrong, it's not the biggest update ever; partially due to the fact I didn't get to work on this for even a full month, haha. I haven't gotten to update SGQ as much as I would like, either... Still, I managed to make something in a relatively short amount of time that I hope you'll enjoy! Before I end this announcement post, I would a…
- Update (v1.5.3) - 21 June 2022
Hi everyone! This patch is a small one, but fixes an important issue that was reported recently. Patch Notes Bug Fixes Fixed a bug which made shield doors close instantly when using Starter's core, making certain puzzles not work as intended Fixed a bug where the Dimula boss would flip certain tiles when going to the left side of the boss room, making it possible to leave the room etc - Felix
- Update (v1.5.2) - 15 June 2022
Hi everyone! Just a regular patch to fix some things up, mainly some stuff relating to Boss Rush (but also some outside of it). Patch notes below! Patch Notes Changes & Improvements Made the back door in the Wing Demon boss room open after defeating it in Boss Rush Made Rooted Entity unskippable in Boss Rush After defeating Dimula in Boss Rush, the spikes in the room will disappear Bug Fixes Fixed Brutal difficulty death counter being visible (and counting deaths) when playing Boss Rush mode Fixed Phantooris phase 2 intro music not playing correctly if you paused the game during the phase transition Fixed some missing water tiles during the Zealot boss fight Fixed an oversight that made Dimula skippable in True Boss Rush - Felix
- Update (v1.5.1) - 7 May 2022
Hi everyone! This is a patch that should hopefully fix up a bunch of bugs from the newest update (as well as some long-standing ones). Particularly some annoying bugs should be fixed now, like a game-breaking bug in Boss Rush, Boss Rush not completing properly when beaten on certain save files, and so on. Anyways, patch notes below! Patch Notes New Stuff Added a Back button when selecting difficulty in Boss Rush Added empty button slots where Boss Rush and Credits show up later, just to visualize that something will appear there once unlocked Changes & Improvements The final phase of the normal final boss now plays the special last phase music in Boss Rush Proto Weapon 2.0 now plays it's boss theme during Boss Rush (and it also rewards you with 250 credits, which it didnt before) Bug Fixes Fixed Boss Rush not completing properly if you used any save file other than File 1 to complete it…
- Boss Rush Update! (v1.5.0) - 5 May 2022
Hi everyone! The Boss Rush update is out! It's not a massive update to the game overall, but features the brand new Boss Rush mode, an overhaul to a specific section of the story, and a few other things. Hope you like it! Patch Notes New Stuff Added Boss Rush mode! You can now fight all the bosses again after you've completed the game, through either normal Boss Rush or the True Boss Rush. Added a new section to Energy Zone! Should make this specific part of the game flow a bit better, as it was previously the only time in the story where an ability was given to Starter automatically. Now it should feel more consistent with the rest of the game (Note that if you have an already completed save file, the game will consider this level completed, but you can see it on a new playthrough of the game. And if you just wanna see the new boss, you can also see that in the new Boss Rush mode) Due…
- Update (v1.4.9) - 4 January 2022
Hi everyone! Another patch, this time with probably even more fixes than the last one. A ton of stuff was fixed for this one. Also though, some minor stuff elsewhere and some small steps towards new content was made, too. There's nothing big quite yet, but there's a few new things you can see in the post-game if you've made it there. Enjoy! Patch Notes New Stuff Added some new tiles to post-game, updated some existing tiles, and added some new doors (you can't enter them just yet, though) Changes & Improvements Updated the "True Final Boss #2" music a little bit Bug Fixes Fixed a bug where the teleporter in the Factorium was missing Fixed a layering issue in the Mokula Lab scene, which caused some text when interacting with a bed to not be visible Fixed a bug where grabbing a rope/pole while airdashing caused some minor bugs Fixed a visual error where Starter would still look "different…
- Update (v1.4.8) - 21 October 2021
Hi everyone! This patch is mostly just a bunch of fixes, as some issues were reported. Hope you like it anyway! Patch Notes Bug Fixes Fixed a bug where the teleporter in the Factorium was missing Fixed a layering issue in the Mokula Lab scene, which caused some text when interacting with a bed to not be visible Fixed a bug where grabbing a rope/pole while airdashing caused some minor bugs Fixed a visual error where Starter would still look "different" during a late-game cutscene until the cutscene ended Fixed a minor issue where you could use Starter's core while carrying a big object Fixed some minor map issues in Blue Corridor Fixed a lighting error with Pauline's projectiles Fixed multiple typos Fixed a bug with strafing in a specific cutscene - Felix
