- HUGE PLAYABLE UPDATE IS HERE - FINALLY OUT NOW - 31 December 2025
2025 Major Early Access Playable Build Out NowThank you so much to everyone who has supported and traveled through the world of Primordian so far through Early Access, and a warm welcome to all new players.This update represents a work-in-progress milestone build intended to share the current state of development and gather your feedback as the game continues to evolve and make it's way out of early access.Over the last few years the game has been recreated from scratch for many and various unavoidable reasons.While not complete yet and rough around the edges, this is by far the largest and most significant update to the game to date and is radically different from the original with almost everything changed. I'm excited to share it with you.There is much left to do, but before 2025 ended I wanted to update with something that we can actually play.Please note:Many aspects of this build…
- Final Release Progress - Five - 15 July 2025
UPDATEA quick update because work towards the final version is happening at a feverish pace. A playtesting build is very close now. The last few months have been focused on so many things across the entire game and I'm happy to say that the list of items to be complete is now very small.STORYMuch of the progress of late has been to add all of the story moments between levels and in level cinematic moments. There has been a lot missing to truly tell the story and now most of these elements are complete.The Story of the stone - Part OneThe Story of the Stone - Part TwoWEAPONSAll weapons and finalized now have ammo requirements that you will need to collect in the world from stashes, enemies or other means. Two new gameplay features have been added with these 2 new grenade types, that I just call "Splode Balls". Very interesting little things you can collect from certain plants and store f…
- Final Release Progress - Four - 6 March 2025
PLAYTESTING SOON I'm very happy to announce that the new totally reimagined version of Primordian that has been worked on day and night for the last 2 years is finally very close to completion. Within a few weeks from now it will be ready for some beta branch play testing. Feel free to message in the discussion thread for playtesting that you would like to be involved and added to the group, as your feedback and thoughts would be most valuable and very much appreciated. It will be a huge help to make this 7 year journey worth the wait for everyone. ːsteamhappyː Here is an image of the all new menu system that will be included. STRANGE FRUITS Meeko Bean, Tongo Berry are just a few of the strange fruits you will need to add to your skill set to grant things like full health, invulnerability, enemy confusion and stealth to your combat arsenal. You will also learn how to collect items to gr…
- Final Release Progress - Three - 10 November 2024
SWORD FIGHTING Since the last progress update a huge amount of work has gone into the enemies and combat, particularly melee combat with the different types of sword fighters. It's a long process to get this melee combat feeling great. Actually fighting against these enemies for countless hours, weeks, even years :) to feel and tweak how they move and react to your human moves. I've implemented a system that predicts where your sword swings are trying to hit on their body or armor and the enemy can counter your moves, dodge and jump out of the way, parry, punch you back, headbutt, steal your weapon and kick as well as other tactics. Some of this can be seen in the video here. They have a random intelligence and agility level and sometimes you will come up against a sword fighter that is so good at dodging your attacks you could swear it's another human. Melee combat was the main item pe…
- Final Release Progress - Two - 25 August 2024
Among many other items since the last news update, this month there were some new friends completed in game, here are a sample of a few creatures that will help you along your way and attack anything that is a threat to you. In action! This is an image of one of the main NPC's you will meet. "Aquon" is a neutral traveler who's only goal is to help you along your "path". He is a disciple and servant of "the eye of the path" who you will also meet in the future. Many NPC scenes are now complete with the exception of some voice over to be added. As for planning towards final release out of early access. The aim is to have the game fully polished, feature complete, bug free and playable from beginning to end by October. In early November there will be a major update that replaces the old game with this entirely new version so unfortunately old save games will be lost, but it will be worth s…
- Final Release Progress - One - 29 June 2024
There has been a huge amount of work and polish going into the game over the last year, in the recent months, many new weapons, enemies, levels and gameplay additions. Things are ramping up to finally move towards the final full release version. Over the next few months I will be posting regular updates of all of the features and polish. Thank you all so much for your patience and support for what has been a long wait. Here you can see one of the early levels, "The Ancient Blade" Here you will see a few of the enemy classes you will encounter in the first tribe you meet, "The Kai - Snake Tribe" You may also discover this ancient weapon that can control time with various runes "The Solgah" The Ancient Blade - Level Next update we will look at the changes to the player "Grygor" and his abilities, skills and weapons.