- Update (v1.4.7) - 8 October 2021
Hi everyone! First update in a little while. Fixes a bunch of things, adds a little bit of new content, and improves on quite a few things. While there isn't too much new content just yet, a bunch of these changes should hopefully still feel good. I'm currently trying to develop my next game as well (Solarblade), so I'll try to release some patches for Super Gear Quest occasionally. More stuff is planned, and thank you for your patience! Also, if you're interested in following the development of Solarblade, see what I do with Super Gear Quest earlier than you would here, and all the other things I do, you can feel free to come visit us on Discord! Anyways with that all out of the way, I hope you enjoy this update for now. Patch notes below! Patch Notes New Stuff Added a new late-game item; the Item Finder! It lets you find secrets easier, by telling you if there is something in the curr…
- Super Gear Quest Anniversary! - 5 May 2021
Hi everyone! Super Gear Quest is now 1 year old. It feels like the game released just a few months ago, but it's been a whole year already... So time flies. I wanted to release an anniversary update for the game, but it's not quite ready yet. It will add Boss Rush among other things, which I've posted about over in our Discord and on Twitter. I want to take my time with it to make Boss Rush more complete on release and try to maybe pack in some other stuff as well, so releasing it today wouldn't feel right. I hope you guys don't mind. Either way, this update will be a little late, but it will come sooner or later. For now, happy anniversary! - Felix
- Hotfix (v1.4.6) - 9 April 2021
Hi everyone! This is just a quick hotfix, as the previous patch had some bugs. Patch notes below: Patch Notes Bug Fixes Fixed a bug where the pause menu would be activated on every scene load (oops) Fixed a specific item in Urudia not reappearing in new playthroughs if you delete a save file and restart - Felix
- Update (v1.4.5) - 9 April 2021
Hi everyone! I've released SGQ v1.4.5! I wanted to add a lot more content, but for now I've released a patch that improves more stuff, fixes a few things, etc. Most notable changes include overhauled movement, especially underwater movement, and a controls button on the pause menu that you can access anytime (removing the need for returning to the main menu to see/remap controls). Patch notes below: Patch Notes New Stuff Added a Controls button to the pause menu. Now you can check (and remap) your controls whenever during gameplay, without having to return to the main menu Changes & Improvements Certain cutscenes in Urudia should now have much less bright flashing effects, to be easier on the eyes among other things Slightly increased Starter's run speed. This also affects Avatar Duo, and certain non-playable characters such as Pauline, Halt, and Pi Increased Starter's swim speed, and s…
- Update (v1.4.4) - 14 March 2021
Hi everyone! I've released SGQ v1.4.4! This update is a big deal, as it finally adds remappable controls and full controller support to the game! So if you encountered controller issues before, or you simply prefer a different layout, you can now customize that however you like. Do note that some of the existing default button mappings may be slightly changed in this update as well, but either way give it a try! Besides that, this update also adds a bit of content, fixes a few things, and more. Patch notes below! Patch Notes New Stuff Overhauled the input system, and added remappable controls! This has been a heavily requested feature ever since the game came out, so hopefully it will be useful. Added a brand new optional item! Has a special and useful function, and it also means the Broken Gun item can finally be used for something. Added 9 new costumes! Added a "No Ammo" indicator (wi…
- Update (v1.4.3) - 2 January 2021
Hi everyone! I've released SGQ v1.4.3! Another small patch to fix stuff. Patch Notes Changes & Improvements A boss in Sky Facility should now spawn shockwaves at a consistent height (previously it was a little inconsistent) Bug Fixes Fixed a design oversight in Blue Corridor where you could skip the area early (Hopefully) fixed a bug where a boss in Sky Facility could clip out of bounds - Felix
- Update (v1.4.2) - 2 January 2021
Hi everyone! I've released SGQ v1.4.2! Mostly a smaller patch to fix a few more things. Patch Notes Bug Fixes Fixed another save file bug with another door in Greendome which wouldn't be properly wiped after deleting and restarting a save file Fixed a bug where the wrong music would play in Grassfields after entering a specific door Fixed a minor sprite error when Starter was picking up heavy objects - Felix