- General Update - 18 November 2023
As a general update, new modes will be included with the game final version. .Battle Mode (Play with any weapon against random enemies and earn runes to upgrade skills) .Peaceful Mode (Walk through the world with no enemies and no time limit, searching for secrets) In other news enemy AI and animations have all been upgraded along with the full physics combat system, a new enemy race, 4 new enemy classes, log thrower, rock thrower, Mage and Priest. An all new audio system and skills and talent upgrades systems based on rewards found in the world among many other things worked on over the last months.
- Cinematics, NPC's and Story - 26 July 2023
Previously many story elements had not been presented in the world in the form of cinematics, NPC's and so on. A large amount of additions are now being made to add to your adventure through the world, in the form of new levels and NPC characters added in existing levels.
- Getting Ready! Major Milestone. - 9 March 2023
Major Milestone hit in the game progress today! 4 Months ago now I stared on the journey of recreating the entire game from scratch, yet again. Rethinking everything along the way to take into account all new VR hardware and to make it the absolute best it can be, all shiny and new for 2023 VR game standards. Very happy to report that as of today the game is feeling and looking better than I could have ever hoped and is now ready to go into the final phase of non stop testing and non stop polish. Very excited to finally be able to release the ultimate version soon that takes the game out of early access sometime in the next few months, just as soon as it is perfect and every possible issue is solved. Testing, optimizing, gathering feedback, perfecting, just takes a long time, but well worth it. I really want to thank everyone who has played / purchased or followed the game to this point…
- Latest Update - 27 June 2022
Levels, lighting and VFX Polish All areas of the game are being polished, including new VFX for existing and currently unreleased weapons.
- Back on Track - 9 June 2021
It's been a long time, but things are back on track to seeing Primordian complete for release from early access. A series of updates to the game we be made up until the final version.
- Full Body character option and other news. - 2 March 2020
Hi, work continues on full physics combat for the world, a large undertaking and as part of this we have implemented the option of a Full Body character. It has been some time since we posted an update but all of the plans as mentioned in previous updates are going smoothly. We would like to present the final version of the game as one big, polished download, rather than many smaller incremental updates at some stage in 2020 and no later. All levels for the game are complete, Now it is just a matter of time to re imagine the game play through all of the many hours of the story. We feel that the wait for a final quality experience will be well worth it. Thank you for the support and patience. J
- Larger Team and a Very Small Update. - 11 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F8331d1e3cf10678c943b1b419a1ec35dcffe8939.jpg Hi, Please welcome, Bryant and Morgan to the team!..along with myself and Vince, we are now 4 and have some very exciting future plans for Primordian, so cool that it may feel like a new game by the time it's complete. More to come on this soon, but it is great to have 2 very talented developers who are also 100% VR. Pictured is the game running with volumetric fog and lighting as one example as one of the items we will be adding in the future. There is also very small update today is just to fix a couple of issues such as removing the over bright HUD and correcting some bugs. Thank you everyone and look forward to bringing more news soon. J
- Part Three Video - 12 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F26405e9a7e360e383c11af589f58278f5eafbf50.jpg Hi, just a small update to show a new video with areas and creatures from Part Three of the story and the Final part of the game. These additional 15 levels for Part Three (Many of them not seen in the video too avoid to many spoilers) will all be added along with the improved systems for the game in one giant update. The moment it is ready. https://www.youtube.com/watch?v=yiInRRnXH-E Thank you everyone for your patience in waiting for this final Part of the Game.:) J
- The Evolving Game - 18 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F8065178d7d7bc7ce49bb7285447301fe384781cc.jpg TLDR Version - After total engine update, Primordian is being rebuilt from the ground up to be better, stronger, and faster before the final release. Lots of news regarding plans for the final version of Primordian. After recently completing all levels for the entire game, Parts 1, 2 and 3 to bring it to a complete state and plan for the major update (not released yet). Then playing through many times with wishlist notes and many pages of feedback from the excellent thoughts on the forum and reviews so far from everyone playing in mind. I was more than excited to be close to a final version. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F2fd40051065e0e82cdf10abf87879d3942ddeefa.jpg However *dramatic music here* It became very apparent that…
- Progress and News - 1 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F0a04c089372e6f623d3004309b364d92a54dfe2d.jpg Hi, Part Three of the game is progressing well. It has been a little while since an update but everything is moving along. The game has now been in early access for over one year! wow, It was never the plan to spend so long, but hearing all of the great thoughts and ideas for the game from the day it was released right up to now has meant a huge amount of time spent going over and over the first few hours of the game. Well worth it also I think and so wanted to thank everyone who has supported, enjoyed and also contributed ideas to the game so far. Thank you also for your patience as the last important section is added. Even though the game has been in early access for 1 Year, it took 2 years to get to the point of first release in Jan 2018. So after three years and n…
- Mega Update - 19 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F912f8c055ec471ba05e61044de0fb630cb697d50.jpg MEGA UPDATE This update is the result of going through all reviews, feedback, requests, issues and ideas on our forum and main page. It has been excellent, challenging and fun to attempt to tackle everything in what was a pretty huge list, so it’s very exciting to release this update today. Thank you to everyone who took the time to leave thoughts, reviews and requests, I hope you enjoy all the changes. https://www.youtube.com/watch?v=W-TJfcR1s0s&feature=youtu.be NEW IN THIS UPDATE Short Version Improved weapon physics and weight simulation Player Armor System Vive Weapon Swap Double Click New Home Cave and Menu Teleport (Early Version) Snap Turn, Smooth Turn rotation options Game Difficulty Options x 3 Graphic Setting Options x 3 Audio Options New Weapon (Club) Playe…
- UPDATE NEWS - 4 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F3d06a7edd0eafa73ca3271ab29fc3c361b60e2a2.jpg Hi, in some update news, after going through every forum post and review for the game so far and compiling a huge list. I’m very happy to report that as of today, I believe in terms of features wanted and issues to be resolved, every single one is now complete and “almost” ready to go out in the mega update previously mentioned. I wanted to thank everyone again who has taken the time to leave thoughts, ideas, issues and reviews on the game over time. It has and will continue to be invaluable. There are too many things to list here so i will include an extensive list on the day the update is out, not long now. I even found some time to add a whole bunch of “would love to have this” items, such as simulated weapon weight and player armor system. PART THREE In Part Three…
- Next Big Steps - 11 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F02bbe14009e7c4482dd8d8beffbb1dc249f4dbb7.jpg Hi, It's been a few weeks since an in game update, so wanted to talk about some plans. The Final levels for Part Two are close to complete, they are quite complex and taking some time to polish, but will be worth it:). However, recently there have been a lot of great mentions of some of the features, bug fixes and overall game wide things that need attention. So i've decided to really get all of those complete in one mega update. The Update will include all of Part Two with cinematics, bosses etc. All new Menu Cave area, seen in image above. Every possible option requested for the game added and complete in the menu. All Control Type, style options complete New/improved melee combat system Enemy AI changes New Enemy types Weapon Ammo use and pickups All Known Bugs fix…
- Another Three levels for Part Two added in Update - 12 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31420941%2F809b0243d07aecab1f33bc3a1fa9636fe33f075f.jpg This update contains another three levels for Part Two. "The Eye of the Path", "Dogs of the Edge" and "The Thorn" It also contains a new weapon and some new enemies. Many small bugs were fixed with previous Part Two levels. As before, there may be a few small issues here and there that will all be ironed out as all of the Part Two updates are completed. Hope you enjoy:) Thank you everyone, Here is a very small video of some of the things, did not want to give too much away. J https://www.youtube.com/watch?v=Qy2N4xxrjAQ&feature=youtu.be